• Title/Summary/Keyword: Social multimedia applications

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Generation YZ's E-Healthcare Use Factors Distribution in COVID-19's Third Year: A UTAUT Modeling

  • Michael CHRISTIAN;Kurnadi GULARSO;Prio UTOMO;Henilia YULITA;Suryo WIBOWO;Sunarno SUNARNO;Rima MELATI
    • Journal of Distribution Science
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    • v.21 no.7
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    • pp.117-129
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    • 2023
  • Purpose: With the number of COVID-19 cases declining and generational differences among how people use mobile apps, including health service apps, the goal of this research is to identify and analyze the factors that affect people's attitudes when using the Halodoc health service app during the third year of the pandemic. Research design, data, and methodology: This study proposes a quantitative analysis method based on PLS-SEM modeling. This study has used a questionnaire survey to collect randomized data from 268 Halodoc users from generations Y and Z in Jakarta. Results: Both the Y and Z generations believe there is a significant usefulness factor in the attitude toward using the application. The start of the pandemic period demonstrates that the urgency of using health service applications is no longer determined by performance expectations, effort, or social panic, but rather by these applications' usability. Conclusions: Even though a health service application is no longer considered an urgent service or a priority need, attitudes, and behaviors in using it emphasize the aspect of long-term benefits. These findings supplement other considerations and understandings in application of the Unified Theory of Acceptance and Use of Technology (UTAUT) model in explaining attitudes and intention behaviors.

Analysis of time-series user request pattern dataset for MEC-based video caching scenario (MEC 기반 비디오 캐시 시나리오를 위한 시계열 사용자 요청 패턴 데이터 세트 분석)

  • Akbar, Waleed;Muhammad, Afaq;Song, Wang-Cheol
    • KNOM Review
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    • v.24 no.1
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    • pp.20-28
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    • 2021
  • Extensive use of social media applications and mobile devices continues to increase data traffic. Social media applications generate an endless and massive amount of multimedia traffic, specifically video traffic. Many social media platforms such as YouTube, Daily Motion, and Netflix generate endless video traffic. On these platforms, only a few popular videos are requested many times as compared to other videos. These popular videos should be cached in the user vicinity to meet continuous user demands. MEC has emerged as an essential paradigm for handling consistent user demand and caching videos in user proximity. The problem is to understand how user demand pattern varies with time. This paper analyzes three publicly available datasets, MovieLens 20M, MovieLens 100K, and The Movies Dataset, to find the user request pattern over time. We find hourly, daily, monthly, and yearly trends of all the datasets. Our resulted pattern could be used in other research while generating and analyzing the user request pattern in MEC-based video caching scenarios.

Environmental IoT-Enabled Multimodal Mashup Service for Smart Forest Fires Monitoring

  • Elmisery, Ahmed M.;Sertovic, Mirela
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.163-170
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    • 2017
  • Internet of things (IoT) is a new paradigm for collecting, processing and analyzing various contents in order to detect anomalies and to monitor particular patterns in a specific environment. The collected data can be used to discover new patterns and to offer new insights. IoT-enabled data mashup is a new technology to combine various types of information from multiple sources into a single web service. Mashup services create a new horizon for different applications. Environmental monitoring is a serious tool for the state and private organizations, which are located in regions with environmental hazards and seek to gain insights to detect hazards and locate them clearly. These organizations may utilize IoT - enabled data mashup service to merge different types of datasets from different IoT sensor networks in order to leverage their data analytics performance and the accuracy of the predictions. This paper presents an IoT - enabled data mashup service, where the multimedia data is collected from the various IoT platforms, then fed into an environmental cognition service which executes different image processing techniques such as noise removal, segmentation, and feature extraction, in order to detect interesting patterns in hazardous areas. The noise present in the captured images is eliminated with the help of a noise removal and background subtraction processes. Markov based approach was utilized to segment the possible regions of interest. The viable features within each region were extracted using a multiresolution wavelet transform, then fed into a discriminative classifier to extract various patterns. Experimental results have shown an accurate detection performance and adequate processing time for the proposed approach. We also provide a data mashup scenario for an IoT-enabled environmental hazard detection service and experimentation results.

Examining the Functions of Attributes of Mobile Applications to Build Brand Community

  • Yi, Kyonghwa;Ruddock, Mullykar;Kim, HJ Maria
    • Journal of Fashion Business
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    • v.19 no.6
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    • pp.82-100
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    • 2015
  • Mobile fashion apps present much opportunity for marketers to engage consumers, however not all apps provide enough functions for their targeted audience. This study aims to determine how mobile fashion apps can be used to build brand community with consumer engagement. Qualitative data on fashion mobile apps were collected from the Apple app store and Android market during the spring and summer of 2015. A total of 110 fashion mobile apps were collected;, 50 apps were identified as apparel brands that either manufacture or sell apparel to consumers, which we categorized as "brand" fashion apps, and the remaining 60 were categorized as "non-brand" fashion apps. The result of the study can be summarized as below. The 60 non-brand fashion apps were grouped into 5 app types: shopping, searching, sharing, organizational, and informational. The main functions are for informational use and shopping needs, since at least half (31 apps) are used for either retrieving information or for shopping. However, in contrast, social networking and location were infrequent and not commonly utilized by these apps. The most common type of non-brand fashion apps available were shopping apps;, many shopping apps enable users to shop from several different websites and save their items into one universal shopping cart so that they only check out once. Most of these apps are informational and help consumers make more informed decisions on purchases;, in addition many offer location services to help consumers find these items in store. While these apps perform several functions, they do not link to social media. The 50 brand apps were grouped into 5 brand types: athletic, casual, fast fashion, luxury, and retailer. These apps were also checked for attributes to determine their functionality. The result shows that the main functions of brand fashion apps are for information (82% of the 50 apps) as well as location searching (72% of 50 apps). Conversely, these apps do not offer any photo sharing, and very few have organizational or community functions. Fashion mobile apps and m-marketing elements: To build brand community, mobile apps can be designed to motivate consumer's engagement with brands. The motivations of fashion mobile apps are useful in developing fashion mobile apps. Entertainment motives can be fulfilled with multimedia attributes, functionality motives are satisfied with organizational and location-based features, information motives with informational service, socialization with community and social network, learning and intellectual stimulation from informational attributes, and trend following through photo sharing. The 8 key attributes of mobile apps can correspond to the 4 m-marketing elements (i.e., Informative content, multimedia, interactions, and product promotions) that are further intertwined with m-branding elements. App Attributes and M-Marketing aim to Build Brand Community;, the eight key attributes can impact on 4 m-branding elements, which further contribute to building brand community by affecting consumers' perceptions of brands preference and advocacy, and their likelihood to be loyal.

What are the factors affecting avoidance the effects of the application display advertising? (애플리케이션 디스플레이 광고의 회피효과에 영향을 미치는 요인은 무엇인가?)

  • Joung, Jin-Teck
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.253-260
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    • 2012
  • This study were investigated to the factors affecting smart phone applications to avoid display ads. The results of this study are as follows. First, factor analysis, propensity for advertising intrusion was the result of a single factor. Also showed significant effect advertising intrusion ad avoidance tendency. Second, the smartphone motivation for the use of the results of factor analysis, seven factors were, Entertainment, information acquisition, learning/work use, multimedia use, ease of life, time leverage, respectively. Showed low levels of advertising avoidance learning/working synchronous usability and ease high motivation life. Finally a smart phone for involvement that there is no significant difference in advertising intrusion tendency appeared. High involvement group was obtaining information, entertainment, social relationships, and multimedia use, ease of living, time management motivation significantly higher than the low involvement group. The results of this study it is expected that the smartphone application smartphone users to reduce evasion of advertising practitioners to give answers to create display ads advertising.

A Public Opinion Polling Application with Robust Verification Based on the Ethereum Bolckchain (견고한 검증을 제공하는 이더리움 블록체인 기반의 여론조사 어플리케이션)

  • Jin, Jae-Hwan;Eom, Hyun-Min;Sun, Ju-Eun;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.3
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    • pp.895-905
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    • 2018
  • Public opinion polls have a strong influence on modern society as a means of examining the tendency of social groups on specific issues. As the influence of the polls increases, the problem of forgery and falsification of the results becomes an important issue. So, to guarantee the reliability of the results, our society needs novel mechanisms. As one of such mechanisms, the Ethereum blockchain is an environment for developing decentralized applications with the reliable blockchain technology. Ethereum decentralized applications can utilize smart contracts to provide services for users in transparent and reliable ways. In this paper, we propose a polling method that guarantees reliability using the blockchain technology, which is a distributed ledger technique that makes forgery or falsification actually impossible. The proposed method provides a robust verification function on the results of the associated polls for individual voters and verification organizations. Also, we present a distributed opinion polling application running on our private Ethereum blockchain network, showing the effectiveness of the proposed method.

Analysis of Big Data Visualization Technology Based on Patent Analysis (특허분석을 통한 빅 데이터의 시각화 기술 분석)

  • Rho, Seungmin;Choi, YongSoo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.7
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    • pp.149-154
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    • 2014
  • Modern data computing developments have led to big improvements in graphic capabilities and there are many new possibilities for data displays. The visualization has proven effective for not only presenting essential information in vast amounts of data but also driving complex analyses. Big-data analytics and discovery present new research opportunities to the computer graphics and visualization community. In this paper, we discuss the patent analysis of big data visualization technology development in major countries. Especially, we analyzed 160 patent applications and registered patents in four countries on November 2012. According to the result of analysis provided by this paper, the text clustering analysis and 2D visualization are important and urgent development is needed to be oriented. In particular, due to the increase of use of smart devices and social networks in domestic, the development of three-dimensional visualization for Big Data can be seen very urgent.

Application of Emotional Video Contents Using Car Windows (자동차 윈도우를 활용한 감성 영상콘텐츠 적용 방안)

  • Jung, Su-Young;Choe, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.37-46
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    • 2014
  • Industrialization and urbanization have led automobiles to transform into more than just modes of transportation; they have become daily necessities as well as extensions of living spaces where a variety of activities can be done and automotive applications of the latest information technology are accelerated. Though material abundance has increased in the modern society, the conflicts and the stress emerging from a social structure focused on competition have increased as well. Such lifestyles generate a need for personal space and media content for healing the body and the mind. This research explores the automotive application of video content with the goal of refreshing the minds of the passengers. To this end, previous studies have investigated the emotional effect of videos, focusing on the responses of diverse groups of adults (age group of 20 to 60) who frequently used automobiles, which had video displays installed in them. The results showed that watching video contents on a full window inside a car influenced the creation of positive feelings7 and emotional satisfaction. The research attempts to study the methods of providing video contents and the effects of watching them that could aid the emotional well-being of passengers, and presents the possibility of emotional satisfaction created by a convergence of cars and multimedia contents in the future.