• Title/Summary/Keyword: Social IoT

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SRS: Social Correlation Group based Recommender System for Social IoT Environment

  • Kang, Deok-Hee;Choi, Hoan-Suk;Choi, Sang-Gyu;Rhee, Woo-Seop
    • International Journal of Contents
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    • v.13 no.1
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    • pp.53-61
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    • 2017
  • Recently, the Social Internet of Things (IoT), the follow-up of the IoT, has been studied to expand the existing IoT services, by integrating devices into the social network of people. In the Social IoT environment, humans, devices and digital contents are connected with social relationships, to guarantee the network navigability and establish levels of trustworthiness. However, this environment handles massive data, including social data of humans (e.g., profile, interest and relationship), profiles of IoT devices, and digital contents. Hence, users and service providers in the Social IoT are exposed to arbitrary data when searching for specific information. A study about the recommender system for the Social IoT environment is therefore needed, to provide the required information only. In this paper, we propose the Social correlation group based Recommender System (SRS). The SRS generates a target group, depending on the social correlation of the service requirement. To generate the target group, we have designed an architecture, and proposed a procedure of the SRS based on features of social interest similarity and principles of the Collaborative Filtering and the Content-based Recommender System. With simulation results of the target scenario, we present the possibility of the SRS to be adapted to various Social IoT services.

Things Recommendation Method using Social Relationship in Social Internet of Things (소셜 사물인터넷에서 소셜 관계를 이용한 사물 추천 기법)

  • Kim, Sung Rim;Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.49-59
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    • 2014
  • The Internet of Things(IoT) is a new promising technology made from a variety of technology. The IoT links the objects or people, then enabling anytime, anywhere connectivity for anything and not only for anyone. Social networking services have changed the way people communicate. Recently, new research challenges in many areas of Internet of things and social networking services are fired. In this paper, we propose things recommendation method using social relationship in social Internet of Things. We study previous researches about social network service, IoT, and social IoT. We proposed SIoT_FW(Social IoT Friendship Weight) using static and a dynamic social friendship weight. Also, our method considers four social relationships (Ownership Object Relationship, Co-Location Object Relationship, Social Object Relationship, Parental Object Relationship). We presents a music device scenario using our proposed method.

An IoT Tag and Social Message-based Device Control System (IoT 태그 및 소셜 메시지 기반 사물 제어 시스템)

  • Baek, Seung Min;Jin, Yeon Ju;Ha, Kwon Woo;Han, Sang Wook;Jeong, Jin-Woo
    • KIISE Transactions on Computing Practices
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    • v.23 no.9
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    • pp.550-556
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    • 2017
  • Due to the rapid growth and development of Internet of Things (IoT), various devices are now accessible and controllable anytime from anywhere. However, the current IoT system requires a series of complex steps (e.g., launch an application, choose a space and thing, control the thing, etc.) to control the IoT devices; therefore, IoT suffers from a lack of efficient and intuitive methods of interacting with users. To address this problem, we propose a novel IoT control framework based on IoT tags and social messages. The proposed system provides an intuitive and efficient way to control the device based on the device ownership: 1) users can easily control the device by IoT tagging, or 2) users can send an IoT social message to the device owner to request control of the tagged device. Through the development of the prototype system, we show that the proposed system provides an efficient and intuitive way to control devices in the IoT environment.

Recommendation Technique using Social Network in Internet of Things Environment (사물인터넷 환경에서 소셜 네트워크를 기반으로 한 정보 추천 기법)

  • Kim, Sungrim;Kwon, Joonhee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.1
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    • pp.47-57
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    • 2015
  • Recently, Internet of Things (IoT) have become popular for research and development in many areas. IoT makes a new intelligent network between things, between things and persons, and between persons themselves. Social network service technology is in its infancy, but, it has many benefits. Adjacent users in a social network tend to trust each other more than random pairs of users in the network. In this paper, we propose recommendation technique using social network in Internet of Things environment. We study previous researches about information recommendation, IoT, and social IoT. We proposed SIoT_P(Social IoT Prediction) using social relationships and item-based collaborative filtering. Also, we proposed SR(Social Relationship) using four social relationships (Ownership Object Relationship, Co-Location Object Relationship, Social Object Relationship, Parental Object Relationship). We describe a recommendation scenario using our proposed method.

An Authentication Scheme Using OAuth and Cyber Physical Social System (Cyber-Physical-Social 시스템과 OAuth를 이용한 IoT 인증 기법)

  • Cho, Jeong-woo;Lee, Kuk-young;Lee, Ki Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.348-351
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    • 2016
  • Recently on IoT environment, there is necessary of protected network, which is only specific user can access it. Applying OAuth protocol on IoT, it can be easier to construct network authentication system, but it is hard to construct protected network authentication system. And there is weakness of OAuth protocol, which is easily attacked by sniffing Token by attacker. So, it is necessary to secondary authentication for OAuth. In ultimate IoT, the fog computing is essential. Fog computing is extension of cloud that enables networking not only in core system but also in edge system and communication node to node. Strength of fog computing is location awareness, support for mobility, and so on. If authentication in fog computing uses this strength, it can be more specialized in Fog Computing. So, in secondary Authentication, using Cyber-Physical-Social System will increase convenience of user than using existing authentication system, such as authentication certificate, id/password and group key, which is inconvenient for user. This study is about authentication based Cyber-Physical-Social System.

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an Automatic Transformation Process for Generating Multi-aspect Social IoT Ontology (다면적 소셜 IoT 도메인 온톨로지 생성을 위한 온톨로지 스키마 변환 프로세스)

  • Kim, SuKyung;Ahn, KeeHong;Kim, GunWoo
    • Smart Media Journal
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    • v.3 no.3
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    • pp.20-25
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    • 2014
  • This research proposes a concept of multi-aspect Social IoT platform that enables human, machine and service to communicate smoothly among them, as well as a means of an automatic process for transforming exiting domain knowledge representation to generic ontology representation used in the platform. Current research focuses on building a machine-based service interoperability using sensor ontology and device ontology. However, to the best of our knowledge, the research on building a semantic model reflecting multi-aspects among human, machine, and service seems to be very insufficient. Therefor, in the research we first build a multi-aspect ontology schema to transform the representation used in each domain as a part of IoT into ontology-based representation, and then develop an automatic process of generating multi-aspect IoT ontology from the domain knowledge based on the schema.

Recommendation Method considering New User in Internet of Things Environment (사물인터넷 환경에서 새로운 사용자를 고려한 정보 추천 기법)

  • Kwon, Joonhee;Kim, Sungrim
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.23-35
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    • 2017
  • With the popularization of mobile devices, the number of social network service users is increasing, thereby the amount of data is also increasing accordingly. As Internet of Things environment is expanding to connect things and people, there is information much more than before. In such an environment, it becomes very important to recommend the necessary information to the user. In this paper, we propose a recommendation method that considers new users in IoT environment. In the proposed method, we recommend the information by applying the centrality-based social network analysis method to the recommendation method using the social relationships in the social IoT. We describe the seven-step recommendation method and apply them to the music circle scenario of the IoT environment. Through the music circle scenario, we show that we can recommend more suitable information to new users in the IoT environment than the existing recommendation method.

A Trust Evaluation Model on QoS based Services Composition for IoT Environments (IoT 환경에서 QoS 기반 서비스 조합을 위한 신뢰 평가모델)

  • Kim, Yukyong
    • Journal of Software Assessment and Valuation
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    • v.15 no.2
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    • pp.85-93
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    • 2019
  • In an open, heterogeneous environment based on machine-to-machine (M2M) interactions, service selection is a critical issue and the concept of social trust can be applied to service selection so that IoT devices can make the best choice for interaction. In this paper, we propose a method for evaluating the trust level of the service and for estimating the QoS of the composite service using a profile created based on social trust relationship in IoT environment. As the service selection is made through quantitative evaluation, it is expected that the result of a more reliable service combination can be obtained.

Development of an IoT-Based Human Interactive Advertising Service for Sharing Economy (공유경제를 위한 IoT 기반의 휴먼 인터랙티브 광고 서비스 구현)

  • Jung, Wonseok;Lee, Chang-Kyo;Ko, Wan-Jin;Seo, Jeongwook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.413-415
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    • 2019
  • In this paper, we develop IoT-HiAS(IoT-Human Interactive Advertising Service) for sharing economy. The HiAS device shooting the front of the device via a webcam and recognizes the person in real time through the SSD model using MobileNet. If the number of persons above the set threshold is recognized by counting the recognized person, the advertisement is reproduced on the idle resource through the beam projector. At the same time as the advertisement is reproduced, the captured image of the advertisement start time in the front of the device and the number of recognized persons are sends the IoT server of an oneM2M-compliant HiAS server using the IoT client. When the advertisement is finish, the webcam is shooting the front of the device and the image is sends the IoT server. We implemented the IoT-based human interactive advertising service by transmitting the received data to the advertiser and the advertising producers through the SNS(Social Network Service) agent of the HiAS server.

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The Approaches of Positive Experience Design on IoT Intelligent Products

  • Wu, Chunmao;Xu, Huayuan;Liu, Ziyang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.5
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    • pp.1798-1813
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    • 2021
  • This paper proposes a positive experience design approach for Internet of Things (IoT) intelligent products to improve users' subjective well-being in the fields of artificial intelligence and big data. First, the authors selected six target users and taking the Xiaomi IoT intelligent products for the research objects and conducted a thorough observation on how the target users used IoT intelligent products in their own homes over two weeks via a home-visiting interview, group diary, and focus group. Second, they constructed an individual activities table for the participants' IoT intelligent product experience using a hierarchical task analysis (HTA). Third, two researchers sorted out the sub-tasks of happiness in the HTA table. Finally, the authors found the positive experience design approach of IoT intelligent products. The positive experience design approach of IoT intelligent products is proposed from focusing on the personal pleasure experience to individual life meaningful design and group social relationship design, including individual pleasure experience, personal goal realization, group needs satisfaction and the harmony of group relations. The paper uses the two design examples of an interactive kettle and a harmonious chair to further discuss the feasibility of the design approach. In the era of big data, it is helpful for designers to use this design approach to improve the users' sense of sustainable pleasure, achievement perception of their future goal realization, and the well-being of the group's social relationships.