• Title/Summary/Keyword: Social Interface

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Design and Implementation of CCTV Remote Real-time Monitoring and Context Reporting System using Xcode (Xcode를 이용한 CCTV 원격 실시간 모니터링 및 상황 알림보고 시스템의 설계 및 구현)

  • Yang, Soo-Mi;Kim, Yu-Rim
    • Convergence Security Journal
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    • v.15 no.1
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    • pp.83-89
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    • 2015
  • In the wide area surveillance system including many CCTVs, application for remote realtime monitoring is designed and implemented. The applications using Xcode provide secure administrator interface from headquarters. Through the efficient and intuitive interface, it delivers real-time context reports and inference results. For the user convenience, it includes push alarm of events, SNS, Media streaming service for real-time monitoring uses Wirecast and Wowza media server. Wowza stream engine provides URL accommodating development specification. Mobile devices can receive real-time stream data. Performance evaluation in the processing is provided.

A Study on the Healing Interface around Void space of Contemporary Houses (현대주택의 허공간 주변의 치유적 인터페이스에 관한 연구)

  • Kim, Jinhee;Kim, Kwangho
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.22 no.2
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    • pp.15-23
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    • 2016
  • Purpose: Planning space of the house is important as a universal place to relieve stress of contemporary people. Void space is easy to perform mental and cultural programs in aspect of affording the healing behavior. The "Interface" accommodates healing behaviors through mutual interchange between void space and solid space as the edge of the solid space around void space. This study presents a efficient theory of healing space through combining space theory with the Kitwood's theory of psychiatry used for the art therapy. Methods: Spatial elements based on Kitwood's theory converges towards 2 behavioral elements; Meditation(-), Sense of Community(+). Balancing with reciprocal complement between behaviors of passive and stable "Meditation(-)" and active and released "Sense of Community(+)" was analysed. Results: "Faciliation" can be used in combination with "Flow(+)" as active factor. "Validation" is combined with "Prospect(+,-)", and divides into 2 factor ; "Recognition-Refreshment(-)", "Reaction-Social Exchange(+)". "Holding" is combined with "Refuge(-)" as passive factor. Implications: This study established concept of spatial healing elements in connection with theory of Psychiatry about Alzheimer that is extreme situation of stress. This study is expected to enhance the validity and efficiency in analysis of healing space.

An Implementation of Smartphone-based Multiple Musical Instruments Application supporting Social Playing (소셜 연주를 지원하는 스마트폰기반 다중 악기 애플리케이션 구현)

  • Hwang, Byung-Kon
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.575-583
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    • 2011
  • Due to the development of mobile devices and communication technology, cell phones have radically evolved from portable phones into smartphones and provided variety of services to a society. This paper presents Multi-user Musical Instrument application for smart phones based on band instruments such as piano, guitar, bass guitar, and drum. This application makes music playing from smartphone to integrative music data stream using the synchronization function of server. In addition, user can play it of smartphone efficiently by implementing a graphic user interface similar to real musical instruments.

Evaluation Method of Bonded Strength in Adhesively Bonded Structures of the Aluminum Alloys (알루미늄 합금의 접착구조물에 대한 접착강도의 평가방법)

  • 정남용
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.8 no.1
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    • pp.35-44
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    • 1999
  • In a view point of earth environmental protection and social requirement, adhesively bonded structures of aluminum alloys have become to be employed for the purpose of decreasing fuel ratio by weight reduction and to improve performance in various engineering fields such as aircrafts, automobiles, rolling stocks and so on. In spite of such wide applications in adhesively bonded structures of aluminum alloys, the quantitative fracture criterion and evolution method of its bonded strength have not been established yet. The objective of this paper is to establish fracture criterion considering stress singularity at interface edges in adhesively bonded structures of aluminum alloys. Through the analyses of boundary element method and static fracture experiments with three different types of specimens in the adhesively bonded joints of aluminum alloys, its fracture criterion was proposed and discussed about strength evolution of adhesively bonded structures.

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Analysis of the IMO's Role for Safe Maritime Transport System

  • Kim, Inchul;An, Kwang
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.21 no.3
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    • pp.266-273
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    • 2015
  • Keeping in mind that there are only limited social, economic and administrative resources for reducing marine casualties, the result of statistical survey showed the loopholes of safe maritime transport system, and rendered that most casualties occurred in coastal waters by human errors. When the IMO Marine Casualty Investigation Code was utilized to reveal any structural vulnerability of the international measures, IMO was required to expand its roles to enhance the interface between Liveware and Environment of SHEL model. So, several risk assessment models were studied and found that Maritime Safety Audit System of the Republic of Korea could be a good example of enhancing safe interface between navigators (Liveware) and the navigational circumstances (Environment). It could be dealt with at IMO level as a tool for applying at human error enforcing waters. International cooperative research for upgrading risk assessment modes should also be future terms of reference.

Gesture Communication: Collaborative and Participatory Design in a New Type of Digital Communication (제스츄어 커뮤니케이션: 새로운 방식의 디지털 커뮤니케이션의 참여 디자인 제안)

  • Won, Ha Youn
    • Korea Science and Art Forum
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    • v.20
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    • pp.307-314
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    • 2015
  • Tele-Gesture is a tangible user interface(TUI) device that allows a user to physically point to a 3D object in real life and have their gestures play back by a robotic finger that can point to the same object, either at the same time, or at another point in time. To understand the extent of the gestures as new way of digital collaborative communication, collaboration situation and types were experimented as TUI implementations. The design prototype reveals that there is a rich non-verbal component of communication in the form of gesture-clusters and body movements that happen in an digital communication. This result of analysis can contribute to compile relevant contributions to the fields of communication, human behavior, and interaction with high technology through an interpretive social experience.

Smart Social Grid System using Interactive Sketch Map (인터랙티브 스케치맵을 활용한 스마트 소셜 그리드 시스템)

  • Kim, Jung-Sook;Lee, Hee-Young;Lee, Ya-Ree;Kim, Bo-Won
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.388-397
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    • 2012
  • Recently, one of the received attraction fields in web based service is 'Human Relationship Service' that is called SNS. This relationship map service is able to deliver information to user more easily and visually because it is intuitive data that is linked with offline real world. While past map service put physical real information in the map, present map service is evolving into new communicative platform that expresses social relationship beyond simple search platform that shows real world. In this paper, we propose smart social grid system using sketch map that is based on online map service structure. This system has features such as standardized interface provision for various SNS, use to governance hub tool in case of establishing a personal network through expanded social grid, a role of bridge to mashup software linked with other SNS, user environment construction that reproduces social grid data, and the faster service setup by improved search technology.

Online Searching Behavior of Social Science Researchers' in IR Interfaces of E-journal Database Systems: A Study on JMI, JNU, and DU

  • Kumar, Shailendra;Rai, Namrata
    • Journal of Information Science Theory and Practice
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    • v.1 no.4
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    • pp.48-66
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    • 2013
  • The aim of this study is to examine the user's online searching behavior in IR interfaces of e-journal database systems. The study is purely based on survey methods and tries to analyse the online searching behavior of respondents of social science disciplines who were doing research in three target central universities of Delhi (i.e. DU, JMI, and JNU). For measuring the responses of the respondents in IR interfaces of e-journal database systems, a total of 396 questionnaires were distributed among the students and out of all, 305 responses were used for the study. The findings of the study reveal that most of the students were not using all the facilities offered in IR interfaces of e-journal database systems for their retrieval process and also encourages menu based searches rather than command based searching.

The Case Study on Smart Citizens Party (스마트시민정당 사례분석에 관한 연구)

  • Jung, Jin-Taek
    • Journal of Digital Convergence
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    • v.9 no.1
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    • pp.137-151
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    • 2011
  • The purpose of this paper is to analyze and compare the existing smart citizens party systems and develop a prospective model. As a result of conducting this research, it is recommended that the prospective system consists of an social computing, citizen participation module, and an interface module. This result suggests important starting point to develop a resonable and reliable implementation model for smart citizens party platform.

Design and Implementation of Emotion-based Interface for Social Networking (소셜 네트워킹을 위한 감성-기반 인터페이스의 설계 및 구현)

  • Lee, Min-Ki;Lee, Ki-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.783-785
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    • 2010
  • 최근 세계적으로 소셜 네트워킹에 대한 관심과 스마트폰의 기술이 발전함에 따라 사용자를 위한 다양한 인터페이스가 요구되고 있다. 항상 사용자의 손이 닿는 곳, 바로 옆에 위치한 모바일 단말기에서 다양한 센서를 집약하여 감정을 인식하고 인식된 정보와 위치 정보를 결합하여 세계적으로 관심이 높은 소셜 네트워킹의 인터페이스를 설계하고 구현하였다.