• Title/Summary/Keyword: Soccer Game

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The Analysis on Sport Emotion Type by Sport Game Characteristics: with Social Big-Data (스포츠 경기의 특성에 따른 스포츠 감정 유형 분석 : 소셜 빅데이터를 중심으로)

  • Kim, Young-Mee;Yang, Jae-Sik
    • Journal of Digital Convergence
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    • v.19 no.7
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    • pp.371-377
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    • 2021
  • This study tried to analyze the types of sport emotion by sport game characteristics. For that, 7 soccer games and 6 baseball games of Korean team in 2018 Asian Games were selected, and the articles and their replies about those on social network services were collected as study materials. Python was used for the collecting and expert group meeting was held for the emotion analysis. As the results of the analysis on sport emotion types by win or lose, the level of opponents and the performance of Korean team as game characteristics, the following conclusions were drawn. First, it was hard to say that win or lose and opponent's level make certain sport emotion type. Second, The performance could made contended, enthusiastic and joyful emotions when judged good, but frustrated, angry, humiliated emotions when bad. Third, social·cultural background or certain event of the games also could effect on the sport emotion types. Follow-up studies with the other game characteristics and more game cases were needed to find out more clear causal relationship.

The Effects of Sports Game Outcomes on Spectators' Ad Recall and the Moderating Role of Suspense (스포츠경기 결과가 광고효과에 미치는 영향과 서스펜스의 조절효과)

  • Yoon, Sung-Wook;Shin, Seongyeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.4
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    • pp.2520-2526
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    • 2015
  • This study investigated the effects of sports game outcomes on spectators' Ad recall, and the sports game induced suspense was also investigated for its moderating effects between the variables. On the day after the 2012 London Olympic soccer games, university students (N=257) from the Busan area completed questionnaires and MANOVA was utilized for data analysis. Results of this study revealed that outcome of sports game have significant effects on recall of both brand name and contents which aired during a halftime break. In addition, significant moderating effects of sports game induced suspense were found on brand name and contents recall. Based on the results, some suggestions for marketing practitioners are discussed and future research directions are outlined.

Statistical Analysis of Soccer Game

  • Lim, Bee-Oh;Chung, Chul-Soo;Shin, In-Sik;Yoon, Jae-Man
    • Korean Journal of Applied Biomechanics
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    • v.13 no.3
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    • pp.231-239
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    • 2003
  • 본 연구의 목적은 2002년 한 일 월드컵에서 우승을 차지한 브라질의 7경기를 대상으로 축구 경기를 분석하는 것이다. 본 연구에 사용된 경기 분석용 비디오테이프는 FIFA에서 인정한 공식 중계방송사인 한국방송공사(KBS)의 중계 자료를 사용하였다. 본 연구의 통계 처리는 SPSS프로그램을 이용하여 상관관계분석(Pearson Correlation)을 실시하였다. 본 연구를 통한 결론은 다음과 같다. 첫째, 브라질 팀은 득점할 수 있는 비율이 높은 수비에서 최종공격수로 바로 연결되는 역습에 의한 공격(20.0%), 미더필드를 통한 빠른 공격(20.0%), 세트 플레이에 의한 공격(15.5%), 공격지역에서 볼을 뺏은 후 공격(18.5%)으로 다양한 공격 전술을 구사하여 상대 팀보다 많은 득점기회를 얻었다. 둘째, 브라질 팀은 골키퍼를 제외한 전 선수의 볼 소유 횟수가 비슷하게 나타나서, 전 선수가 고르게 활약했다. 경기의 질을 나타내는 지수인 인덱스에서는 수비수 중에는 중앙 수비수가 3.3, 미드필더 중에는 왼쪽 중앙 미드필더가 5.0, 공격수 중에는 중앙 공격수가 1.4로 포지션별로 제일 높게 나타나서 경기에서 중요한 역할을 수행하였다. 셋째, 브라질 팀은 세트플레이 성공률과 공격지역에서의 볼 점유율의 증가를 통하여 골당공격성공률을 높인 것으로 나타났다.

The Effect of Progressive Lumbar Stability Exercise on the Transversus Abdominis Muscle Thickness and Lower extremity muscle Fatigue Index in Soccer Players (축구선수의 진행형 요부안정화운동이 복횡근 두께와 하지근육 피로지수에 미치는 영향)

  • Lee, Joon-Hee;Park, Seung-Kyu;Kang, Jeong-Il;Yang, Dae-Jung;Kim, Je-Ho;Jeong, Yong-Sik
    • Korean Journal of Applied Biomechanics
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    • v.22 no.3
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    • pp.349-356
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    • 2012
  • This study aimed to assess the effects of progressive lumbar stability exercises and lumbar stability exercises on changes in the transversus abdominis muscle thickness and lower extremity muscle fatigue index in soccer players. Ten subjects were assigned to undergo training in each of the 2 groups, namely, the progressive lumbar stability exercise group and lumbar stability exercise group. Each intervention session lasted for 30 min, and 4 sessions were conducted in a week for 6 weeks for soccer players of S. University in Jeonnam, Korea. Changes in the transversus abdominis muscle thickness and lower extremity muscle fatigue index were measured using ultrasound and surface electromyogram. The results of the ultrasound measurement for the transversus abdominis muscle thickness indicated that progressive lumbar stability exercises were more effective than lumbar stability exercises. The results of the lower extremity muscle fatigue index measurements using surface electromyogram indicated that the fatigue index decreased in the progressive lumbar stability exercise group. Progressive lumbar stability exercise is believed to have put more workload during the shaking of the limbs, leading to increased stability and increased efficiency of the lower extremity muscle, thereby decreasing the fatigue index. Therefore, progressive lumbar stability exercises can be an effective measure for preventing injuries and improving the game performance of sports players by increasing the transversus abdominis muscle thickness and decreasing the lower extremity muscle fatigue index.

Effects of a Forced Air-Flow System for Recovery of Turfgrass after Intensive Traffic Injury (집중적 답압 피해에서의 잔디 회복을 위한 강제 흡.호기 순환식 설비의 효과)

  • Lee, Jeong-Ho;Son, Jin-Su;Kim, In-Chul;Joo, Young-Kyoo
    • Asian Journal of Turfgrass Science
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    • v.21 no.2
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    • pp.127-135
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    • 2007
  • Korea and Japan hosted the FIFA World Cup Soccer Game in 2002. Ten stadiums had been built and more than 30 soccer grounds for practice were renovated in Korea. Sport fields in both countries had problems on cool-season turfgrass growth and quality by summer decline during humid and warm climate especially followed by intensive uses. We measured the effects of air-flow system, which is designed to optimize rootzone soil gas and moisture levels to promote the growth and maintenance turfgrass. This experiment was carried out to verify the effects of the system on soil gas exchange, ground resilience, and turfgrass recovery in turfgrass rootzone. Within 1 or 2hr of operation of the system, rootzone soil gas ($CO_2$, $O_2$) levels returned to natural atmospheric levels completely Soil $CO_2$ levels began to decrease within the first 10 min of operation of the system. The levels were reduced from 1.3 to 0.06% after 30 min, and natural atmospheric levels within 1 hr. When the system was turned off, $CO_2$ levels increased to 0.36% and 0.7% after 5 and 20 hr, respectively. The application of the system did not affect the resilience of turf surface after traffic treatments. Higher traffic treatment resulted in higher surface resilience especially in zoysiagrass plots. Operation of the system had a significant beneficial impact on turf recovery by increased root dry wight and improved turf quality, as compared with the non-operated check plots.

Soccer Game Analysis I : Extraction of Soccer Players' ground traces using Image Mosaic (축구 경기 분석 I : 영상 모자익을 통한 축구 선수의 운동장 궤적 추출)

  • Kim, Tae-One;Hong, Ki-Sang
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.1
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    • pp.51-59
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    • 1999
  • In this paper we propose the technique for tracking players and a ball and for obtaining players' ground traces using image mosaic in general soccer sequences. Here, general soccer sequences mean the case that there is no extreme zoom-in or zoom-out of TV camera. Obtaining player's ground traces requires that the following three main problems be solved. There main problems: (1) ground field extraction (2) player and ball tracking and team indentification (3) player positioning. The region of ground field is extracted on the basis of color information. Players are tracked by template matching and Kalman filtering. Occlusion reasoning between overlapped players in done by color histogram back-projection. To find the location of a player, a ground model is constructed and transformation between the input images and the field model is computed using four or more feature points. But, when feature points extracted are insufficient, image-based mosaic technique is applied. By this image-to-model transformation, the traces of players on the ground model can be determined. We tested our method on real TV soccer sequence and the experimental results are given.

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Social network analysis for a soccer game (사회네트워크분석을 통한 축구경기 분석)

  • Choi, Seung-Bae;Kang, Chang-Wan;Choi, Hyong-Jun;Kang, Byung-Yuk
    • Journal of the Korean Data and Information Science Society
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    • v.22 no.6
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    • pp.1053-1063
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    • 2011
  • Social network analysis is the social statistical analysis of any social structure involving a stream of mutual information between observations. In this study we used the results of passes between players in a soccer game. The analysis contents are as follows. (1) Players with important or leading roles are identified. (2) Players are assessed by pass frequency and the success rate of passes. The purpose of this study is for use as basic data for future team strategy, and achieves this by evaluating the role of each individual player within a team. In this study, social network analysis without separating positions is conducted, and is also performed for defensive and attacking positions respectively. The results of this study are as follows: First, when complete team data were available, the players performing leadership roles were Jung-woo Kim, Sung-yeung Ki and Chung-young Lee, whereas Jeong-su Lee acted as a sub-leader. In case of data for defensive positions Jeong-su Lee was a leading player, and in terms of attacking positions, all of the players excelled in the game and could be evaluated as playing lead roles.

Social Big Data-based Co-occurrence Analysis of the Main Person's Characteristics and the Issues in the 2016 Rio Olympics Men's Soccer Games (소셜 빅데이터 기반 2016리우올림픽 축구 관련 이슈 및 인물에 대한 연관단어 분석)

  • Park, SungGeon;Lee, Soowon;Hwang, YoungChan
    • 한국체육학회지인문사회과학편
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    • v.56 no.2
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    • pp.303-320
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    • 2017
  • This paper seeks to better understand the focal issues and persons related to Rio Olympic soccer games through social data science and analytics. This study collected its data from online news articles and comments specific to KOR during the Olympic football games. In order to investigate the public interests for each game and target persons, this study performed the co-occurrence words analysis. Then after, the study applied the NodeXL software to perform its visualization of the results. Through this application and process, the study found several major issues during the Rio Olympic men's football game including the following: the match between KOR and PIJ, KOR player Heungmin Son, commentator Young-Pyo Lee, sportscaster Woo-Jong Jo. The study also showed the general public opinion expressed positive words towards the South Korean national football team during the Rio Olympics, though there existed negative words as well. Furthermore the study revealed positive attitude towards the commentators and casters. In conclusion, the way to increase the public's interest in big sporting events can be achieved by providing the following: contents that include various professional sports analysis, a capable domain expert with thorough preparation, a commentator and/or caster with artistic sense as well as well-spoken, explanatory power and so on. Multidisciplinary research combined with sports science, social science, information technology and media can contribute to a wide range of theoretical studies and practical developments within the sports industry.

Influences on Time and Spatial Characteristics of Soccer Pass Success Rate: A Case Study of the 2018 World Cup in Russia (시간과 공간적 특성에 따른 축구 패스 성공률 분석: 2018 러시아 월드컵 대회 자료를 중심으로)

  • Lee, Seung-Hun;Kim, Young-Hoon
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.475-483
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    • 2021
  • The purpose of this study is to identify the temporal and spatial characteristics of pass accuracy by utilizing the second processing data and official records collected from the 2018 FIFA World Cup Russia video data. For a total of 128 games, the success rate of passes based on the results of the game, passing time, and passing position was two-way ANOVA with repeated measure. The results showed no difference between winning and losing groups, and no interaction effects were found for passing time and location. The difference in passing time was high in the first half, with the highest success rate in the middle of the first half (79.2%) and the middle of the second half (77.9%) in the 15~30 minutes and the 60~75 minutes. Pass success rates were in the order of defense-midfield area (83.9%), midfield-attack area (81.7%), defense area (70.6%) and attack area (61.1%). In conclusion, there was no difference in the passing success rate of the winning and losing teams depending on the characteristics of the relative competitive strength of the World Cup games, and it is believed that follow-up research is needed to analyze the game contents rather than the factors of the winning and losing in the future.

Analysis of Emotions of Anti-Korea and Anti-Japan in International Soccer Games of Korea vs. Japan (한국과 일본 간 축구경기와 반일·반한 감정의 관계)

  • Lee, Jong-Kil;Lee, Kong-Joo;Yang, Jae-Sik
    • Journal of Digital Convergence
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    • v.17 no.2
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    • pp.463-473
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    • 2019
  • This study aimed to investigate the relationship between soccer games of Korea vs. Japan and emotions of anti-Japan and anti-Korea, empirically. For that, this study selected 2,400 comments from Naver and 5CH where people could write their SNS comments on EAFF E-1 football championship 2017. The study results got by frequency analysis and one-way ANOVA were as follows. First, Korean showed amity with own team and hostility to the opponents, and stronger hostility toward Japan. Japanese showed hostility to own team, and it was especially strong when vs. Korea. Second, Korean showed stronger hostility toward Japan than others. Japanese showed stronger hostility to own team when vs Korea. From those results, this study could conclude that soccer games of Korea vs. Japan could be a field to express those emotions rather than effect on the emotions of anti-Korea and anti-Japan. By the empirical method of this study on the emotions of anti-Japan and anti-Korea unlike advance studies, this could receive favorable evaluation.