• 제목/요약/키워드: Snake Motion

검색결과 39건 처리시간 0.032초

변형된 스네이크 에너지를 통한 외곽선 모델기반의 비강체 물체 추적 (Contour Model based Non-Rigid Moving Object Tracking using Snake Energy Modification)

  • 김자영;이주호;정승도;최병욱
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 Ⅳ
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    • pp.2104-2107
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    • 2003
  • In this paper, we propose the method Model based Non-Rigid Moving Object Tracking. Motion based method becomes difficult to predict precisely when motion gets larger, so that we can solve such difficultly with regarding the moving object as a model. In the model based method, it should be concerned about setting initial model and updating its model in each frame. We used SNAKE in a way to set the initial model, and also proposed a modified SNAKE to handle the previous SNAKE problems. Moreover, with the elliptical setting, we made the initializing process automatically which is highly subject to change in measuring the performance of SNAKE. We used the Hausdorff distance to identify models in each frame. Through our experiments, our Proposed algorithm does effective work in Non-Rigid Moving Object Tracking.

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Real-Time Object Tracking and Segmentation Using Adaptive Color Snake Model

  • Seo Kap-Ho;Shin Jin-Ho;Kim Won;Lee Ju-Jang
    • International Journal of Control, Automation, and Systems
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    • 제4권2호
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    • pp.236-246
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    • 2006
  • Motion tracking and object segmentation are the most fundamental and critical problems in vision tasks such as motion analysis. An active contour model, snake, was developed as a useful segmenting and tracking tool for rigid or non-rigid objects. In this paper, the development of new snake model called 'adaptive color snake model (ACSM)' for segmentation and tracking is introduced. The simple operation makes the algorithm runs in real-time. For robust tracking, the condensation algorithm was adopted to control the parameters of ACSM. The effectiveness of the ACSM is verified by appropriate simulations and experiments.

Multi-Thread based Synchronization of Locomotion Control in Snake Robots

  • Rai, Laxmisha;Kang, Soon-Ju
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.947-950
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    • 2005
  • In this paper, we present an approach to control the locomotion of snake robot with concurrent programming model constructed using threads and semaphores. The multi-thread based concurrent programming model adds the flexibility to design and synchronize the movement of snake robots as compared with microcontroller and mechanical based approaches. We have designed a physical snake robot using LEGO sensors and actuator blocks and the wave motion of the snake robot is generated by multi-thread based concurrent programming under RT-Linux. The different robot movements in a desired direction along with different types of snake movements are achieved using angle sensors.

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Snake 알고리즘을 이용한 실시간 이동물체 검출 (Real-Time Detection of Moving Objects Using the Snake Algorithm)

  • 윤종후;정기현
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.925-926
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    • 2008
  • This paper presents an object tracking method using motion vectors generated in the MPEG4 encoding process and the snake algorithm for active contours. This paper shows the possibility of realtime object tracking during MPEG4 encoding process in a conventional surveillance system. The experiments is performed on a PC platform to prove the effectiveness of the method.

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8개의 모듈로 구성된 뱀 로봇 (Design and Implementation of Snake Robot with 8 Module)

  • 박병진;서재용;하상형;전홍태
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 하계종합학술대회 논문집(5)
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    • pp.189-192
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    • 2002
  • This paper has been studied the movement of snake robot. In this paper we developed a simulator to simulate the creeping locomotion of a snake robot. This Robot makes possible to analyze the creeping locomotion with the normal-direction slip coupled to gliding along the tangential direction. Using the nonslip condition of the wheels, the robot gains propulsion by means of constrained forces on the wheels caused by bending the joints. The results of simulations show that smooth lateral undulatory motion is achived.

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저전력 움직임 추정을 위한 데이터 재사용 스캔 방법 (Data Reusable Search Scan Methods for Low Power motion Estimation)

  • 김태선;선우명훈
    • 전자공학회논문지
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    • 제50권9호
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    • pp.85-91
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    • 2013
  • 본 논문은 저전력 움직임 추정장치를 구현하기 위한 전역 탐색 및 고속 탐색용 데이터 재사용 스캔 방법을 제안한다. 제안하는 최적화된 소 구역 분할방법은 탐색 영역을 여러 개의 소 구역으로 나누어 기존의 smart snake scan 방법과 비교 하였을때 같은 양의 데이터 재사용에 필요한 재구성 가능한 레지스터 어레이를 반으로 줄일 수 있다. 또한 제안하는 중심 편향 탐색 스캔방법은 다양한 고속탐색 알고리즘의 데이터 재사용 가능성을 향상 시킬 수 있다. 제안하는 탐색 순서는 기존의 래스터 스캔과 snake scan 방법에 비해 평균적으로 각각 26%와 16.1%의 반복된 데이터 로딩을 줄일 수 있다. 따라서 제안하는 스캔 방법은 메모리의 접근 횟수를 줄일 수 있기 때문에 저전력과 고성능의 움직임 추정 구현에 적합하다.

Efficient Generation of Spatiotemporal Images for Leukocyte Motion Detection in Microvessels

  • Kim, Eung Kyeu;Jang, Byunghyun
    • IEIE Transactions on Smart Processing and Computing
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    • 제6권2호
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    • pp.76-84
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    • 2017
  • This paper presents an efficient method for generating spatiotemporal images in order to detect leukocyte motion in microvessels. Leveraging the constraint that leukocytes move along the contour line of the blood vessel wall, our proposed method efficiently generates spatiotemporal images for leukocyte motion detection. To that end, translational motion caused by in vivo movement is first removed by a template matching method. Second, the blood vessel region is detected by an automatic threshold selection method in order to binarize temporal variance images. Then, the contour of the blood vessel wall is expressed via B-spline function. Finally, using the detected blood vessel wall's contour as an initial curve, the plasma layer for the most accurate position is determined in order to find the spatial axis via snake, and the spatiotemporal images are generated. Experimental results show that the spatiotemporal images are generated effectively through comparison of each step with three images.

스테레오 영상 시퀀스에서 스네이크를 이용한 객체 윤곽 추적 알고리즘 (Object Contour Tracking using Snake in Stereo Image Sequences)

  • 김신형;장종환
    • 공학논문집
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    • 제6권2호
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    • pp.109-117
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    • 2004
  • 본 논문에서는 스테레오 영상 시퀀스에서 스네이크와 변이 정보(disparity information)를 이용한 객체 윤곽 추적 알고리즘을 제안한다. 제안하는 방법은 두 단계로 구성된다. 첫 번째는 변이 공간(disparity space)에서 스네이크 포인트의 모션 정보를 구하여 후보 스네이크 포인트를 결정하고, 두 번째는 후보 스네이크 포인트에 새로 정의한 스네이크 에너지 함수를 적용하여 관심객체의 윤곽을 추적하는 과정으로 구성된다. 제안한 방법은 복잡한 배경에서도 관심객체의 윤곽을 추적할 수 있었고, 실험을 통해 성능을 분석하였다.

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해양환경공학의 다목적 시뮬레이션을 위한 수치파랑수조 기술 (Numerical Wave Tank Technology for Multipurpose Simulation in Marine Environmental Engineering)

  • 박종천
    • 한국해양공학회지
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    • 제17권4호
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    • pp.1-7
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    • 2003
  • A virtual reality technology for multipurpose numerical simulation is developed to reproduce and investigate a variety of ocean environmental problems in a 3D Numerical Wave Tank(NWT). The governing equations for solving incompressible fluid motion are Navier-Stokes equation and continuity equation. The Marker-Density function technique is adopted to implement the fully nonlinear freesurface kinematic condition. The marine environmental situations, i.e., waves, currents, etc., are reproduced by use of multi-segmented wavemakers on the basis of the so-called ″snake-principle″. In this paper, some numerical reproduction techniques for regular, and irregular waves, multi-directional waves, Bull's-eye wave. wave-current, and solitary wave are presented, and a model test in motion with large amplitude of roll angle is conducted in the developed 3D-NWT, using a overlaid grid system.