• Title/Summary/Keyword: Smartphone Technologies

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Overcoming the Digital Divide in Rural Areas: Focusing on the Mobile Divide

  • Lee, Jongtae;Park, Myeong-Cheol
    • Agribusiness and Information Management
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    • v.3 no.2
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    • pp.33-42
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    • 2011
  • Although the diffusion of mobile services appears to be occurring much more rapidly than the spread of wired services, there are risks of a new type of digital divide: the mobile divide. The mobile divide, which refers to a specific digital divide that involves the unbalanced diffusion of mobile technologies, must be concretely studied. Thus, this study focuses on the mobile divide with respect to disadvantaged populations. Although various studies suggest that the diffusion of mobile devices may reduce the digital divide, somestudies argue against the positive effect of mobile devices in addressing traditional digital devices. Low and O'Connell (2006) insisted that equity of access to mobile technologies should be considered in the contextof the traditional digital divide; they argued that there may be socio-economic barriers to accessing mobile devices and the mobile Internet that are similar to the socio-economic barriers to accessing stationary computers and the stationary use of the Internet. Focusing on the smartphone divide, this study suggests that emphasizing utilization is an appropriate manner in which to bridge the mobile divide rather than focusing on other factors, such as accessibility and capability, thatprevious studies have used to measure the traditional digital divide.

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A Study on Multi-Object Control Method Using Smartphone Bluetooth Communication and the Methodologies of Convergence Research (스마트폰의 블루투스 통신을 이용한 다중 오브젝트 제어방법 및 장치에 관한 융합연구)

  • Kang, Hee-Ra
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.341-347
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    • 2015
  • Since the advent of Apple's iPhone, the smartphone industry has been producing new technologies and concepts at an accelerated pace. The speed of progress in this sector is exponentially increasing in accordance with Moore's Law, and smartphones are rapidly changing various aspects of human life. Especially, object control technologies using smartphones are being utilized in various sectors, including robots, home automation, and smart objects. However, the current smartphone object control technology is limited in terms of multicontrol. This study proposes the combined usage of the Bluetooth and Zigbee Modules for multiple object control using smartphones, and presents the necessary application design properties and the methodology for Zigbee communication. The study is an attempt at a territorial expansion of design, as a proposal of new methods for utilizing smartphones in the age of smart objects.

Mobilizing Learning: Using Moodle and Online Tools via Smartphones

  • Al-Kindi, Salim Said;Al-Suqri, Mohammed Nasser
    • International Journal of Knowledge Content Development & Technology
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    • v.7 no.3
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    • pp.67-86
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    • 2017
  • The emergence of smart devices such as smartphones (e.g., iPhone) and tablets (e.g., iPad) may enhance e-learning by increasing communication and collaborative learning outside the classroom. These devices also facilitate the use of online technologies such as Facebook. However, the adaptation of Learning Management System (LMS) services to mobile devices took longer than social networks or online tools such as Facebook and Twitter have already been long used via smartphone. The main purposes of this study are to explore students' skill levels of LMS (Moodle) and their knowledge of online tools or technologies and then examine if there is a correlation between smartphone use and using of online tools and Moodle in learning. The study conducted among 173 students in the Department of Information Studies (DIS) in Oman, using online survey. The study found that most students demonstrated high levels of accessing course/subject materials and regularly engaging with studies of using LMSs. YouTube, Wikipedia and Facebook were clearly recorded as the most popular sites among students while LinkedIn and Academia.edu were two online tools that had never been heard of by over half of the 142 participants. Emailing and searching are recorded the most popular online learning activities among students. The study concluded that students prefer to use smartphone for accessing these tools rather than using it to access LMSs, while a positive correlation was found between the use of these tools and smartphones, but there was no correlation between smartphones and using LMSs.

Analysis of Smartphone Quality Attributes According to User Tendency (사용자 성향에 따른 스마트폰 품질특성 분석)

  • Parkg, Jong Hun;Lee, Sang Cheon;Hong, Jung-Sik
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.42 no.4
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    • pp.153-164
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    • 2019
  • Since the appearance of smartphones, the smartphone market has been in fierce completion by new technologies and marketing trends. The smartphone market is now somewhat saturated, and the manufacturers are trying to improve their position in the market through the repurchase of existing customers and the influx of competitors. At the same time, customers have their own purchasing criteria for smartphones. Therefore, manufacturers need to determine new technology and marketing trends based on customer purchasing trends and usage characteristics. The aim of this study is to analyze the quality attributes of smartphones. We conducted a survey on 220 respondents, and divided the respondents into several groups by purchasing trends and usage characteristic through cluster analysis. The groups are analyzed and compared based on the Kano model for the quality attributes of smartphone. The analysis result are as follows. Firstly, purchasing trends divide responders into groups that prefers high-end premium smartphones and those that take into account practicality in terms of purchasing trends. Secondly, usage characteristic divide responders into three groups: those with clear usage pattern, those who prefer ease of use, and the rest, and we find out that those with clear usage pattern are important customer in viral marketing. Lastly, Kano analysis is revealed the 'Slow/hi-speed camera', 'Private mode', 'Widget', 'Health care' are attractive quality attributes.

Design of a Smart Phone App for Measuring Object Size in a Picture Image (화상 이미지내의 피사체 크기 계측을 위한 스마트 폰 어플 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.5
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    • pp.135-142
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    • 2013
  • With a rapid growth of hardware and product material industries, evolution of handheld terminal technologies is progressed. Various applications using mobile phone are the major trend in recent smart applications. Especially, interesting applications using camera module in a smartphone are developed continuously, mobile users are able to use various useful mobile applications nowadays. In this paper, we design and implement smartphone app for measuring real size of the shooting object in the image taken by a camera module in a smartphone precisely. We implement 4 different shooting modes for precise measurement of objects and 0 point control module is developed to minimize the differences of shooting images taken by different types and systems of various smartphones. The smartphone app proposed and implemented in this paper is analyzed and evaluated by a simulation study.

The Effects of Precedence Factors for Privacy Concern Reduction and Trust on Intention to Use Location-Based Services and a Moderating Effect of Personal Innovation (위치기반서비스 사용에 영향을 미치는 프라이버시 염려감소 선행요인, 신뢰 그리고 개인혁신성의 조절효과)

  • Kim, Sang-Hyun;Park, Hyun-Sun
    • The Journal of Information Systems
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    • v.21 no.2
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    • pp.73-96
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    • 2012
  • With emergence of smart technologies(e.g., smartphones), Location-Based Services(LBS) are expected to provide more enhanced values utilizing consumers' personal information than other smart services. However, in contrast to existing smartphone applications, LBS could raised severe consumer's privacy concerns because of rapidly changing information sensitive to consumers. In this context, the purpose of this study is to explore relationships among privacy concerns reduction, trust and intention to use LBS by examining the effect of precedence factors(social presence, reputation, mobile literacy, ability of information control) of privacy concern reduction. In addition, the study investigates the role of personal innovation as a moderating effect between privacy concern reduction and intention to use LBS. The results showed that the proposed precedence factors of privacy concerns with a exception of Mobile Literacy had a positive impact on privacy concerns reduction that then positively affected trust and intention to use LBS. In addition, the relationship between trust and intention to use LBS was significantly supported. Finally, personal innovation as a moderating effect significantly influenced the relationship between privacy concern reduction and intention to use LBS. This study is expected to be a reference for a subsequent study about the spread of LBS application of smartphone. Also, the finding of this study is meaningful for helping service direction to firms providing LBS.

Enhanced Knock Code Authentication with High Security and Improved Convenience

  • Jang, Yun-Hwan;Park, Yongsu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.9
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    • pp.4560-4575
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    • 2018
  • Since smartphone contains various personal data, security is one of the important aspects in smartphone technologies. Up to now, various authentication techniques have been proposed to protect smartphones. The pattern lock on the Android system is one of the most widely used authentication methods for low-cost devices but it is known to be vulnerable to smudge attack or shoulder surfing attack. LG's smartphone uses its own technique, which is called "Knock Code." The knock code completes the authentication by touching the user defined area in turn on the screen. In this paper, we propose the new, enhanced version of knock code by adding the sliding operation and by using flexible area recognition. We conducted security analysis, which shows that under the same password size, the search space is overwhelmingly larger than the original algorithm. Also, by using the sliding operation, the proposed scheme shows resilience against smudge attacks. We implemented the prototype of our scheme. Experimental results show that compared with the original Knock Code and Android pattern lock, our scheme is more convenient while providing better security.

A Study on the Classification of Variables Affecting Smartphone Addiction in Decision Tree Environment Using Python Program

  • Kim, Seung-Jae
    • International journal of advanced smart convergence
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    • v.11 no.4
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    • pp.68-80
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    • 2022
  • Since the launch of AI, technology development to implement complete and sophisticated AI functions has continued. In efforts to develop technologies for complete automation, Machine Learning techniques and deep learning techniques are mainly used. These techniques deal with supervised learning, unsupervised learning, and reinforcement learning as internal technical elements, and use the Big-data Analysis method again to set the cornerstone for decision-making. In addition, established decision-making is being improved through subsequent repetition and renewal of decision-making standards. In other words, big data analysis, which enables data classification and recognition/recognition, is important enough to be called a key technical element of AI function. Therefore, big data analysis itself is important and requires sophisticated analysis. In this study, among various tools that can analyze big data, we will use a Python program to find out what variables can affect addiction according to smartphone use in a decision tree environment. We the Python program checks whether data classification by decision tree shows the same performance as other tools, and sees if it can give reliability to decision-making about the addictiveness of smartphone use. Through the results of this study, it can be seen that there is no problem in performing big data analysis using any of the various statistical tools such as Python and R when analyzing big data.

Exploring Smartphone-Based Indoor Navigation: A QR Code Assistance-Based Approach

  • Chirakkal, Vinjohn V;Park, Myungchul;Han, Dong Seog
    • IEIE Transactions on Smart Processing and Computing
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    • v.4 no.3
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    • pp.173-182
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    • 2015
  • A real-time, Indoor navigation systems utilize ultra-wide band (UWB), radio-frequency identification (RFID) and received signal strength (RSS) techniques that encompass WiFi, FM, mobile communications, and other similar technologies. These systems typically require surplus infrastructure for their implementation, which results in significantly increased costs and complexity. Therefore, as a solution to reduce the level of cost and complexity, an inertial measurement unit (IMU) and quick response (QR) codes are utilized in this paper to facilitate navigation with the assistance of a smartphone. The QR code helps to compensate for errors caused by the pedestrian dead reckoning (PDR) algorithm, thereby providing more accurate localization. The proposed algorithm having IMU in conjunction with QR code shows an accuracy of 0.64 m which is higher than existing indoor navigation techniques.

Mobile Software Platform for Root Industry (뿌리산업을 위한 모바일 SW 플랫폼)

  • Lee, Sang Uk;Yi, Man Hui
    • Journal of the Korean Society for Precision Engineering
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    • v.34 no.1
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    • pp.13-17
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    • 2017
  • The sectors of the Root industry include casting, plastic works, welding, surface treatment, and heat treatment. While the industry is concerned with the processing technologies that are used in most of the manufacturing industries, the sophistication of the corresponding manufacturing information systems is very low. This paper describes a manufacturing information system for the building sector for which the smartphone devices that the workers use in their daily lives are employed, and where the cost of the adaption of the manufacturing system at their factories is minimized. The proposed system consists of the following three parts: UI composer, General Application, and Gateway.