• Title/Summary/Keyword: Smartphone Technologies

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Development of Greenhouse Environment Monitoring & Control System Based on Web and Smart Phone (웹과 스마트폰 기반의 온실 환경 제어 시스템 개발)

  • Kim, D.E.;Lee, W.Y.;Kang, D.H.;Kang, I.C.;Hong, S.J.;Woo, Y.H.
    • Journal of Practical Agriculture & Fisheries Research
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    • v.18 no.1
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    • pp.101-112
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    • 2016
  • Monitoring and control of the greenhouse environment play a decisive role in greenhouse crop production processes. The network system for greenhouse control was developed by using recent technologies of networking and wireless communications. In this paper, a remote monitoring and control system for greenhouse using a smartphone and a computer with internet has been developed. The system provides real-time remote greenhouse integrated management service which collects greenhouse environment information and controls greenhouse facilities based on sensors and equipments network. Graphical user interface for an integrated management system was designed with bases on the HMI and the experimental results showed that a sensor data and device status were collected by integrated management in real-time. Because the sensor data and device status can be displayed on a web page, transmitted using the server program to remote computer and mobile smartphone at the same time. The monitored-data can be downloaded, analyzed and saved from server program in real-time via mobile phone or internet at a remote place. Performance test results of the greenhouse control system has confirmed that all work successfully in accordance with the operating conditions. And data collections and display conditions, event actions, crops and equipments monitoring showed reliable results.

Camera App of Smartphone with Multi-Focus Shooting and Focus Post-processing Functions (다초점 촬영과 초점후처리 기능을 가진 스마트폰 카메라 앱)

  • Chae-Won Park;Kyung-Mi Kim;Song-Yeon Yoo;Yu-Jin Kim;Kitae, Hwang;In-Hwang Jung;Jae-Moon Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.189-196
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    • 2024
  • Currently, it is almost impossible to move the focus of a previously taken photo to a different location. This paper challenges a technology that can move the focus of a captured photo to another location after shooting. To achieve this goal, this paper proposed and implemented a method for taking photos with various focuses at the moment the camera took pictures and storing them in a single JPEG file to extract photos focused on the user's preferred location. In this paper, two methods are implemented: taking various photos by quickly moving the focal length of the lens from close to far away, and taking various photos focused on each object by recognizing objects in the camera viewfinder. Various photos taken are stored in a single JPEG to maintain compatibility with traditional photo viewers. At this time, this JPEG file used the All-in-JPEG format proposed in previous research to store a variety of images. This paper verified its practicality by implementing these technologies in an Android app named OnePIC.

Application Suite for Autonomous Management and Service of Verbal Knowledge (음성형 지식의 자율적 관리 및 서비스를 위한 애플리케이션 스위트 개발)

  • Yoo, Keedong
    • The Journal of Society for e-Business Studies
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    • v.21 no.1
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    • pp.79-90
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    • 2016
  • Autonomous knowledge service, a fully-automated and pervasive service for knowledge acquisition and support based on the power of recent ITs is gaining tremendous interest more and more, as not only the level of users' intelligence increases but also the maturity of IT infrastructure improves. Conventional approaches of knowledge service, however, could not satisfy users because they usually provided undesired knowledge which had been acquired without considering users' want. In other words, knowledge acquisition and distribution were separately performed. This research, therefore, suggests an amended autonomous knowledge service framework by fully-automating the whole phases of knowledge life cycle, from knowledge acquisition to distribution. ASKs, the prototype system of this research, is also implemented by defining and specifying component technologies which constituently compose suggested framework. More user-friendly and applicable way of knowledge service will be derived and facilitated through this research.

A Study on Web-based operating system (웹 기반 운영체제에 관한 연구)

  • Bae, Yu-Mi;Jung, Sung-Jae;Jang, Rae-Young;Park, Jeong-Su;Soh, Woo-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.674-677
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    • 2012
  • An operating system acts as an intermediary between your computer hardware and computer users to perform, that the user can run the program provides an environment in which. Therefore, the main purpose of the operating system having a computer available for your convenience and to effectively manage computer hardware. The popularization of the people who use computers, improve hardware performance, advent of the internet, popularity of wireless networks, Smartphone and Tablet PC appearance, advent of virtualization technologies and cloud computing, etc. began making changes to the operating system. In particular, cloud computing environments based on server virtualization and using a variety of wired and wireless devices with internet connection, a Web-based operating system was born. In this paper, the definition of a Web-based operating system, types and characteristics, an analysis of the pros and cons, and find out about the future prospects.

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A study on BLE-based ZEP System Attack Techniques and Countermeasures Utilizing the Convergence of Big data Platform and Monitoring System (빅데이터 플랫폼과 모니터링 시스템의 융합을 이용한 BLE기반의 ZEP시스템 공격 기법에 대한 대응방안 연구)

  • Ahn, Ye-Chan;Shin, Young-Hyun;Lee, Keun-Ho
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.331-336
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    • 2015
  • Lately, the development and utilization of technology of the Internet of Things(IoT), and Fintech have been on the rise and amid the emerging convergence of system and service, mobile payment system and location based service technology have received much attention. Considering the fact that smartphone users are currently utilizing mobile payment frequently, many corporations are introducing various methods to the market for easy payment process of consumers by grafting various technologies, and by utilizing the technology based on BLE technology and location based technology, it is emerging as new method applied to payment service such as ZEP, for easy payment process. And by checking the existence of security threats and studying the attack techniques in these payment services, we strive to suggest a method of response based on big data platform.

Indoor positioning technique using the landmark based on relative AP signal strengths

  • Kim, Hyunjung;Jang, Beakcheol
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.1
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    • pp.63-69
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    • 2020
  • In this paper, we propose an indoor positioning technique using the landmark based on relative Access Point (AP) signal strengths. The absolute values of AP signals are used to conventional indoor positioning technologies, but they may be different because of the difference of the measuring device, the measuring environment, and the timing of the measurements. However, we found the fact that the flow of the AP's RSSI in certain places shows almost constant patterns. Based on theses characteristics, we identify the relative strength between the APs and store the certain places as landmarks where they show certain patterns. Once the deployment of the landmark map is complete, system calculate position of user using the IMU sensor of smartphone and calibrate it with stored landmarks. Our system shows 75.2% improvement over technology that used only sensors, and 39.6% improvement over technology that used landmarks that were selected with absolute values.

A Study on the Information and Communication Policy in the era of Smart media and its Policy PR Direction (스마트미디어시대의 정보통신정책과 정책홍보방안)

  • Park, Sung-Ho
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.155-164
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    • 2012
  • Nowadays, Smart media services such as smartphone applications are proliferated through the convergence of social media and the information and communication technologies(ICT). In many countries, the ICT policy is strategically used to solve the economic recession and high unemployment rate caused by the global financial crisis. However, the Korean ICT policies have declined with the abolition of the Ministry of information and communication. This paper suggests the dynamic quality of life as a philosophical foundation of Korean ICT policy and the dynamic policy PR methods for the social consultation and people's approval(national consensus), because the component of dynamic quality of life are embodied in the elements of ICT policy that should be realized through the governance, in which both Korean government and people produce and consume the ICT policies together in the era of smart media.

The Current Service Status and the Developmental Direction of Webtoon 2.0: Focusing on the Changing of User Interface and the Applying of Multimedia Effects (웹툰 2.0의 서비스 현황과 발전 방향: 사용자 인터페이스 변화와 멀티미디어 효과 적용을 중심으로)

  • Lee, Suji;Jun, Bong Gwan
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.96-108
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    • 2015
  • The market of webtoon is expanding and the main users' acceptance environment of webtoon is changing from web to mobile. Among this phenomena, platform companies combined various digital technologies and a new user interface to the webtoon. The major directions of change in webtoon are applying multimedia effects and actualize the optimized form for the mobile environment represented by a smartphone. This study defined these types of webtoon as 'Webtoon 2.0' and built a separate concept from 'Webtoon 1.0' which means the early form of webtoon. Through this, we propose a new standard in classifying various types of cartoons that are sporadically serviced to users. Also, through experiments with users, we checked the current status of webtoon 2.0 and webtoon 1.0 by quantitatively measuring and analyzing the degree of user satisfaction with the current webtoon. Through this, this study suggest technical and aesthetic development application of Korean webtoon which is available to platform operators, writers and users.

A Study on the Weight of W-KNN for WiFi Fingerprint Positioning (WiFi 핑거프린트 위치추정 방식에서 W-KNN의 가중치에 관한 연구)

  • Oh, Jongtaek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.6
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    • pp.105-111
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    • 2017
  • In this paper, the analysis results are shown about several weights of Weighted K-Nearest Neighbor method, Recently, it is employed for the indoor positioning technologies using WiFi fingerprint which has been actively studied. In spite of the simplest feature, the W-KNN method shows comparable performance to another methods using WiFi fingerprint technology. So W-KNN method has employed in the existing indoor positioning system. It shows positioning error performance according to data preprocessing and weight factor, and the analysis on the weight is very important. In this paper, based on the real measured WiFi fingerprint data, the estimation error is analyzed and the performances are compared, for the case of data processing methods, of the weight of average, variance, and distance, and of the averaging several position of number K. These results could be practically useful to construct the real indoor positioning system.

The Structural Relationships among Innovation Characteristics, Consumer Characteristics, Innovation Resistance, and Intention to Acceptance of Wearable Device Customers: Based on Innovation Resistance Model and Theory of Perceived Risk (웨어러블 디바이스 소비자의 혁신특성, 소비자특성, 혁신저항, 그리고 수용의도와의 구조적 관계: 혁신저항모형과 인지된 위험이론을 기반으로)

  • Bae, Jae Kwon
    • The Journal of Information Systems
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    • v.25 no.4
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    • pp.87-104
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    • 2016
  • Purpose As the smartphone market arrived at its saturation, from world leading information and communications technologies (ICT) businesses to startups, companies are competing to develop innovative wearable device products and suitable contents. Utility, technology, design, price, and various killer contents development targeting every customer's need should be considered for a success in the wearable device market. Design/methodology/approach Prior studies on innovation technology of ICT field have mainly focused on the innovation diffusion theory, expectation confirmation theory, and technology acceptance model, this study suggested the innovation resistance factors of adopting the smart wearable devices based on the innovation resistance model and theory of perceived risk. The model comprises the following two characteristics factors: 1) innovation characteristics which include perceived relative advantages, perceived compatability, perceived complexity, and perceived risk, 2) consumer characteristics which include attitudes towards innovation and existing products (i.e., mobile devices and analog watches). This study developed an extended innovation resistance model to explain the intention to acceptance of wearable devices consumers and collected 284 online survey responses from the non-consumers of the wearable devices. Findings The findings of this study suggest that perceived relative advantage, perceived compatibility, perceived complexity, perceived risk, attitudes towards innovation and attitudes towards existing analog watches affected the innovation resistance which has negative influence on the intention to adoption of wearable devices.