• 제목/요약/키워드: Smartphone Industry

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스마트폰 보안 기술 분석 (The Study on the security of Smartphone)

  • 이영숙;김지연
    • 디지털산업정보학회논문지
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    • 제6권2호
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    • pp.91-105
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    • 2010
  • With the release Apple's iPhone, smartphone is enjoying a tremendous popularity. Security experts pointed the smartphone security risks and KCC(Korea Communications Commission) published safety rules for smartphone users. In this paper we surveyed market and product trends of smartphone and analyzed the security technology of smartphoen OS including Symbian, iPhone OS, Windows Mobile and Android.

지속적 성장 관점에서 본 한국 스마트폰 산업 생태계 (The Ecosystem of the Smartphone Industry in Korea: Perspectives on Its Sustainable Growth)

  • 박진수;최영석
    • 경영정보학연구
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    • 제15권1호
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    • pp.25-43
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    • 2013
  • 한국의 스마트폰 시장은 그 성장세만큼이나 많은 변화를 거듭하고 있다. 이러한 가운데 2012년 5월부터 시행될 Whitelist Policy는 한국의 스마트폰 산업에 적지 않은 영향을 미칠 것으로 보인다. 본 사례 연구에서는 한국 스마트폰 시장을 산업 생태계 분석의 관점을 통해 바라보고, 스마트폰 시장의 생태계 모형을 제시한다. 이를 바탕으로 새로운 정책의 도입과 시장 변화를 스마트폰 산업 생태계의 각 주체들이 어떻게 대응해야 할 지에 대한 전략을 모색하고자 한다.

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스마트폰 보안 취약 요소에 따른 분석 연구 (The Research of Security Vulnerabilities of Smartphone)

  • 최희식;조양현;주헌식
    • 디지털산업정보학회논문지
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    • 제9권3호
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    • pp.119-127
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    • 2013
  • The merits of Smartphone are portability, convenience and especially a lot of information can be stored in the device. Especially in Smartphone, users can install programs that cannot install to normal cell phone and users can use many different services through these Smartphone programs. Also Smartphone can connect to Internet through network, so it can access information anytime, anywhere easily. Security of personal information and variety of information which stored in Smartphone are in risk. In Chapter 2 of thesis, it will discuss the definition and features of the Smartphone and market trends. In Chapter 3 of thesis, it will discuss security vulnerabilities of Smartphone and it will analyze and research security vulnerabilities of Smartphone in Chapter 4. In conclusion, it will check users' identification twice in useful application especially application that relate to finance and mobile payment. By checking users' identification several times, it will help to defend from security threats. Users can use Smartphone safely and convenience by know how to prevent from mobile hacking for personal and private information. the quality of APIs matching by the clustering and hierarchical relationships mechanism.

대학생들의 테크노스트레스, 플로우, 스마트폰 중독이 스마트폰 사용만족에 미치는 영향 (A Study of on the influence of techno-stress, flow and smartphone addiction on the Satisfaction of Smart-phones use)

  • 박종순;이종만
    • 디지털산업정보학회논문지
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    • 제11권4호
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    • pp.189-202
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    • 2015
  • This paper is focused on the investigation of the negative factors from smart-phone as internal affecting the use of smartphone and found their relationship. For the validation of this study model, 300 university students randomly selected in Seoul and Gyeongnam province. The measurement model was evaluated by using SPSS 18.0, and the evaluated result was summarized as follows. First, it was found that the techno-stress of smartphone user significantly associated with the fun and pleasure felt from using smatphone. It was assumed that a higher techno-stress negatively affects fun and pleasure from using smartphone. Second, the techno-stress of smartphone users was found to affect smartphone addiction. This means that more techno-stress users feel as they use smartphone, the more tendency to smartphone addiction. Third, flow was significantly associated with the smartphone addiction. Forth, Flow was significantly associated with satisfaction of the smartphones use. Fifth, it was indicated that when users had more flow and addiction from using smartphone, their satisfaction level was also higher.

제품 유형별 소비자의 스마트폰 구매결정 차이 연구 (A Study on the difference in Customer's buying decision on Smartphone among products types)

  • 강병구;이한원;한필구;전병호
    • 디지털산업정보학회논문지
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    • 제7권1호
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    • pp.111-125
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    • 2011
  • Smartphone is becoming as a core device of mobile environment. The purpose of this study is to investigate the factors affecting customer's buying decision on smartphone. Based on prior studies and cases, this study identifies network effect, switching cost, function, design, brand, after service, price as affecting factors of customer's buying decision on smartphone. It also aims to investigate the relationship between network effect/switching cost and re-purchasing. Result shows that network effect brand, after service are significantly related to customer's buying decision on smartphone by device types, but switching cost, function, design, price are not. Network effect also was found to be significantly related to the re-purchasing. The result of this study may provide a guideline of supply strategy with smartphone suppliers.

스마트폰 레이싱 게임 조작기 UX 평가 (Smartphone racing game controller UX testing)

  • 정동훈
    • 디지털산업정보학회논문지
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    • 제11권4호
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    • pp.143-154
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    • 2015
  • This study aims to evaluate smartphone gaming controllers. Diffusion of smartphone makes its users to play smartphone games in ease and comfort and its built-in sensors deliver new gaming experience to the users. Based on the concept how the controller system is important, the current research also implies the importance of customizing service which gives users a selection to deploy a controller. To explore the interaction effect of controllers and customizing on interactivity, flow, usability, attitude, and intention, the research constructs 3(gyroscope, wheel, and button controllers) by 2(default and customizing setting) experimental design and forty college students played Gameloft's Asphalt 8: Airborne in a within subject design. The results showed that interaction effect and customizing main effect were not found, but controller main effect was statistically significant. Button controller is superior to those other two in more detail. It implies that it is still not useful to play new types of gaming controller, and a customizing service. It suggests that smartphone games should more focus on improving optimal user experience with built-in sensor controllers.

대학생들의 혁신성, 자기효능감, 사회적 영향이 스마트폰 수용에 미치는 영향 (A Study of on the influence of Smartphone Acceptance Factors Such as University Students' innoovativeness, Self-efficacy and Social-Influence)

  • 박종순;이종만
    • 디지털산업정보학회논문지
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    • 제9권1호
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    • pp.189-202
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    • 2013
  • Recently, Smartphone is not only used as a communication medium, but also provide mobile service tool enabling game, internet surfing, DMB, navigation services, and so on. A lot of smartphone's applications are using for our daily lives. The purpose of this study was analyze affecting factors such as innovativeness, Self-Efficacy and Social-Influence on adoption behavior of smartphone application. This survey was carried out with university students. Data were obtained from 293 students who have smartphone. To Find difference among variables, exploratory factor analysis, t-test and multiple regression was carried out with collected data. Result shows that the distinction of sex is significantly difference in innovativeness and self-efficacy. And self-efficacy and social influence are significantly affect to smartpjone adoption. Therefore, self-efficacy and social influence are import consider factors to reconsider marketing strategy for smartphone business.

안전한 스마트폰 애플리케이션 개발을 위한 보안 고려사항 및 국산암호알고리즘 적용 방안 연구 (A Study on Security Consideration and Utilization of Domestic Encryption Algorithm for Developing Secure Smartphone Applications)

  • 김지연;전웅렬;이영숙;김미주;정현철;원동호
    • 디지털산업정보학회논문지
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    • 제7권1호
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    • pp.51-61
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    • 2011
  • A smartphone is a mobile phone that offers more advanced computing ability and connectivity than a contemporary basic feature phone. Unlike feature phone, a smartphone allows the user to install and run more advanced applications based on a specific platform. Smartphones run complete operating system software providing a platform for application developers. A smartphone will become the default computing method for many point activities in the not-too-distant future, such as e-mail, online shopping, gaming, and even video entertainment. For smartphone that contains sensitive information and access the Internet, security is a major issue. In the 1980s, security issues were hardly noticed; however, security is a major issue for users today, which includes smart phones. Because security is much more difficult to address once deployment and implementation are underway, it should be considered from the beginning. Recently our government recognized the importance of smartphone security and published several safety tips for using the smartphone. However, theses tips are user-oriented measures. Maintaining the security of a smartphone involves the active participation of the user. Although it is a important users understand and take full advantage of the facilities afforded by smarphone, it is more important developers distribute the secure smartphone application through the market. In this paper we describe some scenarios in which user is invaded his/her privacy by smartphone stolen, lost, misplaced or infected with virus. Then we suggest the security considerations for securing smartphone applications in respect with developers. We also suggest the methods applying domestic encryption algorithms such as SEED, HIGHT and ARIA in developing secure applications. This suggested security considerations may be used by developers as well as users (especially organizations) interested in enhancing security to related security incidents for current and future use of smartphones.

대학생들의 스마트폰 중독이 일상생활에 미치는 부정적 영향 (The Negative Effects of University's Students Smartphone Addition on Daily Life)

  • 안현숙;김효정
    • 디지털산업정보학회논문지
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    • 제10권3호
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    • pp.285-296
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    • 2014
  • Recently, the use of Smartphones has been widespread and changed our lives positively. Smartphones which are called as PC in the hand and spread general people rapidly are becoming a medium to use generally various functions such as internet, work, multimedia, etc. beyond the simple function of telephone communication in the past. However, the excessive use of Smartphones has also produced many side effects. The purpose of this study is to examine the Smartphone Addiction on Daily Life Impact. This model tests various theoretical research hypotheses relating to Self-Esteem, Enjoyment, Flow, Social Impact, Smartphone Addiction and Daily life impact. The proposed model is analyzed to target 299 University Students and Smart Partial Least Square(PLS) 2.0 have been utilized for deriving the study results. The Result of Hypothesis testing are as follows. First, Self-Esteem negatively influence Smartphone Addiction. Second, Enjoyment, Flow and Social Impact positively influence Smartphone Addiction. Third, Smartphone Addiction positively influence Daily Life impact. This Research makes a basic research for smart phone addiction papers that will be investigated a lot in the future.

스마트폰의 수용의도에 영향을 미치는 요인에 관한 연구 (Study on factors affecting acceptance intention of smartphone - Focused on TAM Model -)

  • 노영;이경근
    • 디지털산업정보학회논문지
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    • 제8권4호
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    • pp.273-288
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    • 2012
  • In recent years, smartphone is the most widely used ubiquitous functionality. People do not want to just call other people any more by using a cellular phone; they want to connect to the Internet and use various applications. Hence, cellular phones need to become smart. A smartphone has an operating system and many applications. Specifically the goals of this research are; (1) to suggest theory framework of acceptance about smartphone based on TAM, (2) to examine relationships between exogenous variables. The research model and hypotheses were developed based on the theories of technology acceptance model. Questionnaire was used to collect data. The analysis of this study is designed as individual level to examine the causal relationship among variables. The the reliability and validity of data was tested by explanatory factor analysis, Cronbach's alpha coefficient, confirmatory factor analysis, and correlation analysis. Also, the structural equation model(SEM) analysis was performed to test the usefulness of the model. The analysis results revealed that social norms and individual innovation are major influential variables on the perceived usefulness of smartphone. Also, social norms are influential variables on the perceived enjoyment of smartphone.