• 제목/요약/키워드: Smartphone Application

검색결과 818건 처리시간 0.027초

고 위험약물의 투약확인을 위한 스마트 폰 어플리케이션의 개발 및 효과 (Development and Effectiveness of Smartphone Application for the Medication Confirmation of High-alert Medications)

  • 김명수
    • 성인간호학회지
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    • 제26권3호
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    • pp.253-265
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    • 2014
  • Purpose: This study was done to develop and evaluate a smartphone application for the medication confirmation of high-alert medications. Methods: A nonequivalent control group non-synchronized design was used for this study. Participants in the treatment group used the application for four weeks. Data were analyzed using descriptive analysis, ${\chi}^2$-test, and t-test for the homogeneity of participants, and a paired t-test for effectiveness in each group with the SPSS 18.0. Results: Stability of medication administration was estimated by knowledge and certainty, ranged from a score of one to three. A correct answer with high certainty was coded as high stability, low certainty regardless of correct answer was coded as a moderate stability, and incorrect answers with high certainty were rated as low stability. There were no differences in 'knowledge of high alert medication', 'Certainty of knowledge', 'stability of medication administration', 'confidence of single checking medication', and 'medication safety activities' between the treatment group and the comparison group. The treatment group reported a greater difference between pretest and post-test in 'certainty of medication knowledge' (t=3.51, p=.001) than the comparison group. Conclusion: Smartphone application for medication confirmation of high-alert medications will provide an important platform for reducing medication errors risk.

모바일 어플리케이션 이용패턴 분석 시스템의 설계와 구현 (A Design and Implementation of Mobile Application Usage Pattern Analysis System)

  • 박동규;김성관
    • 한국정보통신학회논문지
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    • 제18권9호
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    • pp.2272-2279
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    • 2014
  • 모바일 어플리케이션 시장은 지난 수년간 급속하게 확장되어 왔다. 이 논문에서는 모바일 디바이스의 이벤트 로그를 추적하여 스마트폰 어플리케이션의 사용량을 조사하는 기법을 제안하고 구현하였다. 이 시스템은 클라이언트 시스템과 사용성 분석 서버 시스템을 통하여 스마트폰 사용량에 대한 분석을 시도하였다. 이를 위하여 본 연구에서는 안드로이드 운영체제가 탑재된 디바이스에서 사용성 분석 플랫폼을 구현하였다. 또한, 분석 서버 시스템을 이용하여 47,000여명의 사용자 정보와 사용자의 앱 사용 정보를 실시간으로 수집하였다. 본 논문에서 우리는 대규모의 사용자 정보를 기반으로 하여 스마트폰의 사용 패턴과 사용 정보를 연구하였으며, 사용자를 위한 편리한 사용패턴 가시화 기능을 구현하였다.

과거행동이 스마트폰 애플리케이션 불법복제 의도에 미치는 영향 (The Impact of Past Behavior on Intention to Smartphone Application Piracy)

  • 김중한
    • 서비스연구
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    • 제6권2호
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    • pp.37-49
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    • 2016
  • 모바일 기기의 급속한 확장은 모바일 애플리케이션 프로그램(앱) 시장의 폭발적인 성장을 가져왔다. 하지만 PC 소프트웨어, 동영상, 음원, 등 다른 디지털 컨텐츠와 마찬가지로 모바일 앱의 불법적인 유통이 보편적으로 이루어지고 있다. 본 연구에서는 모바일 앱 불법복제 행동 유발요인을 이해하기 위해서 행위의도에 미치는 요인에 대하여 분석하였다. 본 연구에서는 선행연구 분석을 바탕으로 계획된 행동이론 모형에 목적론적 요인과 과거행동 및 습관 요인을 추가하여 연구모형을 제시하고 수도권 대학생을 대상으로 실증하였다. 주관적 규범을 제외한 태도와 지각된 행동통제력은 행동의도에 영향을 미치는 것으로 나타났다. 과거 PC 소프트웨어 불법복제 경험은 스마트폰 앱 불법복제에 대한 태도, 지각된 행동통제력과 습관에 유의한 영향을 미쳤으며 습관은 행동의도의 중요한 예측변수로 나타났다. 지각된 이익은 태도에 영향을 미쳤으나 법적, 기술적 위험의 영향력은 유의하지 않은 것으로 확인되었다.

혈액투석 대상자를 위한 스마트폰 앱 기반 운동프로그램 개발 및 효과 (Development and Effects of Smartphone App-Based Exercise Program for Hemodialysis Patients)

  • 기은정;소향숙
    • 대한간호학회지
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    • 제50권1호
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    • pp.52-65
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    • 2020
  • Purpose: To examine the effects of a smartphone application-based exercise program on self-efficacy expectations (SEE) and outcome expectations regarding exercise (OEE), physical fitness, activity level, physiological indices, and health-related quality of life in a sample of hemodialysis patients. Methods: A quasi-experimental control group pre-test post-test design was used. Subjects were recruited from two university hospitals in G city. The subjects were assigned randomly by coin toss: 33 participants to the experimental group and 30 to the control group. A literature review and the self-efficacy theory were used to develop the smartphone program. Experts designed and verified the program to be userfriendly and in consideration of user interaction. Data were collected through a self-report pre-test post-test questionnaire and online medical records. Results: In the experimental group, the levels of physical fitness and physical activity were significantly improved post-test, but the scores on health-related quality of life and the physical indices did not improve. In the experimental group, the SEE and OEE post-test scores were also significantly higher than the pre-test scores, but the control group's scores did not change. Conclusion: The smartphone application-based exercise program based on self-efficacy theory significantly improved the level of physical fitness and activity, SEE, and OEE for hemodialysis patients. The use of this application-based exercise program for hemodialysis patients might be an effective nursing intervention tool for improving SEE, OEE, level of physical fitness, and physical activity.

스마트폰을 이용한 호흡 측정에 관한 연구 (A Study on Respiration Measurement Using a Smartphone)

  • 강성진
    • 반도체디스플레이기술학회지
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    • 제17권3호
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    • pp.108-112
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    • 2018
  • In this paper, a respiration measurement method using FMCW signal for off-the-shelf smartphone is presented and investigated. The proposed algorithm transmits FMCW signal periodically instead of transmitting continuously so that one can reduce the power consumption from speaker in smartphone and the algorithm complexity. In order to eliminate the clicking noise generated when transmitting FMCW signal, Tukey window with ${\alpha}=0.01$ is applied to prevent the noise from being heard. An application program for Android OS which can transmit FMCW signal through speaker and record the reflected signals through MIC has been developed. Since the total duration of the signal transmission is set to 20msec per 1 second for the experiments, the power consumption can be decreased by 80% compared to the continuous transmission. It was confirmed that the clicking noise is inaudible as long as a smartphone is located at more than 10cm from ears. In the experiments on a sleeping child, the breathing signal of about 0.27Hz was measured.

A Proposal of Interactive Contents for Prevention of Smartphone Overdependence

  • Kim, Jae Sun;Lim, Chan
    • International Journal of Advanced Culture Technology
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    • 제7권1호
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    • pp.70-76
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    • 2019
  • IoT technology application has been part of modern people's everyday life. This technology makes people to depend on smart devices. 'Smartphone' is the most typical example. Despite the advantages given by this device, the bad side effects are also notable. This paper presents interactive content on the dependence of smartphone device. The research objective is to make individuals to reduce the use of smartphones by realizing their own problems of smartphone dependency. Research was progressed by analyzing aspects obtained from users participating in the self-developed interactive game contents. As a result of the analysis, approximately 68% of people were aware of the problem through this content. This indicates the potential of using convergence research in interactive contents with other fields furthermore.

Interactive MR Contents for Alternative Suggestions for Smartphone

  • Chan Lim
    • International Journal of Advanced Culture Technology
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    • 제11권1호
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    • pp.276-282
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    • 2023
  • IoT technology application has been part of modern people's everyday life. This technology makes people to depend on smart devices. 'Smartphone' is the most typical example. Despite the advantages given by this device, the bad side effects are also notable. This paper presents interactive content on the dependence of smartphone device. The research objective is to make individuals to reduce the use of smartphones by realizing their own problems of smartphone dependency. Research was progressed by analyzing aspects obtained from users participating in the self-developed interactive game contents. As a result of the analysis, approximately 68% of people were aware of the problem through this content. This indicates the potential of using convergence research in interactive contents with other fields furthermore.

가속도 주파수분석 방법을 이용한 스마트폰 기반 정적균형평가 (Smartphone Based Standing Balance Evaluation Using Frequency Domain Analysis of Acceleration)

  • 황지선;황선홍
    • 한국전문물리치료학회지
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    • 제25권3호
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    • pp.27-38
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    • 2018
  • Background: At present time, smartphones have become very popular and powerful devices, and smartphone applications with the good validity have been designed to assess human balance ability. Objects: The purpose of this study is to evaluate the feasibility of smartphone acceleration in the assessment of postural control ability for six different conditions. Methods: Twenty healthy college-aged individuals volunteered. Static balance ability was measured twice with one-day interval using smartphone application and 3D motion capture system under the six different conditions. Results: Dominant frequencies for each test condition did not show significant differences except for two conditions. The intra-rater correlation coefficient between the first and second tests showed high correlations in six conditions(r>.70, p<.05). Smartphone acceleration and the acceleration calculated from the 3D marker position data showed high correlation coefficient(r>.80, p<.001). Conclusion: Acceleration recorded from a smartphone could be useful assessment variables for balance test in the clinical field.

스마트폰 어플리케이션 개발 기업의 브랜드 아이덴티티 분석 및 리바이탈라이제이션 디자인 사례 (Analysis of smartphone application development company's brand identity and Revitalized Design Case)

  • 이제;유석호
    • 디지털융복합연구
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    • 제11권2호
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    • pp.413-418
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    • 2013
  • 브랜드 아이덴티티 리바이탈라이제이션의 개념을 설명하고, 국내 스마트폰 어플리케이션 기업의 브랜드 아이덴티티의 분석과 실제 스마트폰 기업의 브랜드 리바이탈라이제이션 작업 사례를 제시하였다. 브랜드 리바이탈라이제이션은 기업과 디자이너의 지속적인 협력과 소통을 통해 이루어지며, 기업의 브랜드전략을 반영하여야 한다.

iOS환경에서 헬스케어를 위한 어플리케이션 설계 및 구현 (Design and Development of Health Care Application under iOS Environment)

  • 임대환;김현수;송특섭
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2013년도 춘계학술대회
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    • pp.642-643
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    • 2013
  • 최근 스마트폰관련 연구와 개발이 많이 진행되고 있다. 현대인의 관심사항인 건강에 대한 어플리케이션은 상대적으로 많이 개발되어 있지 않거나 부족한 편이다. 본 논문에서는 헬스 케어 어플리케이션의 개념 및 유형과 현재 시장에 나와 있는 헬스 케어 어플리케이션에 대한 장점과 단점을 비교 분석하고 하였으며, 다양한 운동방법을 소개하는 어플리케이션 개발에 대해 소개한다.

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