• Title/Summary/Keyword: Smart-phone application

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Design and implementation of Farm Sale and Learning System using the public API (공공 API를 이용한 농장 분양 및 학습 시스템 설계 및 구현)

  • Park, Su-Been;Choi, Young-Gil;Park, Suhyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.533-535
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    • 2015
  • Recently bleak outside the city to find a peace of mind to education for children living in nature while enjoying the leisure life As more families there is growing interest in managing a farm on weekends grow crops by the weekend. However, due to the need for a weekend farm has a lot of information in order to receive pre-sale of farm experience and meets the conditions demanding application process simply weekend to participate in the farm program there is a difficulty. In this paper, in order to solve these problems and to develop a farm Sale and learning system using a public API to the smart phone applications. The system basically provides information and tips on growing farm so that you can easily get pre-sale and manage weekend farm Bulletin boards, albums, providing a play culture that can improve the learning ability of children with certain management functions to increase the degree of interest and participation in weekend farm.

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Efficient Multicasting Mechanism for Mobile Computing Environment (교육 영상제작 시스템 설계 및 구현)

  • Kim, Jungguk;Cho, Wijae;Park, Subeen;Park, Suhyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.482-484
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    • 2017
  • Over the past 70 years, movies and television have revolutionized the way people communicate. However, even with this development, TV has been used only as a means of communication targeting an unspecified number of people due to the restriction of media such as radio waves and movies. However, the development of the Internet and online video has come to a time when 100 million people watch YouTube videos uploaded from the other side of the world by eliminating these restrictions. The message that you want to deliver now can be delivered to anyone, but making the image with these messages remains the last obstacle to communication. To solve these problems, we implemented a web application and a video production program through AWS. This system basically provides the administrator with the video production through the easy interface, the information management and the program on the server on the internet through AWS, the assigned lecture including the computer and the smart phone, the learning materials, And implemented to increase the efficiency of educational video production service.

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Transmission Performance of MANET with Intermittent Blackhole Attacks (간헐적 블랙홀 공격이 있는 MANET의 전송성능)

  • Kim, Young-Dong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.1037-1040
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    • 2013
  • Based on easy construction and operation compared with infra-structure communication netowrks, and rapid spreading of smart phone having high powered calculation ability and Wi/Fi function, usage of MANET(Mobile Ad-Hoc Network), which is configured with simply several terminals, is increased in applications of emergency communications, leisure, explorations. However, because of supporting difficulty of communication infra-structure makes some defects of malicious information intrusion like as hacking. In this paper, effects of transmission performance caused by information intrusion is analyzed. The results of published studies is based on environment of continuous intrusions, but this paper assumed intermittent attacking condition. In this paper, blackhole attack is used for intrusion type to MANET, voice traffic is used as a application traffic. Compuer simulation, based on NS-2, is used for measuring of performance parameters, and the analysis for the simulation results is shown as considerations of this paper.

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An Analysis of Potential Customer Satisfaction Improvement Index of Smart Phone by Usage Characteristics (스마트폰 사용 특성별 잠재적 고객만족 개선지수 분석)

  • Hong, Jung-Sik;Lee, Sang Cheon;Park, Jong Hun
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.43 no.2
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    • pp.56-64
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    • 2020
  • This paper is a follow up to the previous study which reveals that smartphone users are divided into three subcategories according to their usage characteristics. In this paper, these groups are called as 'general', 'entertainment', and 'work-assistant', taking into account their respective characteristics. The 'general' is a group whose smartphone usage characteristics are not focused on a specific purpose, the 'entertainment' is focused on music, internet, SNS, picture, and e-banking, and the 'work-assistant' is on work, GPS, diary. Inter-relation between the importance and satisfaction for the purchase determinants to the groups is investigated. In addition, Kano analysis of quality attributes is also performed, which includes quality type, satisfaction/dissatisfaction index, and PCSI (Potential Customer Satisfaction Improvement) index. The analysis result are as follows. Firstly, inter-relation between importance and satisfaction differs by user group. 'Internet', 'Ease of use', and 'Performance' purchase determinants are evaluated as competitive determinants in 'work-assistant' user group. Secondly Kano quality types of quality characteristics also differs by user group. 'Application' was classified as an attractive (A) types to 'entertainment' group and so on. 'Internet' 'Failure/Bug', 'Touch response rate' and 'Charging' are located in 'Nice' Region of S-PCSI Diagram and have to be considered as strategic quality characteristics. The results of this study is expected to give some helps in establishing a customer tailored quality strategy.

Touch-based Gaming System using Augmented Reality Technology (증강현실 기술을 이용한 터치기반 게임 시스템)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.69-76
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    • 2014
  • In this study, by using the control technique of the user using augmented reality technology, to provide a game system touch-based. The augmented reality technology, can be advantageously used vehicle is easily recognized as a technique for synthesizing (images, video, text) object of the virtual image of the real world. Augmented reality technology has been studied to make the application in various fields. Studies of natural marker-based marker and base are underway, but there is no sense of incongruity in reality research natural marker-based and has been studied much. By using the augmented reality technology natural marker-based In this paper, we implemented a game system. The system also has the advantage that can be absorbed in the game by using the techniques of the interaction through a user's touch. Touch interface-based, are available as well as user environments, even in mobile devices such as smart-phone and touch pad.

A study on the ways for differentiation of domestic car sharing service (국내 카셰어링(Car Sharing) 서비스의 차별화를 위한 방향 연구)

  • Kim, So-Hyeon;Lee, Dong-Min
    • Journal of the Korea Convergence Society
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    • v.9 no.3
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    • pp.181-186
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    • 2018
  • Car-sharing services are one of the successful model of sharing economies. The car-sharing service is a kind of car rental service that can pay the cost per minutes, also can makes it easy to book and return by smart phone at any time. Experts predict that the car-sharing services will likely dominate the auto market in the future by reducing the burden on consumers' purchasing cost of car and resolving the environmental issues caused by the vehicle. Therefore, a differentiated service strategy is needed to establish a competitive caching service among these companies. In this study, we surveyed differentiation cases by comparing and analyzing domestic caching companies, And customized service tailored to the situation and effective vehicle type infotainment. As a result of this study, the proposed service method change, customized service provision, and new platform application are expected to be detailed and in depth.

Opened Problem Bank System with Anonymous Review (익명평가 가능한 개방형 문제은행 시스템)

  • Jang, Hee-suk;Park, Yoo-hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.2
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    • pp.443-449
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    • 2017
  • Opened platform is called that anybody can be a producer and consumer in some platform. And many opened platforms are using in various area such as general goods, smart phone application and contents. In this paper, we will propose the opened platform system for the problems for evaluation the level of learners. Any user can register problems as public or private-type in this system and use them. So our proposed system has the advantage in selecting the high quality problems by continuous reviews about that even after they have been registered. Proposed system has three different modules such as submit, evaluate and produce problems modules. A user can submit various kind of problems in the submit module. The evaluation module is a module that allows the user who is not the problem registrant to evaluate the registered problem. The production module can use the registered problems for online and offline evaluation.

The Determination of Multiplexing-Diversity Transition Mode in the Visual-MIMO System (Visual-MIMO 시스템에서의 다중화-다이버시티 모드 전환 결정)

  • Kim, Ji-won;Kim, Ki-doo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.1
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    • pp.42-50
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    • 2016
  • Recently, researches about the communication between LED array and the camera (alias 'Visual-MIMO'), have been actively conducted, and the application to the vehicle and a smart phone is expected to be maximized. Since the bit error may occur if the ISI is severe in a LED array, it is necessary to switch from the multiplexing to the diversity mode. In this paper, according to the use or not of a reference array pattern, a method for determining the transition time to the diversity mode is suggested and verified. When using the reference pattern, it determines the transition time to the diversity mode from the multiplexing using the brightness information of the received image. If the reference array pattern is not used, the size of LED array compared to the entire image according to the distance is used and the size of the LED array at the distance of a severe ISI may be used for the determination of transition time to the diversity. Finally, the proposed method is verified through the simulation and hardware experiments as well as by analyzing the performance in accordance with the ISI level and the distance.

Design and Implementation of GUI in CVM on Real-Time Operating System, iRTOS (실시간 운영체제에서 iRTOS에서의 CVM GUI 설계 및 구현)

  • Choi, chan-woo;Lee, cheol-hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.551-554
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    • 2008
  • JVM(Java Virtual Machine) has GUI(Graphical User Interface) facility and Platform Independance and is used on the embedded device such as set-top box and smart phone. This needs JVM to execute Java application in the embedded device. CVM(Classic Virtual Machine) which is the kind of JVM is designed for embedded device to have limited resources. To support GUI facility of JAVA uses PBP(Personal Basis Profile) which is included on CVM. The PBP defines the GUI Stardard API to support GUI facility. When the GUI Stardard API is implemented, JNI(Java Native Interface) is used to connect between Java Native Method and Native function in Operating System. In this pater, PBP which is defined by CVM has designed and implemented on the Real-Time Operating System, iRTOS.

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Implement of Smart Phone Application for Website Administration (스마트폰을 이용한 모바일 웹사이트 관리 프로그램 구현)

  • Park, Suhyun;Park, Jaeyang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.876-879
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    • 2009
  • As performance and feature set of mobile devices are getting better, the scope of things for which they can be used is also getting widened. More than simply browsing information using mobile web, now these devices can interact with users. It requires various features to manage a web site; supporting full-browsing alone is not enough since there are problems such as processing speed, user interface restriction. However, using mobile devices to manage a web site has its own merits since the can be used without restriction of time and location. In this paper, we introduce a mobile web site administration software that provides both online and offline features. It supports CRUD (Create, Read, Update, Delete) operations for news and users. These operations can be executed both offline and online. A user can do most of things offline; It connects to online only when it's absolutely necessary and does those in batch mode.

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