• Title/Summary/Keyword: Smart windows

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Characterization of $V_2O_5$ thin films as a counter electrode for complementary electrochromic devices (상보형 전기변색소자용 $V_2O_5$박막의 대향전극 특성)

  • 조봉희;김영호
    • Electrical & Electronic Materials
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    • v.9 no.7
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    • pp.690-695
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    • 1996
  • We have systematically investigated the characterization of V$_{2}$O$_{5}$ thin films as a counter electrode for lithium based complementary electrochromic devices. The V$_{2}$O$_{5}$ thin films were prepared by thermal vacuum evaporation with varing the substrate temperature and film thickness. In electrochromic devices for smart windows, the WO$_{3}$ thin films with 400-800 nm thickness require to be capable of reversibly injection 10-15 mC/cm$^{2}$ of lithium, which is readily accomplished charge-balanced switching in a V$_{2}$O$_{5}$ thin films with 100-150nm thick. The V$_{2}$O$_{5}$ thin films produces considerably small changes in optical modulation properties in the visible and near infrared region(500-1100 nm) compared to the amorphous WO$_{3}$ thin films on 10-15 mC/cm$^{2}$ of lithium injection and the V$_{2}$O$_{5}$ thin films can therefore act as a counter electrode to WO$_{3}$ in a lithium based complementary clectrochromic devices. After 10$^{5}$ coloration/bleaching switching time, the degradation does not occurs and the devices exhibit a stable optical modulation in V$_{2}$O$_{5}$ thin films. It has shown that the injected lithium ion amounts in crystalline V$_{2}$O$_{5}$ thin films with the same thickness is large by 3-5 mC/cm$^{2}$ of lithium compared to the amorphous thin films in the same driving conditions. Therefore, to optimize the device performance, it is necessary to choose an appropriate film thickness and crystallinity of V$_{2}$O$_{5}$ for amorphous WO$_{3}$ film thickness as a working electrode.

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Airtouch technology smart fusion DID system design (Airtouch 기술을 활용한 스마트융합 DID 시스템 설계)

  • Lee, Gwang-Yong;Hwang, Bu-Hyun
    • Journal of Advanced Navigation Technology
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    • v.17 no.2
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    • pp.240-246
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    • 2013
  • Airtouch technology to integrate the system in the way of information delivery devices, touch screen DID this study is to develop new ways of information delivery systems. Airtouch technology to design and implement a system that can be utilized to view the college campus announcements, education, information, and employment information, and store the remote operation and sharing content, the development of cloud services to sync content via smart technology implementation fusion DID systemto develop. Packs USB interface kinek because you may be used in connection with the information appliances, and low-cost product by leveraging the Kinect sensor, Airtouch technology implementation. Types of input devices paper Airtouch technology systems, the user's hand gestures alone can interact with information appliances, smart fusion system developed by DID by tracking the user's hand movements to manipulate the mouse pointer, and information through the user's hand gestures to command the unit so that you can make. Airtouch technology smart fusion DID system technology utilizing a ripple effect on other industries, such as the online education industry, advertising, information industry increases. Also, replace the existing interface device with the versatility of a wide range of technologies, usability is an infinite expansion.

Implementation of an User Interface Developing Tool for 3D Simulator (3차원 시뮬레이터의 사용자 인터페이스 개발 도구 구현)

  • Yoon, Ga-Rim;Jeon, Jun-Young;Kim, Young-Bong
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.504-511
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    • 2016
  • 3D simulation programs or games on a smart phone and a personal computer have often employed 3D graphic processing techniques and 3D graphical views. However, the user interfaces in those 3D programs have sticked to take a typical 2D style user interface and thus the combination of a 2D user interface view and a 3D simulation view give us a mismatched sense. Since a 2D user interface has been based on the windows controls, it causes sometime DC conflicts between a simulation view and an interface view. Therefore, we will implement the UI developing tool which can be inserted into the pipeline structure for the development of a 3D simulation software and also follows the view-handler design pattern in Microsoft windows system. It will provide various graphical effects such as the deformation of UI depending on the view direction of simulation view and the sitting pose of user. This developing tool gives the natural user interface which heightens the sense of unity with a given 3D simulation view.

Implementation of Korean Support System for Language Disorders (언어 장애인을 위한 한국어 지원 시스템의 구현)

  • Choi, J.H.;Choo, K.N.;Woo, Y.S.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.6 no.1
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    • pp.29-35
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    • 2012
  • Most Augmentative and Alternative Communication(AAC) use exclusive equipment or studied desktop, tablet PC based windows. Besides, the preceding study offers proper noun dictionary so, henceforward study has problem to innumerable proper noun processing. This paper suggests a method of proper noun processing using a mobile smart equipment. And via the button with virtual keyboard input method and the errors that can occur is also proposing a complementary way. AAC system to check availability for application on Android has been implemented. Experimental results, depending on user location and selection of proper nouns in the around could produce a sentence is derived.

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A Study of Digital Cartoon Authoring Tool with Specialized Emotion Viewer in Smart Phone (스마트폰에 특화된 감성 뷰어와 디지털 만화 저작도구에 관한 연구)

  • Koh, Hee-Chang;Min, Hyun-Ki;Cho, Jae-Hoon;Cho, Eun-Ae;Lee, Se-Hoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.87-90
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    • 2010
  • 최근 급속도로 보급되고 있는 스마트폰은 큰 화면과 터치 기능은 물론 GPS를 포함한 다양한 센서와 표현기능이 포함되어 있다. 이 연구에서는 대부분의 스마트폰이 제공하고 있는 풍부한 표현성능을 최대한 활용하여 작가의 의도가 독자에게 최대한 전달될 수 있는 디지털 만화 감성 뷰어와 그 저작도구에 대하여 연구하고 구현하였다. 스마트폰에 탑재된 뷰어에서 독자는 각 Cut의 장면 전환 효과, 진동, 사운드 효과 등을 통하여 효과적인 디지털 만화읽기를 할 수 있도록 하였다. 또한 이러한 기능들을 컴퓨터 비전문가인 만화저작자들이 쉽게 적용할 수 있는 저작도구를 구현하였다. 저작도구는 이러한 감성표현 기능 외에도 화면전환 효과와 씬플로우(scene-flow)도 작가의 의도대로 적용할 수 있도록 하였다. 뷰어는 Apple, Android, Windows Mobile과 Symbian 운영체제에 대해 개발하였으며, 저작도구는 Windows XP 환경에서 개발하였다. 이 연구에서 개발된 뷰어와 저작도구가 상용화되면 현재 일본제품이 독점하고 있는 국내 이동통신의 디지털 만화 시장에 적용될 것이며, 디지털 만화의 앱스토어로 발전될 수 있을 것이다.

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A Study on Open API of Securities and Investment Companies in Korea for Activating Big Data

  • Ryu, Gui Yeol
    • International journal of advanced smart convergence
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    • v.8 no.2
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    • pp.102-108
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    • 2019
  • Big data was associated with three key concepts, volume, variety, and velocity. Securities and investment services produce and store a large data of text/numbers. They have also the most data per company on the average in the US. Gartner found that the demand for big data in finance was 25%, which was the highest. Therefore securities and investment companies produce the largest data such as text/numbers, and have the highest demand. And insurance companies and credit card companies are using big data more actively than banking companies in Korea. Researches on the use of big data in securities and investment companies have been found to be insignificant. We surveyed 22 major securities and investment companies in Korea for activating big data. We can see they actively use AI for investment recommend. As for big data of securities and investment companies, we studied open API. Of the major 22 securities and investment companies, only six securities and investment companies are offering open APIs. The user OS is 100% Windows, and the language used is mainly VB, C#, MFC, and Excel provided by Windows. There is a difficulty in real-time analysis and decision making since developers cannot receive data directly using Hadoop, the big data platform. Development manuals are mainly provided on the Web, and only three companies provide as files. The development documentation for the file format is more convenient than web type. In order to activate big data in the securities and investment fields, we found that they should support Linux, and Java, Python, easy-to-view development manuals, videos such as YouTube.

Development of Language Rehabilitation Program Using the Smart Device-based Application (스마트 기기 기반 언어재활 프로그램 개발)

  • Hwang, Yu Mi;Park, Kinam;Jung, Young Hee;Pyun, Sung-Bom
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.321-327
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    • 2019
  • The purpose of this study is to develop a smart device-based Language Rehabilitation Program (LRP) to improve communication ability for the patients with language disability. The content of the LRP includes a variety of semantic categories and grammatical elements and consists of 17 semantic categories, 29 tasks and 3780 items to improve comprehension/production ability at word level, semantic category level, sentence level and discourse level. We developed LRP as a Windows-base management program and an Android-base language rehabilitation application. LRP was developed into an application for smart devices, providing real-time delivery of training contents, measurement and database of training task results, and patient progress and monitoring. A follow-up study will be conducted on the verification of the language rehabilitation effect using LRP by patients with language disability.

Analysis Method and Response Guide of Mobile Malwares (모바일 악성코드 분석 방법과 대응 방안)

  • Kim, Ik-Su;Jung, Jin-Hyuk;Lee, Hyeong-Chan;Yi, Jeong-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.4B
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    • pp.599-609
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    • 2010
  • Korean government has recently abrogated WIPI policy to open domestic mobile phone market to the world, which may result in the influx of foreign smart phones. This circumstance has given users more wide range of choices to buy a product and also has brought benefit to buy mobile phone cheaply. On the other hands, this change might have brought potential danger of mobile malware incidents which have only occurred in foreign countries. There are standardized analysis methods and response guides for computer malwares, not but for mobile malwares in our country. In this paper, we introduce existing mobile malwares and available tools for their analysis. Considering domestic circumstances which might not be properly protected against mobile malwares, we propose analysis methods and response guide of mobile malwares.

Supplementary Event-Listener Injection Attack in Smart Phones

  • Hidhaya, S. Fouzul;Geetha, Angelina;Kumar, B. Nandha;Sravanth, Loganathan Venkat;Habeeb, A.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.10
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    • pp.4191-4203
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    • 2015
  • WebView is a vital component in smartphone platforms like Android, Windows and iOS that enables smartphone applications (apps) to embed a simple yet powerful web browser inside them. WebView not only provides the same functionalities as web browser, it, more importantly, enables a rich interaction between apps and webpages loaded inside the WebView. However, the design and the features of WebView lays path to tamper the sandbox protection mechanism implemented by browsers. As a consequence, malicious attacks can be launched either against the apps or by the apps through the exploitation of WebView APIs. This paper presents a critical attack called Supplementary Event-Listener Injection (SEI) attack which adds auxiliary event listeners, for executing malicious activities, on the HTML elements in the webpage loaded by the WebView via JavaScript Injection. This paper also proposes an automated static analysis system for analyzing WebView embedded apps to classify the kind of vulnerability possessed by them and a solution for the mitigation of the attack.

A study on the audio/video integrated control system based on network

  • Lee, Seungwon;Kwon, Soonchul;Lee, Seunghyun
    • International journal of advanced smart convergence
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    • v.11 no.4
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    • pp.1-9
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    • 2022
  • The recent development of information and communication technology is also affecting audio/video systems used in industry. The audio/video device configuration system changes from analog to digital, and the network-based audio/video system control has the advantage of reducing costs in accordance with system operation. However, audio/video systems released on the market have limitations in that they can only control their own products or can only be performed on specific platforms (Windows, Mac, Linux). This paper is a study on a device (Network Audio Video Integrated Control: NAVICS) that can integrate and control multiple audio / video devices with different functions, and can control digitalized audio / video devices through network and serial communication. As a result of the study, it was confirmed that individual control and integrated control were possible through the protocol provided by each audio/video device by NAVICS, and that even non-experts could easily control the audio/video system. In the future, it is expected that network-based audio/video integrated control technology will become the technical standard for complex audio/video system control.