• Title/Summary/Keyword: Smart phone case

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Design and Implementation of a Smart Phone App for Location-Based Services on Environment Sensor and Radioactive Information (대기환경정보와 방사능정보 위치기반 서비스 스마트폰 앱 설계 및 시험구현)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.14 no.4
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    • pp.161-171
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    • 2011
  • Most public organizations which charge for measuring or collecting environmental information provide web-based information services. In the case of Seoul, it is provided smart phone app for information services on region or district unit. However, there is no smart phone application for environment information services considering location-based services with the concept of personalization. The purpose of this study is to deign and implement a smart phone app for air environment and radioactive information services with these features. Hybrid type is adopted, so that several things are possible: access to a variety of devices by web languages, and N-Screen support is available. According as social needs with respect to more environmental information and their contents are increasing, this approach will be useful.

The Research and the Development Case of Smart phone based Serious Gamed Application with traditional cultural materials : Focused on the game "Find the wrong picture on Sacheonwang(四天王)" (문화원형을 활용한 모바일 기능성게임 개발에 관한 연구 : 사천왕(四天王)을 틀린그림찾기를 중심으로)

  • Lee, Young-Suk
    • Cartoon and Animation Studies
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    • s.35
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    • pp.271-289
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    • 2014
  • This study produced the serious game based of Sacheonwang for the smart phone. The popularization of smart phone has expanded the contents market. However the game content made of various Korean traditional cultures is just few. According to this problem, it considered Sacheonwang (Dongbang Jigukcheonwang, Bukbang Damuncheonwang, Namban jungcheonwang, Seobang Gwangmokchoenwang) and tried to develop the serious game application of smart phone based on the Korean traditional culture. It modernized the 4 types of Sacheonwang analyzed the characteristics, and it was created to super deformed characters. It suggested the production and development of game using Sacheonwang character and the Buddhist image. This study looked at the contents of the Buddhist and developed the Buddhist civilization and applied on the game contents to extend Korean traditional culture and interact Korean traditional culture. This study, therefore, will develop the Korean traditional characters and the game content using the research of the Buddhist cultural elements.

Design and Implementation of Facial Biometric Data based User Authentication System using One-Time Password Generation Mechanism (얼굴 정보 기반 일회용 패스워드 생성 메커니즘을 이용한 사용자 인증 시스템 설계 및 구현)

  • Jang, Won-Jun;Lee, Hyung-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.4
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    • pp.1911-1918
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    • 2011
  • Internet banking, electronic financial services and internet telephony service can be available on smart phone recently. In this case, more robust authentication mechanisms should be provided for enhancing security on it. In this study, a facial biometric ID based one-time password generation mechanism is designed and implemented for enhancing user authentication on smart phone. After capturing a facial biometric data using camera module on smart phone, it is sent to server to generate one-time biometric ID. Finally one-time password will be generated by client module after receiving the one time biometric ID based challenge token from the server. Using proposed biometric ID based one-time password mechanism, it is possible for us to provide more secure user authentication service on smart phone for SIP protocol.

Study on the mobile phone case for self-power generation (자가발전용 휴대폰 케이스에 관한 연구)

  • Kim, Jin Ho;Park, Chang Hyung;Han, Seung Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.6
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    • pp.8-12
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    • 2017
  • This paper presents the mobile phone case for self-power generation and recharge for emergency calls or text messages at the discharge of a battery. If the user shakes his smart phone case, the interaction of electromagnetic coil and permanent magnet in an electric generator produces electric energy, which charges the lithium-ion battery. This enables the user to give a few calls or text messages. In addition, the vibration energy from humans walking at a frequency of 2 ~ 3Hz charges the battery. The electric generator was simulated using MAXWELL, a commercial electromagnetic analysis program, to analyze the electric power generation. Finally a prototype of the mobile phone case for self-power generation was built based on the analysis and its performance was verified.

A study on Development of Remote Vehicle Fault Diagnostic System (원격 자동차 고장 진단 시스템 개발에 대한 연구)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.224-227
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    • 2015
  • Data transmission via the car driver's tethered smart phone may have a volume-dependent billing in case car driver' phone transmits data in real-time to the remote data center. The on-board diagnosis data generated are temporary stored locally to mobile remote diagnosis application on the car driver's phone, and then transmit to the data center later when car driver connects to the Internet. To increase the easiest of using the remote vehicle application without blocking other tasks to be executing on the cloud, node.js stands as a suitable candidate for handling tasks of data storage on the cloud via mobile network. We demonstrate the effectiveness of the proposed architecture by simulating a preliminary case study of an android application responsible of real time analysis by using a vehicle-to- smart phones applications interface approach that considers the smart phones to act as a remote user which passes driver inputs and delivers output from external applications. In this paper, we propose a study on development of Remote Vehicle fault diagnostic system features web server architecture based event loop approach using node.js platform, and wireless communication to handle vehicle diagnostics data to a data center.

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Water loss Control in DMA Monitoring System Used Wireless Technology

  • Malithong, P.;Gulphanich, S.;Suesut, T.
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.773-777
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    • 2005
  • This article is about using information technology to apply with water loss inspection system in District Metering Area (DMA). Inspector can check Flow rate and Minimum Night Flow; NMF via Smart Phone or PDA include sending SMS Alert in case the Pressure, Flow rate and NMF is over the range of controlling. This will be used as equipment to implement water loss in international proactive and can keep on water loss reduction more efficiency. The system consists of Data Logger which collects data of Flow rate from DMA Master Meter. PC is Wap Server which dial via modem in order to get data through FTP Protocal that will convert text file to Microsoft Access Database. Wappage will use xhtml language to show database on Wapbrowser and can show the result on Smart Phone or PDA by graph and table for system analysis.

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A Study on the Changing Direction of Korean Education in the Age of the Fourth Industrial Revolution -focusing on Using the Mobile device-

  • Hwang, Shung-Eun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.7
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    • pp.91-97
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    • 2018
  • This study has an ultimate purpose to find some change direction of education in the Korean language education field, that is, in and out of the Korean language classroom keeping up with social changes. Especially, this study will investigate progressive educational ways in terms of not only developing software, but also grafting hardware relating to mobile technologies. For this, this study will classify the cases of teaching and learning happened in and out of Korean language classrooms and to introduce practical ways of education to apply mobile technologies according to the each case. As a concrete method, this paper proposed a change plan of classroom change that incorporates 'Miracast' and 'smart phone' and a change plan out of the classroom using mesh. This study can be meaningful in that the teaching and learning are linked more organically through the smart phone and the education is called 'IoT world' so that both teachers and learners can easily access education.

Development of Retina Healthcare Service System Using Smart Phone

  • Park, Gi Hun;Han, Ju Hyuck;Kim, Yong Suk
    • International Journal of Advanced Culture Technology
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    • v.7 no.2
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    • pp.227-237
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    • 2019
  • In this paper, we have developed a Retina Healthcare Service System through which the patient himself/herself can manage his/her retina health. In the case of conventional portable ophthalmic cameras, patients cannot check their eye health on their own because most of them are used by doctor in environments where ophthalmography cannot be performed properly. This system consists of web, app and camera modules, and when a patient mounts a camera module for fundus photography on his / her smart phone and then photographs his / her fundus through the app, the image is transmitted to a server, and the transmitted image reads the fundus the patient's fundus image status in the fundus image reading model learned using deep learning. When the doctor expresses his/her opinions about the patient 's eye condition based on the reading result and the fundus photograph, the patient can check through the app and judge whether to receive ophthalmologic treatment.

A Case Study on Implementation of Mobile Information Security (모바일 정보보안을 위한 실시간 모바일 기기 제어 및 관리 시스템 설계.구현 사례연구)

  • Kang, Yong-Sik;Kwon, Sun-Dong;Lee, Kang-Hyun
    • Information Systems Review
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    • v.15 no.2
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    • pp.1-19
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    • 2013
  • Smart working sparked by iPhone3 opens a revolution in smart ways of working at any time, regardless of location and environment. Also, It provide real-time information processing and analysis, rapid decision-making and the productivity of businesses, including through the timely response and the opportunity to increase the efficiency. As a result, every company are developing mobile information systems. But company data is accessed from the outside, it has problems to solve like security, hacking and information leakage. Also, Mobile devices such as smart phones belonging to the privately-owned asset can't be always controlled to archive company security policy. In the meantime, public smart phones owned by company was always applied security policy. But it can't not apply to privately-owned smart phones. Thus, this paper is focused to archive company security policy, but also enable the individual's free to use of smart phones when we use mobile information systems. So, when we use smart phone as individual purpose, the normal operation of all smart phone functions. But, when we use smart phone as company purpose like mobile information systems, the smart phone functions are blocked like screen capture, Wi-Fi, camera to protect company data. In this study, we suggest the design and implementation of real time control and management of mobile device using MDM(Mobile Device Management) solution. As a result, we can archive company security policy and individual using of smart phone and it is the optimal solution in the BYOD(Bring Your Own Device) era.

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Measures of Promoting Humanities City Using Smart-phone Applications - in the Case of Guri (스마트폰 앱을 통한 인문도시 홍보 방안 - 구리시를 중심으로 -)

  • Eum, Yeong-Cheol
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.245-246
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    • 2016
  • 본 연구는 구리시를 중심으로 도시행정에 있어서 인문정책의 필요성을 주창한 인문도시의 가능성을 탐구한 것이다. 구리시는 인문도시발전모형에 적합한 인문강좌와 인문체험 그리고 인문축제를 진행할 수 있는 요건을 갖춘 도시이다. 이러한 인문도시사업이 시민들에게 공유되고 소통되기 위해서는 스마트폰 앱 안에 인문도시지도만들기가 필요하다. 각각의 인문도시들이 앱을 통해 연결되고 무료로 이용된다면 시민에 찾아가는 도시행정이 될 것이고 시민은 행복할 것이다.

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