• Title/Summary/Keyword: Smart mobile

Search Result 2,327, Processing Time 0.025 seconds

A Study of Vulnerability Analysis and Mobile Forensic Technology about Android/Windows Mobile Smart Phone (Android/Windows Mobile Smart Phone의 취약점 분석과 Mobile Forensic 기술)

  • Chun, Woo-Sung;Park, Dea-Woo
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2011.06a
    • /
    • pp.191-195
    • /
    • 2011
  • Smart Phone의 OS로 많이 사용하는 Android/Windows Mobile Smart Phone의 사용이 급격히 증가하고 있다. 무료 WiFi Zone과 인터넷 사용에 대한 취약점이 존재한다. Mobile Forensic의 증거 자료를 추출하는 방법은 SYN, JTAG, Revolving 방법이 있지만, 기존 휴대폰과 달리 Smart Phone은 OS와 구조, 사용방식과 기술의 차이로 인한 Mobile Forensic 연구 방법도 달라야 한다. 본 논문에서는 Smart Phone에서는 많이 사용되는 Windows Mobile/Android Smart Phone의 OS와 구조 차이를 분석한 데이터 백업과 스펙 분석 및 증거자료 분석을 한다. 또한 무료 WiFi Zone을 통한 인터넷 사용시에 취약점을 분석한다. 그리고 Android/Windows Mobile Smart Phone의 Forensic 자료를 생성하여 증거를 추출하고, Mobile Forensic 보고서를 생성한다. 본 연구를 통하여 Mobile Forensic의 기술 발전에 초석을 제공할 것이다.

  • PDF

Forensic data extracts of Android and Windows Mobile O.S. Smart Phone (Google Android와 Windows Mobile Smart Phone의 포렌식 자료 추출)

  • Chun, Woo-Sung;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.10a
    • /
    • pp.235-239
    • /
    • 2010
  • Use of mobile phones reached saturation point, the recent use of the iPhone, including the Smart Phone is increasing rapidly. How to extract forensic data from current mobile phones and SYN, JTAG, Revolving There are three ways. Mobile phone and Smart Phone, but the technology and how to use forensic data because of the difference must have different extraction methods. In this paper, in the Smart Phone will study how to extract forensic data. Commonly used in the Google Android Smart Phone and Windows Mobile Smart Phone OS in the specification and analysis for analysis, the data analysis. Also, Google Android and Windows Mobile Smart Phone to extract forensic data to generate evidence. The present study tested the Mobile Smart Phone technology research will contribute to the development of forensic techniques.

  • PDF

The Influence of Mobile Contents on the learner's learning satisfaction in the Smart Learning Environment (스마트러닝 환경에서 모바일 콘텐츠가 학습자의 학습만족도에 미치는 영향)

  • Kim, Chang Hee
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.9 no.4
    • /
    • pp.177-188
    • /
    • 2013
  • Since the world entered the age called "Smart Revolution", there has also been a lot of changes in the field of education. In educational environment, there is a growing interest in smart learning based on mobile contents, with the development of Smart Devices and ubiquitous technology. This paper is about a research on what effects smart learning has on leaner side when learners make active use of mobile contents in this age of Smart Revolution. First, we embodied teaching plans for some practical classes in forms of mobile contents using M-bizmaker. After the learning process based on the embodied contents for students, we analyzed the survey results on 4 sections-their use of apps, screen composition, technical support, interactions. We also studied the results of a questionnaire on 4 sections-contents, information offering, feedback systems, learner assessment-to evaluate their satisfaction. The research suggests that learner satisfaction can be improved with smart learning based on mobile contents embodied for leaners.

Design of Contactless Gesture-based Rhythm Action Game Interface for Smart Mobile Devices

  • Ju, Da-Young
    • Journal of the Ergonomics Society of Korea
    • /
    • v.31 no.4
    • /
    • pp.585-591
    • /
    • 2012
  • Objective: The aim of this study is to propose the contactless gesture-based interface on smart mobile devices for especially rhythm action games. Background: Most existing approaches about interactions of smart mobile games are tab on the touch screen. However that way is such undesirable for someone or for sometimes, because of the disabled person, or the inconvenience that users need to touch/tab specific devices. Moreover more importantly, new interaction can derive new possibilities from stranded game genre. Method: In this paper, I present a smart mobile game with contactless gesture-based interaction and the interfaces using computer vision technology. Discovering the gestures which are easy to recognize and research of interaction system that fits to game on smart mobile device are conducted as previous studies. A combination between augmented reality technique and contactless gesture interaction is also tried. Results: The rhythm game allows a user to interact with smart mobile devices using hand gestures, without touching or tabbing the screen. Moreover users can feel fun in the game as other games. Conclusion: Evaluation results show that users make low failure numbers, and the game is able to recognize gestures with quite high precision in real time. Therefore the contactless gesture-based interaction has potentials to smart mobile game. Application: The results are applied to the commercial game application.

A Security Reference Model for the Construction of Mobile Banking Services based on Smart Phones

  • Shin, Yong-Nyuo;Shin, Woo-Chang
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.11 no.4
    • /
    • pp.229-237
    • /
    • 2011
  • As smart phones have become widely adopted, they have brought about changes in individual lifestyles, as well as significant changes in the industry. As the mobile technology of smart phones has become associated with all areas of industry, it is not only accelerating innovation in other industries such as shopping, healthcare service, education, and finance, but is also creating new markets and business opportunities. The preparation of thorough security measures for smart phones is increasing in demand. While offering excellent mobility and convenience, smart phones can be exposed to a range of violation threats. In particular, it is necessary to make efforts to develop a security system that can preemptively cope with potential security threats in the banking service area, which requires a high level of reliability. This paper suggests a security reference model that is considered for the smart phone-based joint mobile banking development project being undertaken by the Bank of Korea in 2010. The purpose of this study is to make a security reference model for a reliable smart phone-based mobile financial service, by recognizing the specific security threats directed toward smart phones, and providing countermeasures to these security threats. The proposed mobile banking security reference model is useful in improving system security by systematically analyzing information security threats to the mobile financial service, and by presenting the guideline for the preparation of countermeasures.

An Audit Model for Customer Relationship Management in Smart Mobile Environments (스마트 모바일 환경에서 고객관계관리 구축을 위한 감리 모형)

  • Chung, Woong;Kim, Dong Soo;Rhee, Hye Kyung;Kim, Hee Wan
    • Journal of Digital Convergence
    • /
    • v.11 no.5
    • /
    • pp.187-199
    • /
    • 2013
  • Since the supply of smart phones, a change in mobile environment brought a turning point called a mobile generation. Smart mobile office is a combined form of smart phones' new mobile environment and its social media. A construction of mobile office environment using smart phones brought revitalization of the smart phone market. CRM construction also became new requirements for a customer management. However, based on the current information system audit standard, check fields or check lists are insufficient to apply to audit for CRM construction in a smart mobile office environment. Therefore, this paper proposes a model for auditing CRM system construction in smart mobile office environment. It proposes audit domain and check lists of CRM construction. It also verified whether the proposed model is suitable or not by doing a survey if deduced audit domain and check lists correspond with the purpose of the CRM construction audit during smart mobile office environment. As the result, this study appear to have more than average satisfaction the suitability results were.

Iot Based Vision and Remote Control a Compact Mobile Robot System (IoT 기반의 비전 및 원격제어 소형 이동 로봇 시스템)

  • Jeon, Yun Chae;Choi, Hyeri;Yoon, Ki-Cheol;Kim, Gwang Gi
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.2
    • /
    • pp.267-273
    • /
    • 2021
  • Recently, the small-size mobile robots with remote-control are rapidly growth which market of mobile is increased in the world. Especially, the smart-phones are widely used for interface device in the small size of a mobile robot. The research goal is control system design which is applied to miniaturization of a mobile robot using smart-phone and it can be confirmed performance for designed system. Meanwhile, the fabrication of mini-mobile robot can also be remote-control operation through the WIFI performance of a smart-phone. The smart-phone is used to remote-control for robot operation which control data transmit to robot via the WIFI network. To drive the robot, we can observe by the smart-phone screen and it can easily adjust the robot drive condition and direction by smart-phone button. Consequentially, there was no malfunction and images were printed out well. However, in drive, because of blind spot, robot was bumped into obstacle. Therefore, the additional test is necessary to sensor for blind spot which sensor can be equipment to mobile robot. In addition, the experiment with robot object recognition is needed.

Touch-based Moving Trajectory Generation and Data Acquisition of a Mobile Robot using a Smart Phone (스마트폰을 이용한 이동로봇의 터치기반 주행궤적 생성 및 데이터 획득)

  • Jung, Hyo-Young;Lee, Chung-Sub;Seo, Yong-Ho;Yang, Tae-Kyu
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
    • /
    • v.10 no.3
    • /
    • pp.98-102
    • /
    • 2011
  • This paper proposes a method of a touch-based remote control and sensor information acquisition of a mobile robot using a smart phone. An application in a smart phone processes the acquired sensor information and conducts autonomous navigation. By touching the screen of the smart phone, a series of points obtained from designated curve traces are analyzed and provide control of a robot. This study develops a mobile application that acquires and handles data from a mobile robot and sends appropriate action commands through remote control using Bluetooth communication with a smart phone. The utility and performance of the proposed control scheme have been successfully verified through experimental tasks using an actual smart phone and a mobile robot.

  • PDF

Comparison of Customers Perception of Feature and Smart Phone Users Mainly in 20s

  • Kim, Hyun-Jong
    • Journal of Digital Convergence
    • /
    • v.9 no.1
    • /
    • pp.115-124
    • /
    • 2011
  • The property of the mobile phone is taking important role to choose it. In the present situation, exploring, comparing and analyzing the important properties of regular mobile phone(feature phone) and smart phone are very meaningful study. Therefore, the survey was carried out to get the properties of feature phone and smart phone and analyze the difference of those phones. And proposed the important variables for customer satisfaction which must be given priority. The result showed that 'design' and 'Quality' are important to both mobile phone user groups. The problems with mobile phones currently in use were 'poor performance' to feature phone users and 'expensive charge' and 'poor A/S' to smart phone users. Two groups also showed significant difference with the customer satisfactions, and smart phone user group showed higher satisfaction. For smart phone user group, four factors are induced from the properties but 'Hardware Quality' (representing 'call Quality', 'A/S', 'Convenience to use', 'Battery life') and 'Design & Function'(representing 'Internet', 'Convergence Functions', 'Design, 'Color') have significant and positive effects on Customer Satisfaction.

Comparative Analysis of ViSCa Platform-based Mobile Payment Service with other Cases (스마트카드 가상화(ViSCa) 플랫폼 기반 모바일 결제 서비스 제안 및 타 사례와의 비교분석)

  • Lee, June-Yeop;Lee, Kyoung-Jun
    • Journal of Intelligence and Information Systems
    • /
    • v.20 no.2
    • /
    • pp.163-178
    • /
    • 2014
  • Following research proposes "Virtualization of Smart Cards (ViSCa)" which is a security system that aims to provide a multi-device platform for the deployment of services that require a strong security protocol, both for the access & authentication and execution of its applications and focuses on analyzing Virtualization of Smart Cards (ViSCa) platform-based mobile payment service by comparing with other similar cases. At the present day, the appearance of new ICT, the diffusion of new user devices (such as smartphones, tablet PC, and so on) and the growth of internet penetration rate are creating many world-shaking services yet in the most of these applications' private information has to be shared, which means that security breaches and illegal access to that information are real threats that have to be solved. Also mobile payment service is, one of the innovative services, has same issues which are real threats for users because mobile payment service sometimes requires user identification, an authentication procedure and confidential data sharing. Thus, an extra layer of security is needed in their communication and execution protocols. The Virtualization of Smart Cards (ViSCa), concept is a holistic approach and centralized management for a security system that pursues to provide a ubiquitous multi-device platform for the arrangement of mobile payment services that demand a powerful security protocol, both for the access & authentication and execution of its applications. In this sense, Virtualization of Smart Cards (ViSCa) offers full interoperability and full access from any user device without any loss of security. The concept prevents possible attacks by third parties, guaranteeing the confidentiality of personal data, bank accounts or private financial information. The Virtualization of Smart Cards (ViSCa) concept is split in two different phases: the execution of the user authentication protocol on the user device and the cloud architecture that executes the secure application. Thus, the secure service access is guaranteed at anytime, anywhere and through any device supporting previously required security mechanisms. The security level is improved by using virtualization technology in the cloud. This virtualization technology is used terminal virtualization to virtualize smart card hardware and thrive to manage virtualized smart cards as a whole, through mobile cloud technology in Virtualization of Smart Cards (ViSCa) platform-based mobile payment service. This entire process is referred to as Smart Card as a Service (SCaaS). Virtualization of Smart Cards (ViSCa) platform-based mobile payment service virtualizes smart card, which is used as payment mean, and loads it in to the mobile cloud. Authentication takes place through application and helps log on to mobile cloud and chooses one of virtualized smart card as a payment method. To decide the scope of the research, which is comparing Virtualization of Smart Cards (ViSCa) platform-based mobile payment service with other similar cases, we categorized the prior researches' mobile payment service groups into distinct feature and service type. Both groups store credit card's data in the mobile device and settle the payment process at the offline market. By the location where the electronic financial transaction information (data) is stored, the groups can be categorized into two main service types. First is "App Method" which loads the data in the server connected to the application. Second "Mobile Card Method" stores its data in the Integrated Circuit (IC) chip, which holds financial transaction data, which is inbuilt in the mobile device secure element (SE). Through prior researches on accept factors of mobile payment service and its market environment, we came up with six key factors of comparative analysis which are economic, generality, security, convenience(ease of use), applicability and efficiency. Within the chosen group, we compared and analyzed the selected cases and Virtualization of Smart Cards (ViSCa) platform-based mobile payment service.