• Title/Summary/Keyword: Smart Web

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An Implementation and Performance Evaluation of Fast Web Crawler with Python

  • Kim, Cheong Ghil
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.3
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    • pp.140-143
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    • 2019
  • The Internet has been expanded constantly and greatly such that we are having vast number of web pages with dynamic changes. Especially, the fast development of wireless communication technology and the wide spread of various smart devices enable information being created at speed and changed anywhere, anytime. In this situation, web crawling, also known as web scraping, which is an organized, automated computer system for systematically navigating web pages residing on the web and for automatically searching and indexing information, has been inevitably used broadly in many fields today. This paper aims to implement a prototype web crawler with Python and to improve the execution speed using threads on multicore CPU. The results of the implementation confirmed the operation with crawling reference web sites and the performance improvement by evaluating the execution speed on the different thread configurations on multicore CPU.

Real-time Estimation and Analysis of Time-based Accessibility and Usability for Ubiquitous Mobile-Web Services

  • Kim, Yung-Bok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.5
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    • pp.938-958
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    • 2011
  • Ubiquitous web services have been expanding in various business areas with the evolution of wireless Internet technologies, accessible and usable with a variety of mobile Internet devices such as smart phones. Ubiquitous mobile-web information services can be evaluated for accessibility and usability with the mobile Internet devices interacting with mobile-web information servers. In human mobile-web activity, a web server could be a unified center for mobile-web interaction services as well as for real-time estimation and analysis of mobile-web interaction sessions. We present a real-time estimation and analysis scheme for time-based accessibility and usability in ubiquitous mobile-web services. With real-time estimation/analysis of sessions in a mobile-web server, we estimated the time-based accessibility and usability for comparison between different web services as well as for applications in mobile cloud computing services. We present empirical results based on the implementation of the real-time estimation/analysis scheme.

Performance Comparison of 3D File Formats on a Mobile Web Browser

  • Nam, Duckkyoun;Lee, Daehyeon;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.31-42
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    • 2019
  • As smartphone H/W performance and mobile communication service have been enhanced, large-capacity 3D modeling files are available in smartphones. Common formats of 3D modeling files include STL (STereoLithography), OBJ (Wavefront file format specification), FBX (Filmbox), and glTF (open GL Transmission Format). Each format has different characteristics depending on the configuration and functions, and formats that are supported are varied depending on the applications. Large-size files are commonly used. The 4th generation mobile communication network secures loading of 3D modeling files and transmission of large-size geometric files in order to provide augmented reality services via smartphones. This paper explains the concepts and characteristics of major 3D file formats such as OBJ, FBX, and glTF. In addition, it compares their performance in a wired web with that in the 4th generation mobile communication network. The loading time and packet transmission in each 3D format are also measured by means of different mobile web browsers (Google Chrome and MS Edge). The experiment result shows that glTF demonstrated the most efficient performance while the loading time of OBJ was relatively excessive. Findings of this study can be utilized in selecting specific 3D file formats for rendering time reduction depending on the mobile web environments.

Performance Analysis of Cloud Rendering Based on Web Real-Time Communication

  • Lim, Gyubeom;Hong, Sukjun;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.276-284
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    • 2022
  • In this paper, we implemented cloud rendering using WebRTC for high-quality AR and VR services. Cloud rendering is an applied technology of cloud computing. It efficiently handles the rendering of large volumes of 3D content. The conventional VR and AR service is a method of downloading 3D content. The download time is delayed as the 3D content capacity increases. Cloud rendering is a streaming method according to the user's point of view. Therefore, stable service is possible regardless of the 3D content capacity. In this paper, we implemented cloud rendering using WebRTC and analyzed its performance. We compared latency of 100MB, 300MB, and 500MB 3D AR content in 100Mbps and 300Mbps internet environments. As a result of the analysis, cloud rendering showed stable latency regardless of data volume. On the other hand, the conventional method showed an increase in latency as the data volume increased. The results of this paper quantitatively evaluate the stability of cloud rendering. This is expected to contribute to high-quality VR and AR services

Cloth Product Recognition based on Siamese Network with Body Region Extraction method

  • Budiman, Sutanto Edward;Kurniawan, Edwin;Lee, Seung Heon;Lee, Jae Seung;Lee, Suk-Ho
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.128-134
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    • 2022
  • Nowadays, people consume a lot of content such as web dramas or K-pop videos through mobile devices such as smartphones, and the market for indirect advertisements through these web dramas or K-pop videos is also increasing every year. In order to lead to the immediate purchase of indirect products in web dramas, a system that allows consumers to purchase immediately at the time the products appear in the drama is needed. In this paper, we propose a system to allow viewers to purchase products worn by celebrities immediately when viewers see and click on them. When a user clicks on a video, it recognizes the product worn by the celebrity, and displays information on the screen on the most similar product corresponding to the recognized product, allowing them to go to the seller's site where they can purchase it. In order for such a system to operate stably, a pose estimation and siamese network-based system is proposed. The proposed system will primarily be released as a streaming service in the form of an app or web page that connects the products in web dramas or other K-pop video contents screened on the mobile with e-commerce. Furthermore, in the future, the technology is expected to be used globally in various industries such as smart mobility and display kiosks.

A study on the Development of a Smart city Export HUB Platform based on Korea-ASEAN Public-Private Network (한-아세안 민관 네트워크기반의 스마트시티 수출을 위한 거점 HUB 플랫폼 개발에 관한 연구)

  • Kim, Dae Ill;Kim, Jeong Hyeon;Yeom, Chun Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.12
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    • pp.1908-1918
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    • 2022
  • Recently, ASEAN is not only a new production base but also a consumer market for Korea, and interest in the utilization of production networks in each region is increasing. In particular, urbanization in ASEAN countries is progressing at a relatively fast pace. Each country is promoting smart city projects combined with ICT to improve outdated basic infrastructure facilities such as housing, transportation, logistics, crime prevention, and disaster prevention. The purpose of this study is to develop a web-based smart city export HUB platform so that companies with excellent domestic smart city solutions can participate in smart city construction through networks with ASEAN countries. These platforms can secure the demand for smart city construction in ASEAN countries, and through the establishment of the Korea-ASEAN public-private network, smart cities planned in ASEAN countries can be promoted more innovative. In addition, it is expected to be positioned as a Global smart city platform model by applying to real cities through collaboration with excellent domestic companies.

Citizen Participation-Based Smart Phone Application's Potential Development throughout Open API Mashup (Open API Mashup 활용한 시민 참여형 스마트폰 애플리케이션 개발가능성에 관한 연구)

  • Ki, Jung-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.5
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    • pp.93-101
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    • 2012
  • In the field of urban planning and disaster prevention, various geographical information systems (GIS) and design softwares have been in use. Recently urban planners and disaster managing officials face new challenges, as three dimensional GIS, web environment, and smart phone app are rapidly developed. Technical progress in open API and mashup opens a possibility of making the citizen participation-based smart phone applications in the field of urban planning and disaster prevention. Our suggested smart phone applications will have technical, economic, and administrative impacts on the society in general; and play an effective role in developing U-City, U-health, and disaster prevention.

Implementation of Electricity Management System based on the Wireless ICT (무선 ICT기반의 전력관리시스템 구현)

  • Kim, Min-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.5
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    • pp.123-129
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    • 2014
  • This paper suggests that it provides a electricity management system for wasting electricity, from power demand growth environments. This Energy management system based on ICT(Information & Communication Technology) can control Smart Power Outlet connecting to this system with Web Browser and Android phone, anytime, anywhere. Through analysis of acquisition data from them, this proposed system can monitor and control power consumption efficiently. This system was organized mesh network of Smart Power Outlet, gateway by wireless Zigbee, and ESS(Energy Saving System) by TCP/IP beyond existing limit of communication distance and space.

A Study of Reproducing Internet Site Information in SmartPhone (스마트 폰에서 인터넷 사이트 정보 재가공에 대한 연구)

  • Lee, Tae-Woong;Son, Cheol-Su;Kim, Won-Jung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.2
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    • pp.319-324
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    • 2011
  • Recently, development of app for smartphone is much and many apps provide information by reproduced with achieved information from internet site. There is a need of method dependent on reproduced data by app. For solving these requirements, this paper first identifies problems such as lower hardware performance and limited bandwidth when legacy web pages are accessed by smart phones. This paper suggests three methods, "real time," "cache," and "static" to develop application programs for smart phones by considering identified problems.

Design and Development of Web-Based Decision Support Systems for Wheat Management Practices Using Process-Based Crop Model (과정기반 작물모형을 이용한 웹 기반 밀 재배관리 의사결정 지원시스템 설계 및 구축)

  • Kim, Solhee;Seok, Seungwon;Cheng, Liguang;Jang, Taeil;Kim, Taegon
    • Journal of The Korean Society of Agricultural Engineers
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    • v.66 no.4
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    • pp.17-26
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    • 2024
  • This study aimed to design and build a web-based decision support system for wheat cultivation management. The system is designed to collect and measure the weather environment at the growth stage on a daily basis and predict the soil moisture content. Based on this, APSIM, one of the process-based crop models, was used to predict the potential yield of wheat cultivation in real time by making decisions at each stage. The decision-making system for wheat crop management was designed to provide information through a web-based dashboard in consideration of user convenience and to comprehensively evaluate wheat yield potential according to past, present, and future weather conditions. Based on the APSIM model, the system estimates the current yield using past and present weather data and predicts future weather using the past 40 years of weather data to estimate the potential yield at harvest. This system is expected to be developed into a decision support system for farmers to prescribe irrigation and fertilizer in order to increase domestic wheat production and quality by enhancing the yield estimation model by adding influence factors that can contribute to improving wheat yield.