• Title/Summary/Keyword: Smart Home Service Design

Search Result 80, Processing Time 0.026 seconds

Design and Implementation of the 4D-Media Broadcasting Service System in a Smart TV Environment (스마트 TV 환경을 위한 4D 미디어 방송 서비스 시스템의 설계 및 구현)

  • Yun, Jae-Kwan;Kim, Min-Gi;Jang, Jong-Hyun
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.7 no.1
    • /
    • pp.9-15
    • /
    • 2012
  • Recently, as the development of 3D contents service, production of 4D media that user can feel physical effects by the scene of movie has been increased. This 4D media uses the SMMD (Single Media Multiple Devices) method to give users enhanced effects with multiple devices playing rather than the SMSD (Single Media Single Device) method with single device playing in a smart TV environment. To give more sensible effects to users, from the beginning of making one media, we produced 4D media that consists of 3D contents and the SEM (Sensory Effect Metadata) to define effects of the scene. 4D media is transmitted to a HS (Home Server) to represent 3D contents in 3DTV and multiple devices with synchronized way. In this paper, we suggested the concept and overall 4D media broadcasting service system architecture, aggregator time acquisition, media time scheduling, real-sense device scheduling, evaluation results, user interfaces and implemented devices.

Design of a Smart Home System Architecture based on OSGi (OSGi 기반의 스마트 홈 시스템 아키텍처 설계)

  • Son, Min-Woo;Lim, Chul-Ho;Park, Byung-Chul;Shin, Dong-il;Shin, Dong-kyoo
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2004.05a
    • /
    • pp.857-860
    • /
    • 2004
  • 인터넷 사용인구가 전 국민의 3분의 2가 넘었고, 초고속 인터넷 설치가구가 벌써 1,100만 이상에 이르게 되었다. 점점 더 사람들은 디지털 생활에 익숙해져 가고 있고, 디지털을 떠나서 살아갈 수 없게 되고 있다. 이러한 분위기에 더하여 가정내의 가전기기들도 디지털화 되고 있고, 이것들을 네트워크로 연결하여 원격지에서 제어하는 홈 네트워크 관련 기술들이 현실화 되고 있다. 그러나, 여러 가전회사들이 각자의 미들웨어를 만들고 이것을 이용해서 제품들을 만들고 있다. 따라서 스마트 홈(Smart Home)[1]을 구성하기 위한 여러 가지 미들웨어 제안들이 나오게 되었고, 이것들은 계속 혼재할 것으로 예상되어 실제로 홈 네트워크를 구성하는데 많은 혼란이 예상되고 있다. 본 논문에서는 여러 가지 미들웨어를 통합하는 OSGi(Open Service Gateway Initiative)[2,3]를 기반으로 구성된 스마트 홈 시스템 아키텍처를 제안하여 홈 네트워크 구성에 대한 위험 부담이 적고 신뢰할 수 있는 방법을 제시하고자 한다.

  • PDF

A Design of Smart Home IoT Device Remote Control Policy Management System based on CEP (CEP 기반의 스마트 홈 IoT 디바이스 원격 제어 정책 관리 시스템 설계)

  • Kim, KyeYoung;Moon, Daejin;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2016.10a
    • /
    • pp.576-578
    • /
    • 2016
  • Various smart home IoT devices and services while the Internet of things is the development has been provided. The core of the smart home IoT service is that user control the device via the Internet communication. Communication of IoT devices, because most with an IP address within the private network, there is a difficulty in the remote control to control access from outside the network. Any of the methods for remote control, to determine the IP address of each other, there is a UDP hole punching for communication. To ensure the data communication success rate closed to 100%, the UDP hole punching must undergo a process of three stages in some cases. In this paper, to provide a system for managing the remote control policy based on the CEP in order to omit the unnecessary steps on the remote control of IoT devices using UDP hole punching.

  • PDF

A Study on UX-centered Smart Office Phone Design Development Process Using Service Design Process (서비스디자인 프로세스를 활용한 UX중심 오피스 전화기 디자인개발 프로세스 연구)

  • Seo, Hong-Seok
    • Science of Emotion and Sensibility
    • /
    • v.25 no.1
    • /
    • pp.41-54
    • /
    • 2022
  • The purpose of this study was to propose a "user experience (UX)-centered product development process" so that the product design development process using the service design process can be systematized and used in practice. In a situation in which usability research on office phones is lacking compared to general home phones, this study expands to a product-based service design point of view rather than simple product development, intending to research ways to provide user experience value through office phone design in smart office. This study focused on extracting UX-centered user needs using the service design process and developing product design that realizes user experience value. In particular, the service design process was applied to systematically extract user needs and experience value elements in the product development process and to discover ideas that were converged with product-based services. For this purpose, the "Double Diamond Design Process Model," which is widely used in the service design field, was adopted. In addition, a product design development process was established so that usability improvement plans, user experience value elements, and product-service connected ideas could be extracted through a work-flow in which real users and people from various fields participate. Based on the double diamond design process, in the "Discover" information collection stage, design trends were identified mainly in the office phone markets. In the "Define" analysis and extraction stage, user needs were analyzed through user observation, interview, and usability survey, and design requirements and user experience issues were extracted. Persona was set through user type analysis, and user scenarios were presented. In the "Develop" development stage, ideation workshops and concept renderings were conducted to embody the design, and people from various fields within the company participated to set the design direction reflecting design preference and usability improvement plans. In the "Deliver" improvement/prototype development/evaluation stage, a working mock-up of a design prototype was produced and design and usability evaluation were conducted through consultation with external design experts. It is meaningful that it established a "UX-centered product development process" model that converged with the existing product design development process and service design process. Ultimately, service design-based product design development process was presented so that I Corp.'s products could realize user experience value through service convergence.

A Study on Development of Ubiquitous Bio-Sensors for Increasing Energy Efficiency (에너지 효용 증대를 위한 바이오 센서 개발에 관한 연구)

  • Han, Seung-Hoon
    • Journal of the Korean Solar Energy Society
    • /
    • v.28 no.6
    • /
    • pp.58-63
    • /
    • 2008
  • It is essential to investigate the structure and the main characteristic of Home USN (Ubiquitous Sensor Network) technologies in built ubiquitous environment while designing bio-sensors. For this study, Thermistor elements and Thermopile black body have been selected to implement ubiquitous technologies for bio-sensors and wireless network such as WiBro has been used to transfer sensing data to the BSN (Bio-Sensor Network) gateway. It is certain that efficiency of ubiquitous space design is improved if main components of each specific sensor network are analyzed precisely in digital way and corresponding communication modules are prepared accordingly. Ubiquitous technology, in conclusion, has to be applied not only with systematical mechanism or electronic setting but in human-centered atmosphere as well, keeping with deep consideration for bio-housing service factors in eco-friendly surrounding.

Design and Implementation of Elevator Control and Information System based on Media Streaming Service (미디어 스트리밍 서비스 기반 엘리베이터 제어 및 정보 시스템 설계 및 구현)

  • Kim, Woon-Yong;Park, Seok-Gyu
    • Journal of Advanced Navigation Technology
    • /
    • v.14 no.3
    • /
    • pp.409-414
    • /
    • 2010
  • Recently, It has enlarged various service requirements for the market of elevator with the environment of IT convergency. In this paper, we propose the information and control system of elevator based on media streaming service that is extended from the existing control system of an elevator. There is the service environments based on Internet for architecture of information communication in the framework of the suggested streaming service. We use this framework to operate and integrate the various services of elevator system. And also, we so apply to the user requirements easily that we can construct the smart elevator environment by convergence home network and various electronic devices based on IT.

Development and Research of SMT(Smart Monitor Target) Game Interface for Airsoft Gun Users (AirSoft Gun 사용자를 위한 SMT(Smart Monitor Target)게임 인터페이스 개발 연구)

  • Chung, Ju Youn;Kang, Yun Geuk
    • Journal of Information Technology Applications and Management
    • /
    • v.28 no.1
    • /
    • pp.83-93
    • /
    • 2021
  • The purpose of this study was to develop a personalized SMT (smart monitor target) game interface for game users who enjoy airsoft sports as individual purchases of SMT have increased since the advent of the untouched era. For this study, the UX (user experience) of the game interface was designed based on previous research. In particular, the personalized game service was reinforced by adding the CP (command post) of the SMT system that performs the home function of the console game, which was intended to help the user maintain immersed in the game in the personalized space of the SMT. Major design elements for the SMT game interface included layout, color, graphics, buttons, and text, and the interface design was proceeded based on them. After composing a grid with a layout in which the tab function was applied to the interface with a vertical three-segment structure and the outer margin value secured, the military camouflage pattern and texture were applied to the colored tone to perform graphics work. Targets and thumbnails were produced as illustrations using experts to ensure the consistency of the interface, and then function buttons and texts on each page were used concisely for intuitive information delivery. The design sources organized in this way were developed using the Unity engine. In the future, we hope that game user-centered personalized interfaces will continue to develop and provide differentiated services unique to SMT systems in the airsoft gun market.

Design and Implementation of DNS Name Autoconfiguration for Internet of Things Devices (사물인터넷 디바이스를 위한 DNS 네임 자동설정의 설계 및 구현)

  • Lee, Sejun;Jeong, Jaehoon
    • Journal of KIISE
    • /
    • v.42 no.11
    • /
    • pp.1441-1451
    • /
    • 2015
  • As one of the most spotlighted research areas, these days, the Internet of Things (IoT) aims to provide users with various services through many devices. Since there exist so many devices in IoT environments, it is inefficient to manually configure the domain name system (DNS) names of such devices. Thus, for IPv6-based IoT environments, this paper proposes a scheme called the DNS Name Autoconfiguration (DNSNA) that autoconfigures an IoT device's DNS name and manages it. In the procedure for generating and registering an IoT device's DNS name, the standard protocols of the Internet Engineering Task Force (IETF) are used. Since the proposed scheme resolves an IoT device's DNS name into an IPv6 address in unicast through a DNS server, it generates less traffic than multicast-based mDNS (Multicast DNS) which is a legacy DNS application for the DNS name service in the smart home. Thus, the proposed scheme is more appropriate in multi-hop IoT networks than mDNS. This paper explains the design of the proposed scheme and its service scenarios, such as smart home and smart road. It also explains the implementation and testing of the proposed scheme in the smart grid.

Design and Performance Analysis of P2P-SIP Structure Applied of Quorum System based on Fuzzy Logic in an Intelligent Home Network (지능형 홈네트워크에서 퍼지 논리 기반의 쿼럼 시스템을 적용한 P2P-SIP 구조의 설계 및 분석)

  • Kim, SeungWon;Kim, MoonHyun
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.3 no.4
    • /
    • pp.115-124
    • /
    • 2014
  • Since it costs a lot to build a home network system of new service provider, the entry barrier is quite high. If it would be possible to build a home network system with high performance at a low building cost, it would be quite attractive. If a home network would be built in P2P-SIP(Peer to peer - Session Initiation Protocol) structure, it is possible to decrease server maintenance cost and keep high usability by deconcentrating the traffic concentrated on the server. It is also possible to efficiently manage the location information of terminal, if quorum system based on fuzzy logic would be applied. In this paper we propose the P2P-SIP structure applied of quorum system based on fuzzy logic by which a home network system can be built at low cost. It was possible to know by comparing the structure with existing one that the structure has very good performance.

A Study on Design of Smart Home Service Robot McBot II (스마트 홈 서비스 로봇 맥봇II의 설계에 관한 연구)

  • Kim, Seung-Woo;Kim, Hi-Jun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.12 no.4
    • /
    • pp.1824-1832
    • /
    • 2011
  • In this paper, a smart home service robot McBot II is newly developed in much more practical and intelligent system than McBot I which we had developed a few years ago. Thus far, vacuum-cleaners have lightened the burden of household chores but the operational labor that vacuum-cleaners entail has been very severe. Recently, a cleaning robot was commercialized to solve but it also was not successful because it still had the problem of mess-cleanup, which pertained to the clean-up of large trash and the arrangement of newspapers, clothes, etc. Hence, we develop a new home mess-cleanup robot McBot II to completely overcome this problem on real environments. The mechanical design and the basic control of McBot II, which performs mess-cleanup function etc. in house, is actually focused in this paper. McBot II is mechanically modeled in the same method that the human works in door by using the waist and the hands. The big-ranged vertical lift and the shoulder joints to be able to forward move are mechanically designed for the operating function as the human's waist when the robot works. The mobility of McBot II is designed in the holonomic mobile robot for the collision avoidance of obstacle and the high speed navigation on the small area in door. Finally, good performance of McBot II, which has been optimally desinged, is confirmed through the experimental results for the control of the robotic body, mobility, arms and hands in this paper.