• Title/Summary/Keyword: Smart Doll

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SMART DOLL using Raspberrypi (라즈베리를 이용한 스마트 인형)

  • Hur, Tai-Sung;Jeong, Jin-Seong;Kim, Seo-Hyeon;Lee, Seung-Cheol;Hong, Ji-Hoo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.172-173
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    • 2017
  • 어린 자녀들은 성장하며 많은 문제를 직면하고 어려움을 겪으나 부모들은 자녀들의 고민이 무엇인지, 어떤 생각을 하는지 잘 모른다. 어린 자녀가 부모에게 꺼내기 힘든 고민들을 인형을 통하여 녹음후 저장하고 부모는 듣고 자녀의 고민을 더 알 수 있다. 이를 통하여 말하고 이야기를 들어주는 인형은 어린 자녀들이 심리적으로 안정을 얻을 수 있게 해주며 녹음파일을 통하여 부모와 자녀간의 이해를 돕고 화목한 가정을 이룰 수 있을 것이다. 따라서 본 연구에서는 자녀와의 친숙한 인형에 녹음장치를 삽입하고, 어린이가 인형과의 대화를 녹음하고, 이를 실시간 또는 녹음 후 청취함으로서 자녀의 마음을 이해함으로서 육아에 도움을 주도록 하는 시스템을 개발하였다.

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A Study on The Expression of Digital Eye Contents for Emotional Communication (감성 커뮤니케이션을 위한 디지털 눈 콘텐츠 표현 연구)

  • Lim, Yoon-Ah;Lee, Eun-Ah;Kwon, Jieun
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.563-571
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    • 2017
  • The purpose of this paper is to establish an emotional expression factors of digital eye contents that can be applied to digital environments. The emotion which can be applied to the smart doll is derived and we suggest guidelines for expressive factors of each emotion. For this paper, first, we research the concepts and characteristics of emotional expression are shown in eyes by the publications, animation and actual video. Second, we identified six emotions -Happy, Angry, Sad, Relaxed, Sexy, Pure- and extracted the emotional expression factors. Third, we analyzed the extracted factors to establish guideline for emotional expression of digital eyes. As a result, this study found that the factors to distinguish and represent each emotion are classified four categories as eye shape, gaze, iris size and effect. These can be used as a way to enhance emotional communication effects such as digital contents including animations, robots and smart toys.

A study on 3D design and SNS developmenst using teddy bear character (테디베어 캐릭터를 응용한 3D 디자인 및 SNS 개발에 관한 연구)

  • Jeong, Yooseob
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.123-136
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    • 2021
  • Teddy bear is a typical rag doll which has been loved by people all over the world for more than 100 years based on its cute and friendly image. In addition, as it has been together for a long time with us, it is considered as a friend of people with memories of all ages and sexes, not just animal doll. Teddy bear has been developing its appearance and character continually playing a role as the symbol of society and issues of an era beyond toys, however it still remains in the image of stuffed toys. Therefore, more advanced teddy bear characters should be created in line with the current environment and market conditions that are undergoing major changes based on the Internet and smart phones. Thus, the concept of the character and the recent development of the market were reflected and the meaning and current image of teddy bears were analyzed to develop new teddy bear stories, worldviews, and characters through design process. And it was created 3D characters, videos, and SNS channels through the developed 3D character design and motion design. Furthermore, we want to take a look at the direction in which Korea's character business can develop in accordance with global changes and suggest the possibility of entering as a character powerhouse.