• Title/Summary/Keyword: Smart Device Application

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Samsung Smart TV Board-game Application development (삼성 스마트 TV 보드 게임 Application 개발)

  • Lee, Chang-Yeon;Kim, Woosaeng
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.622-624
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    • 2013
  • TV is Device best known to everyone. Showing off a smart TV in the TV industry has recently become a new blue ocean in the TV market. As with other smart devices, smart TV is also an important factor is a very important application. In this paper, by using the Samsung SDK to application of Web-based that can be used in smart TV environment of Samsung, we have developed a board game that has been created based on JAVA SCRIPT, CSS, and HTML. Rules of the game of the board game format using the dice is easy, this application is a four-person game that also men and women of all ages who enjoy.

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GreenIoT Architecture for Internet of Things Applications

  • Ma, Yi-Wei;Chen, Jiann-Liang;Lee, Yung-Sheng;Chang, Hsin-Yi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.2
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    • pp.444-461
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    • 2016
  • A power-saving mechanism for smartphone devices is developed by analyzing the features of data that are received from Internet of Things (IoT) sensors devices to optimize the data processing policies. In the proposed GreenIoT architecture for power-saving in IoT, the power saving and feedback mechanism are implemented in the IoT middleware. When the GreenIoT application in the power-saving IoT architecture is launched, IoT devices collect the sensor data and send them to the middleware. After the scanning module in the IoT middleware has received the data, the data are analyzed by a feature evaluation module and a threshold analysis module. Based on the analytical results, the policy decision module processes the data in the device or in the cloud computing environment. The feedback mechanism then records the power consumed and, based on the history of these records, dynamically adjusts the threshold value to increase accuracy. Two smart living applications, a biomedical application and a smart building application, are proposed. Comparisons of data processed in the cloud computing environment show that the power-saving mechanism with IoT architecture reduces the power consumed by these applications by 24% and 9.2%.

Design and Implementation of Smart Device Application for Instructional Analysis (스마트 디바이스 기반 수업분석 프로그램 설계 및 구현 -한국어 특성 반영과 교사활용도 증진을 위한 UI설계를 적용하여-)

  • Kang, Doo Bong;Jeong, Ju Hun;Kim, Young Hwan
    • The Journal of Korean Association of Computer Education
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    • v.18 no.4
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    • pp.31-40
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    • 2015
  • The objective of this study is to develop and implement a smart device based instructional analysis application to enhance the efficiency of teaching in class. The main design features for this application are as follows: first, User Interface(UI) has been simplified to provide teachers a clear and easy-to-understand way to utilize the application. Second, the characteristics of Korean language were considered, such as sentence structure. Third, multi-aspect analysis is possible through adopting three analysis types - Flanders' interaction analysis, Tuckman's analysis, Mcgraw's concentration of instruction analysis. The practical instructional analysis application has been developed through this study, and this user-oriented application will be able to help teachers improve the quality of teaching in class. Also, this study can be a starting point for further researches on design principles of instructional analysis, especially with the recent technology and theories, such as a voice-recognition system, an edutainment applied instruction and an experiential learning.

User based Smart Home Device Matching System (사용자 기반 스마트 홈 디바이스 매칭 시스템)

  • Lee, Hyeongseon;Yu, Donggyun;Lee, Jongwon;Chung, Jinmo;Jung, Hoekyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.617-618
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    • 2017
  • Recently, IoT can provide a service considering user's convenience by configuring the inside of the home as a smart environment. However, the existing system can not change the configuration of the home smart environment by the user, and there is a problem in compatibility between the server and the heterogeneous device. In this paper, we propose a system to reconfigure the relationship between the device and the server in the smart home environment to solve that. In a smart home environment, The user can add and delete devices through the application. In addition, when a new device is added, the server searches the schema for the device and establishes an automatic relationship. This makes it possible for the user to easily change the configuration of the smart home environment.

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Application on Autonomous Things Monitoring System for IoT Platform of Smart City (스마트시티 IoT플랫폼 구축을 위한 자율사물 모니터링 시스템 적용성 평가)

  • Yoo, Chan Ho;Baek, Seung Cheol
    • Land and Housing Review
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    • v.11 no.1
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    • pp.103-108
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    • 2020
  • Autonomous things system is a technology that judges and acts based on using surrounding information by itself, and it is evaluated as a future technology that can replace the current IoT technology. The current IoT technology is widely used from facility monitoring to machine control but it is shown weakness as a evaluation and prediction technique despite of smart city important technology. In this study, in order to confirm the application of the autonomous things technology, a monitoring system was installed on a real reservoir dam facility and long-term monitoring was performed that the measuring device itself judges and control as a facility monitoring technology. The autonomous things technology was confirmed during 19 months and it is possible to continuous measurement in the same way as current automated instrumentation. In addition, it was confirmed that the ICT device itself could to control autonomously measurement cycle according to the rainfall by itself.

Development of Smart Driving System Using iPod and Its Performance Evaluation for People with Severe Physical Disabilities in the Driving Simulator

  • Jung, Woo-Chul;Kim, Yong-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.5
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    • pp.637-646
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    • 2012
  • Objective: The aim of this study was to develop the adaptive device for severe physical disabilities using smart device in the driving simulator and its performance evaluation. Development of appropriate driving adaptive device for the people with serious physical limitation could contribute to maintain their community mobility. Background: There is lack of adaptive driving devices for the people with disabilities in Korea. However, if smart device systems like iPod and iPhone are used for driving a car, the people with serious physical limitations can improve their community mobility. Method: Both gyroscope and accelerometer from iPod were used to measure the tilted angle of the smart device for driving. Customized Labview program was also used to control three axis motors for steering wheel, accelerator and brake pedals. Thirteen subjects were involved in the experiment for performance evaluation of smart device in simulator. Five subjects had driver licenses. Another four subjects did not have driver licenses. Others were people with disabilities. Results: Average driving score of the normal group with driver license in the simulator increased 46.6% compared with the normal group without driver license and increased 30.4% compared with the disabled group(p<0.01). There was no significant difference in the average driving score between normal group without driver license and disabled group(p>0.05). Conclusion: The normal group with driver license showed significantly higher driving score than other groups. The normal group without driver license and disabled group could improve their driving skills with training in simulator. Application: If follow-up studies would be continued and applied in adapted vehicle for on road environment, many people with more severe disabilities could drive and improve the quality of life.

The Recognition Comparison for the Utilization State of Smart Devices and Culinary Education Application Development of High School Students (고등학생의 스마트 기기 활용 실태와 조리교육 애플리케이션 개발에 대한 인식 비교 연구)

  • Kang, Keoung-Shim
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.619-626
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    • 2012
  • The purpose of this study is to compare and analyze the utilization state of smart devices and the recognition level of educational application development of the general high school and the specialized high school. Specialized high school students preferred the utilization of smart devices more and daily spent on the devices more time than general high school students. As for the learning field, language for the general high school and the certificate of qualification for the specialized high school were shown high. The merit of smart device utilization is the use of spare time and its infrastructure was most required. The most expected content is a video lecture for the general high school and cooperative learning for the specialized high school and the most satisfied point was mobility. The specialized high school students feel more necessity about the application development for culinary education and had a plan to utilize it more and more preferred practice videos. As for the food development areas, the general high school students hoped simple food and the specialized high school students did cooking technician food and they both hoped the application to be uploaded in portal sites and the department homepage. The application development for culinary education is required to focus simulation learning including practice videos and cooking recipes and add an evaluation function to check the academic achievement levels. It is required to provide the subject goals of each course and concrete information on solving problems. Contents including video, music, texts need to be attached to improve learning immersion. There should be the beginning and development of a lesson and the flow of arrangement and communication between main bodies of learning should be improved by utilization of SNS cooperative learning services.

Multi transmission method of data among near smart devices using inaudible sound and wireless network

  • Chung, Myoungbeom
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.12
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    • pp.83-90
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    • 2015
  • In this paper, we propose a new method for multi transmission method of data among near smart devices. Existing methods require the use of an extra application service where the operating system differs between smart devices. In contrast, the proposed method makes use of the smart device's inner speaker and microphone to confirm the transmission signal. Then, real sharing data is transmitted via WiFi or LTE. Therefore, the proposed method overcomes operating system issues with existing methods. Besides, BUMP technology works in a similar way to the method we propose, it only supports one-to-one transmission. To evaluate the efficacy of the new method, we tested one-to-many data transmission in an experiment: the results showed a 96% success rate. As a result, we believe that the proposed method is an effective multi transmission method of data among near smart devices.

Development of Language Rehabilitation Program Using the Smart Device-based Application (스마트 기기 기반 언어재활 프로그램 개발)

  • Hwang, Yu Mi;Park, Kinam;Jung, Young Hee;Pyun, Sung-Bom
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.321-327
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    • 2019
  • The purpose of this study is to develop a smart device-based Language Rehabilitation Program (LRP) to improve communication ability for the patients with language disability. The content of the LRP includes a variety of semantic categories and grammatical elements and consists of 17 semantic categories, 29 tasks and 3780 items to improve comprehension/production ability at word level, semantic category level, sentence level and discourse level. We developed LRP as a Windows-base management program and an Android-base language rehabilitation application. LRP was developed into an application for smart devices, providing real-time delivery of training contents, measurement and database of training task results, and patient progress and monitoring. A follow-up study will be conducted on the verification of the language rehabilitation effect using LRP by patients with language disability.

A Self-Reconfigurable System of Contents among Smart Devices

  • Ren, Hao;Kim, Paul;Kim, Sangwook
    • Journal of Multimedia Information System
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    • v.2 no.2
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    • pp.223-232
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    • 2015
  • In this system, mobile devices are not independent, they can communicate with each other, one device's change can affect the whole system or other devices. To achieve the above mentioned A Self-Reconfigurable System of Contents, through discover the device and connect process, to establish the connection between the mobile devices. After user assigns two dimension display type, the user can select content to input the system, contents are portioning and broadcast to devices. The system can self-reconfigure contents rapidly and exactly. This technique supports contents self-reconfiguration for devices remove, addition and position exchange. In this paper, when the user uses the hand contacts device, the device sends a signal to assist the system to detection device's position. The system does not need to get accurate devices moving direction, just according to all changed devices position to judge where the devices destination is. This research develops an application according to this technique, and the real machine tests the application using Android platform. Some communication protocols and mathematical modeling methods are proposed. These methods can also be used in other Internet of Things (IoT) fields, such as Drones Navigation, Smart Home, and Informational City management.