• Title/Summary/Keyword: Sketch Map Method

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Development of Finger Gestures for Touchscreen-based Web Browser Operation (터치스크린 기반 웹브라우저 조작을 위한 손가락 제스처 개발)

  • Nam, Jong-Yong;Choe, Jae-Ho;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.4
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    • pp.109-117
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    • 2008
  • Compared to the existing PC which uses a mouse and a keyboard, the touchscreen-based portable PC allows the user to use fingers, requiring new operation methods. However, current touchscreen-based web browser operations in many cases involve merely having fingers move simply like a mouse and click, or not corresponding well to the user's sensitivity and the structure of one's index finger, making itself difficult to be used during walking. Therefore, the goal of this study is to develop finger gestures which facilitate the interaction between the interface and the user, and make the operation easier. First, based on the frequency of usage in the web browser and preference, top eight functions were extracted. Then, the users' structural knowledge was visualized through sketch maps, and the finger gestures which were applicable in touchscreens were derived through the Meaning in Mediated Action method. For the front/back page, and up/down scroll functions, directional gestures were derived, and for the window closure, refresh, home and print functions, letter-type and icon-type gestures were drawn. A validation experiment was performed to compare the performance between existing operation methods and the proposed one in terms of execution time, error rate, and preference, and as a result, directional gestures and letter-type gestures showed better performance than the existing methods. These results suggest that not only during the operation of touchscreen-based web browser in portable PC but also during the operation of telematics-related functions in automobile, PDA and so on, the new gestures can be used to make operation easier and faster.

The Efficient Measurement Method of Buried Heritage by 3D Image Acquisition (3차원 영상취득에 의한 매장문화재의 효율적 측정기법)

  • Lee, Kye-Dong;Lee, Jae-Kee;Jung, Sung-Heuk
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.2
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    • pp.157-163
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    • 2007
  • Recently, industrialization of a country is accelerated and request of society infrastructure is raised so national land development is activity view. Accordingly, the search for a wide-ranging buried heritage do acted in large construction region. Because the buried heritage get buried in land that it is necessary to the precision search and research for a record and a preservation. Until now, Surveying techniques of a historic site have made status map, profile and cross section map through leveling survey, total-station survey and sketch of specialist. So, to solve problems existing relic survey or drawing making method have using digital camera these researches rapidly and economically obtain stereo image of object and present a technique that constructs 3D image model for digital photogrammetry method. Also, these researches construct 3D image model for record and preservation of a historic site through site test and in 3D and graphical express a historic site and support works that produce other maps if we need it. offer base data of GIS (Geographic Information System) to collect and analyze overall, information of a historic site.

An Object-Based Image Retrieval Techniques using the Interplay between Cortex and Hippocampus (해마와 피질의 상호 관계를 이용한 객체 기반 영상 검색 기법)

  • Hong Jong-Sun;Kang Dae-Seong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.4 s.304
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    • pp.95-102
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    • 2005
  • In this paper, we propose a user friendly object-based image retrieval system using the interaction between cortex and hippocampus. Most existing ways of queries in content-based image retrieval rely on query by example or query by sketch. But these methods of queries are not adequate to needs of people's various queries because they are not easy for people to use and restrict. We propose a method of automatic color object extraction using CSB tree map(Color and Spatial based Binary をn map). Extracted objects were transformed to bit stream representing information such as color, size and location by region labelling algorithm and they are learned by the hippocampal neural network using the interplay between cortex and hippocampus. The cells of exciting at peculiar features in brain generate the special sign when people recognize some patterns. The existing neural networks treat each attribute of features evenly. Proposed hippocampal neural network makes an adaptive fast content-based image retrieval system using excitatory learning method that forwards important features to long-term memories and inhibitory teaming method that forwards unimportant features to short-term memories controlled by impression.

Intuitive conception method based on the experiential emotion information (경험적 감성 정보에 의한 직관적인 아이디어 발상 기법)

  • 허성철
    • Science of Emotion and Sensibility
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    • v.6 no.1
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    • pp.1-10
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    • 2003
  • Information gathered through experience transforms into knowledge and such knowledge becomes a foundation for intuitive decisions. Based on such background, the following study investigates intuitive decision making on basic elements needed for design concepts and visual conceptualizations. The study consist two phases. first, 12 structural elements of a digital camera and relation between each elements were arranged intuitively on a board. Next, sketches were generated with relationship of structural elements in mind. As a result of the study, concept with intuitive decisions effect structural thinking, various developments, specific operation methods , and sketch expressions. However, study also revealed that the freedom of human emotions don't accord with the qualification map.

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A Comparison of the Characteristics between Single and Double Finger Gestures for Web Browsers

  • Park, Jae-Kyu;Lim, Young-Jae;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.5
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    • pp.629-636
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    • 2012
  • Objective: The purpose of this study is to compare the characteristics of single and double finger gestures related on the web browser and to extract the appropriate finger gestures. Background: As electronic equipment emphasizes miniaturization for improving portability various interfaces are being developed as input devices. Electronic devices are made smaller, the gesture recognition technology using the touch-based interface is favored for easy editing. In addition, user focus primarily on the simplicity of intuitive interfaces which propels further research of gesture based interfaces. In particular, the fingers in these intuitive interfaces are simple and fast which are users friendly. Recently, the single and double finger gestures are becoming more popular so more applications for these gestures are being developed. However, systems and software that employ such finger gesture lack consistency in addition to having unclear standard and guideline development. Method: In order to learn the application of these gestures, we performed the sketch map method which happens to be a method for memory elicitation. In addition, we used the MIMA(Meaning in Mediated Action) method to evaluate gesture interface. Results: This study created appropriate gestures for intuitive judgment. We conducted a usability test which consisted of single and double finger gestures. The results showed that double finger gestures had less performance time faster than single finger gestures. Single finger gestures are a wide satisfaction difference between similar type and difference type. That is, single finger gestures can judge intuitively in a similar type but it is difficult to associate functions in difference type. Conclusion: This study was found that double finger gesture was effective to associate functions for web navigations. Especially, this double finger gesture could be effective on associating complex forms such as curve shaped gestures. Application: This study aimed to facilitate the design products which utilized finger and hand gestures.

Analysis on the Effect of Lessons with the GIS Application in Teaching and Learning of Geography of Elementary School (초등학교 지리학습에 있어서 GIS 활용수업의 효과분석)

  • Park, Soon-Ho;Jung, Eun-Ju
    • Journal of the Korean association of regional geographers
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    • v.14 no.3
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    • pp.269-278
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    • 2008
  • This research analyzed the effect of lessons with the GIS application as an alternative scheme of teaching and learning of geography in elementary school. Two classes in the third grade at Y elementary school in Andong were selected to conduct lessons on 'The Landscape of My Hometown' from March 6 through June 30, 2006. In the experimental class, the lessons were conducted with the GIS application; while, in a comparative class, the lessons were carried with usual teaching and learning method. To find out the effect of lessons with the GIS application, differences of spatial cognition of students were figured out between groups, and before and after lessons. The difference between the spatial concept development stages and materials on the textbook discouraged students to pursue their learning as well as made them hard to achieve the goals of lessons. The GIS application had been suggested as an alternative teaching and learning method to overcome the difference; however, it has been hard to find any empirical research to verify the effect of the lessons with GIS application in elementary school. The ability of spatial cognition of the third graders at an elementary school was very low as the result of that curricula in the first and second grades dealt with sketch maps as teaching and learning media. The map learning of third grader on the transitional stage would play the critical role to develop the spatial cognition ability in the future. The field study contributing to developing spatial cognition ability would not be conducted at school. It was required to have the alternative learning schemes such as lessons with GIS application. The lessons with GIS application verified effect of GIS application as the alternative method. The GIS application helped students to recognize landmarks, directions and distance effectively as well as reduced the spatial cognition difference among individuals and/or groups.

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