• 제목/요약/키워드: Skeleton Stream

검색결과 7건 처리시간 0.019초

Dual-Stream Fusion and Graph Convolutional Network for Skeleton-Based Action Recognition

  • Hu, Zeyuan;Feng, Yiran;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
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    • 제24권3호
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    • pp.423-430
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    • 2021
  • Aiming Graph convolutional networks (GCNs) have achieved outstanding performances on skeleton-based action recognition. However, several problems remain in existing GCN-based methods, and the problem of low recognition rate caused by single input data information has not been effectively solved. In this article, we propose a Dual-stream fusion method that combines video data and skeleton data. The two networks respectively identify skeleton data and video data and fuse the probabilities of the two outputs to achieve the effect of information fusion. Experiments on two large dataset, Kinetics and NTU-RGBC+D Human Action Dataset, illustrate that our proposed method achieves state-of-the-art. Compared with the traditional method, the recognition accuracy is improved better.

A Design and Implementation Mobile Game Based on Kinect Sensor

  • Lee, Won Joo
    • 한국컴퓨터정보학회논문지
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    • 제22권9호
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    • pp.73-80
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    • 2017
  • In this paper, we design and implement a mobile game based on Kinect sensor. This game is a motion recognition maze game based on Kinect sensor using XNA Game Studio. The game consists of three stages. Each maze has different size and clear time limit. A player can move to the next stage only if the player finds the exit within a limited time. However, if the exit is not found within the time limit, the game ends. In addition, two kinds of mini games are included in the game. The first game is a fruit catch game using motion recognition tracking of the Kinect sensor, and player have to pick up a certain number of randomly falling fruits. If a player acquire a certain number of fruits at this time, the movement speed of the player is increased. However, if a player takes a skeleton that appears randomly, the movement speed will decrease. The second game is a Quiz game using the speech recognition function of the Kinect sensor, and a question from random genres of common sense, nonsense, ancient creature, capital, constellation, etc. are issued. If a player correctly answers more than 7 of 10 questions, the player gets useful items to use in finding the maze. This item is a navigator fairy that helps the player to escape the forest.

A Design and Implementation of Fitness Application Based on Kinect Sensor

  • Lee, Won Joo
    • 한국컴퓨터정보학회논문지
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    • 제26권3호
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    • pp.43-50
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    • 2021
  • 본 논문에서는 키넥트 센서를 기반으로 한 휘트니스(Fitness) 동작의 정확성을 피드백 하는 윈도우 애플리케이션 KITNESS를 설계하고 구현한다. 이 애플리케이션의 특징은 키넥트의 카메라와 관절 인식 센서를 활용하여 사용자가 정확한 휘트니스 자세로 운동할 수 있도록 피드백을 주는 것이다. 이때 키넥트의 IR Emitter와 IR Depth Sensor를 이용하여 사용자와 키넥트 간의 거리를 측정하고, 사용자의 관절 위치인 조인트(Joint)와 각 관절의 스켈레톤(Skeleton) 데이터를 측정한다. 이러한 데이터를 이용하여 사용자의 관절 위치와 자세마다 일정 거리를 계산하고 자세의 정확도를 판단한다. 그리고 키넥트의 RGB 카메라를 통해 사용자가 본인의 자세를 확인할 수 있도록 구현한다. 즉, 사용자의 자세가 정확하면 스켈레톤 정보를 초록색 선으로 표시하고, 정확하지 않으면 정확하지 않은 부분을 빨간색 선으로 표시하여 직관적으로 알려준다. 사용자는 이 애플리케이션을 통하여 운동하는 자세의 정확도를 피드백 받기 때문에 혼자서도 정확한 자세로 운동할 수 있다. 이 애플리케이션은 운동 부위를 목, 허리, 다리 세 가지 영역으로 분류하고, 각 운동 부위의 자세에서 관절이 겹쳐서 키넥트가 인식하지 못하는 자세를 제외함으로써 키넥트의 인식률을 높인다. 그리고 애플리케이션 종료 시에는 마지막 운동 모습을 이미지로 5초간 보여줌으로써 성취감을 고취시키고 지속적으로 운동할 수 있도록 구현한다.

Aiming at "All Soils All States All Round Geo-Analysis Integration"

  • Asaoka, Akira;Noda, Toshihiro
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 2009년도 세계 도시지반공학 심포지엄
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    • pp.3-26
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    • 2009
  • Superloading yield surface concept is newly introduced together with subloading yield surface conception in order to describe full gradation continuously of the mechanical behavior of soils from typical sand through intermediate soil to typical clay (All Soils). Finite deformation theory has been applied to the soil skeleton-pore water coupled continuum mechanics, which enables us to discuss things in a perpetual stream from stable state to unstable state like from deformation to failure and vice versa like from liquefaction to post liquefaction consolidation of sand (All States). Incremental form of the equation of motion has been employed in the continuum mechanics in order to incorporate a rate type constitutive equation, which is "All Round" enough to predict ground behavior under both static and dynamic conditions. The present paper is the shortened version of the lecture note delivered in 2008 Theoretical and Applied Mechanics Conference, Science Council Japan, but with newly developed application examples.

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Isoflavone Daidzein: Chemistry and Bacterial Metabolism

  • Kim, Mi-Hyang;Han, Jae-Hong;Kim, Soo-Un
    • Journal of Applied Biological Chemistry
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    • 제51권6호
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    • pp.253-261
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    • 2008
  • Isoflavone daidzein is a phytoestrogen widely distributed in Leguminosae and is especially rich in the soybean. The C6-C3 (rings B and C) unit of isoflavones is derived from the phenylpropanoid pathway and the remaining C6 (ring A) unit is from the polyketide pathway. This unique carbon skeleton is the result of isomerization of the flavone catalyzed by the isoflavone synthase, a cytochrome P450 enzyme. The isoflavones daidzein and genistein are present in the plant mostly in the glucosylated forms. However, in the human intestine, the glycosidic linkage is broken, and the free form is uptaked into blood stream. The free form is further metabolized into various reduction products to end up at the equol, which is known to have the most potent estrogenic effect among the metabolites. Several human intestinal bacteria that can convert daidzein into equol have been described, and the study into the chemistry and biochemistry of the daizein reduction would be rewarding to the improvement of the human health.

Gesture Control Gaming for Motoric Post-Stroke Rehabilitation

  • Andi Bese Firdausiah Mansur
    • International Journal of Computer Science & Network Security
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    • 제23권10호
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    • pp.37-43
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    • 2023
  • The hospital situation, timing, and patient restrictions have become obstacles to an optimum therapy session. The crowdedness of the hospital might lead to a tight schedule and a shorter period of therapy. This condition might strike a post-stroke patient in a dilemma where they need regular treatment to recover their nervous system. In this work, we propose an in-house and uncomplex serious game system that can be used for physical therapy. The Kinect camera is used to capture the depth image stream of a human skeleton. Afterwards, the user might use their hand gesture to control the game. Voice recognition is deployed to ease them with play. Users must complete the given challenge to obtain a more significant outcome from this therapy system. Subjects will use their upper limb and hands to capture the 3D objects with different speeds and positions. The more substantial challenge, speed, and location will be increased and random. Each delegated entity will raise the scores. Afterwards, the scores will be further evaluated to correlate with therapy progress. Users are delighted with the system and eager to use it as their daily exercise. The experimental studies show a comparison between score and difficulty that represent characteristics of user and game. Users tend to quickly adapt to easy and medium levels, while high level requires better focus and proper synchronization between hand and eye to capture the 3D objects. The statistical analysis with a confidence rate(α:0.05) of the usability test shows that the proposed gaming is accessible, even without specialized training. It is not only for therapy but also for fitness because it can be used for body exercise. The result of the experiment is very satisfying. Most users enjoy and familiarize themselves quickly. The evaluation study demonstrates user satisfaction and perception during testing. Future work of the proposed serious game might involve haptic devices to stimulate their physical sensation.

하천에서 분리한 Serratia sp. PDGS120915의 프로디지오신 생산 (Prodigiosin Production From Serratia sp. PDGS120915 Isolated From Daeyeon Stream Water in Busan)

  • 지근호;김영태
    • 생명과학회지
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    • 제34권6호
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    • pp.377-384
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    • 2024
  • 프로디지오신은 Serratia marcescens, Vibrio psychroerythrus, Hahella chejuensis 등이 생산하는 일반적인 pyrrolylpyrromethane 골격을 특징으로 하는 붉은색 색소이다. 프로디지오신은 항암, 면역억제, 항진균, 항말라리아, 살조 활성을 갖는 것으로 보고되어있다. 프로디지오신은 다양한 활성이 비해 생산율이 현저히 낮고, 생합성 조건이 까다롭다. 이로 인해 판매 가격이 높고, 활용성이 낮다. 본 연구는 Serratia의 배양 조건에 따른 생산 효율을 높이기 위한 다양한 연구를 진행하였다. 본 연구에서는 16S rDNA 유전자 서열 분석 및 생리학적 특성을 기반으로 prodigiosin을 생성하는 박테리아 균주 PDGS120915를 부산의 경미하게 오염된 하천수에서 분리하여 Serratia sp.의 균주로 확인하였다. PDGS120915의 붉은색 색소를 산성에탄올을 이용하여 직접 추출하고 특성분석을 실시한 결과 프로디지오신 화합물로 확인되었다. 색소 생성은 25℃, pH 7 및 0% NaCl 농도 조건에서 14시간 동안 배양했을 때 최적을 생성을 보였다. 또한 우리는 fructose와 beef extract 같은 탄소 및 질소원을 처리하면 프로디지오신 생산이 각각 약 6배와 4배 증가한다는 것을 발견하였다. 미네랄에서는 KCl이 프로디지오신 생산 증대에 가장 효과적이었다. 카세인은 또한 프로디지오신 생산에 가장 적합한 공급원이었다.