• Title/Summary/Keyword: Skeleton Model

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Triangulation Based Skeletonization and Trajectory Recovery for Handwritten Character Patterns

  • Phan, Dung;Na, In-Seop;Kim, Soo-Hyung;Lee, Guee-Sang;Yang, Hyung-Jeong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.1
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    • pp.358-377
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    • 2015
  • In this paper, we propose a novel approach for trajectory recovery. Our system uses a triangulation procedure for skeletonization and graph theory to extract the trajectory. Skeletonization extracts the polyline skeleton according to the polygonal contours of the handwritten characters, and as a result, the junction becomes clear and the characters that are touching each other are separated. The approach for the trajectory recovery is based on graph theory to find the optimal path in the graph that has the best representation of the trajectory. An undirected graph model consisting of one or more strokes is constructed from a polyline skeleton. By using the polyline skeleton, our approach accelerates the process to search for an optimal path. In order to evaluate the performance, we built our own dataset, which includes testing and ground-truth. The dataset consist of thousands of handwritten characters and word images, which are extracted from five handwritten documents. To show the relative advantage of our skeletonization method, we first compare the results against those from Zhang-Suen, a state-of-the-art skeletonization method. For the trajectory recovery, we conduct a comparison using the Root Means Square Error (RMSE) and Dynamic Time Warping (DTW) in order to measure the error between the ground truth and the real output. The comparison reveals that our approach has better performance for both the skeletonization stage and the trajectory recovery stage. Moreover, the processing time comparison proves that our system is faster than the existing systems.

Using Skeleton Vector Information and RNN Learning Behavior Recognition Algorithm (스켈레톤 벡터 정보와 RNN 학습을 이용한 행동인식 알고리즘)

  • Kim, Mi-Kyung;Cha, Eui-Young
    • Journal of Broadcast Engineering
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    • v.23 no.5
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    • pp.598-605
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    • 2018
  • Behavior awareness is a technology that recognizes human behavior through data and can be used in applications such as risk behavior through video surveillance systems. Conventional behavior recognition algorithms have been performed using the 2D camera image device or multi-mode sensor or multi-view or 3D equipment. When two-dimensional data was used, the recognition rate was low in the behavior recognition of the three-dimensional space, and other methods were difficult due to the complicated equipment configuration and the expensive additional equipment. In this paper, we propose a method of recognizing human behavior using only CCTV images without additional equipment using only RGB and depth information. First, the skeleton extraction algorithm is applied to extract points of joints and body parts. We apply the equations to transform the vector including the displacement vector and the relational vector, and study the continuous vector data through the RNN model. As a result of applying the learned model to various data sets and confirming the accuracy of the behavior recognition, the performance similar to that of the existing algorithm using the 3D information can be verified only by the 2D information.

A Study on the Possibility of Initial Cost Saving in the New Housing Model Considering Long-life and Constructability - Focused on the Case Analysis with Converting Skeleton and Cladding to New Systems - (장수명화와 시공성을 고려한 새로운 공동주택 모델의 초기 비용절감 가능성 연구 - 구조체와 외장전환 사례분석을 중심으로 -)

  • Kim, Soo-Am;Shin, Sung-Eun;Chung, Joon-Soo;Shon, Young-Jin
    • Journal of the Korean housing association
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    • v.23 no.6
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    • pp.49-59
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    • 2012
  • This study suggested a new model in consideration of long life and constructability of apartment house suggested in the former part. New model suggested the possibility of cost saving based on the idea that people trend to reject because of the recognition that the new model would cost a lot of expense which work as the barrier for the expansion and distribution at the local market so as to prepare the ground for its activation. The Study was aimed at verifying the possibility of cost saving through comparing it with the existing standard apartment house system centered on the skeleton and cladding system among the new structural design models suggested in the former part. Assuming that these existing standard both models should be changed structural design into new model system, the quantity volume, cost and construction period along with the alteration of finished materials between two models were compared altogether. Simultaneously BIM library was built for easy taking-off bill of quantity and consideration of working methodology for construction working cycle, which was translated into construction cost so as to derive the cost of the two subject systems to be counted. Through the analysis, it was concluded that new model would secure variability in the future and constructability along with shortening the construction period (29%) and achieve cost saving (13%) of construction against the those of existing model.

Livestock Theft Detection System Using Skeleton Feature and Color Similarity (골격 특징 및 색상 유사도를 이용한 가축 도난 감지 시스템)

  • Kim, Jun Hyoung;Joo, Yung Hoon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.4
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    • pp.586-594
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    • 2018
  • In this paper, we propose a livestock theft detection system through moving object classification and tracking method. To do this, first, we extract moving objects using GMM(Gaussian Mixture Model) and RGB background modeling method. Second, it utilizes a morphology technique to remove shadows and noise, and recognizes moving objects through labeling. Third, the recognized moving objects are classified into human and livestock using skeletal features and color similarity judgment. Fourth, for the classified moving objects, CAM (Continuously Adaptive Meanshift) Shift and Kalman Filter are used to perform tracking and overlapping judgment, and risk is judged to generate a notification. Finally, several experiments demonstrate the feasibility and applicability of the proposed method.

Extraction of Human Body Using Hybrid Silhouette Extraction Method in Intelligent Robot System (지능형 로봇 시스템에서 하이브리드 실루엣 추출 방법을 이용한 인간의 몸 추출)

  • Kim Moon Hwan;Joo Young Hoon;Park Jin Bae;Cho Young Jo;Chi Su Young;Kim Hye Jin
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.257-260
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    • 2005
  • This paper discusses a human body extraction method for mobile robot system. The skeleton features are used to analyze human motion and pose estimation. The intelligent robot system requires more robust silhouette extraction method because it has internal vibration and low resolution. The new hybrid silhouette extraction method is proposed to overcome this constrained environment. Finally, the experimental results show the superiority of the Proposed method.

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Road Traffic Control Gesture Recognition using Depth Images

  • Le, Quoc Khanh;Pham, Chinh Huu;Le, Thanh Ha
    • IEIE Transactions on Smart Processing and Computing
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    • v.1 no.1
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    • pp.1-7
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    • 2012
  • This paper presents a system used to automatically recognize the road traffic control gestures of police officers. In this approach,the control gestures of traffic police officers are captured in the form of depth images.A human skeleton is then constructed using a kinematic model. The feature vector describing a traffic control gesture is built from the relative angles found amongst the joints of the constructed human skeleton. We utilize Support Vector Machines (SVMs) to perform the gesture recognition. Experiments show that our proposed method is robust and efficient and is suitable for real-time application. We also present a testbed system based on the SVMs trained data for real-time traffic gesture recognition.

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Maximizing Use of Common Parts in Complex System Design through Organizing 3D Design Process (3D 설계 프로세스 정립을 통한 복잡한 시스템 설계에서의 공용부품 사용 극대화)

  • Choi, Y.W.;Park, K.
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.3
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    • pp.209-219
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    • 2007
  • Designing a complex system such as an LCD developing system becomes inefficient when many designers are involved and create their own parts even though they can be used repeatedly in other sections. Thus, this paper proposes a new design process that can maximize the number of common parts in complex system design by organizing the 3D design process. The proposed design process consists of 5 stages: analysis of design intention, definition of initial product structure, definition of skeleton model, sharing design intention with all assembles, control of correlation between components. The proposed design process can maximize common parts in design process, which results in shorter lead time, less production cost, and greater economic benefits.

Stiffness and Strength of Composite Beams in Steel Building Structures Under Lateral Loading (횡하중을 받는 철골구조물에서 합성보의 강성과 강도)

  • 이승준
    • Computational Structural Engineering
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    • v.2 no.4
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    • pp.79-88
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    • 1989
  • The behavior of composite beams in steel building structures subjected to lateral loading is studied. Mathematical models for the stiffness of composite beams and the strength at the connections, which are dependent on details of the connections are developed based on the previous experimental results and the results from numerical analyses. Analytical models for the skeleton and hysteresis curves of cantilever composite beams are also presented. A single component model for the composite beam, consisting of elastic beam and the end springs at which all the inelstic deformations within a member are lumped, is implemented into the computer program, DRAIN-2D. And a comparison of analytical results is made with the experimental results.

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Use of infinite elements in simulating liquefaction phenomenon using coupled approach

  • Kumari, Sunita;Sawant, V.A.
    • Coupled systems mechanics
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    • v.2 no.4
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    • pp.375-387
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    • 2013
  • Soils consist of an assemblage of particles with different sizes and shapes which form a skeleton whose voids are filled with water and air. Hence, soil behaviour must be analyzed by incorporating the effects of the transient flow of the pore-fluid through the voids, and therefore requires a two-phase continuum formulation for saturated porous media. The present paper presents briefly the Biot's basic theory of dynamics of saturated porous media with u-P formulation to determine the responses of pore fluid and soil skeleton during cyclic loading. Kelvin elements are attached to transmitting boundary. The Pastor-Zienkiewicz-Chan model has been used to describe the inelastic behavior of soils under isotropic cyclic loadings. Newmark-Beta method is employed to discretize the time domain. The response of fluid-saturated porous media which are subjected to time dependent loads has been simulated numerically to predict the liquefaction potential of a semi-infinite saturated sandy layer using finite-infinite elements. A settlement of 17.1 cm is observed at top surface. It is also noticed that liquefaction occurs at shallow depth. The mathematical advantage of the coupled finite element analysis is that the excess pore pressure and displacement can be evaluated simultaneously without using any empirical relationship.

An algorithm for real-time control of a 3D avatar by symmetry-formed motions (대칭형 자유동작에 의한 3D 아바타 실시간 제어 알고리즘)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.24-29
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    • 2003
  • The market of digital avatar with internet and digital technology is increasing rapidly. The users want to express any free-formed motion of their avatars in the cyber space. The user s motion capturing method as the avatar's motion can express any free-formed motion of the avatar in real-time but the methods are expensive and inconvenient. In this paper, we proposed a new method of expressing any free-formed motion of the avatar in real-time. The proposed method is an algorithm for real-time control of a 3D avatar in symmetry-formed free motion. Specially, the algorithm aims at the motion control of a 3D avatar for online dancing games. The proposed algorithm uses the skeleton character model and controls any one of two hands of the character model by a joystick with two sticks. In the symmetry-formed motion, the position and orientation of one hand can determine the position and orientation of the other hand. And the position and orientation of a hand as an end-effector can determine the pose of the arm by Inverse Kinematics. So the algorithm can control the symmetry-formed free motions of two arms by one joystick with two sticks. In the dance game, the algorithm controls the arm motion by the joystick and the other motion by the motion captured DB.

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