• 제목/요약/키워드: Situational Context Feedback

검색결과 3건 처리시간 0.016초

상황맥락적인 피드백을 활용한 CAI가 화학 학습에 미치는 효과 (The Effects of Situational Context Feedbacks in Chemistry Learning with Computer-Assisted Instruction)

  • 김경순;정경진;차정호;강이영;노태희
    • 대한화학회지
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    • 제51권2호
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    • pp.193-200
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    • 2007
  • 이 연구에서는 컴퓨터 보조 수업에서 상황맥락적인 피드백의 활용이 학생들의 개념 이해도, 과학 학습동기, 컴퓨터 보조 수업에 대한 인식에 미치는 효과를 조사하였다. 인천시의 한 남녀 공학 중학교에 있는 1학년 114명의 학생들을 상황맥락적 피드백 CAI, 피드백 CAI, CAI 집단에 배치하고, 8차시 동안 ‘물질의 세 가지 상태'와 ‘분자의 운동'에 대하여 수업을 실시하였다. 구획변인은 중간고사 과학 성적을 사용하였다. 이원 공변량 분석 결과, 사전 과학 성취 수준에 관계없이 상황맥락적 피드백 CAI 집단의 개념 이해도 점수가 다른 CAI 집단에 비해 높았고, 그 점수 차이가 통계적으로 유의미하였다. 상위 학생들의 경우 피드백 CAI 집단의 과학학습 동기 점수가 CAI 집단의 점수보다 통계적으로 유의미하게 높았으나, 하위 학생들의 경우에는 세 집단 간 점수 차이가 통계적으로 유의미하지 않았다. 컴퓨터 보조 수업에 대한 인식의 경우, 상황맥락적 피드백 CAI 집단과 피드백 CAI 집단의 상위 학생들은 CAI 집단의 상위학생에 비해 컴퓨터 보조 수업에 대해 긍정적으로 인식하였다. 피드백 CAI 집단의 하위 학생들은 다른 두 CAI 집단보다 부정적인 인식이 약간 높았다. 교육학적 함의를 논의하였다.

Examining Customers' Continuance Intentions towards E-wallet Usage: The Emergence of Mobile Payment Acceptance in Vietnam

  • PHUONG, Nguyen Ngoc Duy;LUAN, Ly Thien;DONG, Vu Van;KHANH, Nguyen Le Nhat
    • The Journal of Asian Finance, Economics and Business
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    • 제7권9호
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    • pp.505-516
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    • 2020
  • The purpose of the research is to identify antecedents of mobile wallet continuance intention in Vietnam. A self-administered questionnaire was distributed to collect data from a total of 276 respondents. Partial least squares structural equation modeling was employed for analyzing the data. Five mobile wallet features - mobile application quality, mobile wallet familiarity, situational normality, payment security, and feedback mechanism - are introduced as fundamental elements, which influence customer' continuance intention to use mobile wallet in Vietnam. The results indicate that mobile quality application and familiarity can significantly influence perceived ease-of-use (PEOU) and perceived usefulness (PU), but situational normality has an impact only on PEOU. PEOU and PU are positively related to satisfaction. On the other hand, payment security and feedback mechanism affect positively customer' trust. As a result, the positive effects that satisfaction and trust have on electronic wallet continuance intention are confirmed. The findings can be used to advise mobile wallet providers to improve their platform design and services to retain users. As a theoretical contribution, this study combines the Technology Acceptance Model, Unified Theory of Acceptance and Use of Technology to investigate the key determinants on continuance intention in the context of electronic wallet in Vietnam.

The Effect of Graphical Formats on Computer-Based Idea Generation Performance

  • 정종호
    • 한국정보시스템학회지:정보시스템연구
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    • 제27권1호
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    • pp.153-169
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    • 2018
  • Purpose Since human brains catch images faster than texts or numbers, infographics has been widely used in business in the form of "information dashboard" to enhance the efficiency of decision-making. Groupware, however, has neglected the adoption and use of infographics, in particular, in the idea generation process. Given that an overall performance of groupware-based idea generation is no better than that of the (paper-and-pencil-based) Nominal Group Technique, Jung et al. (2010) adopted the notion of infographics in the form of performance feedback to solve the productivity paradox. With the consistent results, which demonstrate beneficial effects of infographics on performance enhancement, an interesting observation that groups with the bar chart treatment performed better than groups with the dot chart treatment was made. The main purpose of this study was to find if there were a performance consistency between the outcomes from the previous study and the outcomes from the current study. Design/methodology/approach In experiment 1, we employed the same system used in the previous study (i.e., Jung et al., 2010). As individuals' contributions accumulated, the mechanism visually displayed individuals' performances two-dimensionally in the form of a bar chart or a dot chart. Then, we compared the performance outcomes from this study to the outcomes from previous study (i.e., Jung et al., 2010). In experiment 2, we modified the performance graph to test the effect of "playfulness" on performance by converting dots to car images. Then, we compared the performance outcome from experiment 2 to the outcomes from experiment 1. Findings Just like our interesting (and unexpected) finding in Jung et al.'s study (2010), the outcome confirmed a consistent superior performance of a bar chart. This implies that a bar chart is a better choice when stimulating performance with a visual aid in the context of groupware-based idea generation. Although a bar chart was criticized in a way that errors of length-area judgments are 40 ~ 250% greater than those of positional judgments along a common scale, such illusion turned out to be facilitating upward performance comparison better. Regarding Experiment 2, the outcome showed that the revised-dot graph is as good as the bar graph in terms of quantity and quality score of ideas. We attribute the performance enhancement of the resized-dot to the interaction between the motivational characteristic and the situational characteristic of playfulness because individuals in the revised-dot graph treatment performed better than individuals in the dot graph treatment. Given the order of performance (Bar >= Revised Dot > Dot) that the revised-dot treatment performed the same as (or lower than) the bar treatment, an additional research is warranted to reach to a consistent outcome.