• Title/Summary/Keyword: Simulator sickness questionnaire

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A study on Quantitative measure for Simulator Sickness in Driving Simulator (Driving Simulator에서 Simulator Sickness의 정량적 측정에 관한 연구)

  • 김도회;박민용;이근희
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.21 no.48
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    • pp.165-175
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    • 1998
  • The purpose of this study is to propose and to apply new Revised Simulator Sickness Questionnaire(RSSQ) that is effective quantification tool by revising and complementing SSQ because Simulator Sickness Questionnaire(SSQ), which is being used generally to quantify Simulator Sickness has several problems. For this study, we reduced 31 symptoms that are related to Simulator Sickness to 22 symptoms and derived weighting for each other from 15 experts. We developed new RSSQ with 22 symptoms and implemented factor analysis by using 142 RSSQ which is questioned before and after getting on simulator. It was classified to four major symptom groups as the result of the factor analysis. They are Disorientation, Oculomotor, Nausea, and Confuse. The scoring system of RSSQ provides subscales score of Disorientation, Oculomotor, Nausea, and Confuse as well as total severity. The scoring system of RSSQ which is proposed by this study is expected to improve accuracy of measure compared with an existing scoring system of SSQ, and to contribute with understanding the effect of Simulator Sickness more adequately and clearly.

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Development of Regression Models for Predicting Simulator Sickness in Driving Simulation (자동차 모의운전환경에서 Simulator Sickness의 예측 회귀모형 개발)

  • 김도회
    • Journal of the Korea Society for Simulation
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    • v.8 no.4
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    • pp.53-59
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    • 1999
  • This study proposed multiple linear regression models to predict those who can be easily infected simulator sickness(SS) in simulator or virtual reality environment. In this study, SSQ(Simulator Sickness Questionnaire) scores which are recently used for assessing SS, and RSSQ(Revised Simulator Sickness Questionnaire) scores are selected as dependent variables. Also ten dependent variables are used. The results are these models coefficient of determination(max $R^2=0.52$) is improved 18% more than Kolasinski's model($R^2=0.35$), and it became easy to predict with simple data. Accordingly, we can easily predict who will be apt to get into simulator sickness.

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A Study on Simulator Sickness and Physiological Responses in Dynamic Driving Simulator (동적 자동차 시뮬레이터에서 Simulator Sickness와 생리적 반응에 대한 연구)

  • 민병찬;전효정;성은정;정순철;김철중
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.26 no.1
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    • pp.22-29
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    • 2003
  • The study was to evaluate psychological and physiological changes of simulator sickness in the controlled condition of driving a car (1 hr. at speed of 60 km/h) in a graphic simulator. Simulator sickness was measured and analyzed every 5 min using both subjective responses(i.e., Simulator Sickness Questionnaire) and Physiological signals(EEG, HRV, Skin Temperature, GSR). The results showed that there was significant differences in subjective response 10 min after the main experiment. From 10 min after the driving, the level of subjective simulator sickness increased significantly, relative one of the rest condition. There also was significant differences in physiological responses between the rest and the 5 min after from the start of driving : for EEG, $\delta$ and $\theta$ at Fz area increased, while $\alpha$ decreased; the averaged R-R interval and skin temperature decreased; LF/HF and GSR increased. The results indicated that simulator sickness was induced by activation of the autonomic nerves and inactivation of the central nerves.

Differences of Psychophysiological Responses due to Individual Sensitivity of Simulator Sickness (Simulator Sickness의 개인적인 민감도에 따른 심리생리학적 반응의 차이)

  • 정순철;민병찬;정은지;이봉수;이정한;김철중
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.25 no.2
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    • pp.11-18
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    • 2002
  • Psychological and physiological effects of the simulator sickness could be important bias factors for the sensibility evaluation. The purpose of the present study was to clear the differences of psychophysiological responses due to individual sensitivity of simulator sickness. The present experiment tried to investigate the simulator sickness objectively by observing the change of the simulator sickness for the different level of sickness groups (sick and non_sick group). The subjective evaluations using Simulator Sickness Questionnaire (SSQ) and physiological responses were measured every five minutes when they were driving as 60km/h in the driving graphic simulator. Response level of the subjective evaluation for all subjects on the simulator sickness was linearly increased with time for every item, and the response level of sick group was bigger than that of non_sick group. When the analysis on central nervous system was done separately on the sick and the non_sick group, there was significant difference in the parameter $\theta$/total at Fz and Cz. Although the analysis on autonomic nervous system for all subjects showed the increased activation of sympathetic nervous system, there was no significant difference between the sick and non_sick group. In summary, it is necessary to select the subjects who feel less simulator sickness in order to be accurate sensibility evaluation. The parameters to distinguish between the sick and non_sick group were the change on $\theta$/total and subjective evaluation using SSQ.

Study on Simulator Sickness Measure on Scene Movement Based Ship Handing Simulator Using SSQ and COP (시각적 동요 기반 선박운항 시뮬레이터에서 SSQ와 COP를 이용한 시뮬레이터 멀미 계측에 관한 연구)

  • Fang, Tae-Hyun;Jang, Jun-Hyuk;Oh, Seung-Bin;Kim, Hong-Tae
    • Journal of Navigation and Port Research
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    • v.38 no.5
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    • pp.485-491
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    • 2014
  • In this paper, it is proposed that the effects of simulator sickness due to scene movement in ship handling simulator can be measured by using center of pressure (COP) and a simulator sickness questionnaire (SSQ). For experiments of simulator sickness, twelve participants are exposed to scenes movement from ship handling simulator according to three steps of sea states. During experiments, COPs for subjects are measured by force plate. After exposure to scenes movement, subjects describe their sickness symptoms by answering the SSQ. Throughput analysing the results of scene movement, SSQ, and COP, the relation between the simulator sickness and COP is investigated. It is suggested that formulations for SSQ score and COP with respect to sea state are obtained by the curve fitting technique, and the longitudinal COP can be used for measuring the simulator sickness.

A Study on Simulator Sickness in a Graphic Simulator (화상 시뮬레이터에서 Simulator Sickness에 관한 연구)

  • 김수진;민병찬;정순철;김유나;민병운;남경돈;한정수;김철중;박세진
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.224-229
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    • 2000
  • 본 연구의 목적은 Graphic Simulator를 이용한 감성자극제시 및 측정연구에서 큰 변수로 작용하는 Simulator Sickness(SS)가 시간, 성별 그리고 Sick와 Non-sick 그룹에 따라 어떻게 변화하는지를 알아보고자 한다. 피험자는 신체 건강한 남녀 10명(남자 5명, 여자 5명)을 대상으로 하였다. Simulator Sickness Questionnaire(SSQ)를 이용하여 16가지 SS증상을 측정하고, 메스꺼움, 안구운동불편, 방향감각사실, Total Simulator Sickness 점수를 계산하였다. 실험 결과, Simulator Sickness는 남녀 모두 시간에 따라 계속 증가하는 경향을 나타내었고, 성별에 따른 차이는 나타나지 않았다. 또한 Sick와 Non-sick 그룹사이에 통계적 유의차(p<0.05)를 발견할 수 있었으며, Sick 그룹의 평균 점수가 더 높게 나타났다.

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Simulator Sickness and Autonomic Responses in dynamic Simulator (동적 시뮬레이터에서 Simulator Sickness와 자율신경계 반응)

  • 전효정;민병찬;김유나;전광진;오혜영;성은정;정순철;김철중
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.05a
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    • pp.313-319
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    • 2001
  • 본 연구는 시뮬레이터 실험에서 필수적으로 발생하는 Simulator Sickness(SS)를 평가하기 위하여 동적 시뮬레이터에서 일정한 속도(60km/h)로 1시간 주행했을 때 Simulator Sickness Questionnaire(SSQ)를 이용하여 주관적 Sickness를 평가하고 생리적 반응으로 심박 변동량(HRV)과 피부온도 및 피부저항을 측정하여 성별, Simulator 수준에 따라 비교 분석하였다. 분석 결과 동적 시뮬레이터에서 주행시 주관적인 Simulator Sickness는 안정에 비해 시간이 지남에 따라 45분까지 선형적으로 증가하여UT고, 여자와 sick군이 남자와 nonsick군에 비해 더 높았으며 sickness 수준간에서는 유의성이 나타났지만 남녀간의 유의한 차이는 없었다. 생리적 반응은 시간에 따른 변화는 없었으나 안정에 비해 R-R 간격의 감소, (LF+MF)/total 및 (LF+MF)/HF의 증가로부터 교감 신경이 활성화되었으며 피부온도의 감소와 피부저항의 증가로부터 긴장도가 커짐을 알 수 있었다. 주행 50분 이후는 HF/total가 감소하여 부교감 신경의 작용이 저하되는 것으로 나타났다.. 성별, sickness수준에 따라서는 남녀간에는 부분적으로 유의한 차이가 있었고 평균 R-R 간격에서만 sick군이 nonsick군보다 유의하게 낮았다.

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Motion Effects of the Ship on Crew Performance

  • Kim, Hongtae;Ha, Wook Hyun;Jang, Jun-Hyuk;Fang, Tae Hyun;Oh, Seungbin
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.4
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    • pp.333-340
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    • 2013
  • Objective: The aim of this study is to provide a current knowledge of the multiple issues regarding motion effects on crew performance. Background: The motions of the ship may create motion sickness, nausea and vomit. Also, these motions also disturb the balance of crew members, increase the energy expenditure of crew for shipboard work, and result in increased levels of injury and fatigue. However, the motion effects of the ship on crew performance has not been thoroughly investigated. Method: Participants(N=10) were engaged in an experiment in 2 experimental environments(training ship and ship handling simulator) and 2 navigational conditions(day and night). The COP(Center of Pressure) data were recorded as an objective measure of postural balance control and the SSQ(Simulator Sickness Questionnaire) was used as a subjective measure of sickness. Results: The results showed that COP has a no significant difference based on experimental environments, but significant effect on SSQ. Conclusion: During the virtual simulator navigation, subjects showed significant SSQ level changes, which included decreased SSQ data. But, there is no significant difference of COP between training ship and ship handling simulator. Application: The results of this study could be applied to the next generation of ship design to decrease effect of motion at sea and to increase performance of ship crew.

A Study on the Cyber motion sickness of VR Content -Focused on Content Environment- (VR 콘텐츠 사이버 멀미에 관한 연구 -콘텐츠 환경을 중심으로-)

  • Koo, Ja-yoon;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.135-140
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    • 2019
  • This study is aimed at analyzing cyber motion sickness factors focus on virtual environment-based VR and real-world VR. First literature study of cyber motion sickness, 3D animations and documentaries were conducted. As a measurement tool for the degree of motion sickness, the symptom values were measured in a standardized SSQ (Simulator Sickness Questnire) questionnaire. Following the measurement, an in-depth interview was conducted based on the SSQ questionnaire. The results are as follows, First, actual environment based VR caused bigger cyber motion sickness, second, values of strong saturation of VR contents cause cyber motion sickness. This study is expected to be used as design guidelines for configuring VR early contents and to be used for cyber motion sickness research.

Relationship between Scene Movements and Cybersickness (화면 움직임과 Cybersickness의 관계에 관한 연구)

  • Park, Kyung-Soo;Choi, Jeong-A;Kim, Kyoung-Taek;Kim, Sang-Soo
    • Journal of the Ergonomics Society of Korea
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    • v.24 no.1
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    • pp.1-7
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    • 2005
  • This paper investigates the effects of scene movements on cybersickness to develop the guidelines of scene movements in virtual environments. The types of scene movements were made for both scene navigations(through the axes of X: lateral, Y: fore & after, and Z: vertical) and scene rotations(by pitch, roll and yaw). And there were each three levels of speed; 2.7, 4.5 and 6.3 /s(for navigation), and 10, 20 and 30 /s(for rotation) were conducted. Twelve participants were exposed to each scene for 15 minutes, and three tests were performed to measure the degree of sickness. Before and after subjects were exposed to virtual environments, they were requested to describe their sickness symptoms by means of answering the Simulator Sickness Questionnaire(SSQ). And the postural stability tests, in which the Center of Pressure(COP) of subjects were traced and recorded by a 'force platform', were conducted. During the exposure on virtual environments, the subjects were requested to rate the degree of nausea. For both navigation and rotation, the effects of speeds and axes were significant in the SSQ scores and the nausea ratings, while it was not in the COP. The correlation between the SSQ scores and the COP data was not found. Therefore, it was inappropriate to use COP as a measure of cybersickness. The degree of sickness increased, except for the case of the yaw, as the speed increased. The sickness was most severe in the scene navigation through the axis X and in the scene rotation by the yaw.