• 제목/요약/키워드: Simulation Training

검색결과 1,366건 처리시간 0.035초

네트워크 트래픽 성능 향상을 위한 액티브 노드 및 액티브 네트워크 설계 (Active Node and Active Network Modeling For Network Traffic Progress)

  • 최병선;황영철;이성현;이원구;이재광
    • 한국컴퓨터산업교육학회:학술대회논문집
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    • 한국컴퓨터산업교육학회 2003년도 제4회 종합학술대회 논문집
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    • pp.119-126
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    • 2003
  • Computer simulation has used to a area of military training from about several years ago. War game model(or computer simulation) endow a military man with field training such as combat experience without operating combat strength or capabilities. To samely construct simulation environment against actual combat environment is to well construct DB to operate war game model, associate among federates on network. Thus, we construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) on active network that construct virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video.

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3D-Printed Disease Models for Neurosurgical Planning, Simulation, and Training

  • Park, Chul-Kee
    • Journal of Korean Neurosurgical Society
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    • 제65권4호
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    • pp.489-498
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    • 2022
  • Spatial insight into intracranial pathology and structure is important for neurosurgeons to perform safe and successful surgeries. Three-dimensional (3D) printing technology in the medical field has made it possible to produce intuitive models that can help with spatial perception. Recent advances in 3D-printed disease models have removed barriers to entering the clinical field and medical market, such as precision and texture reality, speed of production, and cost. The 3D-printed disease model is now ready to be actively applied to daily clinical practice in neurosurgical planning, simulation, and training. In this review, the development of 3D-printed neurosurgical disease models and their application are summarized and discussed.

RM 스케쥴링과 Lock-Free 공유개체에 의한 실시간 시뮬레이션 (The Real-Time Constructive Simulation With the RM scheduling and Lock-free Shared Objects)

  • 박현규
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 추계종합학술대회 논문집
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    • pp.519-522
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    • 1998
  • The Constructive Battle simulation Model is very important to the recent military training for the substitution of the field training. However, real battlefield systems operate under rea-time conditions, they are inherently distributed, concurrent and dynamic. In order to reflect these properties by the computer-based simulation systems which represent real world processes, we have been developing constructive simulation model for several years. The constructive simulation system is one of the famous real-time system software, nd the one common feature of all real-time systems is defined as the correctness of the system depend not only on the logical result of computation, but also on the time at which the results are produced. Conventionally, scheduling and resource allocation activities which have timing constraints are major problem of real-time computing systems. To overcome these constraints, we elaborated on these issues and developed the simulation system on commercially available hardware and operating system with lock-free resource allocation scheme and rae monotonic scheduling.

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The Effects of Simulation Based Practical Education on Nursing Students' Self-efficacy, Performance Confidence, and Educational Satisfaction

  • Inok Kim
    • Physical Therapy Rehabilitation Science
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    • 제13권1호
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    • pp.18-25
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    • 2024
  • Objective: This study is a single-group pre-post experimental study to determine the effects of simulation-based practice education on nursing students' self-efficacy, performance confidence, and educational satisfaction. Design: Single-group pre-post experimental studies Methods: This study was conducted from September 1, 2023 to November 30, 2023 for nursing undergraduate students in a simulation based practical education program. The subjects were provided with learning materials about an acute myocardial infarction case with chest pain for preliminary learning. After that, they were divided into teams of 6 people and asked to do self-study for 2 hours per team, twice a week, before conducting simulation practice. For the simulation based practical education, the participants were divided into 9 teams of 6 people each, and each team had 10 minutes for orientation, 15 minutes for scenario operation, and 50 minutes for debriefing. Results: After the simulation based practical education, self-efficacy increased statistically significantly from a mean of 3.51 before training to a mean of 3.80 after training (t=-2.12, p=0.038). However, there was no significant difference in performance confidence. There was a significant positive correlation between self-efficacy and performance confidence (r=0.62, p<0.001) and training satisfaction (r=0.67, p<0.001) after the simulation based practical education. Self-confidence was also significantly correlated with educational satisfaction (r=0.76, p<0.001). Conclusions: The results of this study showed that utilizing simulation-based practical education can increase nursing students' self-efficacy, which positively affects their performance confidence and educational satisfaction. Therefore, simulation-based practical education is an effective nursing education method that can improve nursing students' practical skills.

반복적인 작동을 위한 형상기억합금의 특성 실험과 거동 전산 모사 (Experimental Test and Numerical Simulation on the SMA Characteristics and Behaviors for Repeated Actuations)

  • 김상헌;조맹효
    • 대한기계학회논문집A
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    • 제31권3호
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    • pp.373-379
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    • 2007
  • In this study, we observe the application of shape memory alloy(SMA) into smart structures for repeatable actuation, because SMA changes its material properties and characteristics progressively under cyclic loading conditions and finally reaches stable path(state) after a certain number of stress/temperature loading-unloading cycles, so called 'training'. In this paper, SMA wires that have been in a stable state through the training are used. Stress-strain curve of the SMA wire at different temperature levels are measured. In addition, we observe other important effects such as the rate effect according to strain rates for rapid actuation response. The current work presents the experimental test using SMA wire after training completion by mechanical cycling. Through these tests, we measure the characteristics of SMA. With the estimated SMA properties and effects, we compare the experimental results with the simulation results based on the SMA constitutive equations.

위치인식 기반의 군사 시뮬레이션 및 가상훈련 관리 시스템 (Location-Based Military Simulation and Virtual Training Management System)

  • 전현민;김재완
    • 한국멀티미디어학회논문지
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    • 제20권1호
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    • pp.51-57
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    • 2017
  • The purpose of this study is to design a system that can be used for military simulation and virtual training using the location information of individual soldier's weapons. After acquiring the location information using Arduino's GPS shield, it is designed to transmit data to the Smartphone using Bluetooth Shield, and transmit the data to the server using 3G/4G of Smartphone in real time. The server builds the system to measure, analyze and manage the current position and the tracking information of soldier. Using this proposed system makes it easier to analyze the training situation for individual soldiers and expect better training results.

A SIMULATION APPROACH TO CONSTRUCTION MANAGEMENT EDUCATION

  • Muhammad Imran Ghatala ;Sang-Hoon Lee ;Lingguang Song
    • 국제학술발표논문집
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    • The 1th International Conference on Construction Engineering and Project Management
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    • pp.962-967
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    • 2005
  • Construction management requires decision-making skills. Main approaches to training construction management students are: (1) analyzing sample situations involving decision-making; and (2) teaching logical decision-making procedures. The absence of 'pressure' factors in these approaches has significant impacts on the success of the training. The approaches also lack 'dynamic' effects that help create a spontaneous plan for construction projects where unforeseen changes and interruptions may occur. To minimize the adverse effects of the existing approaches, this paper proposes a framework for developing a web-based training system. The application is delivered as a game involving decision-making on the student's part in response to developments at the job-site, and where one student competes against another in an attempt to simulate a real-world scenario.

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마네킹 모델과 컴퓨터 시뮬레이터를 이용한 정맥주사 실습교육의 효과 비교 (Comparison of Training Effectiveness for IV Injections: Intravenous (IV) Arm Model versus Computer Simulator)

  • 황주희;김현정
    • 기본간호학회지
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    • 제21권3호
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    • pp.302-310
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    • 2014
  • Purpose: The purpose of this study was to compare the effectiveness of training using an intravenous (IV) arm model versus a computer simulator for IV injections. Method: Study was a quasi-experimental study conducted with 106 nursing students. Participants were divided into two groups: the IV Arm Group using a mannequin arm model (control group) and the Computer Simulator Group using the Virtual IV demonstration (experimental group). Theoretical lectures and video presentations on IV injections were given to both groups. Each group went through the training practice using the IV arm or computer simulator. After the completion of training, questionnaires were given to the students to evaluate their learning attitudes and experiences, self-confidence in IV injection, and satisfaction with the training materials. Results: Student satisfaction with the training materials including the reality, usefulness, and educational effects showed notable differences between the two groups with the Computer Simulator group reporting more positive effects that the IV Arm group. However, there was no statistical difference between the two groups in the categories of learning attitude, learning experience, or self-confidence. Conclusion: While there was a differences in strengths and weaknesses of the two methods, both methods should be considered for practice and further study needs to be done on educational effectiveness.

Hazard Recognition and Construction Safety Training Efficacy using Interactive Virtual Reality (VR)

  • Saiyad, Meeranali;Rybkowski, Zofia K.;Suermann, Patrick;Dixit, Manish;Luhan, Gregory;Shanbari, Hamzah
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.1209-1216
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    • 2022
  • The majority of construction site incidents occur due to a lack of hazard awareness among workers on job sites. This lack of awareness is despite mandatory construction safety training, typically in the form of written content (safety manuals) or of images depicting hazards. To reduce job-site injuries and fatalities, general contractors have started adopting Virtual Reality (VR) to impart safety training to job site personnel. VR safety training can take the form of an immersive simulation comprising potential safety hazards intentionally embedded into a virtual job site; users are required to identify these hazards within a specified time frame with the expectation that they will be more adept at recognizing hazards on an actual job-site, resulting in fewer accidents. This research study seeks to identify the actual impacts of VR on construction safety awareness among participants. The research addresses the following question: Does VR improve hazard recognition awareness? The primary objective is to evaluate participants' performance of past construction safety awareness against present construction safety awareness after receiving VR training. Participants were asked to complete a multiple-choice Qualtrics™ questionnaire. The results of the study showed a statistically significant knowledge gain advantage with respect to hazard recognition and construction safety awareness with the use of interactive, immersive VR over a more conventional and passive safety training method.

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건설현장 작업자를 위한 3차원 시뮬레이션 바탕의 안전 교육전달 매체 개발 (Development of Safety Training Delivery Method Using 3D Simulation Technology for Construction Worker)

  • 안성진;박영준;박태환;김태희
    • 한국건축시공학회지
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    • 제15권6호
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    • pp.621-629
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    • 2015
  • 건설 산업에 있어 작업자 안전은 지속적으로 중요시 되고 있다. 안전교육의 수준제고를 안전교육 내용매체 개선을 통한 효율성 증진과 전달 매체 수준 향상에 의한 효과성 증진을 통해 이루어 질 수 있다. 본 연구에서는 선별된 공종별 안전재해유형 내용을 바탕으로 건설현장의 3차원 시뮬레이션의 안전교육 자료를 개발하였다. 안전교육 내용매체는 안전보건기술 지침과 미 산업안전보건청의 건설 산업 안전규정을 토대로 재해유형을 선별하였으며 교육 전달 매체로 3차원 시뮬레이션 기술을 이용하여 제공하였다. 제시된 교육 자료의 적절성을 평가하기위해 건설현장의 안전관리 전문가의 설문조사를 토대로 교육내용의 적절성을 확인하였으며 이를 바탕으로 한 3차원 시뮬레이션 바탕의 안전교육 방법을 현실성, 적합성, 능동성 및 흥미유발성에 대한 설문을 통하여 기존 재래식 안전교육보다 효과성이 있음을 확인하였다.