• 제목/요약/키워드: Simulation Training

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헬리콥터 비행교육 과정에서 비행훈련과 모의비행훈련의 상관관계 분석 (Analysis between Flight Training and Flight Simulator Trainingin Helicopter Flight Training Course)

  • 나유찬;조영진
    • 한국항공운항학회지
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    • 제30권2호
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    • pp.7-13
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    • 2022
  • As the demand for simulated flight training and interest in new technology training increase, this study analyzed the performance of flight simulator training and actual flight training subjects to confirm efficient flight simulator training curriculum. Summarizing the results of the study, found that flight simulator training had a significant positive effect on the actual flight training performance and in particular had a relatively large effect on the air maneuver, traffic pattern, cross country flight subjects. As a result of analyzing theoretical major classes that affect flight simulator training to verify the correlation, found that principle of air navigation, air traffic service, and helicopter flight theory were affected in order. The significance of this study was to identify the curriculum and ground lesson that should be focused on effectively performing flight simulator training in the helicopter private pilot course.

한국 육군 제대별 워게임 모의체계 개발사례 (ROK Army War-Game Simulation System Development)

  • 이해관;김장현
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2003년도 춘계학술대회논문집
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    • pp.31-35
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    • 2003
  • In the late 1990s, ROK Army started developing a simulation model(ChangJo21) for division/corps level battle command training and finished it successfully. The CJ2l model provides realistic representation of Korean characteristics in doctrine, weapon systems, terrain, and climate etc. The successful development of CJ2l implanted us with confidence on high-technology model development and this has been our motive for development of JeonToo21 for battalion/regiment level battle command training and other war-game models like Hwarang21 (Rear Area Ops. Model) and Vision21 (Division Combat Analysis Model). Eventually, ROK Army was able to establish M&S system by echelons, from battalion to corps. Moreover interoperability between ROK-US simulation systems are on the progress. In this paper, we introduce recently developed 3 war-game simulation models and mention on the future directions of ROK Army Modeling & Simulation.

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A Quantitative Team Situation Awareness Measurement Method Considering Technical and Nontechnical Skills of Teams

  • Yim, Ho Bin;Seong, Poong Hyun
    • Nuclear Engineering and Technology
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    • 제48권1호
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    • pp.144-152
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    • 2016
  • Human capabilities, such as technical/nontechnical skills, have begun to be recognized as crucial factors for nuclear safety. One of the most common ways to improve human capabilities in general is training. The nuclear industry has constantly developed and used training as a tool to increase plant efficiency and safety. An integrated training framework was suggested for one of those efforts, especially during simulation training sessions of nuclear power plant operation teams. The developed training evaluation methods are based on measuring the levels of situation awareness of teams in terms of the level of shared confidence and consensus as well as the accuracy of team situation awareness. Verification of the developed methods was conducted by analyzing the training data of real nuclear power plant operation teams. The teams that achieved higher level of shared confidence showed better performance in solving problem situations when coupled with high consensus index values. The accuracy of nuclear power plant operation teams' situation awareness was approximately the same or showed a similar trend as that of senior reactor operators' situation awareness calculated by a situation awareness accuracy index (SAAI). Teams that had higher SAAI values performed better and faster than those that had lower SAAI values.

중소기업의 HRD를 위한 종업원 훈련프로그램의 유효성에 관한 연구 (A Study on Effectiveness of Employee Training Program for HRD in Small and Medium Company)

  • 노무종;김영진
    • 한국시뮬레이션학회논문지
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    • 제26권3호
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    • pp.87-93
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    • 2017
  • 본 연구는 교육훈련프로그램의 적절성과 학습조직, 그리고 인구통계요인(직종, 직급, 근무연한)이 중소기업 종업원의 교육효과와 지속적 교육 참여의도에 어떠한 영향을 주는지를 경험적으로 분석하는데 목적이 있다. 본 연구의 주요결과에 따르면 교육훈련프로그램의 적절성은 교육효과와 지속적 교육 참여의도에 긍정적 영향을 미치는 것으로 나타났다. 또한 기업의 학습조직 특성이 강할수록 이것이 교육효과와 지속적 교육참여의도에 긍정적 효과를 미치는 것으로 나타났다. 아울러 중소기업 종업원의 인구통계 요인으로서 종업원의 직급과 직종, 근무연한에 따라 교육효과와 지속적 교육참여의도의 차이가 있는 것으로 나타났다. 중소기업이 교육을 실시하고자 할 때 교육에 대하여 교육훈련의 적절성을 높이도록 설계하여 종업원들이 사전에 교육의 목적을 이해하도록 함과 동시에 기업의 학습조직을 활성화하는 노력이 중소기업의 교육훈련의 효과와 지속적 교육참여의도를 높일 수 있음을 본 연구결과는 시사하고 있다.

복강경수술 훈련용 담낭 절제술 시뮬레이션 개발 (Development of Cholecystectomy Simulation for Laparoscopic Surgery Training)

  • 김영준;;이승빈;서준호;이득희;박세형
    • 한국CDE학회논문집
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    • 제17권5호
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    • pp.303-311
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    • 2012
  • Laparoscopic surgery is a surgical procedure which uses long laparoscopic instruments through tiny holes in abdomen while watching images from a laparoscopic camera through umbilicus. Laparoscopic surgeries have many advantages rather than open surgeries, however it is hard to learn the surgical skills for laparoscopic surgery. Recently, some virtual simulation systems for laparoscopic surgery are developed to train novice surgeons or resident surgeons. In this study, we introduce the techniques that we developed for laparoscopic surgical training simulator for cholecystectomy (gallbladder removal), which is one of the most frequently performed by laparoscopic surgery. The techniques for cholecystectomy simulation include modeling of human organs (liver, gallbladder, bile ducts, etc.), real-time deformable body calculation, realistic 3D visualization of surgical scene, high-fidelity haptic rendering and haptic device technology, and so on. We propose each simulation technique for the laparoscopic cholecystectomy procedures such as identifying cystic duct and cystic artery to clamp and cut, dissecting connective tissues between the gallbladder and liver. In this paper, we describe the techniques and discuss about the results of the proposed cholecystectomy simulation for laparoscopic surgical training.

Live-Virtual 시뮬레이션 환경차이에 따른 조종사 스트레스 유발요인 분석 (Analysis on Causal Factors Affecting the Stress of Pilots by the Environmental Differences between Live-Virtual Simulation)

  • 김진주;김성호;설현주;지철규;홍영석
    • 산업경영시스템학회지
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    • 제39권1호
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    • pp.31-36
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    • 2016
  • Recently, Live-Virtual-Constructive (L-V-C) integrate training system has proposed as a solution for the problems such as limitation of training areas, increase of mission complexity, rise in oil prices. In order to integrate each training system into the one effectively, we should solve the issue about stress of pilots by the environmental differences between Live and Virtual simulation which could be occurred when each system is connected together. Although it was already examined in previous study that the psychological effects on pilots was occurred by the environmental differences between actual and simulated flights, the study did not include what the causal factors affecting psychological effects are. The aim of this study is to examine which environmental factors that cause pilots' psychological effects. This study analyzed the biochemical stress hormone, cortisol to measure the pilots' psychological effects and cortisol was measured using Enzyme-linked immunoassay (EIA). A total of 40 pilots participated in the experiment to compare the differences in pilots' cortisol response among live simulation, virtual simulation, and the virtual simulation applying three environmental factors (gravity force, noise, and equipment) respectively. As a result, there were significant differences in cortisol level when applied the gravity force and equipment factors to the virtual simulation, while there was no significant difference in the case of the noise factor. The results from this study can be used as a basis for the future research on how to make L-V system by providing minimum linkage errors and design the virtual simulator that can reduce the differences in the pilots' psychological effects.

시뮬레이션 실습을 통한 간호학생의 성취 경험 (Achievement Experience of Nursing Students Through Simulation Practicum)

  • 박금주
    • 문화기술의 융합
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    • 제9권6호
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    • pp.721-728
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    • 2023
  • 본 연구는 간호학생이 시뮬레이션 실습교육 과정을 통해 문제 해결능력을 향상시키면서 경험하는 성취의 본질을 밝히고자 하는 목적으로 진행되었다. 연구대상은 4학년 간호학생 13명으로 시뮬레이션 실습 후 성취경험에 대한 개별 인터뷰를 통해 자료수집하였다. 자료분석은 질적연구 방법인 내용분석에 따라 자료를 코딩, 범주화, 주제화 단계로 분석되었다. 본 연구의 결과로 도출된 간호학생의 시뮬레이션 실습을 통한 성취 경험에 대한 결과는 '개선을 통해 자신감을 확인하는 과정', '변화를 확인하는 과정', '간호의 효능감을 경험', '임상이라는 목표에 가까워짐' 이었다. 또한 간호학생이 성찰을 통한 지식의 내면화 과정을 확인하고 시뮬레이션실습을 통한 통합적 학습이 이루어질 수 있도록 다방면의 면밀한 설계를 통한 효율적인 운영과 평가도구를 적용하는 시도가 진행되기를 제언한다.

가상 전장 환경에서의 효율적인 네트워크 트래픽 처리를 위한 액티브 네트워크 응용방안 (Applied Research of Active Network to Control Network Traffic in Virtual Battlefield Environments)

  • 정창모;이원구;김성옥;이재광
    • 한국콘텐츠학회논문지
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    • 제3권3호
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    • pp.19-33
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    • 2003
  • 군사분야에서 컴퓨터 시뮬레이션의 활용은 이미 수십년전부터 이루어지고 있다. 컴퓨터 시뮬레이션을 통해서 실제전투자산을 가동하지 않고 실전과 같은 전투경험을 부여하고 있다. 이러한 시뮬레이션이 실제와 똑같은 환경을 구축하기 위해서는 페더레이트(federate)간의 연동(federation)이 네트워크 상에서 잘 수행되어야 한다. 이에 본 논문에서는 전장 데이터(이하 액티브 패킷)의 신속한 전달을 필요로 하는 긴급한 실제상황과 유사한 전장공간을 구축할 수 있도록 액티브네트워크 상에서의 동적기술(혹은 액티브 네트워크 기술)을 이용해 페더레이트(혹은 액티브 노드) 간의 효율적인 트래픽처리가 가능한 가상 전장 환경을 구성하고, 이에 대한 유효성을 모의실험을 통하여 검증하였다.

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헬리콥터 비행성 평가를 위한 모의비행시험 환경의 구현 (Establishment of Flight Simulation Environment for Evaluation of Helicopter Flying Quality)

  • 한동주;이상행
    • 한국항공우주학회지
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    • 제35권9호
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    • pp.783-791
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    • 2007
  • FAA AC 120-63 등급 C 또는 FTD 등급 5에 규정된 헬리콥터 모의 비행 훈련장치에 사용될 단일 로터 회전익기의 수학적 모델에 대해 고찰하였다. 선정된 비행 운동 모델의 비행 운동 성능 평가를 통해서 그 유용성을 파악하였다. 이로부터 훈련은 물론 조종 성능시험이 가능한 비행 훈련장치 개발을 통해서 헬리콥터 비행성 평가를 위한 모의 비행 시험환경을 구현하였다.

소부대 전술 훈련을 위한 개체기반 워게임 모델과 전차시뮬레이터 연동에 관한 연구 (A Study on Integration between an Entity-based War Game Model and Tank Simulators for Small-Unit Tactical Training)

  • 김문수;김대규;권혁래;이태억
    • 한국군사과학기술학회지
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    • 제15권1호
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    • pp.36-45
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    • 2012
  • In this thesis, we propose an integrated simulation method of virtual tank simulators and an entity-based constructive simulation model for small unit tactical training. To do this, we first identify requirements for virtual-constructive integrated simulation in a synthetic environment. We then propose a virtual and constructive interoperation method where individual combat entities of virtual-constructive models are interacting with each others. We develop a method of aggregating individual combat entities into a larger combat unit and disaggregating an unit into entities from time to time. We also present a way of sharing synthetic environment information between the models. Finally, we suggest that for more effective interoperability, virtual and constructive models should be developed by using common combat object models. The proposed interoperation method can be extended to further live-virtual-constructive models.