• 제목/요약/키워드: Simulated experience

검색결과 125건 처리시간 0.024초

Interactive Technology Education at Pusan National University

  • Park, Sang-Joo;Yoon, Joong-Sun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1195-1200
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    • 2004
  • We introduce an introductory engineering education course for engineering majors and non-engineering majors. This course does not require any previous knowledge and experience on engineering. It requires strong curiosities and imaginations on current and future society we live in, where technology is inseparable ingredient. Course encourages attendees to explore fundamental issues of engineering: what is proper technology and what are proper ways of exercising engineering, issues dealt in soft engineering. Since course topics cover many aspects of technology, traditional learning methods fail to be successful and efficient. Various efficient learning methods have been proposed and implemented. We utilize various interactive tangible media, which include simulated thought experiments and physical media experiences. About 20 episodes in short film format are produced based on scenario written according to related issues selected. Physical media like interactive robots are introduced for attendees' stimulated experiences. We summarize our exciting experiments on interactive teaching experiences at Pusan National University which include on/off-line interactions, assignments, projects, and evaluations.

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현대실내공간에서 나타난 ′SKIN′ 표현특성에 관한 연구 (A Study on Expressed Characteristics to SKIN On the Contemporary Interior Design)

  • 이희정;이정욱
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2003년도 춘계학술발표대회 논문집
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    • pp.135-138
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    • 2003
  • Skin, the complex membrane that holds the body together, also embraces the full spectrum of design today-from product to architecture, fashion, and media. Every object has a skin. thick or thin, smooth or rough, porous or impermeable, the skin is the line between a hidden interior and an exterior we experience. Skin: Surface, Substance and Design is a compendium of products, furniture, fashion, architecture and media that expand the limits of what we understand as surface. Reflecting the convergence of natural and artificial life, this provocative a thesis shows how enhanced and simulated skins appear everywhere in today's world.

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Wastewater process modeling

  • Serdarevic, Amra;Dzubur, Alma
    • Coupled systems mechanics
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    • 제5권1호
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    • pp.21-39
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    • 2016
  • Wastewater process models are the essential tools for understanding relevant aspects of wastewater treatment system. Wastewater process modeling provides more options for upgrades and better understanding of new plant design, as well as improvements of operational controls. The software packages (BioWin, GPS-X, Aqua designer, etc) solve a series of simulated equations simultaneously in order to propose several solutions for a specific facility. Research and implementation of wastewater process modeling in combination with computational fluid dynamics enable testing for improvements of flow characteristics for WWTP and at the same time exam biological, physical, and chemical characteristics of the flow. Application of WWTP models requires broad knowledge of the process and expertise in modeling. Therefore, an efficient and good modeling practice requires both experience and set of proper guidelines as a background.

자동차 멤버 부품의 다공정 성형해석 (Multi Stage Simulations for Autobody Member Part)

  • 박춘달;김병민;정완진
    • 소성∙가공
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    • 제15권4호
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    • pp.281-288
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    • 2006
  • Most of automobile member parts experience severe springback problems because of their complicated shape and high yielding strength. Now it becomes imperative to develop an effective method to resolve these problems. However, there remain several obstacles to get accurate estimation of dimensional shape. Especially the effective algorithms to simulate sheet metal forming processes including drawing, trimming, flanging and springback is demanded for the multi stage simulation of automobile member parts. In this study, for the purpose of accurate springback calculation, a simulation program which is robust in springback analysis is developed. Favorable enhancement in computation time for springback analysis by using latest equation solving technique and robust solution convergence by continuation method are achieved with the program. In analysis, the multi processes of rear side member are simulated to verify the system. For the evaluation of springback accuracy practically, all conditions including boundary conditions for springback analysis and inspection conditions for dimensional accuracy are applied. The springback results of simulations show good agreement with the experiments.

인공 천공돔과 헬리오돈의 개발 및 성능실험 사례 연구 (Validation and Development of Artificial Sky Dome Facilities with a Heliodon)

  • 김정태;김곤
    • KIEAE Journal
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    • 제3권1호
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    • pp.21-29
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    • 2003
  • Scale model measurements should be conducted under an actual sky or in a simulated sky where conditions can be held constant. A number of successful attempts have been made to develop artificial sky domes with man-made sun emulators. With reference to formerly-developed examples, sky simulator facility has recently been activated in oder to provide desirable sky conditions for teaching and studies. The structure is a 6m-diameter dome and promises to set various condition for energy related and lighting research activities. The sky dome is also equipped a heliodon, the tilt table, to facilitate additive direct sun impact under clear skies. Shading studies, using scale models with the heliodon, reveal how a building's design blocks or permits light's passage to the interior; solar access studies, and tests of the reflection and transmittance characteristics of new daylighting technologies. The design and construction specification and the initial operating experience with a building configuration are reported.

MultiSIM과 NI ELVIS를 이용한 전자회로 해석 (Analysis of Electronic Circuits by using MultiSIM & NI ELVIS)

  • 이명호;사공성대;강현웅
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.147-148
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    • 2008
  • A MultiSIM software is very friendly tool that analysis of electronic circuits. The integrated capture and simulation is much easier to use and provides features that currently meet or exceed those of another capture and simulation tools. And actual hardware use the NI ELVIS to easily and quickly measure circuits and comparison and analysis of simulated actual data. In this paper, we introduce a combination of MultiSIM, the NI ELVIS, and NI LabVIEW and this combination gives to college and university a comprehensive, hands-on experience throughout the entire educational cycle.

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Asset Allocation Strategies for Long-Term Investments

  • Kim, Chang-Soo;Shin, Taek-Soo
    • 재무관리연구
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    • 제25권4호
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    • pp.145-182
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    • 2008
  • As the life expectancy increases resulting in the aged society, the post-retirement life became one of the most important concerns of people. The long-term investment vehicles such as retirement savings and pension plans have been introduced to meet such demand of society. This paper examines the impact of asset allocation strategies on the long-term investment performance. Because of the unusually long investment horizon and the compounding effect, a suboptimal asset mix in a retirement plan can be a very costly and irreversible mistake. Instead of relying on anecdotal evidence to evaluate the merits of different allocation strategies, this paper performs various tests including stochastic dominance tests using both actual data and Monte Carlo simulated data that best fit the historical experience. The results indicate 1) the long-term investments perform better than the short-term investments, 2) the optimal asset allocation strategy for the long-term investments should be highly equity dominated.

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원전 산업과 가상현실기술 접목을 위한 3D 모델 원전 적용사례 연구 (A case Study of 3D Model Application for Combining Nuclear Power Industry with Virtual Reality Technology)

  • 임병기
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2019년도 춘계 학술논문 발표대회
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    • pp.224-225
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    • 2019
  • Virtual reality technology can be defined as human-computer interface that makes virtual place of specific environments or situation is an interactive computer-generated experience taking place within a simulated environment. In order to combine virtual reality technology of domestic nuclear power industry, the R&D Project has been developing a virtual/augment reality system for nuclear power plant from April 2018 to March 2021. To effectively apply virtual reality technology of domestic nuclear industry, it is necessary to build virtual space similar to real environment. Therefore, This study is analysed 3d model status for nuclear power plant during the life-cycle, and suggested a method to build 3D cad model close to real environment.

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구조물의 설계 최적화를 위한 메트로폴리스 유전알고리즘의 개발 및 적용 (Development and Application of Metropolis Genetic Algorithm for the Structural Design Optimization)

  • 박균빈;류연선;김정태;조현만
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2003년도 가을 학술발표회 논문집
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    • pp.115-122
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    • 2003
  • A Metropolis genetic algorithm(MGA) is developed and applied for the structural design optimization. In MGA favorable features of Metropolis algorithm in simulated annealing(SA) are incorporated in simple genetic algorithm(SGA), so that the MGA alleviates the disadvantage of finding imprecise solution in SGA and time-consuming computation in SA. Performances of MGA are compared with those of conventional algorithms such as Holland's SGA, Krishnakumar's micro genetic algorithm(μGA), and Kirkpatrick's SA. Typical numerical examples are used to evaluate the favorable features and applicability of MGA From the theoretical evaluation and numerical experience, it is concluded that the proposed MGA is a reliable and efficient tool for structural design optimization.

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전산수치해석 기반 화재훈련 VR 시뮬레이터의 개발 (A Development of Fire Training Simulator Based on Computational Fluid Dynamics Simulation)

  • 차무현;이재경;박성환;최병일
    • 한국CDE학회논문집
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    • 제14권4호
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    • pp.271-280
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    • 2009
  • An experience based training system concerning various fire situations which may result many casualties has been required to make rapid decision and improve the responsiveness. Recently, the necessity of virtual reality (VR) based training system which can replace a dangerous full-scale fire training and be easily adopted to the training or evaluation process is increasing. This study constructed tile virtual environment according to pre-defined scenarios, utilized the FDS(Fire Dynamics Simulator), three dimensional computational fire analysis program, to derive numerically simulated data on the propagation of fire. Finally, by visualizing the realistic fire and smoke behavior through virtual reality technique and implementing real-time interaction, we developed a VR-based fire training simulator. Also, in order to ensure the sense for tile real of a virtual world and reaI-time performance at the same time, we proposed appropriate data processing and space search algorithms, demonstrate d the value of proposed method through experiments.