• Title/Summary/Keyword: Simulated Body Environment

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Fatigue Strength of Dental Implant in Simulated Body Environments and Suggestion for Enhancing Fatigue Life (생체유사환경 하의 치과용 임플란트의 피로강도 평가 및 수명 향상법)

  • Kim, Min Gun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.3
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    • pp.259-267
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    • 2014
  • Fatigue tests were performed in various simulated body environments reflecting various factors (such as body fluids, artificial saliva) relevant within a living body. First, the fatigue limit under a simulated body environment (artificial saliva) was evaluated and the governing factors of implant fatigue strength were looked into by observing the fracture mode. The fatigue life of an implant decreased in the artificial saliva environment compared with that in the ringer environment. Furthermore, in the artificial saliva environment, the implant fracture mode was fatigue failure of fixture as opposed to the abutment screw mode in the ringer environment. In the fatigue test, corrosion products were observed on the implant in the simulated body environment. A larger amount of corrosion products were generated on the artificial saliva specimen than on the ringer specimen. It is thought that the stronger corrosion activity on the artificial saliva specimen as compared with that on the ringer specimen led to an overall decrease of fatigue life of the former specimen. In the case of the implant with a nitrided abutment screw eliminated hardened layer (TixN), a several times increase in fatigue life is achieved in comparison with tungsten carbide-coated implants.

Dynamic characteristics between waves and a floating cylindrical body connected to a tension-leg mooring cable placed in a simulated offshore environment

  • Song, Juhun;So, Soo-Hyun;Lim, Hee-Chang
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.8 no.4
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    • pp.375-385
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    • 2016
  • Given the rapid progress made in understanding the dynamics of an offshore floating body in an ocean environment, the present study aimed to simulate ocean waves in a small-sized wave flume and to observe the motion of a cylindrical floating body placed in an offshore environment. To generate regular ocean waves in a wave flume, we combined a wave generator and a wave absorber. In addition, to precisely visualise the oscillation of the body, a set of light-emitting diode illuminators and a high-speed charge-coupled device camera were installed in the flume. This study also focuses on the spectral analysis of the movement of the floating body. The wave generator and absorbers worked well to simulate stable regular waves. In addition, the simulated waves agreed well with the plane waves predicted by shallow-water theory. As the period of the oncoming waves changed, the movement of the floating body was substantially different when tethered to a tension-leg mooring cable. In particular, when connected to the tension-leg mooring cable, the natural frequency of the floating body appeared suddenly at 0.391 Hz as the wave period increased.

Leakage Flux Distribution in the Simulated Environment

  • Kim, Chung-Hyeok;Kim, Tag-Yong;Oh, Yong-Cheul
    • Journal of Electrical Engineering and Technology
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    • v.7 no.3
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    • pp.401-405
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    • 2012
  • Current research about voltage leakage involves investigation of the effects of leaked voltage and current on humans through simulated environments and dummies. Electrocution results from leaked current when electricity flows through the body as a result of potential difference. Research that analyzes actual electrocution is insufficient because of the danger from leaked voltage present in the leakage area. This thesis analyzes magnetic flux density from current around a leak to investigate the distribution of current. The authors used a simulated environment to investigate electrocution accidents that frequently occur during floods through leakage along metal surfaces, and evaluated the distribution of leaked magnetic flux.

Study on Numerical Simulation Using Body-fitted Corrdinate System for Complex Terrain (복잡 지표경계 영역에서 경계 일치 좌표계를 이용한 수치 시뮬레이션에 관한 연구)

  • 홍정혜
    • Journal of Korean Society for Atmospheric Environment
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    • v.16 no.4
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    • pp.339-350
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    • 2000
  • The three-dimensional new corrdinate system over a single hill double hills and complex terrain with a single hill and a rectangular obstacle was generated using a body-fitted coordinate system. Control of the coordinate line distribution in the field was executed by generalizing the elliptic generating system to Poisson equation. ▽2ξ=P. The new coordinate system was well fitted to the surface boundary of single hill and double hills. But in the case of complex terrain with hill and rectangular obstacle there was smoothing tendency around the rectangular obstacle. In order to show the validity of the body-fitted coordinate system the heat diffusion equation was transformed and the temperature distribution was calculated over the various terrain. The results showed the temperature distribution was very symmetrical and stable around hills and obstacle. As a result the couple of a body-fitted coordinate system and the heat diffusion equation were executed successfully. Wind field over complex terrain with hill and rectangular obstacle which represent urban area was simulated stably in body-fitted coordinate system. The qualitative result show the enhancement of wind speed at the upwind direction of a hill and a rectangular obstacle and the recirculation zone at the downwind direction.

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Interaction of Fluid and Thin Shell Structure with Signed Distance Fields (거리 장 함수를 이용한 얇은 막과 유체의 예측 기반 상호작용 시뮬레이션)

  • Kim, Po-Ram;Shin, Seung-Ho;Lim, Jae-Ho;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.1
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    • pp.17-24
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    • 2011
  • In Computer Graphics, interaction between a particle-based fluid and a rigid body is important. In General, this interaction has been simulated in a discrete environment. As a result, there have been lots of errors. The larger the time step is used, the bigger the error is. This paper describes how to minimize the error in a discrete environment. To be specific, the collision handling method is that estimates particle collision using a signed distance function increases continuously according to space. At the time a fluid particle and a rigid body model collide, the exact collision time and the position is estimated. Through this, we propose the method how to be simulated the interaction between a fluid and a rigid body model as a continuous environment.

Control System Design of Pelvis Platform for Biped Walking Stability (이족보행 안전성을 위한 골반기구의 제어시스템 설계)

  • Kim, Su-Hyeon;Yang, Tae-Kyu
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.3
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    • pp.306-314
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    • 2009
  • The pelvis platform is the mechanical part which accomplishes the activities of diminishing the disturbances from the lower body and maintaining a balanced posture. When a biped robot walks, a lot of disturbances and irregular vibrations are generated and transmitted to the upper body. As there are some important machines and instruments in the upper body or head such as CPU, controller units, vision system, etc., the upper part should be isolated from disturbances or vibrations to functions properly and finally to improve the biped stability. This platform has 3 rotational degrees of freedom and is able to maintain balanced level by feedback control system. Some sensors are fused for more accurate estimation and the control system which integrates synchronization and active filtering is simulated on the virtual environment.

Motion Visualization of a Vehicle Driver Based on Virtual Reality (가상현실 기반에서 차량 운전자 거동의 가시화)

  • Jeong, Yun-Seok;Son, Kwon;Choi, Kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.5
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    • pp.201-209
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    • 2003
  • Virtual human models are widely used to save time and expense in vehicle safety studies. A human model is an essential tool to visualize and simulate a vehicle driver in virtual environments. This research is focused on creation and application of a human model fer virtual reality. The Korean anthropometric data published are selected to determine basic human model dimensions. These data are applied to GEBOD, a human body data generation program, which computes the body segment geometry, mass properties, joints locations and mechanical properties. The human model was constituted using MADYMO based on data from GEBOD. Frontal crash and bump passing test were simulated and the driver's motion data calculated were transmitted into the virtual environment. The human model was organized into scene graphs and its motion was visualized by virtual reality techniques including OpenGL Performer. The human model can be controlled by an arm master to test driver's behavior in the virtual environment.

Biocompatibility of Nanoscale Hydroxyapatite-embedded Chitosan Films

  • Sun, Fangfang;Koh, Kwangnak;Ryu, Su-Chak;Han, Dong-Wook;Lee, Jaebeom
    • Bulletin of the Korean Chemical Society
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    • v.33 no.12
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    • pp.3950-3956
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    • 2012
  • In order to improve the bioactivity and mechanical properties of hydroxyapatite (HAp), chitosan (Chi) was in situ combined into HAp to fabricate a composite scaffold by a sublimation-assisted compression method. A highly porous film with sufficient mechanical strength was prepared and the bioactivity was investigated by examining the apatite formed on the scaffolds incubated in simulated body fluid. In addition, the cytotoxicity of the HAp/Chi composite was studied by evaluating the viability of murine fibroblasts (L-929 cells) exposed to diluted extracts of the composite films. The apatite layer was assessed using scanning electronic microscopy, inductively coupled plasma-optical emission spectrometry and weight measurement. Composite analysis showed that a layer of micro-sized, needle-like crystals was formed on the surface of the composite film. Additionally, the WST-8 assay after L-929 cells were exposed to diluted extracts of the composite indicated that the HAp/Chi scaffold has good in vitro cytocompatibility. The results indicated that HAp/Chi composites with porous structure are promising scaffolding materials for bone-patch engineering because their porous morphology can provide an environment conductive to attachment and growth of osteoblasts and osteogenic cells.

Dynamic behavior control of a collective autonomous mobile robots using artificial immune networks (인공면역네트워크에 의한 자율이동로봇군의 동적 행동 제어)

  • 이동욱;심귀보
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.124-127
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    • 1997
  • In this paper, we propose a method of cooperative control based on immune system in distributed autonomous robotic system(DARS). Immune system is living body's self-protection and self-maintenance system. Thus these features can be applied to decision making of optimal swarm behavior in dynamically changing environment. For the purpose of applying immune system to DARS, a robot is regarded as a B lymphocyte(B cell), each environmental condition as an antigen, and a behavior strategy as an antibody respectively. The executing process of proposed method is as follows. When the environmental condition changes, a robot selects an appropriate behavior strategy. And its behavior strategy is simulated and suppressed by other robot using communication. Finally much simulated strategy is adopted as a swarm behavior strategy. This control scheme is based on clonal selection and idiotopic network hypothesis. And it is used for decision making of optimal swarm strategy.

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Occurred Seasick Impression and Analysis of the Observer´s Heart Rate Variability by using Ship´s Bridge Simulator

  • Kim, Kyung-Hwan;Keigo, Watanabe
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.168.3-168
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    • 2001
  • The purpose of this paper is to find the relations between the virtual reality created by the ship´s bridge simulator (simulator) at Radar Navigation Experiment and Research Facility in Kobe University of Mercantile Marine (KUMM) and the observer´s response to it. In short, we analyze the observer´s heart rate variability (R-R interval) in navigational condition seasick impression by simulator occurred, and present the R-R Interval and the stress of observer with SNS and PNS calculated by STFT. In this experiment, rolling of the ship was simulated and presented to the observer. Rolling was simulated only visually not physically or mechanically while the balancing movement and heart beat of the observer were measured and processed to produce the measures for body response to the artificially created visual environment. The results show that even a ...

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