• Title/Summary/Keyword: Similar Path

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Leveraging Proxy Mobile IPv6 with SDN

  • Raza, Syed M.;Kim, Dongsoo S.;Shin, DongRyeol;Choo, Hyunseung
    • Journal of Communications and Networks
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    • v.18 no.3
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    • pp.460-475
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    • 2016
  • The existing Proxy Mobile IPv6 suffers from a long handover latency which in turn causes significant packet loss that is unacceptable for seamless realtime services such as multimedia streaming. This paper proposes an OpenFlow-enabled proxy mobile IPv6 (OF-PMIPv6) in which the control of access gateways is centralized at an OpenFlow controller of a foreign network. The proposed OF-PMIPv6 separates the control path from the data path by performing the mobility control at the controller, whereas the data path remains direct between a mobile access gateway and a local mobility anchor in an IP tunnel form. A group of simple OpenFlow-enabled access gateways performs link-layer control and monitoring activities to support a comprehensive mobility of mobile nodes, and communicates with the controller through the standard OpenFlow protocol. The controller performs network-layer mobility control on behalf of mobile access gateways and communicates with the local mobility anchor in the Proxy Mobile IPv6 domain. Benefiting from the centralized view and information, the controller caches the authentication and configuration information and reuses it to significantly reduce the handover latency. An analytical analysis of the proposed OF-PMIPv6 reactive and proactive handover schemes shows 43% and 121% reduction in the handover latency, respectively, for highly utilized network. The results gathered from the OF-PMIPv6 testbed suggest similar performance improvements.

Buckling resistance, bending stiffness, and torsional resistance of various instruments for canal exploration and glide path preparation

  • Kwak, Sang-Won;Ha, Jung-Hong;Lee, WooCheol;Kim, Sung-Kyo;Kim, Hyeon-Cheol
    • Restorative Dentistry and Endodontics
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    • v.39 no.4
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    • pp.270-275
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    • 2014
  • Objectives: This study compared the mechanical properties of various instruments for canal exploration and glide-path preparations. Materials and Methods: The buckling resistance, bending stiffness, ultimate torsional strength, and fracture angle under torsional load were compared for C+ file (CP, Dentsply Maillefer), M access K-file (MA, Dentsply Maillefer), Mani K-file (MN, Mani), and NiTiFlex K-file (NT, Dentsply Maillefer). The files of ISO size #15 and a shaft length of 25 mm were selected. For measuring buckling resistance (n = 10), the files were loaded in the axial direction of the shaft, and the maximum load was measured during the files' deflection. The files (n = 10) were fixed at 3 mm from the tip and then bent $45^{\circ}$ with respect to their long axis, while the bending force was recorded by a load cell. For measuring the torsional properties, the files (n = 10) were also fixed at 3 mm, and clockwise rotations (2 rpm) were applied to the files in a straight state. The torsional load and the distortion angle were recorded until the files succumbed to the torque. Results: The CP was shown to require the highest load to buckle and bend the files, and the NT showed the least. While MA and MN showed similar buckling resistances, MN showed higher bending stiffness than MA. The NT had the lowest bending stiffness and ultimate torsional strength (p < 0.05). Conclusions: The tested instruments showed different mechanical properties depending on the evaluated parameters. CP and NT files were revealed to be the stiffest and the most flexible instruments, respectively.

Development of Physics Simulation for Augmented Reality Billiards Content (증강현실 당구 콘텐츠를 위한 물리 시뮬레이션 개발)

  • Kim, Hong-Jik;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.26 no.2
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    • pp.150-159
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    • 2022
  • In this paper, we propose a physics simulation for augmented reality (AR) billiards content. The characteristics of the physics simulation for the proposed AR billiards content are as follows. First, physical equations are derived by calculating the force and moment of inertia applied to the billiards ball to realize the motion of the billiards ball similar to the real one in the AR environment. Then, we determine the velocity and angular velocity of the virtual billiards ball associated with the rotation of the virtual billiards ball with respect to the impact point. Second, using some vectors such as incidnet vector, normal vector, reflection vector, the trajectory of the virtual billiards ball would be implement. these equations are applied to AR environment so that AR billiards content could be implement. This physics simulation allows users to feel like the real world using a virtual pool table and induce them to interact with the real environment. As a result of the experiment, the accuracy range between the path of the real billiards ball and the path of the virtual billiards ball was calculated to be 97.75% to 99.11%. Therefore, it was determined that the performance of the physics simulation for the AR billiards content proposed in this paper performs similarly to the path of the real billiards ball.

A Design of Adaptive Channel Estimate Algorithm for ICS Repeater (ICS 중계기를 위한 적응형 채널추정 알고리듬 설계)

  • Lee, Suk-Hui;Song, Ho-Sup;Bang, Sung-Il
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.3
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    • pp.19-25
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    • 2009
  • In this thesis, design effective elimination interference algorithm of ICS repeat system for repeater that improve frequency efficiency. Error convergence speed and accuracy of LMS Algorithm are influenced by reference signal. For improve LMS Algorithm, suggest Adaptive channel estimate algorithm. For using channel characteristic, adaptive channel estimate algorithm make reference signal similar interference signal by convolution operation and complement LMS algorithm demerit. For make channel similar piratical channel, apply Jake's Rayleigh multi-path model that random five path with 130Hz Doppler frequency. LMS algorithm and suggested adaptive channel estimate algorithm that have 16 taps apply to ICS repeat system under Rayleigh multi-path channel, so simulate with MATLAB. According to simulate, ICS repeat system with LMS algorithm show -40dB square error convergent after 150 datas iteration and ICS repeat system with adaptive channel estimate algorithm show -80dB square error convergent after 200 datas iteration. Analyze simulation result, suggested adaptive channel estimate algorithm show more three times iteration performance than LMS algorithm, and 40dB accuracy.

A Hybrid Search Method of A* and Dijkstra Algorithms to Find Minimal Path Lengths for Navigation Route Planning (내비게이션 경로설정에서 최단거리경로 탐색을 위한 A*와 Dijkstra 알고리즘의 하이브리드 검색법)

  • Lee, Yong-Hu;Kim, Sang-Woon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.10
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    • pp.109-117
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    • 2014
  • In navigation route planning systems using A* algorithms, the cardinality of an Open list, which is a list of candidate nodes through which a terminal node can be accessed, increases as the path length increases. In this paper, a method of alternately utilizing the Dijkstra's algorithm and the A* algorithm to reduce the cardinality of the Open list is investigated. In particular, by employing a depth parameter, named Level, the two algorithms are alternately performed depending on the Level's value. Using the hybrid searching approach, the Open list constructed in the Dijkstra's algorithm is transferred into the Open list of the A* algorithm, and consequently, the unconstricted increase of the cardinality of the Open list of the former algorithm can be avoided and controlled appropriately. In addition, an optimal or nearly optimal path similar to the Dijkstra's route, but not available in the A* algorithm, can be found. The experimental results, obtained with synthetic and real-life benchmark data, demonstrate that the computational cost, measured with the number of nodes to be compared, was remarkably reduced compared to the traditional searching algorithms, while maintaining the similar distance to those of the latter algorithms. Here, the values of Level were empirically selected. Thus, a study on finding the optimal Level values, while taking into consideration the actual road conditions remains open.

A Code Clustering Technique for Unifying Method Full Path of Reusable Cloned Code Sets of a Product Family (제품군의 재사용 가능한 클론 코드의 메소드 경로 통일을 위한 코드 클러스터링 방법)

  • Kim, Taeyoung;Lee, Jihyun;Kim, Eunmi
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.1
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    • pp.1-18
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    • 2023
  • Similar software is often developed with the Clone-And-Own (CAO) approach that copies and modifies existing artifacts. The CAO approach is considered as a bad practice because it makes maintenance difficult as the number of cloned products increases. Software product line engineering is a methodology that can solve the issue of the CAO approach by developing a product family through systematic reuse. Migrating product families that have been developed with the CAO approach to the product line engineering begins with finding, integrating, and building them as reusable assets. However, cloning occurs at various levels from directories to code lines, and their structures can be changed. This makes it difficult to build product line code base simply by finding clones. Successful migration thus requires unifying the source code's file path, class name, and method signature. This paper proposes a clustering method that identifies a set of similar codes scattered across product variants and some of their method full paths are different, so path unification is necessary. In order to show the effectiveness of the proposed method, we conducted an experiment using the Apo Games product line, which has evolved with the CAO approach. As a result, the average precision of clustering performed without preprocessing was 0.91 and the number of identified common clusters was 0, whereas our method showed 0.98 and 15 respectively.

Study on analysis with partial least square path modeling using multiple factor analysis (다중요인분석을 이용한 부분 최소제곱 경로 모형에 대한 고찰)

  • Park, Ri-Ra;Lee, Eun-Kyung
    • The Korean Journal of Applied Statistics
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    • v.31 no.3
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    • pp.315-328
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    • 2018
  • In this paper, we examine the methodology to predict consumer preferences using several groups of attributes of products and application to real data. In the food industry, studies are in progress to investigate the relationship between product attributes and consumer preferences; consequently, various methodologies are proposed. Among these methodologies, we consider multiple factor analysis (MFA). The result of the MFA enable the division of consumers into four clusters with similar liking and the defining of preference characteristics for each cluster. Also, using the results of multiple factor analysis, we find the partial least squares path model to predict consumer preferences through the characteristics of the product and the characteristics evaluated by consumers. We can understand the relationship between the cluster of consumers and the preferred/undesirable characteristics of products through the partial least squares path model applied to two clusters with different liking. When multiple factor analysis is used in the partial least squares path model, it is possible to investigate relationships between products and consumers by analyzing product characteristics and consumer preferences simultaneously. The results can be applied to product developments and sales which makes this methodology important and useful.

Comparison of yield and its components in spring sown wheat and barley by path coefficient analysis

  • Choi, In-Bae;Kim, Hak-Sin;Hwang, Jae-Bok;Bae, Hui-Su;Ku, Bon-Il;Park, Hong-Kyu;Par, Tae-Seon;Lee, Geon-Hwi
    • Proceedings of the Korean Society of Crop Science Conference
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    • 2017.06a
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    • pp.234-234
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    • 2017
  • Recent abnormal weather, especially continued rainfall during sowing season causes difficulty in proper sowing of wheat and delayed sowing after November 15 is concerned about freezing damage during winter, resulting in reduction of wheat yield. To correspond government policy of crop sufficiency improvement and produce and supply raw wheat and barley steadily, expansion of cultivation area is necessary and spring sowing of wheat is required. To obtain basic information on the improvement of spring sown wheat and barley production, comparison and path coefficients analysis was conducted for yield and yield related components from autumn and spring sown wheat and barley. Path analyses were known as very useful in clarifying the effects of yield components on grain yield formation, which were not accurately reflected in simple correlation anaylses. Most cultivated 5 wheat and 9 barley cultivars were sown on October and February at Cheon-ju province according to standard sowing method. For the spring sowing of wheat and barley, the varieties having vernalization degree I~III are seeded in the mid of February and seeding rate is 200~250kg/ha which is increased by 25% than autumn sowing. N-fertilizer of 95 kg/ha and the same amount of P, K dressed in autumn are applied at once as basal fertilizer. The magnitude of direct effect in each yield components on yield was in sequence as follows. In autumn wheat, grain number per $spike{\geq}$ the number of spike per $m^2$>1000-grain weight and in spring wheat, grain number per $ spike{\geq}the$ number of spike per $m^2$> 1000-grain weight. In autumn naked barley, 1000-grain weight> the number of spike per $m^2$, grain number per spike and in spring barely, the number of spike per $m^2$> grain number per spike > 1000-grain weight. In autumn covered barley, grain number per spike>the number of spike per $m^2$ and in spring coverd barley, the number of spike per $m^2$> grain number per spike, 1000-grain weight. In autumn malt barley, the number of spike per $m^2$>1000-grain weight and in spring malt barley, the direct effects of three yield components were similar. According to the path analysis of yield components for spring sown wheat and barley, it was suggested that adequate number of spike per $m^2$ was most important factor for yield increase.

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New Methods for Correcting the Atmospheric Effects in Landsat Imagery over Turbid (Case-2) Waters

  • Ahn Yu-Hwan;Shanmugam P.
    • Korean Journal of Remote Sensing
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    • v.20 no.5
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    • pp.289-305
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    • 2004
  • Atmospheric correction of Landsat Visible and Near Infrared imagery (VIS/NIR) over aquatic environment is more demanding than over land because the signal from the water column is small and it carries immense information about biogeochemical variables in the ocean. This paper introduces two methods, a modified dark-pixel substraction technique (path--extraction) and our spectral shape matching method (SSMM), for the correction of the atmospheric effects in the Landsat VIS/NIR imagery in relation to the retrieval of meaningful information about the ocean color, especially from Case-2 waters (Morel and Prieur, 1977) around Korean peninsula. The results of these methods are compared with the classical atmospheric correction approaches based on the 6S radiative transfer model and standard SeaWiFS atmospheric algorithm. The atmospheric correction scheme using 6S radiative transfer code assumes a standard atmosphere with constant aerosol loading and a uniform, Lambertian surface, while the path-extraction assumes that the total radiance (L/sub TOA/) of a pixel of the black ocean (referred by Antoine and Morel, 1999) in a given image is considered as the path signal, which remains constant over, at least, the sub scene of Landsat VIS/NIR imagery. The assumption of SSMM is nearly similar, but it extracts the path signal from the L/sub TOA/ by matching-up the in-situ data of water-leaving radiance, for typical clear and turbid waters, and extrapolate it to be the spatially homogeneous contribution of the scattered signal after complex interaction of light with atmospheric aerosols and Raleigh particles, and direct reflection of light on the sea surface. The overall shape and magnitude of radiance or reflectance spectra of the atmospherically corrected Landsat VIS/NIR imagery by SSMM appears to have good agreement with the in-situ spectra collected for clear and turbid waters, while path-extraction over turbid waters though often reproduces in-situ spectra, but yields significant errors for clear waters due to the invalid assumption of zero water-leaving radiance for the black ocean pixels. Because of the standard atmosphere with constant aerosols and models adopted in 6S radiative transfer code, a large error is possible between the retrieved and in-situ spectra. The efficiency of spectral shape matching has also been explored, using SeaWiFS imagery for turbid waters and compared with that of the standard SeaWiFS atmospheric correction algorithm, which falls in highly turbid waters, due to the assumption that values of water-leaving radiance in the two NIR bands are negligible to enable retrieval of aerosol reflectance in the correction of ocean color imagery. Validation suggests that accurate the retrieval of water-leaving radiance is not feasible with the invalid assumption of the classical algorithms, but is feasible with SSMM.

An Improved Handoff Technique for a Seamless Multimedia Services (끊김 없는 멀티미디어 서비스를 위한 향상된 핸드오프 기법)

  • Kim Jeong-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.2
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    • pp.283-288
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    • 2005
  • Packet transmission and independent addressing in the mobile environments are very similar to the ones in the multicasting environment. So, in this paper, we propose a new scheme about how to manage the multicasting group and to set the communication path in the mobile environment by applying two-level addressing mode, which is similar to mobile If, for location-independent address setting. And we propose the smooth handoff scheme that minimizes the handoff delay for mobile multimedia services. To check the performance of our proposed scheme, we modified the NS-2 network simulator and as a result, we showed that our proposed scheme is better than other techniques in terms of handoff delay and transmitted packets' throughput.