• Title/Summary/Keyword: Silver Design

Search Result 340, Processing Time 0.03 seconds

A Study on the Elderly's Social Support and Life Satisfaction in the Residence Types -Focus on Single and Couple Elderly Households- (거주유형에 따른 노인의 사회적 지지, 삶의 만족도에 관한 연구 - 노인단독가구를 중심으로 -)

  • Jeong, Jae-Hoon
    • Korean Institute of Interior Design Journal
    • /
    • v.19 no.6
    • /
    • pp.233-240
    • /
    • 2010
  • This research is designed to study the residence environment of the elderly residing in three different types of residence - the local community, silver towns and nursing homes and compare their level of social support and life satisfaction of the residents. The subjects of the study was those aged 65 and older who live single and couple 68 residing in the local community, 32 in silver town and 32 in nursing homes. The result of analysis is as follows; 1) the residence environment is different in the three types of residence in terms of number of children, living with a spouse, subjective economic status, and participation in group activities; 2) as for social support, emotional support is the highest among the elderly residing in the local community and declines among those in silver town and the lowest in nursing homes, which suggests that the local community still maintain the support system for the elderly, however it declines in silver town and drop further in nursing homes. But in terms of instrumental support, there is no meaningful difference in the three types of residence. The result shows that the elderly residing in nursing homes are supported by systematic medical and residence service which make up for instrumental support Similar to those in the local community and silver town; 3) life satisfaction is the highest among those residing in nursing homes, however there was little meaningful difference. The result means quality of living is similar among three different types of residence. What is interesting is those living in nursing homes has similar level of life satisfaction despite their lowest emotional support.

A Study on the Effects of Electromagnetic Wave on Human Body - The Variation of Electroencephalogram by Blocking Electromagnetic Wave Materials and Aural Stimuli - (전자파가 인체에 미치는 영향 - 전자파 차폐소재와 청각자극에 나타난 뇌파전위의 변화 -)

  • Lee, Su-Jeong;Lee, Tae-Il
    • Fashion & Textile Research Journal
    • /
    • v.6 no.4
    • /
    • pp.503-510
    • /
    • 2004
  • The study is one of fundamental researches for the development of future smart clothing and textile products with blocking properties from electromagnetic waves by analyzing human physical symptoms in using electromagnetic products in such an environments. Among various textiles in the experiment, nano silver has shown the best blocking performance from electromagnetic waves, which decreases depending on the distance. The power spectrum distribution and the incidence of electroencephalogram between blocking materials and aural stimuli has shown that, ${\beta}$, wave appeared to be active in all channels except for $T_4$, whereas all waves appeared with processed materials and especially with nano silver silk(NSS), ${\alpha}$, ${\beta}$, ${\theta}$, ${\gamma}$ waves appeared active in all regions. As for the brain mapping of ${\alpha}$ wave according to time, there found a strong activity in $P_3$, $P_4$ of the parietal lobe, with all materials on all time regions. With silk nylon metal(SNM) and NSS, it appeared strong in $F_3$, $F_4$ as well. As for ${\beta}$, wave, the activity appeared strong in frontal lobe before 7min. 30sec, where it tends to diminish abruptly in 7min. 30sec. to 13min. 30sec. region. After 13min., it regained gradually. With NSS, it appeared strong in all areas except for the farthest $T_4$. The appearance of ${\nu}$ wave can be deduced as it can affect human body with its toxic property while the silver particles become nano-sized. Therefore, the study conducted with human participants requires a proper particle size of it which would not penetrate cellular tissues and a proper binder and binding treatment for it, to prevent the physical fatigues and the potential diseases. However, it is highly required for back-up researches to verify various aspects in applying nano silver to textile products.

A Study on Fashion Color Preferences According to the Fashion Interest and Lifestyle of the New Silver Generation (뉴 실버 세대의 패션관심도와 라이프스타일에 따른 패션 색채 선호도 연구)

  • Lee, Semi;Koo, Sumin
    • Journal of Fashion Business
    • /
    • v.25 no.5
    • /
    • pp.38-56
    • /
    • 2021
  • The New Silver Generation, which includes retired baby boomers, is eschewing traditional lifestyles, remaining socially and economically active, and striving to enjoy their lives. It is necessary to understand the preferences, sensibilities, and fashion propensities of such individuals. Thus, this study analyzed the New Silver Generation's fashion color preferences and proposed fashion color scheme guidelines that could be used in the fashion industry. First, surveys were conducted in people of the New Silver Generation aged from 55 to 65 years. The survey questions included the following: fashion color preferences, fashion sensibility and taste preferences, fashion interests, lifestyle, and demographic background. Second, the survey was conducted to identify differences in color preferences based on respondents' fashion interests and lifestyles. Next, to compose color palettes for the survey, 45 colors from the Munsell color system were chosen at random. The major research results were as follows: It was shown that socializing- and health-preferring individuals wore achromatic color, leisure-preferring individuals wore P color, and self-preferring individuals wore B color. The commonly worn colors were achromatic colors. After the age of 55 years, health- and leisure-preferring individuals often wore R color and RP color, respectively. Thus, this study proposed a color scheme arrangement that used achromatic colors, such as black and white, as the main colors list for the four lifestyle types.

An Exploratory Study on Smart Wearable and Game Service Design for U-Silver Generation: U-Hospital Solution for the Induction of Interest to Carry Out Personalized Exercise Prescription (U-실버세대를 위한 스마트 웨어러블 및 연동 게임의 서비스 디자인 방안 탐색: 개인 맞춤형 운동처방 실행을 위한 흥미 유도 목적의 U-Hospital 솔루션)

  • Park, Su Youn;Lee, Joo Hyeon
    • Science of Emotion and Sensibility
    • /
    • v.22 no.1
    • /
    • pp.23-34
    • /
    • 2019
  • The U-Healthcare era has evolved with the development of the Internet of things (IoT) in the early stages of being connected as a society. Already, many changes such as increased well-being and the extension of human life are becoming evident across cultures. Korea entered the growing group of aging societies in 2017, and its silver industry is expected to grow rapidly by adopting the IoT of a super-connected society. In particular, the senior shift phenomenon has resulted in increased interest in the promotion of the health and well-being of the emergent silver generation which, unlike the existing silver generation, is highly active and wields great economic power. This study conducted in-depth interviews to investigate the characteristics of the new silver generation, and to develop the design for a wearable serious game that intends to boost the interest of the elderly in exercise and fitness activities according to their personalized physical training regimes as prescribed by the U-Hospital service. The usage scenario of this wearable serious game for the 'U-silver generation' is derived from social necessity. Medical professionals can utilize this technology to conduct health examinations and to monitor the rehabilitation of senior patients. The elderly can also use this tool to request checkups or to interface with their healthcare providers. The wearable serious game is further aimed at mitigating concerns about the deterioration of the physical functions of the silver generation by applying personalized exercise prescriptions. The present investigation revealed that it is necessary to merge the on / off line community activities to meet the silver generation's daily needs for connection and friendship. Further, the sustainability of the serious game must be enhanced through the inculcation of a sense of accomplishment as a player rises through the levels of the game. The proposed wearable serious game is designed specifically for the silver generation that is inexperienced in using digital devices: simple game rules are applied to a familiar interface grounded on the gourmet travels preferred by the target players to increase usability.

Upcycling Beauty Design Using Waste (폐기물을 활용한 업사이클링 뷰티디자인)

  • Ming-Yang Cheng;Koh-Mi Cho
    • Fashion & Textile Research Journal
    • /
    • v.25 no.6
    • /
    • pp.732-738
    • /
    • 2023
  • This study delves into the realm of upcycling beauty design by repurposing discarded CDs, magazines, and fabrics. The study outlines a meticulous process for transforming waste into beauty designs. We created three upcycling beauty design works as part of this investigation. The first creation, called Silver Leaf, uses the silver section of CDs to craft leaves and stems. Achromatic colors are used as makeup to achieve cyber-inspired imagery. After carrying out silver-gray eye makeup, the lips were completed by affixing a CD component. The second creation is a firebird crafted by cutting or folding fashion magazines to create essential items. The colorful firebird image was completed using vivid color makeup of shades such as red and yellow. After proceeding with red eye makeup, the lips were completed by cutting and pasting magazine cutouts. The third piece is a spring flower, which involved selectively cutting lace patterns to complete a beauty design extending from head to face. The colors are spring-themed and encompass pink, yellow, and blue. Pink, blue, and green eyeshadows were applied on the lace, attached from head to face, chest, and lips. This study advocates for the prospect of upcycling beauty design using sustainable materials by repurposing waste resources. It also introduces the possibilities of creative activities in this field through upcycling. The study aims to play a role in changing the perception of environmental conservation, a concern of our times, through the use of sustainable resources.

A Study about Color Marketing for Silver Generation (실버세대를 위한 컬러마케팅에 관한 연구)

  • Lee, Sang-Hoon;Hong, Sung-Soo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2007.05a
    • /
    • pp.57-60
    • /
    • 2007
  • 한국은 이미 2000년 7월 1일을 기준으로 65세 이상의 인구가 전체 인구의 7.1%를 차지해 고령화사회로 진입했다. 본 연구는 이들 고령인구(이하 실버세대)의 선행연구 되어있는 컬러선호도와 제품/상품의 관여도에 따른 실제 구입컬러의 차이를 요인과 함께 분석함으로써 실버산업의 가능성과 컬러마케팅의 효용성에 관하여 연구하였다. 본 연구는 향후 맞이 할 고령화 사회에서 소비의 주체로 떠오르게 될 실버세대와 기업과의 커뮤니케이션에 있어 중요한 데이터로 활용 될 수 있을 것이다.

  • PDF

Roll-to-roll Continuous Manufacturing System for Carbon-Nanotube- / Silver-Nanowire-Based Large-Area Transparent Conductive Film (대면적 탄소나노튜브 / 은나노와이어 투명전극필름 롤투롤 연속생산시스템)

  • Park, Janghoon;Lee, Changwoo
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.32 no.8
    • /
    • pp.673-680
    • /
    • 2015
  • A roll-to-roll (R2R) continuous manufacturing system for a carbon-nanotube (CNT)-/silver-nanowire (AgNW)- based large-area transparent conductive film was introduced in this study. The systemic guidelines of the R2R slot-die coating process including roll eccentricity, wrap angle, pump accuracy, and blower influence were discussed. To simulate the coating phenomenon, we investigated the governing parameters of the coating process by incorporating the estimated relative thickness that was defined by combining the viscocapillary model and volume model. By using experimental and mathematical approaches, an excellent transparent conductive layer with a $40{\Omega}/{\Box}$ sheet resistance and 88 % transmittance was obtained; moreover, a dimensionless number identifies the correlation between the transparent conductive film and the anti-reflection film.

Design and Implementation of Notification for Emergency Situation System Scenario (U-SilverCare 응급상황 통보 시스템 시나리오 구현)

  • Jung-Eun Kang;Hye-Young Jung;Chang-Hyun Na;Seung-Je Lee;Young-Man Kim
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2008.11a
    • /
    • pp.1246-1249
    • /
    • 2008
  • 우리 나라는 고령화 사회로 접어들었고 그에 이어 초 고령화 사회가 예상되는 가운데, 실버 세대를 위한 체계적이고 실질적인 의료 환경이 요구 되고 있다. 독거노인과 거동이 불편한 노인들을 위하여 USN을 활용한 노인 건강관리 시스템(U-SilverCare)의 필요성이 급증하고 있다. 본 논문은 가속도 센서(Accelerometer Sensor), 혈중 산소포화도 센서 (POximeter Sensor), 심장박동센서(EKG Sensor)를 이용하여 실생활에서 일어날 수 있는 상황을 4가지로 구성, 실버 세대를 위한 U-SilverCare 응급상황 통보 시스템 시나리오를 구현하였다.

Design and Implementation of Ubiquitous Sensor Network System for Monitoring the Bio-information and Emergency of the Elderly in Silver Town

  • Choi, Seong-Ho;Park, Hyung-Kun;Yu, Yun-Seop
    • Journal of information and communication convergence engineering
    • /
    • v.8 no.2
    • /
    • pp.219-222
    • /
    • 2010
  • An ubiquitous sensor network (USN) system to monitor the bio information and the emergency of the elderly in the silver town is presented. The USN system consists of the sensor node platforms based on MCU of Atmage128L and RF Chip of CC2420 satisfying IEEE 802.15.4, which includes the bios sensor module such as the electrocardiogram (ECG) sensor and the temperature sensor. Additionally, when an emergency of the elderly is occurred in the silver town, the routing algorithm suitable to find and inform the location of the elderly is proposed, and the proposed routing algorithm is applied to the USN. To collect and manage the ECG data at the PC connected to the sink node, LabView software is used. The bio information and the emergency of the elderly can also be monitored at the client PC by TCP/IP networks in the USN system.