• Title/Summary/Keyword: Shortest Path Routing

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New Bandwidth Guaranteed Routing Algorithms based on K-Shortest Path Algorithm (K-Shortest Path 알고리즘에 기초한 새로운 대역폭 보장 라우팅 알고리즘)

  • 이준호;이성호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.11B
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    • pp.972-984
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    • 2003
  • In this paper, new on-line routing algorithms with a bandwidth constraint are proposed. The proposed algorithms may be used for a dynamic LSP setup in MPLS network. We extend the WSP algorithm, the SWP algorithm and a utilization-based routing algorithm into the proposed algorithms by slightly modified K-shortest loopless path algorithms. The performances such as accepted bandwidth, accepted request number and average path length of the proposed and the previous algorithms are evaluated through extensive simulations. All simulations are conducted under the condition that any node can be an ingress or egress node for a LSP setup. The simulation results show that the proposed algorithms have the good performances in most cases in comparison to the previous algorithms. Under the heavy load condition, the algorithms based on the minimum hop path perform better than any other algorithms.

An Efficient Algorithm for Dynamic Shortest Path Tree Update in Network Routing

  • Xiao, Bin;Cao, Jiannong;Shao, Zili;Sha, Edwin H.M.
    • Journal of Communications and Networks
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    • v.9 no.4
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    • pp.499-510
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    • 2007
  • Shortest path tree(SPT) construction is essential in high performance routing in an interior network using link state protocols. When some links have new state values, SPTs may be rebuilt, but the total rebuilding of the SPT in a static way for a large computer network is not only computationally expensive, unnecessary modifications can cause routing table instability. This paper presents a new update algorithm, dynamic shortest path tree(DSPT) that is computationally economical and that maintains the unmodified nodes mostly from an old SPT to a new SPT. The proposed algorithm reduces redundancy using a dynamic update approach where an edge becomes the significant edge when it is extracted from a built edge list Q. The average number of significant edges are identified through probability analysis based on an arbitrary tree structure. An update derived from significant edges is more efficient because the DSPT algorithm neglect most other redundant edges that do not participate in the construction of a new SPT. Our complexity analysis and experimental results show that DSPT is faster than other known methods. It can also be extended to solve the SPT updating problem in a graph with negative weight edges.

Efficient Internet Traffic Engineering based on Shortest Path Routing (최단경로 라우팅을 이용한 효율적인 인터넷 트래픽 엔지니어링)

  • 이영석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.2B
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    • pp.183-191
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    • 2004
  • Single shortest path routing is known to perform poorly for Internet traffic engineering (TE) where the typical optimization objective is to minimize the maximum link load. Splitting traffic uniformly over equal cost multiple shortest paths in OSPF and IS-IS does not always minimize the maximum link load when multiple paths are not carefully selected for the global traffic demand matrix. However, among all the equal cost multiple shortest paths in the network, a set of TE-aware shortest paths, which reduces the maximum link load significantly, can be found and used by IP routers without any change of existing routing protocols and serious configuration overhead. While calculating TE-aware shortest paths. the destination-based forwarding constraint at a node should be satisfied, because an IP router will forward a packet to the next-hop toward the destination by looking up the destination prefix. In this paper, we present a problem formulation of finding a set of TE-aware shortest paths in ILP, and propose a simple heuristic for the problem. From the simulation results, it is shown that TE-aware shortest path routing performs better than default shortest path routing and ECMP in terms of the maximum link load with the marginal configuration overhead of changing the next-hops.

GPS-Based Shortest-Path Routing Scheme in Mobile Ad Hoc Network

  • Park, Hae-Woong;Won, Soo-Seob;Kim, So-Jung;Song, Joo-Seok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.1529-1532
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    • 2004
  • A Mobile Ad Hoc NETwork (MANET) is a collection of wireless mobile nodes that forms a temporary network without the need for any existing network infrastructure or centralized administration. Therefore, such a network is designed to operate in a highly dynamic environment due to node mobility. In mobile ad hoc network, frequent topological changes cause routing a challenging problem and without the complete view of the network topology, establishing the shortest path from the source node to the destination node is difficult. In this paper, we suggest a routing approach which utilizes location information to setup the shortest possible path between the source node and the destination node. Location information is obtained through Global Positioning System (GPS) and this geographical coordinate information of the destination node is used by the source node and intermediate nodes receiving route request messages to determine the shortest path to the destination from current node.

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Determining the shortest paths by using the history of IP network traffic records (IP 네트워크에서 트래픽 레코드를 이용한 최단 거리 결정 기법)

  • Hong, Sung-Hyuck
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.223-228
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    • 2012
  • There are many algorithms to improve the network traffic and to avoid losing packets in the network. This paper proposed determining the shortest paths for hops, which are in the middle of the source and destination. The shortest path in this paper means the fastest path between them. Recently, dynamic routing algorithm is currently used now but this paper suggests the fastest paths between the source and the destination is by using the record of the network traffic history. People are using the networking and the network traffic is always corresponding to how many people use the networking in specific time. Therefore, I can predict the network condition by referring to the history of network traffic record, and then the shortest path can be produced without using RIP too much. It will be helpful to improve the network traffic.

Fault free Shortest Path routing on the de Bruijin network (드브르젼 네트워크에서 고장 노드를 포함하지 않는 최단 경로 라우팅)

  • Ngoc Nguyen Chi;Nhat Vo Dinh Minh;Zhung Yonil;Lee Sungyoung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.11B
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    • pp.946-955
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    • 2004
  • It is shown that the do Bruijn graph (dBG) can be used as an architecture for interconnection network and a suitable structure for parallel computation. Recent works have classified dBG based routing algorithms into shortest path routing and fault tolerant routing but investigation into fault free shortest path (FFSP) on dBG has been non-existent. In addition, as the size of the network increase, more faults are to be expected and therefore shortest path dBG algorithms in fault free mode may not be suitable routing algorithms for real interconnection networks, which contain several failures. Furthermore, long fault free path may lead to high traffic, high delay time and low throughput. In this paper we investigate routing algorithms in the condition of existing failure, based on the Bidirectional do Bruijn graph (BdBG). Two FFSP routing algorithms are proposed. Then, the performances of the two algorithms are analyzed in terms of mean path lengths and discrete set mean sizes. Our study shows that the proposed algorithms can be one of the candidates for routing in real interconnection networks based on dBG.

A Border Line-Based Pruning Scheme for Shortest Path Computations

  • Park, Jin-Kyu;Moon, Dae-Jin;Hwang, Een-Jun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.5
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    • pp.939-955
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    • 2010
  • With the progress of IT and mobile positioning technologies, various types of location-based services (LBS) have been proposed and implemented. Finding a shortest path between two nodes is one of the most fundamental tasks in many LBS related applications. So far, there have been many research efforts on the shortest path finding problem. For instance, $A^*$ algorithm estimates neighboring nodes using a heuristic function and selects minimum cost node as the closest one to the destination. Pruning method, which is known to outperform the A* algorithm, improves its routing performance by avoiding unnecessary exploration in the search space. For pruning, shortest paths for all node pairs in a map need to be pre-computed, from which a shortest path container is generated for each edge. The container for an edge consists of all the destination nodes whose shortest path passes through the edge and possibly some unnecessary nodes. These containers are used during routing to prune unnecessary node visits. However, this method shows poor performance as the number of unnecessary nodes included in the container increases. In this paper, we focus on this problem and propose a new border line-based pruning scheme for path routing which can reduce the number of unnecessary node visits significantly. Through extensive experiments on randomly-generated, various complexity of maps, we empirically find out optimal number of border lines for clipping containers and compare its performance with other methods.

Non-stacked-via maze ruting for module generation (모듈 합성을 위한 비아 겹침이 없는 미로 배선)

  • 권성훈;오명섭;신현철
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.32A no.1
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    • pp.222-233
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    • 1995
  • For effective module generation, a detailed router which can handle complicated routing regions on multimple layers of interconnection under various constraints is necessary. In this paper, a new improved maze routing technique is described, which can find the shortest path for each net without allowing stacked vias. In this method, two cost values are stored at each grid point. The cost values represent the routing costs from the terminal of the net being routed to the grid point. One cost value shows the cost of the shortest path without making a via at the grid point and the other cost value shows that with making a via at the grid point. This is the first systematic maze routing technique which can find the shortest path without via-stacking.

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Distributed Optimal Path Generation Based on Delayed Routing in Smart Camera Networks

  • Zhang, Yaying;Lu, Wangyan;Sun, Yuanhui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.7
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    • pp.3100-3116
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    • 2016
  • With the rapid development of urban traffic system and fast increasing of vehicle numbers, the traditional centralized ways to generate the source-destination shortest path in terms of travel time(the optimal path) encounter several problems, such as high server pressure, low query efficiency, roads state without in-time updating. With the widespread use of smart cameras in the urban traffic and surveillance system, this paper maps the optimal path finding problem in the dynamic road network to the shortest routing problem in the smart camera networks. The proposed distributed optimal path generation algorithm employs the delay routing and caching mechanism. Real-time route update is also presented to adapt to the dynamic road network. The test result shows that this algorithm has advantages in both query time and query packet numbers.

Local Flooding-based AODV Protocol in Mobile Ad Hoc Networks (이동 애드혹 네트워크에서 지역적인 플러딩 기반 AODV 프로토콜)

  • Choi, Hyun-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.415-418
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    • 2018
  • To reduce the flooding overhead of typical AODV, we propose a local flooding initiated by a destination. The proposed routing protocol determines the one-hop neighbor nodes around the shortest path between source and destination by overhearing, and periodically generate flooding at the destination to cope with topology changes. This flooding process involves only one-hop neighbor nodes around the shortest path for reducing the flooding overhead and forms multiple alternate paths around the shortest path. This makes it possible to seamlessly route to the newest shortest path around when the current routing path is disconnected.

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