• Title/Summary/Keyword: Shortest Path Algorithm

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Study on the Shortest Path by the energy function in Hopfield neworks (홉필드 네트웍에서 에너지 함수를 이용한 최적 경로 탐색에 관한 연구)

  • Ko, Young-Hoon;Kim, Yoon-Sang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.5
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    • pp.215-221
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    • 2010
  • Hopfield networks have been proposed as a new computational tool for finding the shortest path of networks. Zhang and Ali studied the method of finding shortest path by expended neurons of Hopfield networks. Ali Algorithm is well known as the tool with the neurons of branch numbers. Where a network grows bigger, it needs much more time to solve the problem by Ali algorithm. This paper modifies the method to find the synapse matrix and the input bias vector. And it includes the eSPN algorithm after proper iterations of the Hopfield network. The proposed method is a tow-stage method and it is more efficient to find the shortest path.The proposed method is verified by three sample networks. And it could be more applicable then Ali algorithm because it's fast and easy. When the cost of brach is changed, the proposed method works properly. Therefore dynamic cost-varing networks could be used by the proposed method.

Test sequence generation using MUIO and shortest paths (MUIO와 shortest path를 이용한 개선된 시험순서생성)

  • 정윤희;홍범기
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.5
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    • pp.1193-1199
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    • 1996
  • This paper introduces an algorithm which uses MUIO and the shortest paths to minimize the length of test sequence. The length of test sequence is equal to the total number of the edges in a symmetric test graph $G^{*}$. Therefore, it is important to make a $G^{*}$ with the least number of the edges. This algorithm is based on the one proposed Shen[2]. It needs the complexity to make shortest paths but reduces the thest sequence by 1.0~9.8% over the Shen's algorithm. and this technique, directly, derives a symmetric test graph from an FMS.

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A Shortest Path Allocation Algorithm for the Load Balancing in Hypercubes (하이퍼큐브 상에서의 부하 분산을 우한 최단 경로 할당 알고리듬)

  • 이철원;임인칠
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.4
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    • pp.27-36
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    • 1993
  • This paper proposes a shortest path allocation algorithm over the processors on the hypercube system based on the message passing techniques with the optimized module allocation. On multiprocessor systems, how to divide one task into multiple tasks efficiently is an important issue due to the hardness of the life cycle estimation of each process. To solve the life cycle discrepancies, the appropriate task assignment to each processor and the flexible communications among the processors are indispensible. With the concurrent program execution on hypercube systems, each process communicaties to others with the method of message passing. And, each processor has its own memory. The proposed algorithm generates a callable tree out of the module, assigns the weight factors, constructs the allocation graph, finds the shortest path allocation tree, and maps them with hypercube.

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Reinforcement Learning Using State Space Compression (상태 공간 압축을 이용한 강화학습)

  • Kim, Byeong-Cheon;Yun, Byeong-Ju
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.3
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    • pp.633-640
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    • 1999
  • Reinforcement learning performs learning through interacting with trial-and-error in dynamic environment. Therefore, in dynamic environment, reinforcement learning method like Q-learning and TD(Temporal Difference)-learning are faster in learning than the conventional stochastic learning method. However, because many of the proposed reinforcement learning algorithms are given the reinforcement value only when the learning agent has reached its goal state, most of the reinforcement algorithms converge to the optimal solution too slowly. In this paper, we present COMREL(COMpressed REinforcement Learning) algorithm for finding the shortest path fast in a maze environment, select the candidate states that can guide the shortest path in compressed maze environment, and learn only the candidate states to find the shortest path. After comparing COMREL algorithm with the already existing Q-learning and Priortized Sweeping algorithm, we could see that the learning time shortened very much.

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A Nearly Optimal One-to-Many Routing Algorithm on k-ary n-cube Networks

  • Choi, Dongmin;Chung, Ilyong
    • Smart Media Journal
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    • v.7 no.2
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    • pp.9-14
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    • 2018
  • The k-ary n-cube $Q^k_n$ is widely used in the design and implementation of parallel and distributed processing architectures. It consists of $k^n$ identical nodes, each node having degree 2n is connected through bidirectional, point-to-point communication channels to different neighbors. On $Q^k_n$ we would like to transmit packets from a source node to 2n destination nodes simultaneously along paths on this network, the $i^{th}$ packet will be transmitted along the $i^{th}$ path, where $0{\leq}i{\leq}2n-1$. In order for all packets to arrive at a destination node quickly and securely, we present an $O(n^3)$ routing algorithm on $Q^k_n$ for generating a set of one-to-many node-disjoint and nearly shortest paths, where each path is either shortest or nearly shortest and the total length of these paths is nearly minimum since the path is mainly determined by employing the Hungarian method.

Efficient Implementations of a Delay-Constrained Least-Cost Multicast Algorithm

  • Feng, Gang;Makki, Kia;Pissinou, Niki
    • Journal of Communications and Networks
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    • v.4 no.3
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    • pp.246-255
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    • 2002
  • Constrained minimum Steiner tree (CMST) problem is a key issue in multicast routing with quality of service (QoS) support. Bounded shortest path algorithm (BSMA) has been recognized as one of the best algorithms for the CMST problem due to its excellent cost performance. This algorithm starts with a minimumdelay tree, and then iteratively uses a -shortest-path (KSP) algorithm to search for a better path to replace a “superedge” in the existing tree, and consequently reduces the cost of the tree. The major drawback of BSMA is its high time complexity because of the use of the KSP algorithm. For this reason, we investigate in this paper the possibility of more efficient implementations of BSMA by using different methods to locate the target path for replacing a superedge. Our experimental results indicate that our methods can significantly reduce the time complexity of BSMA without deteriorating the cost performance.

Development of a n-path algorithm for providing travel information in general road network (일반가로망에서 교통정보제공을 위한 n-path 알고리듬의 개발)

  • Lim, Yong-Taek
    • Journal of Korean Society of Transportation
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    • v.22 no.4 s.75
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    • pp.135-146
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    • 2004
  • For improving the effectiveness of travel information, some rational paths are needed to provide them to users driving in real road network. To meet it, k-shortest path algorithms have been used in general. Although the k-shortest path algorithm can provide several alternative paths, it has inherent limit of heavy overlapping among derived paths, which nay lead to incorrect travel information to the users. In case of considering the network consisting of several turn prohibitions popularly adopted in real world network, it makes difficult for the traditional network optimization technique to deal with. Banned and penalized turns are not described appropriately for in the standard node/link method of network definition with intersections represented by nodes only. Such problem could be solved by expansion technique adding extra links and nodes to the network for describing turn penalties, but this method could not apply to large networks as well as dynamic case due to its overwhelming additional works. This paper proposes a link-based shortest path algorithm for the travel information in real road network where exists turn prohibitions. It enables to provide efficient alternative paths under consideration of overlaps among paths. The algorithm builds each path based on the degree of overlapping between each path and stops building new path when the degree of overlapping ratio exceeds its criterion. Because proposed algorithm builds the shortest path based on the link-end cost instead or node cost and constructs path between origin and destination by link connection, the network expansion does not require. Thus it is possible to save the time or network modification and of computer running. Some numerical examples are used for test of the model proposed in the paper.

A Graph Search Method for Shortest Path-Planning of Mobile Robots (자율주행로봇의 최소경로계획을 위한 그래프 탐색 방법)

  • You, Jin-O;Chae, Ho-Byung;Park, Tae-Hyoung
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.184-186
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    • 2006
  • We propose a new method for shortest path planning of mobile robots. The topological information of the graph is obtained by thinning method to generate the collision-free path of robot. And the travelling path is determined through hierarchical planning stages. The first stage generates an initial path by use of Dijkstra's algorithm. The second stage then generates the final path by use of dynamic programming (DP). The DP adjusts the intial path to reduce the total travelling distance of robot. Simulation results are presented to verify the performance of the proposed method.

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Artificial Traffic Light using Fuzzy Rules and Neural Network

  • Hong, You-Sik;Jin, Hyun-Soo;Jeong, Kwang-Son;Park, Chong-Kug
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.591-595
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    • 1998
  • This paper proposes a new concept of optimal shortest path algorithm which reduce average vehicle wating time and improve average vehicle speed, Electro sensitive traffic system can extend the traffic cycle when three are many vehicles on the road or it can reduce the traffic cycle when there are small vehicles on the road. But electro sensitive traffic light system doesn't control that kind of function when the average vehicle speed is 10km -20km. Therefore, in this paper to reduce vehicle waiting time we developed design of traffic cycle software tool that can arrive destinination as soon as possible using optimal shortest pass algorithm. Computer simulation result proved 10%-32% reducing average vehicle wating time and average vehicle speed which can select shortest route using built in G.P.S. vehicle is better than not being able to select shortest route function.

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A Development of Algorithm for Determining the k Shortest Paths Visiting p Specified Nodes in a Network (p개 특정지점을 경유하는 k-최단경로 알고리즘 개발)

  • Kim Yun-Gil;Min Gye-Ryo
    • Journal of the military operations research society of Korea
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    • v.16 no.2
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    • pp.105-117
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    • 1990
  • In the transportation network problems, it is often more desirable to select multiple number of optimal parths to prepare for additional constratints being imposed than to choose single optimal path. This paper addresses 'the problem of finding the k-shortest paths visiting p-specified nodes in a network'. The solution method is derived and the example of application is shown. The keypoint for determining the k-shortest paths via p-specified nodes is to combine the Shier's k-shortest path algorithm and the principle of optimality of dynamic programming method. Finally, for a transportation network problem consisting of national main routes, the k-shortest paths via some specified cites are obtained by using the solution method developed here.

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