• Title/Summary/Keyword: Shooting Method

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A Study for Virtual Reality 360 Video Production Workflow with HDR Using log Shooting (log 촬영과 HDR을 이용한 실사 360 영상 제작흐름 연구)

  • Kim, Chulhyun
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.63-73
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    • 2018
  • These days, VR contents are created in three ways: CG based method, game engine based method, and live action shooting method. The most universal method is live action shooting. So far, most live actions are shot with action cams. Therefore, this method is different from professional image production method for movies and TV dramas. This study tries to point out the difference between professional image production method and action cam based shooting method, and proposes an alternative. The proposed method is log shooting based HDR filming and editing. As the result of test shooting and editing, the proposed method was able to obtain more color information than conventional action cam based shooting method and thereby to implement high-definition images which are hard in an action cam.

PARALLEL OPTIMAL CONTROL WITH MULTIPLE SHOOTING, CONSTRAINTS AGGREGATION AND ADJOINT METHODS

  • Jeon, Moon-Gu
    • Journal of applied mathematics & informatics
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    • v.19 no.1_2
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    • pp.215-229
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    • 2005
  • In this paper, constraint aggregation is combined with the adjoint and multiple shooting strategies for optimal control of differential algebraic equations (DAE) systems. The approach retains the inherent parallelism of the conventional multiple shooting method, while also being much more efficient for large scale problems. Constraint aggregation is employed to reduce the number of nonlinear continuity constraints in each multiple shooting interval, and its derivatives are computed by the adjoint DAE solver DASPKADJOINT together with ADIFOR and TAMC, the automatic differentiation software for forward and reverse mode, respectively. Numerical experiments demonstrate the effectiveness of the approach.

Laser Pattern Based Simulated Shooting System and Its Implementation (레이저 패턴 기반의 모의사격 시스템 및 구현)

  • Jeong, Hyun Chan;Jung, Sung-Hwan
    • Journal of Korea Multimedia Society
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    • v.21 no.10
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    • pp.1171-1181
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    • 2018
  • Most simulated shooting systems are TDM based method and dot type laser has been used. The proposed laser pattern based simulated shooting system is a new approach. It can distinguish shooters by calculating the angle of bar shaped laser pattern by each shooter. Unlike the existing TDM method, it is possible to distinguish shooters and lanes by patterns so that there is no time division restriction like TDM method. It is also possible to recognize overlapped impact points of laser patterns launched by multiple shooters. After the laser pattern based simulated shooting system was implemented, general shot and overlapped shot were tested for each lane. Through experiments, we confirmed the possibility of continuous shooting. In addition, it is possible to separate the pattern by each lane, and 100% recognition result was obtained even if impact points overlapped.

The Vertical Deviation of the Impact Point from and Aiming Point at an Inclined shooting Ranges (소총의 상하향 사격시 탄도학상의 수직편차)

  • ;;Chang, Won Hong
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.2 no.2
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    • pp.47-51
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    • 1978
  • In order to improve the hitting rate in the shot of rifles, it is required that the analysis of exterior ballistics and the line of sight. One of the important factors influenced a marksman using a rifle obtained the zero-setting of a rifle at the horizontal range, is the deviation of the impact point from the aiming point when the shooting is performed in an inclined ranges. The deviation usually cccurs from the reaction force along the bore line, the characteristics of exterior ballistics, and the error of a shooting range judgement by the inclined range. This study is concerned with the problem of the vertical difference between the impact and aiming point in the inclined shooting ranges. The computing method to find the vertical difference is represented. This method is applied for and experimental rifle in three cases, (1) hofizontal shooting ranges, (2) upper inclined shooting ranges, and (3) lower inclined shooting ranges.

The Effects of Sight Alignment Method on Pistol Shooting Records of Security Guard (경호요원 권총사격시 조준선정렬방식과 기록변화와의 관계)

  • Lee, Sang-Chul;Shin, Seung-Cheol
    • Korean Security Journal
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    • no.14
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    • pp.367-388
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    • 2007
  • Some of individuals working at various fields of security guard are given the legal right to use a gun to cope with expected risks and crimes. Not only in Korea but also throughout the world, a pistol is being used as a device for the workers of security guard such as the army, the police and intelligence agencies to keep the law and social order. A pistol, which is regarded as the last safety measure of security guard, is easy to carry but, because of its short barrel for high portability, its hit ratio and long-range shooting performance are much lower than ordinary guns. Despite such weak points, a pistol can be a great tool because of its high portability and if the users make steady efforts to improve their skills and, for this reason, it has been being used widely until now. National agency workers' pistol shooting skills depend on several important factors, but for the fast and accurate shooting, the mot important factor is how to aim at the target. Because it takes a relatively longer time to align the sight on the target, the change of the sight alignment method is expected to improve pistol shooting skills a lot. In Korea, however, most of national agency training centers teach the basic aiming method that crosses the foresight and the backsight and aligns the crossing to the target. That is, they teach the sight alignment method for fixed targets. Some agencies in Korea and foreign countries that have used guns more frequently and longer than us are teaching different sight alignment methods as well. Representative ones of them are aiming only with the foresight and pointing shooting. These aiming methods are expected to produce good results against moving targets. While the basic sight alignment method has to cross the foresight and the backsight and then to align the crossing to the target, so takes a longer time than other aiming methods, the other two aiming methods are expected to be effective in fields where both swiftness and accuracy are require. Because domestic agencies are teaching mainly the basic sight alignment method, the present study purposed to examine the effects of different aiming methods on shooting records and ultimately to contribute to national agency workers' operation. For this purpose, we selected 20 policemen from local police commandos under the National Police Agency who were accustomed to pistol shooting and measured their pistol shooting. According to the results, the pointed shooting method showed the best record in 5m short.range shooting. As to hit ratio in 15m shooting, which is relatively long.range for pistol shooting, the basic aiming method showed the best record, but the results of statistical analysis showed that pointed shooting is most superior. Of course, the results were obtained from a group who were used to and skillful in pistol shooting, but they are considered meaningful in that all the police and national agency workers should have such high shooting skills.

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NUMERICAL RESULTS ON ALTERNATING DIRECTION SHOOTING METHOD FOR NONLINEAR PARTIAL DIFFERENTIAL EQUATIONS

  • Kim, Do-Hyun
    • The Pure and Applied Mathematics
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    • v.15 no.1
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    • pp.57-72
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    • 2008
  • This paper is concerned with the numerical solutions to steady state nonlinear elliptical partial differential equations (PDE) of the form $u_{xx}+u_{yy}+Du_{x}+Eu_{y}+Fu=G$, where D, E, F are functions of x, y, u, $u_{x}$, and $u_{y}$, and G is a function of x and y. Dirichlet boundary conditions in a rectangular region are considered. We propose alternating direction shooting method for solving such nonlinear PDE. Numerical results show that the alternating direction shooting method performed better than the commonly used linearized iterative method.

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Shooting Distance Adaptive Pore Extraction for Skin Condition Estimation (피부 상태 추정을 위한 촬영 거리에 적응적인 모공 검출 연구)

  • Lee, Kang-Kyu;Yoo, Jun-Sang;Bae, Jin-Gon;Bae, Ji-Sang;Kim, Jong-Ok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.8
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    • pp.106-114
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    • 2015
  • Nowadays, cameras embedded in smartphones can take high resolution photographs that can be used to analyze skin conditions without using specialized equipments. In shooting photographs with a smartphone, it is difficult to maintain a uniform shooting distance. Therefore, it is essential to adapt a skin analysis method to the shooting distance. In this paper, we focus on a pore detection algorithm that is adaptive to the camera distance. We develop a relationship model between the shooting distance and the appropriate size of the pore detection mask. In addition, we propose a method to estimate the normalized pore size (i. e. pore size at a standard shooting distance). We conducted experiments on skin images taken from different shooting distances. It was verified that the proposed method can achieve more accurate pore detection result, close to those from skin images taken at a standard shooting distance.

Production Rules Based on the Rule-Based Model for Grinding Trouble-shooting (연삭가공 트러블슈팅을 위한 룰베이스 룰의 구성)

  • Lee, Jae-Kyung;Kim, Gun-Hoi;Song, Ji-Bok
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.8
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    • pp.106-112
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    • 2000
  • Cognition and control of grinding trouble occurring during the grinding process are classified into a quantitative knowledge which depends on experimental data and qualitative knowledge which relies on skiful engineers. grinding operations include a large number of functional parameters since there are several ways of coping with ginding trouble. One is the qualitative method which depends on empirical knowledge utilizing the skilful experts from the workshop the other is the quantitative method which utilizes the experimental data obtained by sensor. But they are all difficult to accomplish from the grinding trouble-shooting system The reason is that grinding troubles are not accomplish from the grinding trouble-shooting system,. The rason is that grinding troubles are not easily controlled in the quantitative method and therefore trouble-shooting has mainly relied on the knoledge of skiful engineers. Thus there is an important issue of how a grinding touble-shooting system can be designed and what knowledge is utilized among the large amount of grinding trouble information. In this paper basic strategy to develop the grinding database by taking rule-based model which is strongly depended upon experience and intuition is described.

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A Study on Design and Interpretation of Pattern Laser Coordinate Tracking Method for Curved Screen Using Multiple Cameras (다중카메라를 이용한 곡면 스크린의 패턴 레이저 좌표 추적 방법 설계와 해석 연구)

  • Jo, Jinpyo;Kim, Jeongho;Jeong, Yongbae
    • Journal of Platform Technology
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    • v.9 no.4
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    • pp.60-70
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    • 2021
  • This paper proposes a method capable of stably tracking the coordinates of a patterned laser image in a curved screen shooting system using two or more channels of multiple cameras. This method can track and acquire target points very effectively when applied to a multi-screen shooting method that can replace the HMD shooting method. Images of curved screens with severe deformation obtained from individual cameras are corrected through image normalization, image binarization, and noise removal. This corrected image is created and applied as an Euclidean space map that is easy to track the firing point based on the matching point. As a result of the experiment, the image coordinates of the pattern laser were stably extracted in the curved screen shooting system, and the error of the target point position of the real-world coordinate position and the broadband Euclidean map was minimized. The reliability of the proposed method was confirmed through the experiment.

Development and Evaluation Archery Posture Analysis System using Inertial Sensor (관성센서를 이용한 양궁자세 분석 시스템 구축 및 평가)

  • Cho, WooHyeong;Quan, Cheng-Hao;Kwon, Jang-Woo;Lee, Sangmin
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.10
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    • pp.1746-1754
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    • 2016
  • In this paper, we provide a development and evaluation method for an archery posture analyzing system, using an inertial sensor. The system was developed using LabVIEW2014 by National Instruments and evaluated using the DTW algorithm. To convert the voltage value of the inertial sensor into a physical value, a coordinate transformation matrix bias was applied. To evaluate the similarity of movement in archery shooting, the DTW distance was calculated and similarity was confirmed based on simple mechanical movement, the same person's shooting movement, shooting movement with another person, and the noise signal. The average similarity comparison results were as follows: simple mechanical movement was 17.05%, the same person's shooting movement was 26.48%, shooting movement with another person was 62.8%, and the noise signal was 328.5%; a smaller value indicates a higher level of similarity. We confirmed the possibility of analyzing the archery posture using 3-axis acceleration of the inertial sensor. We inferred that the proposed method might be important means for assessing shooting skills, evaluation of archer's progress, and finding talented archers in advance.