• Title/Summary/Keyword: Shape from Silhouette

Search Result 126, Processing Time 0.021 seconds

Development of Bodice Block Reflects Brassiere Cup Size (브래지어 컵 사이즈를 반영한 바디스 원형 개발)

  • Kim, Yeo Sook
    • The Korean Journal of Community Living Science
    • /
    • v.28 no.1
    • /
    • pp.69-79
    • /
    • 2017
  • The purpose of this study was to compare fitting of the upper garment by brassiere cup size and types of bodice block. This study conducted a 3D virtual garment system by applying three types of bodice block (I, II, III) and experimental pattern of the bodice block to 3D avatars of four individuals with the following measurements: under bust circumference of 73.5 cm and bust circumferences of 83.5 cm, 86.0 cm, 88.5 cm, and 91.0cm. The results of the study were as follows. First, for 83.5 cm bust circumference (A Cup), appearance of the three types of bodice block (I, II, III) was appropriate. However, as bust circumference increased in size, shape became inappropriate. The depth and width of the armhole, within 15 cm and 11 cm, respectively, were found to be appropriate. In case of 91.0 cm bust circumference (D Cup), all three bodices (I, II, III) were inappropriate. Second, the results of the draft of the experimental patterns of the bodice block of bust circumference measuring 83.5 cm, 86.0 cm, 88.5 cm, and 91.0 cm in the 3D avatars of the four individuals revealed similarities in the frontal view of the silhouette in the four avatars; in the case of the lateral view of the silhouette, lateral width grew wider as bust circumference of the silhouette became larger, but the shape of armhole showed no changes. The depth of the armhole showed little changes from 15.1 cm to 15.22 cm, and the height of sleeve (armscye depth 13.6 cm within +2 cm) remained similar. The difference in width of the armhole from 11.26 cm to 11.37 cm was rather small. The width of the upper sleeve (8.97 cm) seemed to be appropriate as it remained within the 2-3 cm boundary.

Analysis of cross sections and silhouette in body shape according to girdle worn using 3D body scanner (3차원 인체스캐너를 이용한 거들 착용에 따른 인체 형상 단면도와 실루엣 변화 분석)

  • Lim, Ho-Sun;Chun, Jongsuk
    • The Research Journal of the Costume Culture
    • /
    • v.23 no.2
    • /
    • pp.242-253
    • /
    • 2015
  • The aim of this study was to use a 3D human body scanner to analyze the cross section of different body parts when a girdle is worn. Two types of girdles were selected as experimental garments: a standard type girdle (Garment A) and a high-waist type girdle (Garment B). Their sizes were 88 (S) and 94 (M). Ten female subjects in their twenties who wear girdles sizes 88 (S) and 94 (M) participated the experiment. Their bodies were scanned three times with the 3D human body scanner, before and after wearing experimental girdles. The data were collected by overlapping the cross sections of the 3D scanned body shape data. The space length was measured from the overlapped cross sections. The results show that human body silhouette are changed after wearing the compression type garments and the amount and place of the body change is different by style of garments. First, the waist girth shape became rounder. Second, there was a definite difference in space amount at abdomen girth between two types of girdle. The abdomen area was pushed toward the front after wearing the standard type girdle (A). The high-waist type girdle (B) pushed abdomen area toward the back. Third, there was clear difference at the hip area after wearing two types of girdle. The hip area pushed toward the front with the standard type girdle (A) and pushed toward the back with the high-waist type girdle (B).

Analysis of the Shape of Gathered Skirts using a Three-Dimensional Measurement System (3차원 계측시스템을 이용한 개더스커트 형상 분석)

  • Jung Hee-Kyeong;Lee Myung-Hee
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.29 no.11
    • /
    • pp.1399-1409
    • /
    • 2005
  • The purpose of this study was to analyze the shape of gathered skirts using a three-dimensional measurement system. And in this experiment, I try to accumulate three-dimensional data of wearing model and to figure out analyzing method made by shape of clothes. The experimental design consists of two factorial designs. I set up three different kinds of fabrics, ratio of gathers. Therefore nine samples were made. The instrument and tools for three-dimensional measurement was whole body 3D scanner. Analysis program used in experiment is RapidForm 2004 PP1 and Pattern Design 2000. Data analysis utilizes SPSS WIN 10.0 Package. T-test to effect an inspection of evidence, there was difference about measurement times. One-way ANOVA to analysis effect of gather made by gathering conditions. The following results were obtained; 1. As a result of inspecting an error several times using a three-dimension measurement system, convinced data was obtained. 2. At front, distribution of gap amount was larger than back. And as ratio of gathers increased, distribution of gap amount showed regularly. 3. After analyzing horizontal sectional figure of skirts, as a height of skirt changed from waist to the bottom of skirts, the results showed as follows. While section width, section thickness, node width, node depth increased, node count decreased. 4. With the horizontal section levels of gather skirt, the silhouette on middle hip section was similar with the silhouette of body line. And as ratio of gathers around hip section increased, nodes showed regularly. At the bottom of skirts showed different nodes by different gathering condition.

Automatic 3D model generation from 2D X-ray images

  • Le Minh Tuan;Kim Hae-Kwang
    • Proceedings of the IEEK Conference
    • /
    • summer
    • /
    • pp.361-364
    • /
    • 2004
  • This paper describes an automatic 3D models generation algorithm based on 2D silhouette images, using X-ray camera without camera parameters. The algorithm takes a multi steps process approach. First, a series of 2D silhouette images is captured from different directions of object and then converted to binary images. An octree data structure is constructed for voxel-based representation of object. An estimate 3D volume of object can be reconstructed by intersecting voxels and the 2D silhouettes. The marching cube algorithm is applied to get triangle mesh representing of the obtained 3D model for rendering.

  • PDF

A Research Study on the Wearing Conditions and Preferences of Slim Fit Tailored Jacket Consumers - Focused on the comparison by body shape among the women in their 30s - (슬림 핏 테일러드 재킷의 소비자 착용실태 및 선호 조사연구 - 30대 여성 체형별 비교 중심으로 -)

  • Jeong, JaeChul;Park, SunKyung
    • Fashion & Textile Research Journal
    • /
    • v.17 no.4
    • /
    • pp.588-596
    • /
    • 2015
  • This study aims to provide the basic reference necessary in improving the fitness of a ready-to-wear brand jacket through a research on the wearing conditions and preferences regarding a tailored jacket by body shape of the women in their 30s. The following results were drawn by implementing the research method of the self-administered type survey targeting 201 women in their 30s from August 14~28, 2014. First, the female consumers in their 30s preferred one button slim fit jacket when purchasing a tailored jacket and chose a close-fitting size. Second, the slim fit tailored jacket consumers preferred a jacket with some extra portion in the bust and hip areas but tightly fit in the waist area. Third, when purchasing a jacket under the ready-to-wear size system, the women with a triangle shape similar to a standard body silhouette had less instances of mending a jacket while the women with a big or small rectangle shape different from a standard body silhouette had more experiences of mending a jacket. Accordingly, it is expected of the manufacturers to increase the fitness satisfaction of the consumers by identifying the problems concerning the fitness and suggesting the improvement plans to produce a jacket of a good fitness reflecting the properties of different body shapes through such research on the wearing conditions and preferences regarding a tailored jacket by body shape of the women in their 30s.

Displacement Mapping for the Precise Representation of Protrusion (정확한 돌출 형상의 표현을 위한 변위매핑)

  • Yoo, Byoung-Hyun;Han, Soon-Hung
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.33 no.10
    • /
    • pp.777-788
    • /
    • 2006
  • This paper describes a displacement mapping technique which represents protruded shapes on the surface of an object. Previous approaches for image-based displacement mapping can represent only shapes depressed from the polygon surface. The proposed technique can represent shapes protruded from the underlying surface in real-time. Two auxiliary surfaces which are perpendicular to the underlying surface are added along the boundary of the polygon surface, in order to represent the pixels which overflow over the boundary of the polygon surface. The proposed approach can represent accurate silhouette of protruded shape. It can represent not only smooth displacement of protruded shape, but also abrupt displacement such as perpendicular protrusion by means of adding the supplementary texture information to the steep surface of protruded shape. By per-pixel instructions on the programmable GPU this approach can be executed in real-time. It provides an effective solution for the representation of protruded shape such as high-rise buildings on the ground.

A Study on Hand Region Detection for Kinect-Based Hand Shape Recognition (Kinect 기반 손 모양 인식을 위한 손 영역 검출에 관한 연구)

  • Park, Hanhoon;Choi, Junyeong;Park, Jong-Il;Moon, Kwang-Seok
    • Journal of Broadcast Engineering
    • /
    • v.18 no.3
    • /
    • pp.393-400
    • /
    • 2013
  • Hand shape recognition is a fundamental technique for implementing natural human-computer interaction. In this paper, we discuss a method for effectively detecting a hand region in Kinect-based hand shape recognition. Since Kinect is a camera that can capture color images and infrared images (or depth images) together, both images can be exploited for the process of detecting a hand region. That is, a hand region can be detected by finding pixels having skin colors or by finding pixels having a specific depth. Therefore, after analyzing the performance of each, we need a method of properly combining both to clearly extract the silhouette of hand region. This is because the hand shape recognition rate depends on the fineness of detected silhouette. Finally, through comparison of hand shape recognition rates resulted from different hand region detection methods in general environments, we propose a high-performance hand region detection method.

The Study of Body Types of Adult Women in Korea (한국 20대 성인여성의 체형 연구)

  • 손희순;손희정
    • The Research Journal of the Costume Culture
    • /
    • v.6 no.2
    • /
    • pp.141-152
    • /
    • 1998
  • In the result of classification body types for 100 adult women by direct measurements and antropometric measurements, the mean of weight is bigger than he mean of weight of 97'. So modern 20's women is more than than 94'. In the result of factor analysis, 5 factors were extracted (horizontal sizes, vertical sizes, and degree of shoulder) from exponent sizes of the antropometric measurements item, and another 5 factors were extracted (thick of body, horizontal form of the torso, silhouette of the torso, and size of abdomen) from direct measurements item. The body types are classified into 4 types by cluster analysis in the result of direct measurement item, and another body types are classified into 5 types by antropometric measurement item, it was classified into the horizontal size and the shape and silhouette of torso, and by direct measurement item, it was only classified into the vertical and horizontal size. So for the patternmaking of clothing, it is more adoptable the classification of body by antropometric measurement item than direct measurement item.

  • PDF

Legorization from silhouette-fitted voxelization

  • Min, Kyungha;Park, Cheolseong;Yang, Heekyung;Yun, Grim
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.12 no.6
    • /
    • pp.2782-2805
    • /
    • 2018
  • We present a legorization framework that produces a LEGO model from user-specified 3D mesh model. Our framework is composed of two stages: voxelization and legorization. In the voxelization, input 3D mesh is converted to a voxel model. To preserve the shape of the 3D mesh, we devise a silhouette fitting process for the initial voxel model. For legorization, we propose three objectives: stability, aesthetics and efficiency. These objectives are expressed in a tiling equation, which builds a LEGO model using layer-by-layer approach. We legorize five models including characters and buildings to prove the excellence of our framework.

The Study on Standard Bodytype for Korean Women between the ages of 18 and 24 years old(Part II) -Standard proportion and Standard bodytype- (18~24세 한국인 여성의 표준체형에 관한 연구(제2보) -표준프로포션과 표준체형에 대하여-)

  • 이정임;남윤자
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.26 no.6
    • /
    • pp.801-810
    • /
    • 2002
  • The purpose of this study is to suggest standard bodytype which offers criterion for the sizes and shapes to interpret various bodytypes, to estimate fitting, and to construct ready-made clothing. There were two ways of analyzing bodytypes of subjects from the viewpoint of statistic and beauty. We had carried on the analysis from the viewpoint of statistic in the Part(1) and we carried on the analysis from the viewpoint of beauty in this Part(2). Taken as a sample, the subjects were ninety-seven females who were between the aloes of 18 and 24 rears o1d. They were measured on November 1999. The data of seven hundred and four females,18∼24 year-old, from the National Somatometry Survey of 1997 were used for analysis, too. The first analysis from the viewpoint of beauty was executed to the front and side photographs of the subjects to analyze the general traits of the beautiful bodytype. The second analysis from the viewpoint of beauty was executed to subjects who were in both High-frequency proportion range and Beautiful bodytype group. As the result, four groups in Beautiful and High-frequency proportion range were selected. The standard proportion was analyzed with the size and shape of four groups. Based on the standard proportion, the size, shape and silhouette of the standard bodytype were analyzed. To verify the size, shape and silhouette of the standard bodytype, the location of the standard bodytype in the 1997 National Somatometry Survey group was analyzed. As the result, the standard bodytype was verified as proper criterion to interpret various bodytypes, to estimate fitting, and to construct ready-made clothing.