• Title/Summary/Keyword: Shape coding

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On a Pitch Alteration Technique in the V/UV Spectrum for High Quality Speech Synthesis Technique (고음질 합성방식용 V/UV 스펙트럼상의 피치변경법에 관한 연구)

  • Jo, Wang-Rae;Bae, Myung-Jin;Kim, Dong-Sung
    • The Journal of the Acoustical Society of Korea
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    • v.15 no.6
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    • pp.99-103
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    • 1996
  • Most waveform coding techniques attempt to reduce redundancy of speech signal while preserving the shape of the waveform. In speech synthesis, wavefrom coding methods are used to the synthesis by rule for high quality speech. However, it is difficult to apply the waveform coding to the synthesis by rule because the parameters of the wavefrom coding cannot be classified as either the excitation or the vocal tract parameters. The proposed method shows little spectrum distortion of 2.7% or less for 50% pitch changes. It also achieves smooth connection of wavefrom magnitudes among the frames by compensating the phase in time domain.

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Approximation Vertex Search of Polygon-based Shape Coding by the Type of Distortion Patterns (왜곡 패턴 유형에 의한 다각형 기반 형상 부호화의 근사 정점 탐색)

  • Seo Jeong-Gu;Kwak No-Yoon;Seo Beom-Seok;Hwang Byong-Won
    • Journal of Digital Contents Society
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    • v.3 no.2
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    • pp.197-209
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    • 2002
  • If we reduce the number of vertexes to decrease bit rate in polygon-based shape coding, the distortion of approximated contour increases rapidly. On the other hand, if we reduce the distortion, the number of vertexes increases rapidly and many bits are required to encode the vertexes. To improve this problem, in this paper we propose the approximation vertex search method. The encoder in the proposed method searches the type of distortion patterns that is the most similar to the shape which polygon edge and contour segment form and then encodes it. And then, the decoder mathematically finds the approximated vertexes from decoded distortion pattern information. Therefore, the proposed algorithm results in encoding many vertexes at a low bit rate and having the smoother shape than conventional method. As shown in computer simulation, the proposed method has less distortion than conventional method. It costs less bit rate by $10{\sim}20%$ than conventional algorithm in same distortion.

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On a Pitch Alteration Method by Time-axis Scaling Compensated with the Spectrum for High Quality Speech Synthesis (고음질 합성용 스펙트럼 보상된 시간축조절 피치 변경법)

  • Bae, Myung-Jin;Lee, Won-Cheol;Im, Sung-Bin
    • The Journal of the Acoustical Society of Korea
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    • v.14 no.4
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    • pp.89-95
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    • 1995
  • The waveform coding technique has concerned with simply preserving the waveform shape of speech signal through a redundancy reduction process. In the case of speech synthesis, the waveform coding with high sound quality is mainly used to the synthesis by analysis. However, since the parameters of this coding are not classified into either excitation or vocal tract parameters, it is difficult to applying the waveform coding to the synthesis by rule. In order to apply the waveform coding to the synthesis by rule, the pitch alteration technique is required in prosody control. In this paper, we propose a new pitch alteration method that can change the pitch period in waveform coding by scaling the time-axis and compensating the spectrum. This is relevant to the time-frequency domain method were the phase components of the waveform is preserved with a little spectrum distortion of 2.5 % and less for 50% pitch change.

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The Development and Application Effect of Coding Game for the Childhood Cognitive Development (유아인지발달을 위한 코딩게임의 개발과 적용 효과)

  • HONG, Dae Sun;YU, Mi;LEE, Hyoung Gu
    • Journal of Korea Game Society
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    • v.18 no.5
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    • pp.103-112
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    • 2018
  • "Ito2", an early childhood educational coding game that allows students to learn sequential, loop, and conditional statement concepts through games is introduced. The developed game is a two-stage process of mock and practical classes for children in actual nursing cares, and coding education is conducted for actual children to determine its effectiveness. The degree of change is observed by observing trends in childhood cognitive development performance in all six areas, including parts and the overall, space, observation, shape and measurement, classification, comparison, and listing, as the coding training is conducted. In this paper, the improvement of cognitive development and spatial perceptual abilities were achieved by children playing games with infant functional coding with fun elements plus learning factors.

VVC Intra Triangular Partitioning Prediction for Screen Contents (스크린 콘텐츠를 위한 VVC 화면내 삼각형 분할 예측 방법)

  • Choe, Jaeryun;Gwon, Daehyeok;Han, Heeji;Lee, Hahyun;Kang, Jungwon;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.25 no.3
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    • pp.325-337
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    • 2020
  • Versatile Video Coding (VVC) is a new video coding standard that is being developed by the Joint Video Experts Team of ISO/IEC/ITU-T and it has adopted various technologies including screen content coding tools. Screen contents have a feature that blocks are likely to have diagonal edges like character regions. If triangular partitioning coding is allowed for screen contents having such the feature, coding efficiency would increase. This paper proposes a intra prediction method using triangular partitioning prediction for screen content coding. Similar to the Triangular Prediction Mode of VVC that supports the triangular partitioning prediction, the proposed method derives two prediction blocks using Horizontal and Vertical modes and then it blends the predicted blocks applying masks with triangle shape to generate a final prediction block. The experimental results of the proposed method showed an average of 1.86%, 1.49%, and 1.55% coding efficiency in YUV, respectively, for VVC screen content test sequences.

A Two-Step Vertex Selection Method for Minimizing Polygonal Approximation Error (다각형 근사 오차를 최소화하기 위한 2단계 정점 선택 기법)

  • 윤병주;이훈철;고윤호;이시웅;김성대
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.6
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    • pp.114-123
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    • 2003
  • The current paper proposes a new vertex selection scheme for polygon-based contour coding. To efficiently characterize the shape of an object, we incorporate the curvature information in addition to the conventional maximum distance criterion in vertex selection process. The proposed method consists of "two-step procedure." At first, contour pixels of high curvature value are selected as key vortices based on the curvature scale space (CSS), thereby dividing an overall contour into several contour-segments. Each segment is considered as an open contour whose end points are two consecutive key vortices and is processed independently. In the second step, vertices for each contour segment are selected using progressive vertex selection (PVS) method in order to obtain minimum number of vertices under the given maximum distance criterion ( $D_{max}$$^{*}$). Furthermore, the obtained vortices are adjusted using the dynamic programming (DP) technique to optimal positions in the error area sense. Experimental results are presented to compare the approximation performances of the proposed and conventional methods.imation performances of the proposed and conventional methods.

Content-based Rate control for Hybrid Video Transmission (혼합영상 전송을 위한 내용기반 율제어)

  • 황재정;정동수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.8B
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    • pp.1424-1435
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    • 2000
  • A bit-rate controller that can achieve a constant bit rate when coding object-based video sequences is an important part to achieve an adaptation to bit-rate constraints, desired video quality, distribution of bits among objects, relationship between texture and shape coding, and determination of frame skip or not. Therefore we design content-based bit rate controller which will be used for relevant bit-rate control. The implementation is an extension of MPEG-4 rate control algorithm which employs a quadratic rate-quantizer model. The importance of different objects in a video is analyzed and segmented into a number of VOPs which are adaptively bit-allocated using the object-based modelling. Some test sequences are observed by a number of non-experts and interests in each object are analysed. The initial total target bit-rate for all objects is obtained by using the proposed technique. Then the total target bits are jointly analyzed for preventing from overflow or underflow of the buffer fullness. The target bits are distributed to each object in view of its importance, not only of statistical analysis such as motion vector magnitude, size of object shape, and coding distortion of previous frame. The scheme is compared with the rate controller adopted by the MPEG-4 VM8 video coder by representing their statistics and performance.

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A Fast and Dynamic Region-of-Interest Coding Method using the Adaptive Code-Block Discrimination Algorithm in JPEG2000 Images (JPEG2000 이미지에서 적응적 코드블록 판별 알고리즘을 이용한 동적 고속 관심영역 코딩 방법)

  • Kang, Ki-Jun;Seo, Yeong-Geon;Park, Jae-Heung;Yoo, Chang-Yeul;Park, Soon-Hwa;Lee, Jum-Suk;Lee, Bu-Kwon
    • The KIPS Transactions:PartB
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    • v.14B no.5
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    • pp.321-328
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    • 2007
  • In this paper, we propose a fast and dynamic Region-of-Interest coding method using the adaptive code-block discrimination algorithm in JPEG2000 images which complements the implicit ROI coding method and the modified implicit ROI coding method. For reducing the time of discriminating the code block, the proposed method estimates the characteristics of the shape of ROI and makes the shape of boundaries, and classifies the patterns of each code block. The method improves the preferred processing and loss of wavelet coefficients of background within the ROI code blocks by adaptively classifying the code blocks with the percentage of content of the wavelet coefficients using the thresholds of ROI and background. Also, the priority control of wavelet coefficients of background within ROI code block supports the rapid ROI coding by processing in batch based on patterns unlike the existing methods that process with unit of wavelet coefficients. To show the usefulness of this method, we compared this to the existing methods. There is no difference in performance, but we confirmed very speedy in processing time.

Vertex Selection Scheme for Shape Approximation Based on Dynamic Programming (동적 프로그래밍에 기반한 윤곽선 근사화를 위한 정점 선택 방법)

  • 이시웅;최재각;남재열
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.3
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    • pp.121-127
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    • 2004
  • This paper presents a new vertex selection scheme for shape approximation. In the proposed method, final vertex points are determined by "two-step procedure". In the first step, initial vertices are simply selected on the contour, which constitute a subset of the original contour, using conventional methods such as an iterated refinement method (IRM) or a progressive vertex selection (PVS) method In the second step, a vertex adjustment Process is incorporated to generate final vertices which are no more confined to the contour and optimal in the view of the given distortion measure. For the optimality of the final vertices, the dynamic programming (DP)-based solution for the adjustment of vertices is proposed. There are two main contributions of this work First, we show that DP can be successfully applied to vertex adjustment. Second, by using DP, the global optimality in the vertex selection can be achieved without iterative processes. Experimental results are presented to show the superiority of our method over the traditional methods.

Karhunen - Loeve Transform -Classified Vector Quantization for Efficient Image Coding (Karhunen-loeve 변환과 분류 벡터 양자화에 의한 효율적인 영상 부호화)

  • 김태용;최흥문
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.11
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    • pp.44-52
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    • 1996
  • This paper proposes a KLT-CVQ scheme using PCNN to improbe the quality of the reconstructed images at a given bit rate. By using the PCNN and classified vector quantization, we exploit the high energy compaction and compelte decorrelation capbilities of the KLT, and the pdf (probability density function) shape and space-filling advantages of the vQ to improve the performance of the proposed hybrid coding technique. In order to preserve the preceptual fetures such as the edge components in the reconstructed images, we classified the input image blocks according to the texture energy measures of the local statistics and vector-coded them adaptively, and thereby reduces the possible edge degradation in the reconstructed images. The results of the computer simulations show that the performance of the proposed KLT-CVQ is higher than that of the KLT-CSQ or the DCT-CVQ in the quality of the reconstructed images at a given bit rate.

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