• Title/Summary/Keyword: Shape Generation Technique

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Shape Generation and Optimization Technique of Space Frame Structures with Ellipse and Vault Complex Type (타원형 및 볼트복합형 스페이스 프레임 구조물의 형상 생성 및 최적화 방안)

  • Kim, Ho-Soo;Park, Young-Sin
    • Journal of Korean Association for Spatial Structures
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    • v.10 no.4
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    • pp.113-122
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    • 2010
  • Space frame structures are included in the large spatial structures and can adopt various structure types. But, it is not easy to choose the optimal member size and shape because it depends on the structural engineer's experience and the repeated trial and error. Therefore, in this study, the final goal is to help the designer with the selection of the optimum shape. First, various space frame structures with ellipse dome and vault complex types are chosen and the shape generation method is considered to generate the nodes, coordinates and members. In optimal design process of space frame structure, each node coordinate changes according to height variation or the number of rings. Therefore, the auto generation technique of nodes and members is required in order to consider this phenomenon in optimal design process. Next, the shape generation module is created, base on the shape generation method. This module is connected with the analysis module and the optimization algorithm. Finally, the example model is presented for the evaluation of the efficiency of optimization algorithms.

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Game Sprite Generator Using a Multi Discriminator GAN

  • Hong, Seungjin;Kim, Sookyun;Kang, Shinjin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.8
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    • pp.4255-4269
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    • 2019
  • This paper proposes an image generation method using a Multi Discriminator Generative Adversarial Net (MDGAN) as a next generation 2D game sprite creation technique. The proposed GAN is an Autoencoder-based model that receives three areas of information-color, shape, and animation, and combines them into new images. This model consists of two encoders that extract color and shape from each image, and a decoder that takes all the values of each encoder and generates an animated image. We also suggest an image processing technique during the learning process to remove the noise of the generated images. The resulting images show that 2D sprites in games can be generated by independently learning the three image attributes of shape, color, and animation. The proposed system can increase the productivity of massive 2D image modification work during the game development process. The experimental results demonstrate that our MDGAN can be used for 2D image sprite generation and modification work with little manual cost.

Software Development for Automatic Generation of Unit Shape Part for Variable Lamination Manufacturing Process (가변 적층 쾌속 조형 공정 개발을 위한 단위형상조각 자동 생성 소프트웨어 개발 및 적용 예)

  • 이상호;김태화;안동규;양동열;채희창;문영복;신보성
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.763-766
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    • 2000
  • Rapid Prototyping(RP) techniques have their unique characteristics according to the working principles: stair-stepped surface of parts due to layer-by-layer stackin, low build speed caused by line-by-line solidification to build one layer, and additional post processing to improve surface roughness, so it is required very high cost to introduce and to maintain RP apparatus. The objective of this study is to develop software for automatic generation of unit shape part (USP) for a new RP process, Variable Lamination Manufacturing using linear hotwire cutting technique and expandable polystyrene foam sheet as part material (VLM-S). In order to examine the applicability of the developed software to VLM-S, USP's of general three-dimensional shapes, such as an auto-shift lever knob and a pyramid shape were generated.

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Automatic FE Mesh Generation Technique using Computer Aided Geometric Design for Free-form Discrete Spatial Structure (CAGD를 이용한 프리폼 이산화 공간구조물의 유한요소망 자동생성기법)

  • Lee, Sang-Jin
    • Journal of Korean Association for Spatial Structures
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    • v.10 no.2
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    • pp.77-86
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    • 2010
  • This paper provides background theories and numerical results of automatic finite element (FE) mesh generation for freeform discrete structures. The present method adopts the computer aided geometric design (CAGD) technique to overcome the limitation of case-sensitive traditional automatic FE mesh generator. The present technique involves two steps. The first one is to represent the shape of the structure using the geometric model based on the CAGD and the second one is to generate the discrete FE mesh of spatial structures over the geometric model. From numerical results, it is found to be that the present technique is very easy to produce the FE mesh for free-form spatial structures and it can also reuse some features of traditional automatic mesh generator in the process. Furthermore, it shows the possibility to be used for the shape optimization of large spatial structures.

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2D Game Image Color Synthesis System Using Convolutional Neural Network (컨볼루션 인공신경망을 이용한 2차원 게임 이미지 색상 합성 시스템)

  • Hong, Seung Jin;Kang, Shin Jin;Cho, Sung Hyun
    • Journal of Korea Game Society
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    • v.18 no.2
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    • pp.89-98
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    • 2018
  • The recent Neural Network technique has shown good performance in content generation such as image generation in addition to the conventional classification problem and clustering problem solving. In this study, we propose an image generation method using artificial neural network as a next generation content creation technique. The proposed artificial neural network model receives two images and combines them into a new image by taking color from one image and shape from the other image. This model is made up of Convolutional Neural Network, which has two encoders for extracting color and shape from images, and a decoder for taking all the values of each encoder and generating a combination image. The result of this work can be applied to various 2D image generation and modification works in game development process at low cost.

Numerical Flow Simulations Around High Speed Train Using CHIMERA Grid Technique (CHIMERA 격자기법을 이용한 고속전철 주위의 전산유동해석)

  • Choi S. W.;Kim I. S.
    • Journal of computational fluids engineering
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    • v.1 no.1
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    • pp.81-87
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    • 1996
  • The aerodynamic charateristics of high speed train can be improved by well-designing of its fore-body shape. In this paper, as a way of the design a fore-body shape which has optimal aerodynamic charasteristics, 9 models of fore-body shapes are proposed and the change of aerodynamic charateristics is studied through calculations of flow field around high speed train for each fore-body shape. The flow field around high speed trains are calculated using Thin-Layer Navier-Stokes equation and Chimera grid technique. The application of Chimera grid technique to these flow calculations over high speed train which has ground plane under the train makes grid generation easily. As a computaional algorithm, Pulliam and Chaussee's Diagonal algorithm, the modified form of the Beam and Warming's AF scheme which operates on block-tridiagonal matrices, is selected to reduce computaional time. Introducing hole points flag concept to this Diagonal algorithm. a algorithm for Chimera grid is generated. The variational trends of aerodynamic characteristics are studied from the results of flow calculations around high speed trains for 9 fore-body shapes.

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An Estimate for Convergence and Efficiency of Nonlinear Shape Analysis According to the Control Techniques (제어기법에 따른 비선형 형상해석의 수렴성 및 효율성 펑가)

  • Jeong, Eul-Seok;Jeon, Jin-Hyung;Shon, Su-Deog;Kim, Seung-Deog
    • Proceeding of KASS Symposium
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    • 2006.05a
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    • pp.214-223
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    • 2006
  • Membrane structures, a kind of lightweight soft structural system, are used for spatial structures. The material property of the membrane has strong axial stiffness, but little bending stiffness. The design procedure of membrane structures are needed to do shape finding, stress-deformation analysis and cutting pattern generation. In shape finding, membrane structures are unstable structures initially. These soft structures need to be introduced initial stresses because of its initial unstable state, and happen large deformation phenomenon. Therefore, in this study, to find the structural shape after large deformation caused by initial stress, we need the shape analysis considering geometric nonlinear term. And we investigate the evaluation of shape analysis technique's convergence and efficiency according to the control method

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The influence of load pulse shape on pressure-impulse diagrams of one-way RC slabs

  • Wang, Wei;Zhang, Duo;Lu, Fangyun
    • Structural Engineering and Mechanics
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    • v.42 no.3
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    • pp.363-381
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    • 2012
  • This study is aimed at providing an efficient analytical model to obtain pressure- impulse diagram of one-way reinforced concrete slabs subjected to different shapes of air blast loading using single degree of freedom method (SDOF). A tri-linear elastic perfectly plastic SDOF model has been used to obtain the pressure-impulse diagram to correlate the blast pressure and the corresponding concrete flexural damage. In order to capture the response history for the slab, a new approximately SDOF method based on the conventional SDOF method is proposed and validated using published test data. The influences of pulse loading shape on the pressure-impulse diagram are studied. Based on the results, a pressure-impulse diagram generation method using SDOF and an analytical equation for the pressure-impulse diagram is proposed to different damage levels and different blast loading shapes.

Software Development for Automatic Generation of Unit Shape Part for Variable Lamination Manufacturing Process (가변 적층 쾌속 조형 공정 개발을 위한 단위형상조각 자동 생성 소프트웨어 개발 및 적용 예)

  • Lee, Sang-Ho;Kim, Tae-Hwa;An, Dong-Gyu;Yang, Dong-Yeol;Chae, Hui-Chang
    • Journal of the Korean Society for Precision Engineering
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    • v.18 no.8
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    • pp.64-70
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    • 2001
  • In all the Rapid Prototyping (RP) techniques, the computer-aided design (CAD) model of a three-dimensional part is sliced into horizontal layers of uniform, but not necessarily constant, thickness in the building direction. Each cross- sectional layer is successively deposited and, at the same time, bonded onto the previous layer. The stacked layers form a physical part of the model. The objective of this study is to develop a software for automatic generation of unit shape part(USP) for a new RP process, Variable Lamination Manufacturing using the linear hotwire cutting technique and expandable polystyrene foam sheet as part material(VLM-S). In order to examine the applicability of the developed software to VLM-S, USPs of general three-dimensional shapes, such as an auto-shift lever knob and a pyramid shape were generated.

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Power Factor Correction Technique of Boost Converter Based on Averaged Model (평균화 모델을 이용한 역률개선 제어기법)

  • 정영석;문건우;이준영;윤명중
    • Proceedings of the KIPE Conference
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    • 1996.06a
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    • pp.85-88
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    • 1996
  • New power factor correction(PFC) technique based on the averaged model of boost converter is proposed. Without measurement of input current, power factor correction scheme derived from the averaged model is presented. With the measurements of input voltage and output voltage, the control signal is generated to make the shape of the line current same as the input voltage. The characteristics of input line current distortion is analyzed by considering the generation of duty cycle.

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