• Title/Summary/Keyword: Server network bandwidth

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Service Delivery Agent System for Mobile Devices

  • Jeong, Seob-Yoon;Lee, Ki-Hyun;Geun, Sik-Jo
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.198-201
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    • 2001
  • Recently the wireless-internet has been spreading extensively. People are spending a large part of their time gaining access to information using a mobile device. With the rapid growth of on-line Electronic Commerce, the use of mobile devices creates a new paradigm that provides users with location-independent real time service. Although this new paradigm does have some advantages, limited process speed, low bandwidth, the low battery capacity of mobile devices, and a high rate of wireless network errors causes many overhead expenses during service time with the server. In this paper, we suggest an autonomous service delivery system, which provides mobile agent capability to users that cannot maintain a connection. We have developed the system based on java mobile agent technology. Using this system, we can provide more effective service to users when the user is sending requirements for service through a mobile device that has limited resources. Furthermore we can manage the contact server dynamically when new services are added.

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A Cost-Effective Rate Control for Streaming Video for Wireless Portable Devices

  • Hong, Youn-Sik;Park, Hee-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.6
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    • pp.1147-1165
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    • 2011
  • We present a simple and cost effective rate control scheme for streaming video over a wireless channel by using the information of mobile devices' buffer level. To prevent buffer fullness and emptiness at receivers, the server should be able to adjust sending rate according to receivers' buffer status. We propose methods to adjust sending rate based on the buffer level and discrete derivative of the buffer occupancy. To be compatible with existing network protocols, we provide methods to adjust sending rate by changing the inter-packet delay (IPD) at the server side. At every round-trip time, adjustments of sending rate are made in order to achieve responsiveness to sudden changes of buffer availabilities. A series of simulations and the prototype system showed that the proposed methods did not cause buffer overflows and it can maintain smoother rate control and react to bandwidth changes promptly.

A distributed QoS system for cluster based web server systems (클러스터 기반 웹 서버에서의 분산 QoS)

  • 박성우;정규식;김동승
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.177-180
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    • 2002
  • This paper introduces a new distributed QoS (Quality of Service) control system for clusters of web servers. The proposed system can employ not only network bandwidth but also other metrics such as processor load, memory usage, and storage access load that affect the overall system performance. Moreover, it controls over clustered\ulcorner workstations in of-der to utilize idle resources among workstations. This architecture maximizes overall usage of cluster of web servers while it provides predictable and differentiated performance for each contents volume. We implemented a prototype of introduced system, and the test results showed the proposed method can control QoS in a cluster server system.

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Dynamic Hybrid Patching for the Efficient Use of VOD Server's Network-I/O Bandwidth (VOD 서버의 네트워크 입출력 대역폭의 효율적인 사용을 위한 동적 혼성 패칭)

  • Ha, Sook-Jeong;Lee, Kyung-Sook;Kim, Jin-Gyu
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.502-508
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    • 2005
  • This paper proposes a dynamic hybrid patching technique that can improve the performance of VOD systems by adopting the advantages of both greedy patching and grace patching to use a VOD server's limited network-I/O bandwidth. The proposed technique uses grace patching to the requests for the videos, arrival intervals of which are smaller than the size of patching window, and uses greedy patching to the rest requests. In addition, proposed patching technique expands the latest particular patching multicast into a regular multicast for a new request. In result, the patching multicast data for the new request can be the data from the beginning to the skew point of the video and the holding time of a dispatched channel can exceedingly decrease. Simulation results confirm that the proposed technique is better than grace patching in terms of defection rate and average service latency.

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Web-Cached Multicast Technique for on-Demand Video Distribution (주문형 비디오 분배를 위한 웹-캐슁 멀티캐스트 전송 기법)

  • Kim, Back-Hyun;Hwang, Tae-June;Kim, Ik-Soo
    • The KIPS Transactions:PartB
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    • v.12B no.7 s.103
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    • pp.775-782
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    • 2005
  • In this paper, we propose multicast technique in order to reduce the required network bandwidth by n times, by merging the adjacent multicasts depending on the number of HENs (Head-End-Nodes) n that request the same video. Allowing new clients to immediately join an existing multicast through patching improves the efficiency of the multicast and offers services without any initial latency. A client might have to download data through two channels simultaneously, one for multicast and the other for patching. The more the frequency of requesting the video is, the higher the probability of caching it among HENs increases. Therefore, the requests for the cached video data can be served by HENs. Multicast from server is generated when the playback time exceeds the amount of cached video data. Since the interval of multicast can be dynamically expanded according to the popularity of videos, it can be reduced the server's workload and the network bandwidth. We perform simulations to compare its performance with that of conventional multicast. From simulation results, we confirm that the Proposed multicast technique offers substantially better performance.

Video Integrity Checking Scheme by Using Merkle Tree (머클트리를 활용한 영상무결성 검사 기법 )

  • Yun-Hee Kang;Eun-Young CHANG;Taeun Kwonk
    • Journal of Platform Technology
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    • v.10 no.4
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    • pp.39-46
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    • 2022
  • Recently, digital contents including video and sound are created in various fields, transmitted to the cloud through the Internet, and then stored and used. In order to utilize digital content, it is essential to verify data integrity, and it is necessary to ensure network bandwidth efficiency of verified data. This paper describes the design and implementation of a server that maintains, manages, and provides data for verifying the integrity of video data. The server receives and stores image data from Logger, a module that acquires image data, and performs a function of providing data necessary for verification to Verifier, a module that verifies image data. Then, a lightweight Merkle tree is constructed using the hash value. The light-weight Merkle tree can quickly detect integrity violations without comparing individual hash values of the corresponding video frame changes of the video frame indexes of the two versions. A lightweight Merkle tree is constructed by generating a hash value of digital content so as to have network bandwidth efficiency, and the result of performing proof of integrity verification is presented.

Design of Interactive Operations using Prefetching in VoD System (VoD 시스템에서 선반입 기법을 이용한 대화식 동작의 설계)

  • Kim, Soon-Cheol
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.2
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    • pp.31-39
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    • 2010
  • VoD(Video-on-Demand) servers have to provide timely processing guarantees for continuous media and reduce the storage and bandwidth requirements for continuous media. The compression techniques make the bit rates of compressed video data significantly variable from frame to frame. A VoD system should be able to provide the client with interactive operations such as fast forward and fast rewind in addition to normal playback of movie. However, interactive operations require additional resources such as storage space, disk bandwidth, memory and network bandwidth. In a stored video application such as VoD system, it is possible that a priori disk access patterns can be used to reserve the system resources in advance. In addition, clients of VoD server spend most of their time in playback mode and the period of time spent in interactive mode is relatively small. In this paper, I present the new buffer management scheme that provides efficient support for interactive operations in a VoD server using variable bit rate continuous media. Simulation results show that our strategy achieves 34% increase of the number of accepted clients over the LRU strategy.

Jitter-based Rate Control Scheme for Seamless HTTP Adaptive Streaming in Wireless Networks (무선 환경에서 끊김 없는 HTTP 적응적 스트리밍을 위한 지터 기반 전송률 조절 기법)

  • Kim, Yunho;Park, Jiwoo;Chung, Kwangsue
    • Journal of KIISE
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    • v.44 no.6
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    • pp.628-636
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    • 2017
  • HTTP adaptive streaming is a technique that improves the quality of experience by storing various quality videos on the server and requesting files of the appropriate quality based on network bandwidth. However, it is difficult to measure the actual bandwidth in wireless networks with frequent bandwidth changes and high loss rate. Frequent quality changes and playback interruptions due to bandwidth measurement errors degrade the quality of experience. We propose a technique to estimate the available bandwidth by measuring the jitter, which is the derivation of delay, on a packet basis and assigning a weight according to jitter. The proposed scheme reduces the number of quality changes and mitigates the buffer underflow by reflecting less bandwidth change when high jitter occurs due to rapid bandwidth change. The experimental results show that the proposed scheme improves the quality of experience by mitigating buffer underflow and reducing the number of quality changes in wireless networks.

A Study on The efficient Transmission Plan of Game Moving Picture (게임 동영상의 효율적인 전송 계획에 관한 연구)

  • Lee, Myoun-Jae;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.33-40
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    • 2007
  • Smoothing is a transmission plan where variable rate video data is converted to a constant bit rate stream. Among them are CBA, MCBA, MVBA and others. However, these smoothing algorithms produce a transmission plan where extra bandwidth in server is not considered. This may cause difficulty in providing videos to many clients in a server. In this paper, we propose the smoothing algorithm with monotonic transmission rate increase and abrupt transmission rate decrease, in order to provide videos to as many clients in server with limited network bandwidth as possible. In order to show the performance of our proposed algorithm, various evaluation factors were used such as the maximum number of clients, the average number of clients, and so on. Experiments demonstrated that the proposed algorithm outperformed other algorithms in evaluation factors such as the maximum number of clients and the average number of clients.

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Design and Implementation HDTV Relay Transmission System for Overlay Multicast (오버레이 멀티캐스트를 위한 HDTV 중계전송 시스템 설계 및 구현)

  • Son, Seung-Chul;Kwag, Yong-Wan;Heo, Kwon;Lee, Hyung-Ok;Nam, Ji-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.1A
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    • pp.57-65
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    • 2007
  • The overlay multicast that has been recently presented as IP alternative for the IP multicast has been getting much persuasion by the computing power of the hardware and the advancement of the network techniques to enforce Routing in application-level. In an overlay multicast, the system resource and the network bandwidth must be utilized efficiently to service real-time HDTV images. Specifically, the system must consider the delay and the jitter that can be incurred at the application-level. In this paper, we implement a server and a client to broadcast HDTV, in the session composed by the existing overlay multicast protocol. The broadcasting server performs the service using a TV tuner, An HDTV camcorder, and files, clients constituting a multicast group relay the received data to other clients. At this time, the information that the clients report periodically, including their delay and the network state, to the server is used as an important information to maintain an overlay session. The implementation is based on the DirectX and its performance is evaluated by the LAN test bed that has been set.