• Title/Summary/Keyword: Server Scalability

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Object Replication and Consistency Control Techniques of P2P Structures for Multiplayer Online Games (멀티플레이어 온라인 게임을 위한 P2P 구조의 객체 복제와 일관성 제어 기법)

  • Kim, Jinhwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.91-99
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    • 2014
  • The main game architectures for multiplayer online games are the traditional client-server architectures, multi-server architectures and P2P(peer-to-peer) architectures. P2P architectures, due to their distributed and collaborative nature, have low infrastructure costs and can achieve high scalability as well as fast response time by creating direct connections between players. However, P2P architectures face many challenges. Distributing a game among peers makes maintaining control over the game more complex. These architectures also tend to be vulnerable to churn and cheating. Providing consistency control in P2P systems is also more difficult since conflicting updates might be executed at different sites resulting in inconsistency. In order to avoid or correct inconsistencies, most multiplayer games use a primary-copy replication approach where any update to the object has to be first performed on the primary copy. This paper presents the primary-copy model with the update dissemination mechanism that provides consistency control over an object in P2P architectures for multiplayer online games. The performance for this model is evaluated through simulation experiments and analysis.

Management System of On-line Mode Client-cluster (온라인 모드 클라이언트-클러스터 운영 시스템)

  • 박제호;박용범
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.4 no.2
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    • pp.108-113
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    • 2003
  • Research results have demonstrated that conventional client-server databases have scalability problem in the presence of many concurrent clients. The multi-tier architecture that exploits similarities in clients' object access behavior partitions clients into logical clusters according to their object request pattern. As a result, object requests that are served inside the clusters, server load and request response time can be optimized. Management of clustering by utilizing clients' access pattern-based is an important component for the system's goal. Off-line methods optimizes the quality of the global clustering, the necessary cost and clustering schedule needs to be considered and planned carefully in respect of stable system's performance. In this paper, we propose methods that detect changes in access behavior and optimize system configuration in real time. Finally this paper demonstrates the effectiveness of on-line change detection and results of experimental investigation concerning reconfiguration.

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Concurrent Processing Algorithm on Event Messages of Virtual Environment Using Round-Robin Scheduling (라운드 로빈 스케쥴링을 이용한 가상환경 이벤트의 병행 처리 알고리즘)

  • Yu, Seok-Jong
    • Journal of Korea Multimedia Society
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    • v.9 no.7
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    • pp.827-834
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    • 2006
  • In distributed virtual environment, system response time to users' interactions is an importance factor to determine the degree of contentment with the system. Generally, response time is affected by the efficiency of event message processing algorithm, and most of previous systems use FCFS algorithm, which processes message traffic sequentially based only on the event occurrence time. Since this method totally depends on the order of occurrence without considering the priorities of events, it has a problem that might drop the degree of system response time by causing to delay processing message traffic when a bottleneck phenomenon happens in the server side. To overcome this limitation of FCFS algorithm, this paper proposes a concurrent event scheduling algorithm, which is able to process event messages concurrently by assigning the priorities to the events. It is also able to satisfy the two goals of system together, consistency and responsiveness through the combination of occurrence time with priority concept of events.

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Network structure for Shared Virtual Environments (가상 공유 공간을 위한 네트워크 구조)

  • Choi, Hwal-Ian;Lee, Arthur
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.89-100
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    • 1998
  • A multi-user virtual reality system supports shared environments for concurrent accesses by multiple users. The performance of these systems depends heavily on the network environments. This paper experiments an effective network model for shared virtual environments. This model has a middle layer called groups placed between the server and its clients, and the tasks of server are distributed to these groups. Using groups solves some of the problems of existing systems such as lack of scalability, message overheads, and latency due to message passing among locally communicating entities in the virtual environment. Some experiments show lower overhead than existing distributed virtual environment systems in WAN as well as LAN environments. This model also supports a method that can be used to construct application specific network environments using message handler which allows user-defined message formats.

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P2P-based Group Communication Management For Scalable P2P Live Video Streaming Communication (확장성 있는 P2P 실시간 비디오 스트리밍 통신을 위한 P2P 기반 그룹 서비스 관리 구조)

  • Chun, Seung-Man;Park, Jong-Tae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.12
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    • pp.81-88
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    • 2012
  • As the performance of the next-generation broadband wireless networks is dramatically enhanced, various services (i.e., education, Live video streaming, Live video conferencing, online games, etc.) have been provided to users through a smart mobile platform. Those services are usually provided by using the centralized communication server. However, since all multimedia traffic is exchanged through a communication server, it often has the scalability problem with regard to traffic management. Our main purpose is for group smart users to provide scalable live multimedia streaming service based on P2P network. To do this, we have designed an architecture of P2P-based service management for mobile group communication management and service management protocol. In order to verify the performance of the proposed scheme, we have mathematically analyzed the performance in terms of the average transmission delay and bandwid th utilization.

A Study of an Mobile Agent System Based on Hybrid P2P (변형 P2P 기반 시스템을 활용한 이동 에이전트 시스템에 관한 연구)

  • Lee, Seok-Hee;Yang, Il-Deung;Kim, Seong-Ryeol
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.5
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    • pp.19-28
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    • 2012
  • Recently a grid and cloud computing collaboration have become a social issue. These collaborative network system, the P2P system based on this system. Distingui shed from the client/server systems, P2P systems in order to exchange information, its purpose and functions are divided according to the morphological Category. In accordance with the purposes and functions of information and data retrieval, remote program control and integration services for the offers. Most P2P systems client/server scalability, and management takes the form, but to overcome the disadvantages in terms of applying the mixed-mode system is increasing. And recently the distributed computing aspects of the service to users in order to provide suitable to accommodate the diverse needs of various types of mobile agent technology is needed. In this paper, as required by the mobile agent access to a remote resource access control and agent for the execution and management capabilities and improve the reliability of the mobile agent system designed to suggest.

DDX Framework Design and Implementation Usable in the Flex Platform (Flex 플랫폼 상에서 사용가능한 DDX 프레임워크 설계 및 구현)

  • Kim, Yang-Hoon;Jeong, Gu-Beom;Yoo, Gab-Sang;Kim, Guk-Boh
    • Journal of Internet Computing and Services
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    • v.11 no.4
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    • pp.119-128
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    • 2010
  • Computing environment in these days aim for user-oriented development called RIA (Rich Internet Application). As a representative development method of RIA, Flex Framework overcomes the weaknesses of the Mainframe and C/S (Client/Server). However, the issues, such as, difficulties in memory management, complexity of the binding structure and large capacities of the compile outputs are left to be solved. The purpose of this paper is to implement the framework which enables the fast and accurate development of user-oriented web application on the Flex platform. DDX (Dynamic Data eXchange) framework proposes standardized and efficient development environment in a Flex platform. And by using scalability-prepared library that is applicable for various job areas, the framework enhances the performance, increase development productivity and help construct stable system.

Design and Implementation of USN Middleware using DTD GenerationTechnique (DTD 자동 생성 기법을 이용한 USN 미들웨어 설계 및 구현)

  • Nam, Si-Byung;Kwon, Ki-Hyeon;Yu, Myung-Han
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.3
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    • pp.41-50
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    • 2012
  • In the monitoring system based on web service application, it is faced with the problems like code reproduction, difficult scalability and error recovery derived from the frequent change of data structure. So we propose a technique of monitoring system by DTD(Document Type Definition) automatic generation. This technique is to use dynamic server-side script to cope with the change of sensor data structure, generate the DTD dynamically. An it also adapt the AJAX(Asynchronous JavaScript and XML) for XML data parsing, it can support mass data transmission and exception processing for data loss and damage. This technique shows the result of recovery time is decreased about 44.8ms in case of temporary data failure by comparing to the conventional XML method.

Sensing Data Management System Using LoRa Based on Mobius Platform (모비우스 플랫폼 기반 LoRa 통신을 이용한 센싱 데이터 관리 시스템)

  • Park, Hwan;Kim, Mi-sun;Seo, Jae-hyun
    • Smart Media Journal
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    • v.8 no.4
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    • pp.9-16
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    • 2019
  • In order to realize IoT(Internet of Things) service, it is necessary to manage sensing data and build a service with respect to its scalability. However, existing internet services use unique protocols and non-standardized functions for each service provider, and it is difficult to provide data management and service because they use short-range communication technology such as Bluetooth. In addition, plurality of APs and gateways must be taken into consideration in establishing a wide area network. In this paper, we propose a sensing data management system using LoRa(Long Range) communication based on Mobius platform. The end device that drives Tas is configured to collect sensing data, configure an application gateway that drives &Cube, and transmit sensing data to the server. In addition, a server that manages the Mobius is configured to handle the sensing data transmitted from the application gateway to provide a monitoring service. We establish a wide area network through LoRa communication between the end device and the gateway and provide data management and service corresponding to the internet through the Mobius platform.

CC-NUMA 시스템을 위한 진단 소프트웨어 개발

  • Jeong, Tae-Il;Jeong, Nak-Ju;Kim, Ju-Man;Kim, Hae-Jin
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.1
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    • pp.82-92
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    • 2000
  • This paper introduces an implementation of the diagnosis software for CC-NUMA systems. The CC-NUMA architecture is composed of two or more SMP nodes installed with the specialized hardware to provide cache-coherent operation and the high-speed interconnection network to connect each node, it enables both the high performance and the high scalability. While the CC-NUMA system provides the single system image in the operating system aspect, it should be considered the multiple systems by the diagnostic software. Thus it is difficult to diagnose and manage CC-NUMA system using commercial administration software due to characteristics of the complicated architecture. The remote diagnosis and management are also required with a view to reduce Total Cost of Ownership. In this paper, we design diagnostic software to manage CC-NUMA server system, and propose its mechanism in client-server manner to support remote administration. Additionally, we use the Java-based user interface to enlarge an administrator's accessibility.

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