• Title/Summary/Keyword: Sensual

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A Study on the Color Planning of University Interior Design Lab (대학 인테리어 디자인 실습실의 벽면 색채계획에 관한 연구)

  • Lee, Joo-Hye
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.193-196
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    • 2006
  • The meaning of the color which has from modern interior space has played important role, i.e. color itself Is the concept creation tool as well as the unique expression sphere in field of interior space far away from fixed idea relevant to the existing color which was only simple decoration or secondary element in space. Thus, this current work expresses that the color is related with decoration effect as well as basic designed-conceptual work process including the space is formed. Furthermore, through the side-composition with color, It activates the various space aspect perceptually, which created the colorful environment in using lightning, reflection of glass and penetrated nature etc. The keyword on color concept is as like various aspects, third dimension, non-materiality and symbolical meaning. In addition, it provides the color space equipped with functionality and artistry capable to arouse the diverse sensual capacity to space users on default of color image language.

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A Study On the Concept of Lightness in Fashion of the Early 1990's (90년대초 복식에 나타난 가벼움에 관한 고찰)

  • 최윤미
    • Journal of the Korean Society of Clothing and Textiles
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    • v.18 no.5
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    • pp.727-738
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    • 1994
  • It has been representing the delicate changes which express new sentiments through the floating, fluid, free look with the transparent, sheer material in fashion during the early 1990's. The concept of lightness is selected to describe the phenomenon of recent fashion. The purpose of this study is to identify the distinctive characteristics of lightness as external forms and internal meaning in fashion of the early 1990's. The data were collected from fashion magazines such as American Vogue, Italian Vogue from 1987 to 1994. The characteristics of lightness of fashion in the early 1990's are as follows; The external forms are consisted of the material such as the transparent, sheer, soft material, of slim and bell silhouette which occupying the more space in bottom, of the drapery, pleats to shape the unfitted look and is identified as the open, whole, indeterminate and planar intergration form according to the category of clothing form suggested by Belong. It is also the reflection of the social changes which is getting out of the modernity. It is the results of the dominant social state which are diffused the sensual pleasures, transitoriness.

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Development of sea water cooling apparatus for fish hold storage (어창용 해수 냉각장치 개발에 관한 연구)

  • 조영제
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.35 no.1
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    • pp.60-64
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    • 1999
  • The objective of this study was to manufacture the sea water cooling apparatus for fish hold storage to extend the freshness of fish. Using the sea water cooling apparatus manufactured, it makes observations on the physicochemical and sensual properties of mackerel such as ATP and its related compounds, K-value, VBN, TMA, TBA, salt-concentration and skin color through storage. The results of this investigation showed that the values of physicochemical properties such as ATP and its related compounds, K-value, VBN, TMA, TBA increased gradually during storage in sea water cooling apparatus manufactured and the changes of skin color was inhibited also. From these results, it could be suggested that developed sea water cooling apparatus is effective in shelf-life extension of fishes.

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A Study on the Space Planning and Formal Design of Nursing Lab (대학 간호학 실습실의 공간구성 및 형태계획에 관한 연구)

  • Lee, Joo-Hye
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.67-70
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    • 2007
  • The meaning of the space planning which has from modern interior space has played important role, space composition planning itself is the concept creation tool as well as the unique expression sphere in field of interior space far away from fixed idea relevant to the existing space which was only simple division or secondary element in design. Thus, this current work expresses that the space-Function is related with space-division as well as basic designed-conceptual work process including the space is formed. Furthermore, through the side-composition with form, it activates the various space aspect perceptually, which created the visual environment in using lightning, reflection of glass and penetrated nature etc. The keyword on elevation design concept is as like various aspects, third dimension, non-materiality and symbolical meaning. In addition, it provides the color space equipped with functionality and artistry capable to arouse the diverse sensual capacity to space users on default of image language.

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Post - Ocularcentrism in Fluxus (플럭서스의 탈시각중심주의 - 촉각, 후각, 미각을 위한 작품을 중심으로)

  • Rhee, Ji-Eun
    • The Journal of Art Theory & Practice
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    • no.6
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    • pp.147-163
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    • 2008
  • The 1960s is a decade that is marked by new concepts of art making and art appreciation. Starting from Fluxus, the new art in the 1960s such as Happenings and performance art pursued the process of art making as an integral part of artistic experience. The traditional concept of art works that only appeal to vision soon became a site of contentious experiments and innovations in which the experience of seeing is accompanied by other sensual encounters of sound, smell, touch, and taste. These attempts can be seen as a revolutionary move to restore the sense of corporeality to the act of seeing that has been disembodied by the way in which western art has built the unifying, homeogenous field of vision. This paper delves into the works of Fluxus artists - Daniel Spoerri, Ben Vautier, Alison Knowles, Ay-O, and Takako Saito - who were central figures in taking art into the new age of post-ocularcentrism. Exploring the sense of smell, touch, and taste, these artists led the viewer to participate in their art making with the incorporated vision.

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A Study on the Utilization of Perspective Representation in a Construction Space(2) - centering on Yeongju Buseoksa Temple - (건축공간에서의 원근기법 이용에 관한 연구(2) -영주 부석사를 중심으로-)

  • Hong, Jae-Dong;Lim, Choong-Shin
    • Journal of architectural history
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    • v.7 no.1 s.14
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    • pp.67-80
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    • 1998
  • As a result of this study, an attempt to emphasize the effect of perspective through the factors of spatial constitution is considered that, in Mwaeom thought, the establishment of the basic situation for cherishing the religious experience as Seonjae Dongja's course of ascetic practice, was needed. Therefore, placing of gates, terrace make-up and the changing spaces and constitution that the space under a castle moves from narrow darkness to wide brightness, express the steps of the course of ascetism. Through this, it gives observers dramatic changes and expectation to their sensual feeling. The emphasis on the perceptibility of Muryang Sujeon, Anyang Loo and the terrace by using a perspertive technique can be interpreted as an intention to express the very delightedness at the last moment the truth is perceived.

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Causal Relationships of Purchase Intentions and Affective Responses on Apparel Advertising (의류광고에 대한 소비자 감정요인과 구매의도와의 관계연구)

  • 양수미
    • Journal of the Korean Society of Costume
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    • v.29
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    • pp.39-52
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    • 1996
  • The purpose. of this study were to identify the types of consumer affective responses to investigate the attitude formation process on the apparel advertising and to identify the differences among related variables according to the sensation seeking and the brand famili-arity. The result of this study were as follows: 1. The consumer affective responses on ap-parel dvertising was composed of six dimensions; Upbeat feeling Negative feeling Warm feeling Sensual feeling Emotional feel-ing and Uninvolved feeling. 2. The related variables to consumer responses on apparel advertising were signifi-cant differences according to the sensation seeking and the brand familiarity. 3. The main causal course on the apparel ad-vertising was the consumer affective responselongrightarrowthe advertising attitudelongrightarrowthe brand evalu-ationlongrightarrowthe brand attitudelongrightarrowthe purchase in-tention. Also there were differences in atti-tude formation process according to the con-sumer affective respeonses.

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A Basic Study on the Architectural Planning of Outdoor Space for the Elderly with Dementia (치매요양시설의 옥외공간 조성에 관한 기초연구)

  • Jeon, Sung-Min;Kwon, Soon-Jung
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.13 no.1
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    • pp.61-71
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    • 2007
  • The Outdoor space is an essential element among healing environments for older people. The purpose of this study is to identify outdoor design issues which can improve the health conditions of the elderly living in nursing home. At first, the design principles of outdoor space for the mentally ill have been collected from the literature survey. Secondary, outdoor design requirements for the care program in nursing homes have been explored. Thirdly, good design elements have been collected from 6 nursing homes which have good outdoor space. Finally, Basic design principles of outdoor space of nursing homes in which older people with dementia live have been proposed by analysis and synthesis on the three stages before. As a result of this study, 6 dimensions in architectural planning of outdoor space for nursing homes have been presented : safety environment, various sensual stimulation, social interactions, support physical ability, accessibility, meditation.

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Correlation between On-line Game and Popular Stars - Focused on Fashion - (패션을 중심으로 한 온라인 게임과 대중 스타와의 상관관계)

  • Son, Yi-Jeong;Lee, In-Seong
    • Fashion & Textile Research Journal
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    • v.10 no.6
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    • pp.811-821
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    • 2008
  • This study examined on the most noticeable game industry in a digital era, and on the definition and feature of post-digital generation enjoying it, along with the relations with the game. Especially, this paper examined correlations between game characters' fashion and pop singers' fashion targeting post-digital generation enjoying games. As the result of this study, on-line game's popularity affected popular culture and game business and popular stars have close interrelation. In addition, through variosus objective surveys, the game characters' fashion was classified into five images before being analyzed; fighter's image, retro image, surreal image, sensual image, and unisexual image. The game characters' fashion wasn't only analyzed also studied correlation between on-line game character's fashion and pop singers' fashion by five images. Consequently in case of game characters' fashion, it influenced on pop singers' fashion targeting teens and twenties enjoying games, which meant fashion connections between game characters and pop singers.

Exterior Environments for the Elderly with Dementia in the U.S.A. (치매노인을 위한 시설의 옥외공간에 관한 연구 -미국의 사례를 중심으로-)

  • 곽인숙
    • Journal of Families and Better Life
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    • v.21 no.3
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    • pp.1-13
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    • 2003
  • The purpose of this study is to understand the importance of exterior environments and to identify the design guidelines for the therapeutic garden for cognitively impaired seniors with Alzheimer's disease and related dementias. The data was collected from 4 Adult Day Care Centers, 2 Nursing Homes, & 1 Assisted living in the U.S.A. from 2001 to 2002 by interview and the floor plan about the outdoor space. Although some may believe that patients with Alzheimer's disease and related disorders are unresponsive to environment, evidence shows that environments especially designed for cognitively impaired seniors can maintain or increase their level of functioning. The use of specially designed exterior environments nay have in reducing incidents of aggressive behavior, and contributing significantly to a wanderer management program. The checklist includes 6 dimensions: safety environment, various sensual stimulations, social interactions, wandering, privacy, and support orientation and reality. The results indicated that the exterior environment have to support wandering behavior, orientation and reality.