• Title/Summary/Keyword: Sensor Motion Recognition

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Robot System Design Capable of Motion Recognition and Tracking the Operator's Motion (사용자의 동작인식 및 모사를 구현하는 로봇시스템 설계)

  • Choi, Yonguk;Yoon, Sanghyun;Kim, Junsik;Ahn, YoungSeok;Kim, Dong Hwan
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.6
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    • pp.605-612
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    • 2015
  • Three dimensional (3D) position determination and motion recognition using a 3D depth sensor camera are applied to a developed penguin-shaped robot, and its validity and closeness are investigated. The robot is equipped with an Asus Xtion Pro Live as a 3D depth camera, and a sound module. Using the skeleton information from the motion recognition data extracted from the camera, the robot is controlled so as to follow the typical three mode-reactions formed by the operator's gestures. In this study, the extraction of skeleton joint information using the 3D depth camera is introduced, and the tracking performance of the operator's motions is explained.

The analysis of the characteristic types of motion recognition smart clothing products (동작인식 스마트 의류제품의 특징적 유형 분석)

  • Im, Hyobin;Ko, Hyun Zin
    • The Research Journal of the Costume Culture
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    • v.25 no.4
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    • pp.529-542
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    • 2017
  • The purpose of this study is to utilize technology as basic data for smart clothing product research and development. This technology can recognize user's motion according to characteristics types and functions of wearable smart clothing products. In order to analyze the case of motion recognition products, we searched for previous research data and cases referred to as major keywords in leading search engines, Google and Naver. Among the searched cases, information on the characteristics and major functions of the 42 final products selected on the market are examined in detail. Motion recognition for smart clothing products is classified into four body types: head & face, body, arms & hands, and legs & feet. Smart clothing products was developed with various items, such as hats, glasses, bras, shirts, pants, bracelets, rings, socks, shoes, etc., It was divided into four functions health care type for prevention of injuries, health monitor, posture correction, sports type for heartbeat and exercise monitor, exercise coaching, posture correction, convenience for smart controller and security and entertainment type for pleasure. The function of the motion recognition smart clothing product discussed in this study will be a useful reference when designing a motion recognition smart clothing product that is blended with IT technology.

Smart Remote Rehabilitation System Based on the Measurement of Heart Rate from ECG Sensor and Kinect Motion-Recognition (키넥트 모션인식과 ECG센서의 심박수 측정을 기반한 스마트 원격 재활운동 시스템)

  • Kim, Jong-Jin;Gwon, Seong-Ju;Lee, Young-Sook;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.24 no.1
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    • pp.69-77
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    • 2015
  • The Microsoft Kinect is a motion sensing input device which is widely used for many motion recognition applications such as fitness, sports, and rehabilitation. Until now, most of remote rehabilitation systems with the Microsoft Kinect have allowed the user or patient to do rehabilitation or fitness by following the motion of a video screen. However in this paper we propose a smart remote rehabilitation system with the Microsoft Kinect motion sensor and a wearable ECG sensor which can allow patients to offer monitoring of the individual's performance and personalized feedback on rehabilitation exercises. The proposed noble smart remote rehabilitation is able to monitor and measure the state of the patient's condition during rehabilitation exercise, and transmits it to the prescriber. This system can give feedback to a prescriber, a doctor and a patient for improving and recovering motor performance. Thus, the efficient rehabilitation training service can be provided to patient in response to changes of patient's condition during exercise.

Muscle Stiffness based Intent Recognition Method for Controlling Wearable Robot (착용형 로봇을 제어하기 위한 근경도 기반의 의도 인식 방법)

  • Yuna Choi;Junsik Kim;Daehun Lee;Youngjin Choi
    • The Journal of Korea Robotics Society
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    • v.18 no.4
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    • pp.496-504
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    • 2023
  • This paper recognizes the motion intention of the wearer using a muscle stiffness sensor and proposes a control system for a wearable robot based on this. The proposed system recognizes the onset time of the motion using sensor data, determines the assistance mode, and provides assistive torque to the hip flexion/extension motion of the wearer through the generated reference trajectory according to the determined mode. The onset time of motion was detected using the CUSUM algorithm from the muscle stiffness sensor, and by comparing the detection results of the onset time with the EMG sensor and IMU, it verified its applicability as an input device for recognizing the intention of the wearer before motion. In addition, the stability of the proposed method was confirmed by comparing the results detected according to the walking speed of two subjects (1 male and 1 female). Based on these results, the assistance mode (gait assistance mode and muscle strengthening mode) was determined based on the detection results of onset time, and a reference trajectory was generated through cubic spline interpolation according to the determined assistance mode. And, the practicality of the proposed system was also confirmed by applying it to an actual wearable robot.

Implementation of EPS Motion Signal Detection and Classification system Based on LabVIEW (LabVIEW 기반 EPS 동작신호 검출 및 분석 시스템 구현)

  • Cheon, Woo Young;Lee, Suk Hyun;Kim, Young Chul
    • Smart Media Journal
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    • v.5 no.3
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    • pp.25-29
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    • 2016
  • This paper presents research for non-contact gesture recognition system using EPS(Electronic Potential Sensor) for measuring the human body of electromagnetic fields. It implemented a signal acquisition and signal processing system for designing a system suitable for motion recognition using the data coming from the sensors. we transform AC-type data into DC-type data by applying a 10Hz LPF considering H/W sampling rate. in addition, we extract 2-dimensional movement information by taking difference value between two cross-diagonal deployed sensor.

Depth Image Distortion Correction Method according to the Position and Angle of Depth Sensor and Its Hardware Implementation (거리 측정 센서의 위치와 각도에 따른 깊이 영상 왜곡 보정 방법 및 하드웨어 구현)

  • Jang, Kyounghoon;Cho, Hosang;Kim, Geun-Jun;Kang, Bongsoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.5
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    • pp.1103-1109
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    • 2014
  • The motion recognition system has been broadly studied in digital image and video processing fields. Recently, method using th depth image is used very useful. However, recognition accuracy of depth image based method will be loss caused by size and shape of object distorted for angle of the depth sensor. Therefore, distortion correction of depth sensor is positively necessary for distinguished performance of the recognition system. In this paper, we propose a pre-processing algorithm to improve the motion recognition system. Depth data from depth sensor converted to real world, performed the corrected angle, and then inverse converted to projective world. The proposed system make progress using the OpenCV and the window program, and we test a system using the Kinect in real time. In addition, designed using Verilog-HDL and verified through the Zynq-7000 FPGA Board of Xilinx.

Motion Sensing System for Automation of Neuropsycological Test (신경인지 검사를 위한 모션 센싱 시스템)

  • Jo, Wonse;Cheon, Kyeong-Min;Rew, Keun-Ho
    • Journal of Sensor Science and Technology
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    • v.26 no.2
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    • pp.128-134
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    • 2017
  • Until now, neuropsychological tests can diagnose the brain dysfunction, however, cannot distinguish the objective data of experiment enough to distinguish the relationships between brain dysfunction and cerebropathia. In this paper, an automatic cognitive test equipment system with 6-axis motion sensors was proposed for the automation of neuropsychological tests. Fist-Edge-Palm(FEP) test and Go-no go test were used to evaluate motor programming of frontal lobe. The motion data from the specially designed motion glove are transmitted wirelessly to a computer to detect the gestures automatically. The healthy 20 and 11 persons are investigated for the FEP and Go-No go test, respectively. The recognition rates of gestures of FEP and Go-No go test are min. 91.38% and 89.09%. In conclusion, the automations of cognitive tests are successful to diagnose the brain diagnostics quantitatively.

A Consecutive Motion and Situation Recognition Mechanism to Detect a Vulnerable Condition Based on Android Smartphone

  • Choi, Hoan-Suk;Lee, Gyu Myoung;Rhee, Woo-Seop
    • International Journal of Contents
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    • v.16 no.3
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    • pp.1-17
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    • 2020
  • Human motion recognition is essential for user-centric services such as surveillance-based security, elderly condition monitoring, exercise tracking, daily calories expend analysis, etc. It is typically based on the movement data analysis such as the acceleration and angular velocity of a target user. The existing motion recognition studies are only intended to measure the basic information (e.g., user's stride, number of steps, speed) or to recognize single motion (e.g., sitting, running, walking). Thus, a new mechanism is required to identify the transition of single motions for assessing a user's consecutive motion more accurately as well as recognizing the user's body and surrounding situations arising from the motion. Thus, in this paper, we collect the human movement data through Android smartphones in real time for five targeting single motions and propose a mechanism to recognize a consecutive motion including transitions among various motions and an occurred situation, with the state transition model to check if a vulnerable (life-threatening) condition, especially for the elderly, has occurred or not. Through implementation and experiments, we demonstrate that the proposed mechanism recognizes a consecutive motion and a user's situation accurately and quickly. As a result of the recognition experiment about mix sequence likened to daily motion, the proposed adoptive weighting method showed 4% (Holding time=15 sec), 88% (30 sec), 6.5% (60 sec) improvements compared to static method.

Human Activity Recognition using an Image Sensor and a 3-axis Accelerometer Sensor (이미지 센서와 3축 가속도 센서를 이용한 인간 행동 인식)

  • Nam, Yun-Young;Choi, Yoo-Joo;Cho, We-Duke
    • Journal of Internet Computing and Services
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    • v.11 no.1
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    • pp.129-141
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    • 2010
  • In this paper, we present a wearable intelligent device based on multi-sensor for monitoring human activity. In order to recognize multiple activities, we developed activity recognition algorithms utilizing an image sensor and a 3-axis accelerometer sensor. We proposed a grid?based optical flow method and used a SVM classifier to analyze data acquired from multi-sensor. We used the direction and the magnitude of motion vectors extracted from the image sensor. We computed the correlation between axes and the magnitude of the FFT with data extracted from the 3-axis accelerometer sensor. In the experimental results, we showed that the accuracy of activity recognition based on the only image sensor, the only 3-axis accelerometer sensor, and the proposed multi-sensor method was 55.57%, 89.97%, and 89.97% respectively.

A Design and Implementation Mobile Game Based on Kinect Sensor

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.9
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    • pp.73-80
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    • 2017
  • In this paper, we design and implement a mobile game based on Kinect sensor. This game is a motion recognition maze game based on Kinect sensor using XNA Game Studio. The game consists of three stages. Each maze has different size and clear time limit. A player can move to the next stage only if the player finds the exit within a limited time. However, if the exit is not found within the time limit, the game ends. In addition, two kinds of mini games are included in the game. The first game is a fruit catch game using motion recognition tracking of the Kinect sensor, and player have to pick up a certain number of randomly falling fruits. If a player acquire a certain number of fruits at this time, the movement speed of the player is increased. However, if a player takes a skeleton that appears randomly, the movement speed will decrease. The second game is a Quiz game using the speech recognition function of the Kinect sensor, and a question from random genres of common sense, nonsense, ancient creature, capital, constellation, etc. are issued. If a player correctly answers more than 7 of 10 questions, the player gets useful items to use in finding the maze. This item is a navigator fairy that helps the player to escape the forest.