• 제목/요약/키워드: Sense of Dynamic

검색결과 308건 처리시간 0.035초

가변 크기 문맥과 거리가중치를 이용한 동형이의어 중의성 해소 (Word sense disambiguation using dynamic sized context and distance weighting)

  • 이현아
    • Journal of Advanced Marine Engineering and Technology
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    • 제38권4호
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    • pp.444-450
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    • 2014
  • 의미 중의성 해소를 위한 대부분의 기존 연구에서는 문장의 특성에 상관없이 고정적인 크기의 문맥을 사용해 왔다. 본 논문에서는 중의성 해소에서 문장에 따라 가변적인 크기의 문맥을 사용하는 가변길이 윈도우와 단어간 거리를 사용한 의미분석 방법을 제안한다. 세종코퍼스의 형태의미분석 말뭉치로 학습하여 12단어 32,735문장에 대해 실험한 결과에서 제안된 방법이 용언에 대하여 92.2%의 평균 정확도를 보여 고정 크기의 문맥을 사용한 경우에 비해 향상된 결과를 보였다.

Effects of Kinesio-taping on Balance Abilities and Proprioception Sense

  • Cho, Sung Hak;Moon, Hyun Ju
    • 국제물리치료학회지
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    • 제8권2호
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    • pp.1163-1167
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    • 2017
  • The purpose of this study was to compare the effects of Kinesio taping in each area of the ankle versus the knee to improve balance abilities and proprioception sense. The healthy twenty eight students were divided into two groups, Group A and B. Ankle taping was applied to Group A, and knee taping was applied to Group B. In the ankle taping group, significant increase of dynamic balance abilities was appeared in the forward, left ward and right ward (p<.05). In the knee taping group, there was significant increase of dynamic balance abilities in the forward and left ward (p<.05). There was no significant increase of static balance abilities in both groups. In both groups of ankle and knee taping, there was significant increase of proprioception sense. These findings suggest that ankle and knee taping was helpful for improving dynamic balance abilities and proprioception sense.

시각 통제를 이용한 다중감각 훈련이 아급성 뇌졸중 환자의 균형 및 체간위치감각에 미치는 효과 (The Effects of Balance and Trunk Repositioning Sense with Multisensorial Training using Visual Cue Deprivation in Subacute Stroke Patients)

  • 소동학;이완희;윤미정
    • 한국산학기술학회논문지
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    • 제14권2호
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    • pp.737-743
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    • 2013
  • 본 연구는 시각 통제를 이용한 다중감각 훈련이 아급성 뇌졸중 환자의 균형 및 체간위치감각에 미치는 영향을 알아보고자 시행하였다. 뇌졸중 환자 30명을 대상으로, 다중감각 훈련군은 시각통제 후 훈련을 실시하였고, 대조군은 안대로 눈을 가린 것을 제외하고는 실험군과 동일한 훈련을 실행 하였다. 두 군 모두 훈련 과정은 4주간 주 5회 60분 동안 실시하였다. 대상자들은 사전, 사후 평가로 정적 균형, 동적 균형 및 체간위치감각을 검사하였다. 본 연구의 결과는 다중감각 훈련군에서 훈련 전, 후를 비교한 결과 정적 균형, 동적 균형, 체간위치감각에서 유의한 향상이 나타났고(p<.05), 두 그룹 사이에서는 동적 균형, 체간위치감각에서 유의한 차이가 나타났다(p<.05). 본 연구의 결과를 통하여 다중감각 훈련은 동적 균형 및 체간위치감각을 향상시키는데 효과적인 훈련방법으로 제시 할 수 있다.

건축공간(建築空間) 구성(構成)에 있어서 시각적(視覺的) 깊이의 활용(活用)에 관(關)한 연구(硏究) (A Study on the Application of Visual Depth In Aspects of the Spatial Organization of Architecture)

  • 백민석
    • 한국디지털건축인테리어학회논문집
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    • 제3권1호
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    • pp.1-8
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    • 2003
  • Perceiving the depth of space in the spatial organization of architecture is perceiving spaces as well three dimensions as the fourth dimensions -perceive the time-. Physical depth in architectural space differs from perceptional depth in aspects of not only dimension but also perceptional effects. In this study, the perceptional depth is defined as visual depth and physical depth is depth of space. These purposes of this study are classifying the perceptional effects of visual depth -visual access, sense of variety, dynamic and cubic effect... - and the methods of spatial composition which causes visual depth in architectural space.

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증명의 필요성 이해와 탐구형 기하 소프트웨어 활용 (The Understanding the Necessity Proof and Using Dynamic Geometry Software)

  • 류희찬;조완영
    • 대한수학교육학회지:수학교육학연구
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    • 제9권2호
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    • pp.419-438
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    • 1999
  • This paper explored the impact of dynamic geometry software such as CabriII, GSP on student's understanding deductive justification, on the assumption that proof in school mathematics should be used in the broader, psychological sense of justification rather than in the narrow sense of deductive, formal proof. The following results have been drawn: Dynamic geometry provided positive impact on interacting between empirical justification and deductive justification, especially on understanding the necessity of deductive justification. And teacher in the computer environment played crucial role in reducing on difficulties in connecting empirical justification to deductive justification. At the beginning of the research, however, it was not the case. However, once students got intocul-de-sac in empirical justification and understood the need of deductive justification, they tried to justify deductively. Compared with current paper-and-pencil environment that many students fail to learn the basic knowledge on proof, dynamic geometry software will give more positive ffect for learning. Dynamic geometry software may promote interaction between empirical justification and edeductive justification and give a feedback to students about results of their own actions. At present, there is some very helpful computer software. However the presence of good dynamic geometry software can not be the solution in itself. Since learning on proof is a function of various factors such as curriculum organization, evaluation method, the role of teacher and student. Most of all, the meaning of proof need to be reconceptualized in the future research.

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의류소재의 주관적인 태평가 실험방법 연구 -시촉각, 시각, 촉각 방법비교- (Influence of the Sense of Sight & Touch, Sight, and Touch on the Evaluation of Subjective Fabric Hand)

  • 이미식;김의경
    • 한국의류학회지
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    • 제28권6호
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    • pp.784-789
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    • 2004
  • The purpose of this research was to analyze how the evaluation method affects the subjective hand evaluation of fabrics and to suggest the efficient evaluation method. Three methods such as the sense of sight & touch, the sense of touch, and the sense of sight were respectively used when judges estimated the hand of fabrics using questionnaire. The result obtained by the method of touch was same as that by the method of sight & touch. The time required for the evaluation by these two methods was statistically same. Consequently, the method of touch has no attraction compared to that of touch & sight. In case of using the method of sight, 8 properties among 10 showed the same results as in the method of sight & touch. The properties of [moogupda/kabyupda] and [shinchuksung-e-itda/ shinchuksung-e-upda] evaluated with the sense of sight were different from the results obtained by the other methods. These properties seem to be difficult to evaluate only by seeing the fabric on the table. For the precise evaluation, it is necessary to show dynamic movement of the fabric. The time required for the evaluation by the sense of sight was shorter than that by the other two methods.

Adapative Modular Q-Learning for Agents´ Dynamic Positioning in Robot Soccer Simulation

  • Kwon, Ki-Duk;Kim, In-Cheol
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.149.5-149
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    • 2001
  • The robot soccer simulation game is a dynamic multi-agent environment. In this paper we suggest a new reinforcement learning approach to each agent´s dynamic positioning in such dynamic environment. Reinforcement learning is the machine learning in which an agent learns from indirect, delayed reward an optimal policy to choose sequences of actions that produce the greatest cumulative reward. Therefore the reinforcement learning is different from supervised learning in the sense that there is no presentation of input-output pairs as training examples. Furthermore, model-free reinforcement learning algorithms like Q-learning do not require defining or learning any models of the surrounding environment. Nevertheless ...

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Effects of Semi-Squat Exercise on Joint Position Sense and Balance to the Types of Support Surface in Hemiplegic Patients

  • Oh, Juyeong;Kim, Joong Hwi
    • The Journal of Korean Physical Therapy
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    • 제34권5호
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    • pp.242-247
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    • 2022
  • Purpose: This study investigates the effect of 60° semi-squat exercises according to three different types of support surfaces. The effects were examined on joint position sense and balancing ability using stable and unstable surfaces in patients afflicted with post-stroke hemiplegia. Methods: Subjects were instructed to perform three sets of 60° semi-squat exercises according to the characteristics of the support surface conditions. The three ground states were bilateral stable surface (BSS), nonaffected side unstable surface (NUS), and bilateral unstable surface (BUS). The joint position sense, characteristics of body sway, and dynamic balance were analyzed according to floor conditions before and after the experiment. A balance-pad (50 cm W×41 cm L×6 cm H; Alcan Airex AG, Sins, Switzerland) was used for the unstable floor. Results: The 60° semi-squat exercises applied to hemiplegic patients showed the highest statistical significance in joint position sense in the NUS group, and Timed Up and Go test (TUG) in the BUS group (p<0.05). Conclusion: Functional training using an unstable surface can be applied as a meaningful intervention method for improving the balance and joint position sense of stroke patients.

현대 건축 공간에 나타나는 시간의 감각과 표현에 관한 연구 (A Study on the Expression and the Sense of Time in Contemporary Architectural Space)

  • 장정제
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.154-163
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    • 2013
  • This study is aimed to identify the expression and the sense of time in contemporary architectural space. And to classify the system and elements of Zeitlichkeit in the contemporary architectural design. The concept of time can be divided into two meaningful perceptions. Those are the concept of realistic time and the concept of subjective time. These tendencies of theories of architectural space has borrowed from innovations in the sciences, and the whole idea of space-time within art and architecture. Those notions developed through the researches of Bauhaus, Postmodernism, Landscape architecture, Digital Architecture and so forth. The result of this study is that the concepts of time are one of the most important strategies of architectural design and have the various languages which there was not in the past. At the point of the transformation in contemporary architecture, the The concepts of space-time are classified into those from the orders of form and space, from dynamic of the image in the dissolution of architectural form, from traces and steps of movement in dynamic form, and from the systems of commands in the digital softwares. As such, Zeitlichkeit in contemporary architecture means that the architecture moves from the construction of the sensual design elements into Art of life through events and contents which human can experience and recognize. These theories and researches reveal that contemporary architectural movements insert the meaningful stories into architectural space through programs and diagrams.

A Shortest Path Dynamic Programming for Expansion Sequencing Problems

  • Kim, Sheung-K.
    • 대한산업공학회지
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    • 제12권1호
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    • pp.81-94
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    • 1986
  • A shortest path dynamic programming formulation is proposed and attemped to solve an uncapacitated expansion sequencing problem. It is also compared with the Extended Binary State Space approach with total capacity. Difficulties and merits associated with the formulation are discussed. The shortest path dynamic programming lacks the separability condition and an optimal solution is not guaranteed. However it has other merits and seems to be the practical solution procedure for the expansion sequencing problem in a sense that it finds near optimal solution with less state evaluations.

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