• Title/Summary/Keyword: Self Learning Efficacy

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Influence of Physical Therapist and Work Environment on Evidence-Based Practice in South Korea

  • Shin, Kyung-Mi;Song, Chang-Ho
    • Physical Therapy Rehabilitation Science
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    • v.11 no.2
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    • pp.224-234
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    • 2022
  • Objective: The purpose of this study was to identify the practitioner and organizational characteristics that either detracted from or encouraged the use of evidence-based practice (EBP) by physical therapists. Design: A cross-sectional survey study Methods: Participants were 260 physical therapists currently practicing in South Korea. They completed a questionnaire designed to determine attitudes, beliefs, interest, self-efficacy and barriers to EBP, as well as demographic information about themselves and their practice settings. Logistic regression was used to examine relationships between socio-demographic and work environment characteristics and each practitioner factor. Results: Respondents agreed that the use of evidence in practice was necessary. Although 80% of them agreed that research findings are useful, 71% felt that a divide exists between research and practice. In terms of confidence in their skills, the ability to interpret results of statistical procedures ranked lowest. Despite internet access at work for 63% of respondents, only 14% were given protected work time to search and appraise the literature. Only 2% of respondents stated that their organization had a written requirement to use current evidence in their practice. The primary barrier to implementing EBP was a reported lack of time. Conclusions: In conclusion, most physical therapists stated they had a positive attitude toward EBP and were interested in learning or improving the skills necessary for implementation. Most recognized a need to increase the use of evidence in their daily practice, but a lack of ability to understand the results of research represents a significant barrier to implementing EBP.

Relation with the academic achievement and motivation variables on Educational serious game (모바일 교육용게임에서 학업성취와 동기변인과의 관계)

  • Choi, Eun-young;Choi, Hun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.463-464
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    • 2015
  • The purpose of this study is examine the relation with the academic motivation variable, cognitive style and the academic achievement, and guide to strategies of Mobile game learning development. Based on cognitive theory, the academic motivation variable has more related with academic achievement. As a result, internal motivation variables has highly positive correlation on academic self efficacy.

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Quality Factors And Self-Efficacy That Influence Satisfaction Of Virtual Learning (가상강좌 만족에 영향을 미치는 품질요소와 자기효능감)

  • 이웅규;이종기
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2004.04a
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    • pp.357-364
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    • 2004
  • 본 연구의 목적은 가상강좌의 만족을 설명할 수 있는 정보시스템 적 고려와 수업 적 변수가 동시에 고려된 연구모형을 제안하고 이에 대한 실증적 검증을 하는 것을 목적으로 한다. 수강생이 지각하는 가상강좌의 품질은 크게 정보기술에 대한 품질과 수강과목에 대한 품질로 나될 수 있다. 수강과목에 대한 품질은 다시 수업 내용에 대한 컨텐츠의 품질과 온라인 및 오프라인에서 제공되는 인적인 서비스 즉, 해당 교수나 조교수의 서비스 품질로 구분될 수 있고, 정보기술에 대한 품질은 정보기술로서의 가상강좌 사용에 관련된 두 가지 믿음인 사용용이성과 유용성에 의해 측정될 수 있다. 한편 가상강좌에서 제공되는 서비스는 정보기술 사용에 대한 자신감과 학업에 대한 자신감과 밀접한 연관을 갖고 있기 때문에 수강생이 지각하는 가상강좌의 품질은 컴퓨터 자기효능 감 및 학업 적 자기효능 감이 영향을 미칠 수 있다. 즉, 컴퓨터 자기효능 감이 사용용이성 및 유용성에 영향을 주며, 학업 적 자기효능 감은 수업만족에 영향을 미칠 수 있다.

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Meta-Analysis of Cognitive and Affective Effects of Arduino-Based Educational Programs

  • Bong Seok Jang
    • Journal of information and communication convergence engineering
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    • v.22 no.2
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    • pp.153-158
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    • 2024
  • This study aims to summarize the effects of Arduino-based educational programs through a meta-analysis. Eleven eligible primary studies were obtained through a systematic literature review and coded accordingly. The results are as follows: The meta-analysis revealed that the overall effect size for all the studies was 0.518. Analysis of the moderator variables indicated statistically significant differences between them. Regarding the learning domains, the results were ranked in descending order of the cognitive and affective domains. Within the cognitive domain, the effect sizes were ranked in descending order as follows: logical thinking, content knowledge, convergence competency, self-efficacy, computational thinking, and creative problem-solving skills. In terms of subject areas, the descending order of effect sizes was agriculture, STEAM, environmental science, practical arts, artificial intelligence, informatics, and computers. Regarding school level, the results were ranked in the following descending order: college, elementary school, middle school, and high school.

The relationship of nutrition of rice and positive evaluation of the rice-based meal on the physical and emotional self-diagnosis and learning efficiency of the middle and highschool students in the jeonju area (전주 지역 청소년 대상 쌀의 영양과 쌀을 기반으로 한 식사에 대한 긍정적 평가에 따른 신체·정서적 자각증상 및 학습 효능감과의 관련성)

  • Lee, Hyeon Kyeong;Lee, Young Seung;Jung, Soo Jin;Kang, Min Sook;Hwang, Yu Jin;Yoo, Sun Mi;Cha, Yeon Soo;Cho, Soo Muk
    • Journal of Nutrition and Health
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    • v.52 no.1
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    • pp.90-103
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    • 2019
  • Purpose: This study examined the relationship of the nutrition of rice and the positive evaluation of the rice-based meal with the food consumption habits, physical and emotional health status, and learning efficacy of 601 middle and high school students in Jeonju area. Methods: The participants were divided into two groups using cluster analysis in that the participants belonging to the upper groups had a center score of 46.86 (n = 348), while the people belonging to the lower group had a center score of 36.89 (n = 253). Statistical differences were tested for all the relationships between the physical and emotional health symptoms and learning efficacy between the groups at the ${\alpha}=0.05$ level. Results: Significant differences in the physical self-evaluated symptoms were observed in all five items in each cluster (p < 0.05). In the case of the emotional health status, nine out of 10 items showed significant differences between the groups. Similarly, significant differences in all five items in learning efficacy questionnaire were noted (p < 0.05). Positive attitudes of the parents toward having breakfast also showed significant differences among the groups. Conclusion: The nutrition of rice and a positive evaluation of the rice-based meals significantly affect the physical and emotional health status and learning efficacy of juveniles. These findings can be used as baseline information for promoting nutrition education, particularly rice-based breakfast.

Koreans' Education Panic: A product of han, regret, or learning effect? (한국의 교육광풍: 과연 한, 후회, 학습효과의 산물인가?)

  • Taekyun Hur;Jae Eun Namkoong;Wei Zhang
    • Korean Journal of Culture and Social Issue
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    • v.14 no.1_spc
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    • pp.47-62
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    • 2008
  • The 'education panic' is one of the most phenomenal social issue in the current Korean society. The explanations of it until now, however, are rather superficial in a way that they only describe apparent facts and its seriousness, rendering further examination of the psychological motivation of parents who are the protagonist of education panic necessary. With 548 elementary, middle, and highschool students and their parents, the present study has investigated the impact of parents' past experience of 'han', regret, and learning effect regarding education on their parenting style as well as on their children's academic experience. The result revealed that parents' learning effect was related with more affective/autonomous parenting style and reasonable expectation for their children's educational career. On the contrary, parents' 'han' and regret indicated relationship with hostile and controlling parenting style and also with blind intention toward their children's educational career. The negative emotions also seemed to increase their children's academic stress, and lower academic self-efficacy. Such results suggest that the extraordinary education panic in Korea is more than a simple quantitative matter of intensity. The psychological basis and motivation of the people included, a much more quantitative information, should be taken into account.

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Educational Effects of Flipped Learning on University Teaching Courses (대학 교직수업에 적용한 플립드 러닝의 교육적 효과)

  • Lee, Soon-Deok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.2
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    • pp.346-357
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    • 2019
  • The purpose of this study was to examine the effects of flipped learning and explore the learners' experiences. Data were collected from 64 students who participated in flipped learning for 7 weeks at N university. The results were as follows. First, after applying flipped learning, learners feel more comfortable learning together and prefer collaborative learning. Second, flipped learning had no significant effects on learner's overall metacognition, but it had positive effects on the awareness and cognitive strategies. Third, flipped learning had no significant effects on academic self-efficacy, but it positively affected the task difficulty preference and confidence of learners who had a lower level of collaborative tendencies. Fourth, flipped learning had no significant effects on SDL ability, but it positively affected the learning plan of learners who had a higher level of collaborative tendencies. Fifth, learners' class satisfaction of flipped learning was generally very high. We suggested a policy, instructional design and strategies for effective implementation of flipped learning.

Evaluation and Application Effect of a Home Nasogastric Tube Feeding Simulation Module for Nursing Students: An Application of the NLN Jeffries Simulation Theory (간호학생을 위한 방문간호 비위관 관리교육 시뮬레이션 모듈 평가와 적용 효과: NLN Jeffries 시뮬레이션 이론 적용)

  • Baek, Hee Chong;Lee, Young Ran;Lee, Jong Eun;Lee, Jin Hwa;Kim, Hyung Seon
    • Research in Community and Public Health Nursing
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    • v.28 no.3
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    • pp.324-333
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    • 2017
  • Purpose: The purpose of this study was to develop a simulation module for teaching home health care and evaluate the applicability of the program to nursing students' practical training. Methods: The simulation module was developed based on the National League for Nursing Jeffries Simulation Theory. The theme of the developed scenario was teaching nasogastric tube feeding to the caregiver of patient with Parkinson disease. Participants were 61 nursing students who had learned tube feeding, and participated in the questionnaire survey after the simulation training. Results: The evaluation of simulation design showed the highest score on feedback/guided reflection, and was highly evaluated in the order of objectives/information, problem solving and fidelity. The educational practice of the simulation was highly evaluated in the order of active learning, high expectation and diversity of learning. The nursing students showed high satisfaction and self-confidence after the simulation education. Conclusion: We suggest that the developed simulation module can be applied to practical training for home health care. In the future, the change of self-efficacy, clinical judgment and performance ability of the students after the simulation education should be identified. Also, various simulation modules related to the community health nursing competencies should be continuously developed and verified.

The Effects of Meta -Cognition Interface on Web-Based Learning (메타인지를 촉진하는 인터페이스가 웹기반 학습에 미치는 효과)

  • Kim, Jun-Hee;Han, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.497-503
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    • 2007
  • 학습의 깊이의 단계를 Bloom은 지식, 이해, 적용, 분석, 종합, 평가라는 6가지의 단계로 나누면서 피상적인 학습과 감이 있는 학습으로 구분하였다. 최근 학습은 면대면 학습에서 뿐 아니라, 웹기반의 학습에서도 피상적인 학습 위주로 이루어진다는 비판을 받고 있고, 웹기반 학습에서는 자기조절 흑은 자기규제의 문제가 가장 큰 문제로 지적 받고 있다. 본 연구에서는 이를 해결하기 위한 방안으로서 감이 있는 학습을 촉진하고, 자기 조절을 촉진하는 메타인지를 웹기반학습에의 인터페이스 디자인에 적용하는 문제를 살펴보았다. 이를 알아보기 위해 메타인지 전략의 가장 핵심 요소인 '자기 점검'의 요소 중 학습 내용들 간의 위계 관계를 보여주는 지도 (MAP) 와 계획세우기를 도와주는 요소 (PLAN)를 기존 연구를 토대로 웹기반의 학습의 인터페이스로 구현하고, 이러한 요소들이 학습, 특히 Bloom이 말한 김이 있는 학습을 촉진하는지를 실험을 통해 살펴보았다. 메타인지를 활용한 웹기반 학습의 효과는 배운 내용의 사후 테스트 점수로 측정되었다. 일반적으로 웹상에서 이루어지는 학습의 일반적인 형태인 학습 중에 확인문제를 푸는 조건 (OX조건)과 확인문제와 학습 내용들 간의 위계 관계를 보여주는 지도를 제시하는 조건 (MAP조건), 이에 덧붙여 사전 계획세우기까지 모두 하는 조건 (PLAN조건)으로 나누어 실험이 진행되었다. 그 결과 첫째, 집단 간 참가자들의 전체적인 학습 점수는 MAP조건이 가장 낮고, OX조건이 중간, PLAN조건이 가장 높은 모습을 보였다. 그러나 이 차이가 통계적으로 유의미하지는 않았다. 또한 모든 조건의 집단에서 행해졌던 학습 중간의 OX점수는 집단별 점수의 차이가 통계적으로 유의미하지는 않았으나, 평균의 차이를 보여주었다. 둘째, 조건별 참가자의 학습 효과는 피상적인 학습수준(암기)에서는 통계적으로 집단 간 유의미한 차이를 보였다. 그러나 감이 있는 수준의 학습(문제해결)에서는 집단 간에 통계적으로 유의미한 학습의 차이를 보이지 않았다. 따라서 깊이있는 학습을 촉진하는 웹기반 학습의 인터페이스 디자인에 대해서는 추후 연구가 필요하다.

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Development of "L2L Teaching Model" Integrating a Hospital to School Laboratory to Strengthen Practical Education for Preliminary Clinical Laboratory Technologist (예비 임상병리사의 실무중심 교육의 강화를 위한 병원-학교 검사실 융합형(L2L) 교수학습 모형의 개발)

  • Hong, Seung Bok;Jeoung, Su-Ha;Shin, In Soo;Yoon, Young-Bae;You, Young O
    • Korean Journal of Clinical Laboratory Science
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    • v.50 no.2
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    • pp.164-169
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    • 2018
  • The development of teaching models to strengthen practical education and actively participate in the classes of students is now required in recent education situations. This study examined the participation and satisfaction level of students' classes after applying a teaching model-integrated hospital and school laboratory (named L2L). A total of 33 students who took the subject of a clinical microbiology experiments were involved in this study. Each group representative participating in a pre-class field exercise in the hospital microbiology laboratory was asked to conduct the experiment. After applying the L2L teaching models, the academic self-efficacy ($2.87{\pm}0.58{\rightarrow}3.38{\pm}0.55$), class participation ($2.60{\pm}0.92{\rightarrow}3.62{\pm}0.78$), and class satisfaction ($2.48{\pm}1.01{\rightarrow}3.85{\pm}0.87$) increased significantly (P<0.05). This means that pre-class field exercises created interest in the student's class and boosted self-confidence, leading to increased participation and satisfaction for the class. In conclusion, the L2L teaching model is an effective teaching method to enhance the practical training for preliminary clinical laboratory technologists.