• Title/Summary/Keyword: Seating simulation

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A Study of KHST Passenger Safety During Accidents by Computer Simulation Techniques (컴퓨터 시뮬레이션 기법을 이용한 고속전철 승객안전도 해석 및 평가)

  • 윤영한;구정서;이재완
    • Journal of the Korean Society for Railway
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    • v.6 no.1
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    • pp.15-20
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    • 2003
  • The computer simulation techniques were adopted to evaluate the effects of seating positions of passenger under various accident scenarios. The baseline of computer simulation model was tuned by the sled impact tests which conducted under the upright and standard seating positions. This study shows the effect of relative velocity between occupant and struck vehicle while occupant is impacted to a front seat's seatback. Although, base on the current accident scenarios, The KHST is performed well enough to protect average adult male occupants. However, Results from the tests indicate small size occupant or higher impact speed may cause sever neck and femur injuries.

A Study of KHST Passenger Safety During Accidents by Computer Simulation Techniques (컴퓨터 시뮬레이션기법을 이용한 고속전철 승객안전도 해석 및 평가)

  • 윤영한;구정서;이재완
    • Proceedings of the KSR Conference
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    • 2002.10a
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    • pp.60-65
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    • 2002
  • The computer simulation techniques were adopted to evaluate effects of seating positions of passenger under the various accident scenarios. The baseline of computer simulation model was tunned by the sled impact tests which conducted under the upright and standard seating positions. This study shows the effect of relative velocity between occupant and struck vehicle while occupant is impacted to a front seat's seatback. Although, base on the current accident scenarios, KHST is performed well enough to protect average adult male occupants. However, Results from the tests indicate small size occupant or higher impact speed may cause sever neck and femur injuries.

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A Concept on Seat Assignment Systems

  • Premasathian, Nol;Tantipisankul, Tasanee;Sinapiromsaran, Charoen
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.458-461
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    • 2003
  • This paper presents a concept on seat assignment systems. The concept is based on the assumption that customers or passengers prefer to select seats at their own choosing and allowing them to do so would fragment remaining seats. This undesirable condition may make a group of people intending to be seated together unable to find a sufficient number of consecutive seats. The concept proposed is to set aside a number of seats when the map of available seats is shown for customer's selection. A number of functions are created to allot seats to be visible for choosing according to the number and locations of the remaining seats and the number in the group of the passengers. Passengers' preferences such as window or aisle seating, front seating are taken into accounts. A primitive example of seat assignment system of a Boeing 717 aircraft, assuming the number of passengers in a group being 1, 2 or 3, is given based on the concept.

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Evaluation of Speech Privacy on the Seat-design in High-speed Train Passenger Cars (KTX 의자 설계에 따른 객실 Speech Privacy 평가)

  • Jang, Hyung Suk;Kim, Jae Hyeon;Jeon, Jin Yong
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.24 no.2
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    • pp.146-153
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    • 2014
  • This study investigates the effects of seat-design elements such as seating arrangement, shape, and height on speech privacy in high-speed trains. For the evaluation of speech privacy, acoustic simulation software was used to reproduce room acoustical conditions in passenger cars on the basis of in-situ measurement data. The influences of speech source directivity and source height on privacy distance ($r_P$) were investigated, and it was found that $r_P$ determined using an omni-directional source was relatively shorter than that determined using a directional source. It was also found that $r_P$ decreased when the source height was lower than the height of the seat-back because the seat-back blocked the propagation of speech from the sound source. The effect of seating arrangement was not significant when comparing the vis-a-vis seating and one-side seating arrangements. In addition, among the alternative seat-designs, the seats that block the space between the seats and cover the space near the ear were found to show significantly enhanced speech privacy in high-speed train passenger cars.

Analysis of Driver Injuries Caused by Frontal Impact during Abnormal Driver Position (비정상 상태 운전 시 정면충돌에서의 상해 분석)

  • Park, Jiyang;Youn, Younghan;Kwak, Youngchan;Son, Changki
    • Journal of Auto-vehicle Safety Association
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    • v.10 no.3
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    • pp.32-37
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    • 2018
  • Recently, the driver can be assisted by the advanced active safety devices such as ADAS from road traffic risks. With this system, driver and passenger may freed from can driving tasks or kept eyes on forward direction while on the road. Help from adoptive cruise control, auto parking and newly develped automated driving vehicles technologies, the driver positions will vary significantly from the current standard driver position during the travel time. On this hypothesis, the objective of this study is analyze the behavior and injuries of drivers in the event of frontal impact under these abnormal driver position. Based on the KNCAP frontal impact testing method, this simulation matrix was set-up with dummies of 5 th tile female Hybrid III dummy and 50 th tile male Hybrid III dummy. The small sedan type passenger car was modeled in this simulation. The series of simulation was performed to compare the injuries and behaviour of each dummy, varying the seating status and seat position of each dummy.

The Analysis and Experiments for the Design of Electro-mechanical Variable Valve Train System (VVT용 전자식 흡/배기 밸브 시스템 설계를 위한 해석 및 실험)

  • 박승현;오성진;이종화;박경석;김도중
    • Transactions of the Korean Society of Automotive Engineers
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    • v.9 no.3
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    • pp.60-67
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    • 2001
  • As a method of variable valve train(VVT), Electro-Mechanical Valve(EMV) has been studied. Compared with conventional VVT system, the EMV system has a relatively simple structure. The system has two electromagnets, springs and an armature. The system can be operated by reciprocal action between armature and two electromagnets. And, the operating event can be controlled by electrical signal from controller. Therefore, reduction of emission and fuel consumption can be achieved through valve event control at each engine operating condition. In this study, characteristics of EMV system were investigated by simulations and experiments. The results of simulation and experiment show that the core shape and material characteristics are dominant parameters on magnetic force and delay time. In order to apply the system to commercial engine, it has a compact size and high stiffness springs(50N/mm) to increase the valve speed. Because of high valve seating velocity, loud noise and high impact force generated, which can lead to reduction of actuator durability. Therefore, further research is required to reduce valve seating velocity.

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The Effect of Change Wheelchair's Seat of Polyurethane Foam Material on Sitting Pressure (폴리우레탄 폼 재질의 휠체어 좌석이 착석 압력에 미치는 영향)

  • Lee, J.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.3
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    • pp.205-211
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    • 2014
  • The purpose of this document is to provide basic data helpful in selecting seating device material by examining the affects of polyurethane foam material on seating pressure. In order to achieve this study objective, four seats, 6cm in height, were produced in hardness of: 13, 28, 25, and $45kg/cm^2$. To measure the sitting pressure distribution (depending on the characteristics of the produced seats), 10 healthy subjects participated in the experiment. XSENSOR was used a measuring device, and each seat was mounted on a wheelchair simulation. By analyzing the obtained data with Average Pressure(AP), Peak Pressure(PP,), and Contact Area(CA), the sitting pressure was measured for five minutes on each seat. This experiment showed the following results: There were significant differences between the AP, PP, and CA in the seat material (p<0.5). While the hardness of $18kg/cm^2$ showed low pressure, the hardness of $45kg/cm^2$ showed high pressure. This study also showed that seat material made of polyurethane should be considered when selecting seats. If polyurethane foam is used in seat recommendations, it will be recommended to use $18kg/cm^2$ for the proper hardness of the seat material.

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EVALUATION OF COMFORT OR PAIN BY VIRTUAL HUMAN IN USING OF SOME PRODUCT

  • Maekawa, Yoshinori;Hasegawa, Bunzo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.34-38
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    • 2002
  • A virtual human which can evaluate Kansei such as comfort, pain, etc. when the virtual human uses some product is developed. In this paper, method of the evaluation of Kansei by the virtual human is presented. The body of our virtual human is modeled as an uniform non-linear elastic one with a skeleton. The deformation of the body on the contact with some product is simulated using a FEM analysis, and by using of the simulated results (load distribution, strain, etc.) on the contact surface the Kansei is predicted. As examples of the application, comfort of buttocks on seating and pain of arm on hanging of bag are shown. This virtual human can apply for the design of virtual products and also the simulation of medical care.

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An Approach Using LSTM Model to Forecasting Customer Congestion Based on Indoor Human Tracking (실내 사람 위치 추적 기반 LSTM 모델을 이용한 고객 혼잡 예측 연구)

  • Hee-ju Chae;Kyeong-heon Kwak;Da-yeon Lee;Eunkyung Kim
    • Journal of the Korea Society for Simulation
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    • v.32 no.3
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    • pp.43-53
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    • 2023
  • In this detailed and comprehensive study, our primary focus has been placed on accurately gauging the number of visitors and their real-time locations in commercial spaces. Particularly, in a real cafe, using security cameras, we have developed a system that can offer live updates on available seating and predict future congestion levels. By employing YOLO, a real-time object detection and tracking algorithm, the number of visitors and their respective locations in real-time are also monitored. This information is then used to update a cafe's indoor map, thereby enabling users to easily identify available seating. Moreover, we developed a model that predicts the congestion of a cafe in real time. The sophisticated model, designed to learn visitor count and movement patterns over diverse time intervals, is based on Long Short Term Memory (LSTM) to address the vanishing gradient problem and Sequence-to-Sequence (Seq2Seq) for processing data with temporal relationships. This innovative system has the potential to significantly improve cafe management efficiency and customer satisfaction by delivering reliable predictions of cafe congestion to all users. Our groundbreaking research not only demonstrates the effectiveness and utility of indoor location tracking technology implemented through security cameras but also proposes potential applications in other commercial spaces.

Evaluation of Predicted Driving Postures in RAMSIS Digital Human Model Simulation (Digital Human Model Simulation을 위한 RAMSIS 추정 운전자세의 정합성 평가 및 개선)

  • Park, Jang-Woon;Jung, Ki-Hyo;Chang, Joon-Ho;Kwon, Jeong-Ung;You, Hee-Cheon
    • IE interfaces
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    • v.23 no.2
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    • pp.100-107
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    • 2010
  • For proper ergonomic evaluation using a digital human model simulation (DHMS) system such as $RAMSIS^{(R)}$, the postures of humanoids for designated tasks need to be predicted accurately. The present study (1) evaluated the accuracy of driving postures of humanoids predicted by RAMSIS, (2) proposed a method to improve its accuracy, and (3) examined the effectiveness of the proposed method. The driving postures of 12 participants in a seating buck were measured by a motion capture system and compared with their corresponding postures predicted by RAMSIS. Significant discrepancies ($8.7^{\circ}$ to $74.9^{\circ}$) between predicted and measured postures were observed for different body parts and driving tasks. Two methods (constraints addition and user-defined posture) were proposed and their effects on posture estimation accuracy were examined. Of the two proposed methods, the user-defined posture method was found preferred, reducing posture estimation errors by 11.5% to 84.9%. Both the posture prediction accuracy assessment protocol and user-defined posture method would be of use for practitioners to improve the accuracy of predicted postures of humanoids in virtual environments.