• Title/Summary/Keyword: Search space

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SA-selection-based Genetic Algorithm for the Design of Fuzzy Controller

  • Han Chang-Wook;Park Jung-Il
    • International Journal of Control, Automation, and Systems
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    • v.3 no.2
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    • pp.236-243
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    • 2005
  • This paper presents a new stochastic approach for solving combinatorial optimization problems by using a new selection method, i.e. SA-selection, in genetic algorithm (GA). This approach combines GA with simulated annealing (SA) to improve the performance of GA. GA and SA have complementary strengths and weaknesses. While GA explores the search space by means of population of search points, it suffers from poor convergence properties. SA, by contrast, has good convergence properties, but it cannot explore the search space by means of population. However, SA does employ a completely local selection strategy where the current candidate and the new modification are evaluated and compared. To verify the effectiveness of the proposed method, the optimization of a fuzzy controller for balancing an inverted pendulum on a cart is considered.

A Proposal of Genetic Algorithms with Function Division Schemes

  • Tsutsui, Shigeyoshi
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.652-658
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    • 1998
  • We introduce the concept of a bi-population scheme for real-coded GAs consisting of an explorer sub-Ga and an exploiter sub-GA. The explorer sub-GA mainly performs global exploration of the search space, and incorporates a restart mechanism to help avoid being trapped at local optima. The exploiter sub-GA performs exploitation of fit local areas of the search space around the neighborhood of the best-so-far solution. Thus the search function of the algorithm is divided. the proposed technique exhibits performance significantly superior to standard GAs on two complex highly multimodal problems.

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Nesting Expert System using Heuristic Search (휴리스틱 탐색 기법을 이용한 네스팅 전문가 시스템)

  • Sheen, Dong-Mok
    • Journal of Ocean Engineering and Technology
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    • v.26 no.4
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    • pp.8-14
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    • 2012
  • Two dimensional nesting is a common problem in industries such as the shipbuilding, automotive, clothing, shoe-making, and furniture industries, in which various parts are cut off from stock or packed in a flat space while minimizing waste or unoccupied space. Nesting is known as an NP-complete problem, which has a solution time proportional to the superpolynomial of the input size. It becomes practically impossible to find an optimal solution using algorithmic methods as the number of shapes to nest increases. Therefore, heuristic methods are commonly used to solve nesting problems. This paper presents an expert system that uses a heuristic search method based on an evaluation function for nesting problems, in which parts and stock are represented by pixels. The system is developed in CLIPS, an expert system shell, and is applied to four different kinds of example problems to verify its applicability in practical problems.

Improvement of Dynamic encoding algorithm with history information (동부호화 최적화 기법의 성능개선을 위한 과거 검색정보의 활용)

  • Park, Young-Su;Kim, Jong-Wook;Kim, Yeon-Tak
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.111-113
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    • 2006
  • DEAS is an direct searching and optimization method that based on the binary code space. It can be classified as an direct hill climbing searching. However, because of binary code space based searching, the searching in low resolution has random property. As the resolution of code increases during the search, its property of searching changes like that of hill climbing search. This paper propose a method for improving the performance of minimum seeking ability of DEAS with history information. The cost evaluation is increased. However the minimum searching ability of DEAS is improved along the same starting resolution.

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Design of Optimized Cascade Controller by Hierarchical Fair Competition-based Genetic Algorithms for Rotary Inverted Pendulum System (계층적 공정 경쟁 유전자 알고리즘을 이용한 회전형 역 진자 시스템의 최적 캐스케이드 제어기 설계)

  • Jung, Seung-Hyun;Jang, Han-Jong;Oh, Sung-Kwun
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.104-106
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    • 2007
  • In this paper, we propose an approach to design of optimized Cascade controller for Rotary Inverted Pendulum system using Hierarchical Fair Competition-based Genetic Algorithm(HFCGA). GAs may get trapped in a sub-optimal region of the search space thus becoming unable to find better quality solutions, especially for very large search space. The Parallel Genetic Algorithms(PGA) are developed with the aid of global search and retard premature convergence. HFCGA is a kind of multi-populations of PGA. In this paper, we design optimized Cascade controller by HFCGA for Rotary Inverted Pendulum system that is nonlinear and unstable. Cascade controller comprise two feedback loop, parameters of controller optimize using HFCGA. Then designed controller evaluate by apply to the real plant.

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Sphere Decoding Algorithm Using Two-Level Search (2-레벨 탐색을 이용한 스피어 디코딩 알고리즘)

  • Huynh, Tronganh;Cho, Jong-Min;Kim, Jin-Sang;Cho, Won-Kyung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.12A
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    • pp.1133-1137
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    • 2008
  • Sphere decoding is considered as one of the most promising methods for multiple-input multiple-output (MIMO) detection. This paper proposes a novel 2-level-search sphere decoding algorithm. In the proposed algorithm, symbol detection is concurrently performed on two levels of the tree search, which helps avoid discarding good candidates at early stages. Simulation results demonstrate the good performance of the proposed algorithm in terms of bit-error-rate (BER).

A Modified Viterbi Algorithm for Word Boundary Detection Error Compensation (단어 경계 검출 오류 보정을 위한 수정된 비터비 알고리즘)

  • Chung, Hoon;Chung, Ik-Joo
    • The Journal of the Acoustical Society of Korea
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    • v.26 no.1E
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    • pp.21-26
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    • 2007
  • In this paper, we propose a modified Viterbi algorithm to compensate for endpoint detection error during the decoding phase of an isolated word recognition task. Since the conventional Viterbi algorithm explores only the search space whose boundaries are fixed to the endpoints of the segmented utterance by the endpoint detector, the recognition performance is highly dependent on the accuracy level of endpoint detection. Inaccurately segmented word boundaries lead directly to recognition error. In order to relax the degradation of recognition accuracy due to endpoint detection error, we describe an unconstrained search of word boundaries and present an algorithm to explore the search space with efficiency. The proposed algorithm was evaluated by performing a variety of simulated endpoint detection error cases on an isolated word recognition task. The proposed algorithm reduced the Word Error Rate (WER) considerably, from 84.4% to 10.6%, while consuming only a little more computation power.

Optimal design of truss structures using a new optimization algorithm based on global sensitivity analysis

  • Kaveh, A.;Mahdavi, V.R.
    • Structural Engineering and Mechanics
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    • v.60 no.6
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    • pp.1093-1117
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    • 2016
  • Global sensitivity analysis (GSA) has been widely used to investigate the sensitivity of the model output with respect to its input parameters. In this paper a new single-solution search optimization algorithm is developed based on the GSA, and applied to the size optimization of truss structures. In this method the search space of the optimization is determined using the sensitivity indicator of variables. Unlike the common meta-heuristic algorithms, where all the variables are simultaneously changed in the optimization process, in this approach the sensitive variables of solution are iteratively changed more rapidly than the less sensitive ones in the search space. Comparisons of the present results with those of some previous population-based meta-heuristic algorithms demonstrate its capability, especially for decreasing the number of fitness functions evaluations, in solving the presented benchmark problems.

Optimal search plan for multiple moving targets with search priorities incorporated

  • Sung C. S.;Kim M. H.;Lee I. S.
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.10a
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    • pp.13-16
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    • 2004
  • This paper deals with a one-searcher multi-target search problem where targets with different detection priorities move in Markov processes in each discrete time over a given space search area, and the total number of search time intervals is fixed. A limited search resource is available in each search time interval and an exponential detection function is assumed. The searcher can obtain a target detection award, if detected, which represents the detection priority of target and is non-increasing with time. The objective is to establish the optimal search plan which allocates the search resource effort over the search areas in each time interval in order to maximize the total detection award. In the analysis, the given problem is decomposed into intervalwise individual search problems each being treated as a single stationary target problem for each time interval. An associated iterative procedure is derived to solve a sequence of stationary target problems. The computational results show that the proposed algorithm guarantees optimality.

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Reducing the Search Space for Pathfinding in Navigation Meshes by Using Visibility Tests

  • Kim, Hyun-Gil;Yu, Kyeon-Ah;Kim, Jun-Tae
    • Journal of Electrical Engineering and Technology
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    • v.6 no.6
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    • pp.867-873
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    • 2011
  • A navigation mesh (NavMesh) is a suitable tool for the representation of a three-dimensional game world. A NavMesh consists of convex polygons covering free space, so the path can be found reliably without detecting collision with obstacles. The main disadvantage of a NavMesh is the huge state space. When the $A^*$ algorithm is applied to polygonal meshes for detailed terrain representation, the pathfinding can be inefficient due to the many states to be searched. In this paper, we propose a method to reduce the number of states searched by using visibility tests to achieve fast searching even on a detailed terrain with a large number of polygons. Our algorithm finds the visible vertices of the obstacles from the critical states and uses the heuristic function of $A^*$, defined as the distance to the goal through such visible vertices. The results show that the number of searched states can be substantially reduced compared to the $A^*$ search with a straight-line distance heuristic.