• 제목/요약/키워드: Search Data

검색결과 4,714건 처리시간 0.028초

구조 및 의미 검색을 지원하는 비디오 데이타의 모델링 (Video Data Modeling for Supporting Structural and Semantic Retrieval)

  • 복경수;유재수;조기형
    • 한국정보과학회논문지:데이타베이스
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    • 제30권3호
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    • pp.237-251
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    • 2003
  • 이 논문에서는 비디오 데이타의 논리적 구조와 의미적 내용을 효과적으로 검색하기 위한 비디오 검색 시스템을 제안한다. 제안하는 검색 시스템은 비정형화된 비디오 데이타를 원시 데이타 계층, 내용 계층 그리고 키프레임 계층의 세 계층으로 구성하는 계층화된 모델링을 사용한다. 계층화된 모델링에 존재하는 내용 계층은 비디오 데이타에 대한 논리적인 계층 구조와 의미적 내용을 표현한다. 제안하는 검색 시스템은 모델링에 따라 텍스트 기반의 검색은 물론 시각적인 특징 기반의 유사도 검색을 지원한다. 또한 시공간 관계에 기반한 의미적 내용 검색과 유사도 검색을 지원한다.

유비쿼터스 환경에서 소셜 검색을 위한 레벨화된 데이터 처리 기법 (Levelized Data Processing Method for Social Search in Ubiquitous Environment)

  • 김성림;권준희
    • 디지털산업정보학회논문지
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    • 제10권1호
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    • pp.61-71
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    • 2014
  • Social networking services have changed the way people communicate. Rapid growth of information generated by social networking services requires effective search methods to give useful results. Over the last decade, social search methods have rapidly evolved. Traditional techniques become unqualified because they ignore social relation data. Existing social recommendation approaches consider social network structure, but social context has not been fully considered. Especially, the friend recommendation is an important feature of SNSs. People tend to trust the opinions of friends they know rather than the opinions of strangers. In this paper, we propose a levelized data processing method for social search in ubiquitous environment. We study previous researches about social search methods in ubiquitous environment. Our method is a new paradigm of levelelized data processing method which can utilize information in social networks, using location and friendship weight. Several experiments are performed and the results verify that the proposed method's performance is better than other existing method.

PdR-트리 : 고차원 데이터의 검색 성능 향상을 위한 효율적인 인덱스 기법 (PdR-Tree : An Efficient Indexing Technique for the improvement of search performance in High-Dimensional Data)

  • 조범석;박영배
    • 정보처리학회논문지D
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    • 제8D권2호
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    • pp.145-153
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    • 2001
  • 피라미드 기법은 n-차원 공간 데이터를 1차원 데이터로 변환하여 $B^+$-트리로 표현하고, n-차원 데이터 공간에서 하이퍼큐브 영역질의 처리로 발생하는 "차원의 저주현상"에 영향을 받지 않게 검색 시간 문제를 해결하고 있다. 구형 피라미드 기법은 피라미드 기법의 공간 분할 전략을 응용하여 유사도 검색에 적합하도록 구 영역질의 방법을 사용하고 검색 성능을 개선하고 있다. 그러나 두 방법은 데이터 크기와 차원 변화에 따른 검색 성능이 100만건 이상과 16차원 이상일 때 현저하게 저하하는 현상을 보이고 있다. 이 논문에서는 멀티미디어 데이터와 같은 고차원 데이터의 검색 성능을 향상시키기 위한 새로운 인덱스 구조로 PdR-트리를 제안한다. 모의 데이터와 실제 데이터를 이용하여 실험한 결과, PdR-트리가 피라미드 기법과 구형 피라미드 기법보다 검색 성능이 향상되었음을 보이고 있다.

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기업의 개방형 혁신이 혁신 생산성에 미치는 영향: 외부 지식 탐색활동을 중심으로 (The Effects of Open Innovation on Innovation Productivity: Focusing on External Knowledge Search)

  • 이종선;박지훈;배종태
    • 지식경영연구
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    • 제17권1호
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    • pp.49-72
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    • 2016
  • Extant research on firm innovation productivity is limited in measuring the innovation productivity, in which they measured firm innovation productivity by using either inputs or outputs of innovation. The present study complemented the extant research by employing Data Envelopment Analysis (DEA) approach to measure firm innovation productivity. Furthermore, this paper examined the effects of firms' external knowledge search, as one of open innovation practices, on firm innovation productivity, for open innovation activities are regarded as an influencing factor on firm innovation productivity in the previous literatures. Using the data of the Korean Innovation Survey (KIS) of manufacturing industries conducted in 2008, this study developed hypotheses in which we considered not only two dimensions of external knowledge search (breadth and depth) but also two subtypes of external knowledge search (market-driven and science-driven). The results found that searching deeply and market-driven search are positively related to firm innovation productivity, but science-driven search is somewhat negatively related to firm innovation productivity. Furthermore, market-driven search can mitigate the negative effect of science-driven search on innovation productivity.

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The Effect of Design Quality on Hedonic Search, Utilitarian Search and Impulse Buying in Distribution Market

  • BUDIMAN, Santi;PALUPI, Majang;HARYONO, Tulus;UDIN, Udin
    • 유통과학연구
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    • 제20권5호
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    • pp.49-64
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    • 2022
  • Purpose: This research aims to determine the quality of online store designs that make consumers who use online market board applications have the urge to make impulse buying. This research was conducted because impulse buying is the most common buying behavior. Research design, data and methodology: This research used non-probability sampling. The sample size was 195 respondents from the distribution and service industries by applying a purposive sampling technique. The data collection technique employed a questionnaire distributed online according to predetermined criteria: mobile device users who accessed the online market board application and made at least one purchase in the last six months. The data analysis method utilized was structural equation modeling (SEM). Results: The findings revealed that usability, functionality, and sociability factors affected hedonic and utilitarian search. Furthermore, these findings proved that hedonic search affected impulse buying drives. In contrast, the utilitarian search did not affect impulse buying drives. Conclusions: The usability, functionality, and sociability factors supported hedonic and utilitarian searches. Consumer information security increased consumer confidence in an online store because it was considered to protect matters related to their privacy. The hedonic search also increased impulse buying drives. Consumers prefer to use their spare time to search through online market board applications, which provide many attractive promos.

A k-means++ Algorithm for Internet Shopping Search Engine

  • Jian-Ji Ren;Jae-kee Lee
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2008년도 추계학술발표대회
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    • pp.75-77
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    • 2008
  • Nowadays, as the indices of the major search engines grow to a tremendous proportion, vertical search services can help customers to find what they need. Search Engine is one of the reasons for Internet shopping success in today's world. The import one part of search engine is clustering data. The objective of this paper is to explore a k-means++ algorithm to calculate the clustering data which in the Internet shopping environment. The experiment results shows that the k-means++ algorithm is a faster algorithm to achieved a good clustering.

WEB기반의 환경 GIS자료 구축과 검색 (The Construction and Search of Environment GIS Data for WEB)

  • 김창제
    • Spatial Information Research
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    • 제5권2호
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    • pp.195-198
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    • 1997
  • WEB기반의 환경 GIS자료 관리를 위해 JVM, JDBC, Oracle DB을 이용한다. 본 논문에서의 다루는 환경 GIS자료에는 위성, 주제도, GIS자료 등이 있으며, 이 자료는 공간 정보와 속성 정보를 가지고 DB에 존재한다. 자료의 검색은 WEB Broswer의 조회용 지도를 이용한 공간 검색과 비공간 속성 정보에 의한 검색 기능을 제공한다. 자료 등록은 WEB Broswer에서 자료 등록 시스템을 이용한다.

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ACA: Automatic search strategy for radioactive source

  • Jianwen Huo;Xulin Hu;Junling Wang;Li Hu
    • Nuclear Engineering and Technology
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    • 제55권8호
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    • pp.3030-3038
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    • 2023
  • Nowadays, mobile robots have been used to search for uncontrolled radioactive source in indoor environments to avoid radiation exposure for technicians. However, in the indoor environments, especially in the presence of obstacles, how to make the robots with limited sensing capabilities automatically search for the radioactive source remains a major challenge. Also, the source search efficiency of robots needs to be further improved to meet practical scenarios such as limited exploration time. This paper proposes an automatic source search strategy, abbreviated as ACA: the location of source is estimated by a convolutional neural network (CNN), and the path is planned by the A-star algorithm. First, the search area is represented as an occupancy grid map. Then, the radiation dose distribution of the radioactive source in the occupancy grid map is obtained by Monte Carlo (MC) method simulation, and multiple sets of radiation data are collected through the eight neighborhood self-avoiding random walk (ENSAW) algorithm as the radiation data set. Further, the radiation data set is fed into the designed CNN architecture to train the network model in advance. When the searcher enters the search area where the radioactive source exists, the location of source is estimated by the network model and the search path is planned by the A-star algorithm, and this process is iterated continuously until the searcher reaches the location of radioactive source. The experimental results show that the average number of radiometric measurements and the average number of moving steps of the ACA algorithm are only 2.1% and 33.2% of those of the gradient search (GS) algorithm in the indoor environment without obstacles. In the indoor environment shielded by concrete walls, the GS algorithm fails to search for the source, while the ACA algorithm successfully searches for the source with fewer moving steps and sparse radiometric data.

실제 이미지에서 현저성과 맥락 정보의 영향을 고려한 시각 탐색 모델 (Visual Search Model based on Saliency and Scene-Context in Real-World Images)

  • 최윤형;오형석;명노해
    • 대한산업공학회지
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    • 제41권4호
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    • pp.389-395
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    • 2015
  • According to much research on cognitive science, the impact of the scene-context on human visual search in real-world images could be as important as the saliency. Therefore, this study proposed a method of Adaptive Control of Thought-Rational (ACT-R) modeling of visual search in real-world images, based on saliency and scene-context. The modeling method was developed by using the utility system of ACT-R to describe influences of saliency and scene-context in real-world images. Then, the validation of the model was performed, by comparing the data of the model and eye-tracking data from experiments in simple task in which subjects search some targets in indoor bedroom images. Results show that model data was quite well fit with eye-tracking data. In conclusion, the method of modeling human visual search proposed in this study should be used, in order to provide an accurate model of human performance in visual search tasks in real-world images.

H.264의 움직임추정에서 2차원 데이터재사용으로 메모리대역폭을 개선하기 위한 4방향 검색윈도우 (A new 4-way search window for improve memory bandwidth by 2-D data reuse for ME in H.264)

  • 이경호;이승권;공진흥
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.403-404
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    • 2008
  • In this paper, a new 4-way search window is developed for H.264 Motion Estimation(ME) to improve the memory bandwidth. The proposed 4-way(up, down, left, right) search window could improve the reuse of overlapped window data to reduce the redundancy access factor by 1.4, though the 1/3-way search window requires $7.7{\sim}11$ times of data retrieval redundantly. In experiments, the new implementation of 4-way search window on Altera Stratix-III could deal with CIF ($352{\times}288$) video of 3 reference frame, $48{\times}48$ search area and $16{\times}16$ macroblock by 30fps real time at 55.2MHz.

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