• Title/Summary/Keyword: Seamless World

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End-to-End Soft QoS Approach for IMS-based Integrated Satellite/Terrestrial Network Architecture

  • Chowdhury, Mostafa Zaman;Jang, Yeong-Min
    • Journal of Satellite, Information and Communications
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    • v.2 no.2
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    • pp.85-91
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    • 2007
  • The satellite networks provide global coverage. The integration of terrestrial networks with a satellite network is the most attractive approach to develop a global communication system. The IP Multimedia Subsystem (IMS) is intended to be the system that will merge the internet with the telecom world. A user with a dual-mode terminal can access both the satellite network and terrestrial network. The seamless handoff between two networks and a user's QoS level is the major issue concerning this integration. In this paper, we propose IMS-based satellite/terrestrial integrated network architecture for a global communication system. Based on the proposed architecture, an inter-network handoff and end-to-end soft QoS procedure is discussed. Our proposed soft QoS scheme is also analyzed to calculate the number of rejected calls.

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Web-based Knowledge Management for Using Product Data in E-Commerce (제품 데이터의 전자거래 활용을 위한 웹 기반 지식관리)

  • 박상우;윤흥규;유상봉;김철환
    • The Journal of Society for e-Business Studies
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    • v.5 no.1
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    • pp.1-18
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    • 2000
  • As the networks (i.e., intranet and internet) proliferate all over the world, it is inevitable to move some (or all) of the enterprise activities into virtual spaces. Differently from business data, product data have complex semantics and thus are not properly exchanged among different application programs. Even though some neutral formats of product data have been developed by standard organizations, translating them among various application programs still needs the comprehensive understanding of the complex semantics. Recently, it is widely recognized that capturing more knowledge is the next step In overcome the current difficulties on sharing product data. In this paper, we present Web-based knowledge management that facilitates seamless sharing of product data among various application programs in virtual enterprises. Three types of knowledge are managed by the knowledge management system - metadata, ontology, and mapping. In this environment, we consider both business applications (e.g., ERP, SCM, and EDI System) and engineering applications (e.g., CAD and CAM system).

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Android Network Packet Monitoring & Analysis Using Wireshark and Debookee

  • Song, Mi-Hwa
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.26-38
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    • 2016
  • Recently, mobile traffic has increased tremendously due to the deployment of smart devices such as smartphones and smart tablets. Android is the world's most powerful mobile platform in smartphone. The Android operating system provide seamless access to many applications and access to the Internet. It would involve network packet sharing communicated over the network. Network packet contains a lot of useful information about network activity that can be used as a description of the general network behaviours. To study what is the behaviours of the network packet, an effective tools such as network packet analyzers software used by network administrators to capture and analyze the network information. In this research, more understanding about network information in live network packet captured from Android smartphone is the target and identify the best network analyzer software.

Fully connecting the Observational Health Data Science and Informatics (OHDSI) initiative with the world of linked open data

  • Banda, Juan M.
    • Genomics & Informatics
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    • v.17 no.2
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    • pp.13.1-13.3
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    • 2019
  • The usage of controlled biomedical vocabularies is the cornerstone that enables seamless interoperability when using a common data model across multiple data sites. The Observational Health Data Science and Informatics (OHDSI) initiative combines over 100 controlled vocabularies into its own. However, the OHDSI vocabulary is limited in the sense that it combines multiple terminologies and does not provide a direct way to link them outside of their own self-contained scope. This issue makes the tasks of enriching feature sets by using external resources extremely difficult. In order to address these shortcomings, we have created a linked data version of the OHDSI vocabulary, connecting it with already established linked resources like bioportal, bio2rdf, etc. with the ultimate purpose of enabling the interoperability of resources previously foreign to the OHDSI universe.

A Study on Asynchronous Level Load in a Rogue-Like Game Using Level Streaming (Level Streaming을 활용한 Rogue-Like 게임에서의 Asynchronous Level Load에 관한 연구)

  • ChangWoo Lee;Jaeho Lee;HeaRyeong An;Youngjong Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.35-36
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    • 2023
  • Unreal Engine 5의 Level Streaming 기능은 플레이어가 플레이 도중 메모리에 Map을 로드/언 로드하는 등의 작업을 처리하는 기능이다. 이때 Level Streaming은 커다란 Map의 당장 필요한 부분에만 메모리에 로드하고, 렌더링하여 특히 Seamless Open world 장르에서 많이 사용된다. 본 논문에서 제안하는 방식은 이 Level Streaming 기능을 이용하여 현재 개발 진행 중인 Rogue-Like 장르 게임에서 비동기 방식의 로딩 화면과 Stage 전환을 통해 좀 더 부드러운, 즉 더 높은 Frames per Second(fps)를 플레이어에게 제공하기 위한 새로운 스테이지 시스템의 구현방식을 연구한다.

An Intelligent Clustering Mechanism by Fuzzy Logic Inference

  • Pascalia Handayani;Young-Taek Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.1039-1042
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    • 2008
  • Wireless sensor networks enable pervasive, ubiquitous, and seamless communication with the physical world. In this paper, we are concerned for clustering sensors into groups, so that sensors communicate information only to cluster heads and then the cluster heads communicate the aggregated information to the sink node, that the network can save energy. In this paper, we propose the algorithm for electing the cluster head and fuzzy registration of cluster head in a dynamic cluster wireless sensor networks. For making decision for clustering we will use fuzzy logic system. In simulation, we could achieve power regulation of total consumption and also the stabilization of the networks energy efficiency.

The Fourth Industrial Revolution and Multimedia Converging Technology: Pervasive AR Platform Construction using a Mobile Robot based Projection Technology (4 산업혁명과 멀티미디어 융합 기술 : 모바일 로봇 기반 이동형 프로젝션 기술을 이용한 Pervasive AR 플랫폼 구축)

  • Chae, Seungho;Yang, Yoonsik;Han, Tack-Don
    • Journal of Korea Multimedia Society
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    • v.20 no.2
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    • pp.298-312
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    • 2017
  • The fourth industrial revolution is expected to show technological innovation that develops among different fields beyond boundaries through the convergence and integration of fields. With the development and convergence of digital technology, users can receive information anywhere in the world. In this paper, we propose an adaptive interaction concept in a various environment by using a mobile robot based on projection augmented reality (AR). Most previous studies have aimed fixed projector or projection for a pre-designed environment. Thus, they provide only limited information. To overcome the abovementioned problem, we provide the adaptive information by implementing a projection AR system that can be mounted on the mobile robot. For that, the mobile robot based on the projection system was defined as Pervasive AR. Pervasive AR is configured with a pervasive display, a pervasive interface, and seamless interaction. The Pervasive AR technology enables the user to access information immediately by expanding the display area into real space, which implies an environment of intuitive and convenient interaction by expanding the user interface. This system can be applied to various areas, such as a home environment and a public space.

Efficient Distributed Processing Scheme for Load Balancing of MMORPG Servers (MMORPG 서버의 부하균등화를 위한 효율적인 분산처리 기법)

  • Jang, Su-Min;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.69-75
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    • 2007
  • In this paper, we propose a new distributed processing scheme to support MMORPG (Massively Multiplayer Online Role-Playing Games). But existing distributed game servers have some problems such as hotspot, congestion, server failure problems, and so on. To solve such problems, our proposed scheme begins by splitting the large virtual world into smaller regions, each region handled by a different server. We present a scheme that reduces the bandwidth requirements for both game servers and clients. Also our scheme allows seamless interaction among players residing on areas handled by different servers. We show an excellence of the proposed solution through various experiments.

A supervised-learning-based spatial performance prediction framework for heterogeneous communication networks

  • Mukherjee, Shubhabrata;Choi, Taesang;Islam, Md Tajul;Choi, Baek-Young;Beard, Cory;Won, Seuck Ho;Song, Sejun
    • ETRI Journal
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    • v.42 no.5
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    • pp.686-699
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    • 2020
  • In this paper, we propose a supervised-learning-based spatial performance prediction (SLPP) framework for next-generation heterogeneous communication networks (HCNs). Adaptive asset placement, dynamic resource allocation, and load balancing are critical network functions in an HCN to ensure seamless network management and enhance service quality. Although many existing systems use measurement data to react to network performance changes, it is highly beneficial to perform accurate performance prediction for different systems to support various network functions. Recent advancements in complex statistical algorithms and computational efficiency have made machine-learning ubiquitous for accurate data-based prediction. A robust network performance prediction framework for optimizing performance and resource utilization through a linear discriminant analysis-based prediction approach has been proposed in this paper. Comparison results with different machine-learning techniques on real-world data demonstrate that SLPP provides superior accuracy and computational efficiency for both stationary and mobile user conditions.

Linking and Sharing EAC Authority Records Using RAMP: Focusing on the Records of "Park, Kyung-ni" (RAMP를 활용한 EAC 기반 전거레코드의 연계 및 공유 관한 연구 - 박경리의 전거레코드를 중심으로 -)

  • Park, Zi-Young
    • Journal of Korean Society of Archives and Records Management
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    • v.14 no.2
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    • pp.61-82
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    • 2014
  • Archival authority records support users in accessing and understanding archival information. The creator of the archives, on the other hand, is also the creator of other informative materials, including published products, and the users want to access information in a seamless manner. Moreover, the authority record has common attributes with the authority records for bibliographic control as well as its distinctive characteristics. Therefore, this research aims to link legacy authority records for constructing and expanding archival authority records and provide the expanded archival records to the Web environment, including Wikipedia, for data sharing. Finally, some issues and suggestions for further research based on the findings that resulted from experimental linking and sharing are discussed.