• Title/Summary/Keyword: Screen Speed

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HAND GESTURE INTERFACE FOR WEARABLE PC

  • Nishihara, Isao;Nakano, Shizuo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.664-667
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    • 2009
  • There is strong demand to create wearable PC systems that can support the user outdoors. When we are outdoors, our movement makes it impossible to use traditional input devices such as keyboards and mice. We propose a hand gesture interface based on image processing to operate wearable PCs. The semi-transparent PC screen is displayed on the head mount display (HMD), and the user makes hand gestures to select icons on the screen. The user's hand is extracted from the images captured by a color camera mounted above the HMD. Since skin color can vary widely due to outdoor lighting effects, a key problem is accurately discrimination the hand from the background. The proposed method does not assume any fixed skin color space. First, the image is divided into blocks and blocks with similar average color are linked. Contiguous regions are then subjected to hand recognition. Blocks on the edges of the hand region are subdivided for more accurate finger discrimination. A change in hand shape is recognized as hand movement. Our current input interface associates a hand grasp with a mouse click. Tests on a prototype system confirm that the proposed method recognizes hand gestures accurately at high speed. We intend to develop a wider range of recognizable gestures.

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A Mixing of H.264/AVC Video Streams Based on Slice in The Compressed Domain (압축 도메인에서 슬라이스를 기반으로 하는 H.264/AVC 비디오 스트림들의 혼합)

  • Jang, Seung-Min;Yu, Hong-Yeon;Kim, Sang-Kyune;Park, Il-Kyun;Hong, Sung-Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10C
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    • pp.975-982
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    • 2009
  • In this paper, we propose a novel mixing algorithm for multiple video streams, which can guarantee low complexity and low end-to-end delay. In the propose algorithm, we change the syntax bitstream in the compressed domain. And we mix the H.264/AVC video streams by coded slice unit. The syntax bitstream for a mixing changes according to the arrangement of videos streams in which it organizes the mixing screen layout. Experimental results show more than 4 video streams could be mixed at high speed. Moreover, it could display in the player which it supports the standard H.264/AVC without the picture quality loss.

The Design and Implementation of Shooting Game using Visual Basic

  • Seo, Jeong Man;Kweon, Soon Nyu
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.8
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    • pp.13-20
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    • 2016
  • The purpose of this study is to investigate and suggest nonviolent, emotionally and helpful games for young people. In this paper, the digital animation, advantages, disadvantages, production process, etc. for overseas trends were defined. Also, creating games with the Visual Basic language in the animated feature of the disadvantages of existing algorithms shows case and screen time, so delayed distortion appears respectively. The proposed algorithm improves the speed and distortion through the screen. Simply two games of in-game animation and animation in complex game features were designed for the experiment and showed the superiority of the proposed algorithm by running. In this paper, the user interface of the game for children and proposed relevant algorithms were designed and resultant screens of the game showed. Most of contemporary games are violent to children. Therefore, in order to solve such problems, the game which is not violent but educative and child-friendly was designed and implemented in this paper. The future study on the game with a more in-depth is needed for animation techniques.

An Experimental Study on Characteristics of Pressure Drop of Screens Used in Horticultural Facilities (원예시설용 망의 압력강하 특성에 대한 실험적 연구)

  • Yum, Sung Hyun;Kang, Seung-Hee
    • Journal of The Korean Society of Agricultural Engineers
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    • v.55 no.6
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    • pp.31-35
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    • 2013
  • This study was carried out to present the pressure drop for various wind speeds through nine types of screens used in horticultural facilities. The screens have been widely used to prevent harmful insects from being entered into agricultural facilities, to reduce strong wind and to shade a light as well. Whatever the usage of the screens was, it was necessary to have good knowledge of how much the screen caused a pressure drop for wind speeds when analyzing both the inner thermal-flow distribution in the facility and the effect of reducing wind speed by using CFD. Furthermore, as for wind screens, the pressure drop for wind speeds was needed as a design load in evaluating the structural stability of the structures supporting the screens. Therefore, the pressure drop through the screens for wind speeds of 5~30 $m{\cdot}s^{-1}$ at about 5 $m{\cdot}s^{-1}$ interval and inflow angles of $0{\sim}45^{\circ}$ at an interval of $15^{\circ}$ was respectively measured in a subsonic wind tunnel. The relation of the pressure drop for various screens was well fitted as a secondorder polynomial expression.

Rapid Screening of Phospholipid Biomarker Candidates from Prostate Cancer Urine Samples by Multiple Reaction Monitoring of UPLC-ESI-MS/MS and Statistical Approaches

  • Lim, Sangsoo;Bang, Dae Young;Rha, Koon Ho;Moon, Myeong Hee
    • Bulletin of the Korean Chemical Society
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    • v.35 no.4
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    • pp.1133-1138
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    • 2014
  • Ultrahigh performance liquid chromatography-electrospray ionization-tandem mass spectrometry (UPLC-ESI- MS/MS) provides a high-speed method to screen a large number of samples for small molecules with specific properties. In this study, UPLC-ESI-MS/MS with multiple reaction monitoring (MRM) was employed to screen urinary phospholipid (PL) content for biomarkers of prostate cancer. From lists of urinary PLs structurally identified using nanoflow LC-ESI-MS/MS, 52 PL species were selected for quantitative analysis in urine samples between 22 cancer-free urologic patients as controls and 45 prostate cancer patients. Statistical treatment of data by receiver operating characteristic (ROC) analysis yielded 14 PL species that differed significantly in relative concentrations (area under curve (AUC) > 0.8) between the two groups. Among PLs present at higher levels in prostate cancer urine, phosphatidylcholines (PCs) and phosphatidylinositols (PIs) constituted the major head group PLs (3 PCs and 7 PIs). For technical reasons, PL species of low abundance may be underrepresented in data from UPLC-ESI-MS/MS performed in MRM mode. However, the proposed method enables the rapid screening of large numbers of plasma or urine samples in the search for biomarkers of human disease.

A Study on Signal Interlocking for Screen Door System (스크린도어 시스템 제어를 위한 신호 인터로킹 연구)

  • Kang, Dae-Yun
    • Proceedings of the KSR Conference
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    • 2006.11b
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    • pp.811-820
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    • 2006
  • The Platform Screen Door system(PSD) is scheduled to be installed on the platform of some subway stations in Seoul, Pusan, Kwang-Ju, Daejun and Daegu and all stations of Seoul Subway No 9. will equipped with PSD. On the other hand Seoul Metropolitan Rapid Speed(SMRT) that has operated the train automatically had finished the basic desic design and the execution drawing of PSD and installed successfully the PSD on the platforms in the Kimpo Airport station in Subway Line No 5. at dec. 2005. The exhibition operations of PSD has made the major contribution to build up the safe and optimum subway for the increasing customers. Nowadays PSD has operated on ATO sections and ATS sections. But in the case of closing the door manually in ATO sections, it would be delayed about 5 seconds in closing the door of PSD. Although the interface of PSD, train and the signal system is established automatically, we have to supplement technically on the interface between train, PSD and the ground signal interface equipments. Therefore I will center on the optimizing methods about the interfacing system between the train and the PSD, train and the signal system to overcome the above problems in this study.

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Perception of Ship's Movement in Docking Maneuvering using Ship-Handling Simulator

  • Arai, Yasuo;Minamiya, Taro;Okuda, Shigeyuki
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2006.10a
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    • pp.3-10
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    • 2006
  • Recently it is coming to be hish reality on visual system in ship-handling simulator depending on the technical development of 3D computer graphics. Even with high reality, it is possible that visual information presented seafarers through screen or display is not equivalent to the real world. In docking maneuvering, visual targets or obstructs are sighted close to ship's operator or within few hundred meters, so it might be possible to affect visual information such as the difference between both eyes' and single eye's visual sight. Because it is not possible to perceive of very slow ship's movement by visual in case of very large vessels, so the Doppler Docking SONAR and/or Docking Speed and Distance Measurement Equipment were developed and applied for safety docking maneuvering. By the way, the simulator training includes the ship's maneuvering training in docking, but in Ship-handling Simulator and also onboard, there are some limitations of perception of ship's movement with visual information. In this paper, perception of ship's movement with visual system in Ship-handling Simulator and competition of performances of visual systems that are conventional screen type with Fixed Eye-point system and Mission Simulator. We got some conclusions not only on the effectiveness for visual system but also on the human behavior in docking maneuver.

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Design and Implementation of Safety system to prevent human accidents caused by low-speed vehicles (저속 주행 자동차에 의한 인명 사고 예방을 위한 안전 시스템의 설계 및 구현)

  • Kim, Hongsan;Mun, Taeeun;Paik, Seungmin;Jeong, Jongpil
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.4
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    • pp.55-63
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    • 2019
  • Proximity sensors and rearview cameras for automobile safety are common, but many accidents are still occurring. Using the All Around View and object recognition algorithm to show the front, back, left, right and bottom of the vehicle, the sensor detects the presence of a living body when the vehicle starts or parks, and displays the outside of the vehicle on the screen. In addition, the object recognition algorithm is used to visualize the object by expressing the position of the object. In this way, we propose a strong safety system that can prevent human accidents caused by the vehicle by sensing, screen, and expression.

Impact conditions of motorcyclists on road protection systems by numerical simulation

  • Peng, Li;Brizard, Denis;Massenzio, Michel
    • Structural Engineering and Mechanics
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    • v.82 no.2
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    • pp.233-244
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    • 2022
  • Following a loss of control, the impact against a road barrier in a turn predominates among the most severe motorcyclist accidents. These road restraint devices can be equipped with a motorcycle screen, the function of which is to restrain the rider and minimize the consequences of the impact in terms of the severity of injuries. The performance of these screens is evaluated by the European normative procedure EN1317-8, which specifies the test conditions, based on one or two configurations. In practice, however, these impact conditions are very diverse, difficult to extrapolate from accident analysis and therefore poorly investigated. This study is interested in improving knowledge of these impact conditions in terms of impact speed, impact angle and particularly position of the rider. A finite element model has been developed to simulate the dynamic behavior of the rider from loss of control to impact on the screen. Statistical analysis of the results shows a high variability of the impact conditions, in particular with regard to the direction of turn (to the right or to the left). Some improvements are suggested in order to overcome the limitations inherent in standard procedures.

A Study on the Gap Analysis between Expectation and Perceptions of Users for IPTV Services based on N-Screen Technology (N-Screen 기술 기반 IPTV서비스에 대한 이용자의 기대와 인지 간의 GAP분석에 관한 연구)

  • Kim, Jun Soo;Kang, Sang Ug;Lim, Gyoo Gun
    • The Journal of Society for e-Business Studies
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    • v.18 no.2
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    • pp.205-222
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    • 2013
  • One of the recent important issues in IT fields is the convergence. It had been simply focused on functional convergence of technologyies. However the convergence in terms of businesses or services also has been made in recent years. The convergence between broadcasting and telecommunication industries can be possible because the e-transformation of broadcasting industry based on digital technology such as multimedia and multi-channel, can be combined with the high speed telecommunication network. It is giving a birth of various convergence services such as IPTV. IPTV is a kind of new service that is combined with the convergence of network, contents, and device. Nevertheless the controversy about the scope and the value of this new convergence service has constantly been raised; for example, what is the difference between IPTV and Internet TV? or what are the benefits that customers can have? This study measured the expectation level and the cognitive level of users before and after using the service and analyzed the gap between the importance and the satisfaction of the service. From this study, we proposed the priority of each function by analysing Importance-Performance Analysis(IPA) method to suggest required functions of IPTV service based on N-Screen technology. This study will identify the gap of awareness level between service providers and end users for the functions of broadcasting and telecommunications convergence service and suggest a solution enhancing user satisfaction.