• Title/Summary/Keyword: Scenery

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A Proposal on Waterfront Development of Pusan North Port (부산북항에서의 도심형 워터프런트 개발방향에 관한 연구)

  • 조용수;조은석;이호수
    • Journal of Korean Port Research
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    • v.13 no.2
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    • pp.351-364
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    • 1999
  • This study aims at advancing waterfront planning and development of North Port or of Pusan and attempting to establish an identity through the analysis and case studied of waterfront development of foreign countries. This study is based on Pusan urban harbor plan and the case study which was investigated the relational port with an urban area to find a model of development method and procedure of urban waterfront renewal. The approach of this study is to classify diversified cases and to suggest elements after reviewing successful cases. The point in the waterfront development plan of North Port of Pusan is how to secure an amenity on the edge and provides a comprehensive theoretical base such as skyline, coastline, green area, accessibility scenery, landmark, open space, and so on. The results of this stud is useful for the planner to develop more and systematic approaches which could utilize waterfront. Waterfront development will be a new change of urban development for Pusan.

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Using Genetic-Fuzzy Methods To Develop User-preference Optimal Route Search Algorithm

  • Choi, Gyoo-Seok;Park, Jong-jin
    • The Journal of Information Technology and Database
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    • v.7 no.1
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    • pp.42-53
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    • 2000
  • The major goal of this research is to develop an optimal route search algorithm for an intelligent route guidance system, one sub-area of ITS. ITS stands for intelligent Transportation System. ITS offers a fundamental solution to various issues concerning transportation and it will eventually help comfortable and swift moves of drivers by receiving and transmitting information on humans, roads and automobiles. Genetic algorithm, and fuzzy logic are utilized in order to implement the proposed algorithm. Using genetic algorithm, the proposed algorithm searches shortest routes in terms of travel time in consideration of stochastic traffic volume, diverse turn constraints, etc. Then using fuzzy logic, it selects driver-preference optimal route among the candidate routes searched by GA, taking into account various driver's preferences such as difficulty degree of driving and surrounding scenery of road, etc. In order to evaluate this algorithm, a virtual road-traffic network DB with various road attributes is simulated, where the suggested algorithm promptly produces the best route for a driver with reference to his or her preferences.

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A Study on the Expressing Method of Context of Public Restroom in City (도심지 공중화장실의 Context적 표현 실태조사를 위한 예비연구)

  • Lee, Do-Hwa;Lee, Chan
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2002.04a
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    • pp.150-153
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    • 2002
  • There has been many improvements on our nation's public restroom, however, it was focused on interior decoration and installing convenience supplies. The simplicity of materials is another aspect. Besides, the lack of harmony with the surrounding scenery is also a problem. The new concept of public restroom that this study suggests is; a creation of a lively space to stimulate the senses of human and a cultural space that people can rest, and eventually improving the quality of life, being the landmark of streets and parks by avoiding the negative image.

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The Effect Relationship Analysis of Rural Tourism Motivations and Rural Experiential Tourism Program Preference (농촌관광 동기가 농촌체험관광프로그램 선호에 미치는 영향)

  • Kim, Ki-Wan;Yoo, Kwang-Min
    • Journal of Korean Society of Rural Planning
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    • v.16 no.2
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    • pp.21-29
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    • 2010
  • This survey was performed with 262 dwellers who live in the city from April 1 to 30, 2009. The following analysis methods were executed; frequency analysis, reliability analysis, factor analysis, and multiple regression analysis. This study analyzed the relationship between rural tourism motivation and rural experiential tourism program preference of city dwellers. Rural tourism motivations are novelty experience, advantageousness, self-attainment, aesthetics, deviation, relationship, relaxation, and nature-scenery. And rural experiences are divided into farmhouse life experience, traditional rural culture experience, outdoor activities experience, wellbeing healthcare experience. Authors found that rural tourism motivations affect rural experiential tourism program preference. So, authors argue that rural tourism needs market segmentation strategy.

Automatic classification of man-made/ natural object image using multiple features (다중 특징을 이용한 인공/자연객체 영상의 자동 분류 방법)

  • 구경모;박창민;김민환
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.656-659
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    • 2004
  • 최근 많은 연구에서, 동일한 영상그룹들로부터 추출된 저수준의 특징들을 이용해서 고수준의 정보를 분석한 뒤, 이를 이용해서 영상을 분류하는 방법들을 소개하고 있다. 이러한 연구는 CBIR의 인덱싱에서 저수준의 특징만을 사용할 때 발생하는 의미적인 차이(semantic gap)문제를 해결하여, 검색의 효율을 높일 수 있게 한다. 하지만 이들 연구는 대부분 전경(scenery)영상만을 대상으로 하고 있다. 한편 영상을 객체 단위로 다루는 것은 CBIR의 성능을 크게 향상 시킬 수 있는 요인이 된다. 왜냐하면 대부분의 사용자는 관심있는 객체가 포함된 영상을 검색하기 원하기 때문이다. 본 논문에서는 영상의 객체를 인공객체와 자연객체로 분류하는 방법을 제안한다. 인공객체의 경우 자연객체에 비해 상대적으로 직선형태의 에지가 많이 발견되며 객체를 구성하는 패턴이 규칙적이고 방향성을 가진다. 또한 인공객체는 자연객체에 비해 객체영역의 경계가 직선에 의한 단순한 형태로 나타난다. 이러한 특징들을 EDH(edge Direction Histogram)의 에너지, EDAS(Energy Difference of Adjacent Sector)와 가버 필터를 통해 추출하여 분류에 이용한다. 실험을 통하여 각 특징들을 개별적으로 사용해서 76%에서 84% 사이의 분류 정확성을 얻었으며, 제안한 머징 방법을 이용하여 최종적으로 약 90%의 정확성으로 분류하였다.

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Intra-class Local Descriptor-based Prototypical Network for Few-Shot Learning

  • Huang, Xi-Lang;Choi, Seon Han
    • Journal of Korea Multimedia Society
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    • v.25 no.1
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    • pp.52-60
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    • 2022
  • Few-shot learning is a sub-area of machine learning problems, which aims to classify target images that only contain a few labeled samples for training. As a representative few-shot learning method, the Prototypical network has been received much attention due to its simplicity and promising results. However, the Prototypical network uses the sample mean of samples from the same class as the prototypes of that class, which easily results in learning uncharacteristic features in the low-data scenery. In this study, we propose to use local descriptors (i.e., patches along the channel within feature maps) from the same class to explicitly obtain more representative prototypes for Prototypical Network so that significant intra-class feature information can be maintained and thus improving the classification performance on few-shot learning tasks. Experimental results on various benchmark datasets including mini-ImageNet, CUB-200-2011, and tiered-ImageNet show that the proposed method can learn more discriminative intra-class features by the local descriptors and obtain more generic prototype representations under the few-shot setting.

An Essay on Construction of Gyeonggiyetgil Electronic Culture Atlas- The Necessity of Construction and the Basic Concept of Information Provision

  • Byun, Ji-Sun
    • Journal of Multimedia Information System
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    • v.9 no.2
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    • pp.155-160
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    • 2022
  • This study is on the necessity of constructing an Electronic Culture Atlas of Gyeonggiyetgil the concept of information provision. Gyeonggiyetgil is a road restored by Gyeonggi-province with the goal of completion in 2022. The purpose of the road is not just the purpose of movement. In the case of Gyeonggiyetgil, it was built in the Joseon Dynasty and is a road that can be traveled on foot. Travelers walking on this road can experience the history, stories, cultural properties, and natural scenery of the road. Therefore, various information related to Gyeonggiyetgil exists. In this study, we would like to mention the necessity of constructing an Electronic Culture Atlas for Gyeonggiyetgil and discuss in detail how existing information can be collected and provided.

남원(南原) 소재 명장 유정(劉綎) 유적과 작품 고찰

  • Park, Hyeon-Gyu
    • 중국학논총
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    • no.68
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    • pp.235-251
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    • 2020
  • This study collected and intensively analyzed the works and remains in Namwon(南原) province by Liu Ting(劉綎) of Ming Dynasty during the Imjin War (the Japanese invasion in 1592-1598; 壬辰倭亂). Liu Ting engraved characters on the rocks as passing by the Yeowon hill(女院峙) twice. A local official of Namwon built a memorial stone at the guest residence of Namwon district to appreciate the contribution of Liu Ting to care for the local people. During the second Japanese invasion in 1597-1598(丁酉再亂), Liu Ting often climbed up the Yongdu pavilion(龍頭亭) located at Mt. Yongtu(龍鬪山) and fell in love with the splendid scenery while enjoying fishing at Jogi(釣磯). Immediately after the war, Liu Ting renovated the Guanwang Shrine(關王廟) in Namwon and built the memorial stone claiming that he defeated the Japanese army with the divine power from Guanyu(關羽).

CHECKLIST FOR ENVIRONMENTAL FRIENDLY CONSTRUCTION MANAGEMENT IN DESIGN PHASE

  • In-Su Jung;Hyun-Su Park;Chan-Sik Lee
    • International conference on construction engineering and project management
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    • 2007.03a
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    • pp.376-385
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    • 2007
  • Construction project is necessary element for human life to upgrade the quality and convenience. However, due to its contradictory nature to the environment preservation, environmental pollution and damage, deterioration of natural scenery, noise/vibration, water quality pollution, etc. caused in the process of construction greatly affect the environment. For the building or construction project, its possible impact on environment during construction work and after completion must be predicted at its design phase, which will result in the completion of the architecture convenient for human being with its environmental pollution reduced to minimum level. In this study, the checklist of environmental factors was suggested, which should be taken into account at its design phase in conducting the construction work. Proposed checklist was linked with the developed web-based system for the convenience of users like designer and construction manager, etc. It is expected that the checklist suggested by this study will help the designer and construction manager to continue the steady development from the environmental viewpoint during the design phase.

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An Analysis of the Landscape Cognitive Characteristics of 'Gugok Streams' in the First Half of the 18th Century Based on the Comparison of China's 『Wuyi-Gugok Painting』 (중국 『무이구곡도』 3폭(幅)의 비교 분석을 통해 본 18세기 무이산 구곡계(九曲溪)의 경물 인지특성)

  • Cheng, Zhao-Xia;Rho, Jae-Hyun;Jiang, Cheng
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.37 no.3
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    • pp.62-82
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    • 2019
  • Taking the three Wuyi-Gugok Drawings, 『A Picture Showing the Boundary Between Mountains and Rivers: A』, 『Landscape of the Jiuqu River in the Wuyi Mountain: B』 and 『Eighteen Sceneries of Wuyi Mountain: C』, which were produced in the mid-Qing Dynasty as the research objects and after investigating the names recorded in the paintings, this paper tries to analyze the scenic spots, scene types and images in the literature survey. Also, based on the number of Scenic type and the number of Scenic name in each Gok, landscape richness(LR) and landscape similarity(LS) of the Gugok scenic spots, the cognitive characteristics of the landscape in the 18th century were carefully observed. The results are as follows. Firstly, according to the description statistics of scenic spot types in Wuyi Mountain Chronicle, there were 41 descriptions of scenery names in the three paintings, among which rock, peak and stone accounted for the majority. According to the data, the number of rocks, peaks and stones in Wuyi-Gugok landscape accounted for more than half, which reflected the characteristics of geological landscape such as Danxia landform in Wuyi-Gugok landscape. Secondly, the landscape of Gugok Stream(九曲溪) was diverse and full of images. The 1st Gok Daewangbong(大王峰) and Manjeongbong(幔亭峰), the 2nd Gok Oknyeobong(玉女峰), the 3rd Gok Sojangbong(小藏峰), the 4th Gok Daejangbong(大藏峰), the 5th Gok Daeeunbyeong(大隱屛) and Muijeongsa(武夷精舍), the 6th Gok Seonjangbong(仙掌峰) and Cheonyubong(天游峰) all had outstanding landscape in each Gok. However, the landscape features of the 7th~9th Gok were relatively low. Thirdly, according to the landscape image survey of each Gok, the image formation of Gugok cultural landscape originates from the specificity of the myths and legends related to Wuyi Mountain, and the landscape is highly well-known. Due to the specificity, the landscape recognition was very high. In particular, the 1st Gok and the 5th Gok closely related to the Taoist culture based on Muigun, the Stone Carving culture and the Boat Tour culture related to neo-confucianism culture of Zhu Xi. Fourthly, according to the analysis results of landscape similarity of 41 landscape types shown in the figure, the similarity of A and C was very high. The morphological description and the relationship of distant and near performance was very similar. Therefore, it could be judged that this was obviously influenced by one painting. As a whole, the names of the scenes depicted in the three paintings were formed at least in the first half of 18th century through a long history of inheritance, accumulated myths and legends, and the names of the scenes. The order of the scenery names in three Drawings had some differences. But among the scenery names appearing in all three Drawings, there were 21 stones, 20 rocks and 17 peaks. Stones, rocks and peaks guided the landscape of Gugok Streams in Wuyi Mountain. Fifthly, Seonjodae(仙釣臺) in A and C was described in the 4th Gok, but what deserved attention was that it was known as the scenery name of the 3rd Gok in Korean. In addition, Seungjindong(升眞洞) in the 1st Gok and Seokdangsa(石堂寺) in the 7th Gok were not described in Drawings A, B and C. This is a special point that needs to be studied in the future.