• Title/Summary/Keyword: Scene Description

Search Result 72, Processing Time 0.021 seconds

Visualization of 3D STEP Geometry Data on the Internet (인터넷에서 3차원 STEP 형상정보의 가시화)

  • Oh, Yuchon;Han, Soon-Hung
    • Journal of the Korea Computer Graphics Society
    • /
    • v.2 no.2
    • /
    • pp.69-74
    • /
    • 1996
  • With the emergence of integrated global market and increased competition, many companies are interested in sharing the product model data. One of the solutions is to share the product model data over the computer network or the internet using a standard format. CAD/CAM, STEP, and internet technologies make it possible to share the product model data. This paper presents methods to visualize 3D STEP geometry data on the internet. To create an internet-based STEP model visualizer, the programming language Java and 3D scene description language VRML have been experimented. The STEP geometry data can be displayed either by Java applets of by a VRML browser. These visualization technologies are applied to a PDM development. Engineers who have a low cost web browser can share the expensive design information even at a remote site.

  • PDF

SVDD based Scene Understanding using Color Space Information (색 공간 정보를 이용한 지지벡터 영역 묘사 기반의 장면 이해)

  • Kim, Soo-Wan;Chang, Hyung-Jin;Kang, Woo-Sung;Choi, Jin-Young
    • Proceedings of the KIEE Conference
    • /
    • 2008.10b
    • /
    • pp.264-265
    • /
    • 2008
  • 기존 영상감시 시스템의 물체 탐지 알고리즘은 주로 배경 모델링 기법을 기반으로 하고 있다. 이 기법은 차영상 기법보다는 성능이 뛰어나기는 하지만 여전히 정지 카메라에서만 활용이 가능하고, 주변 환경에 따라 알고리즘 상의 많은 임계값을 현재 상황에 맞춰 일일이 조절해 주어야 한다는 한계점이 있다. 따라서 이 논문에서는 배경모델링 기법을 사용하지 않고 입력되는 영상의 Color 정보를 이용하여 영상 내에 있는 여러 대상을 직접 판단하여 관심 있는 물체를 탐지하는 방법을 제안하고자 한다. 제안된 알고리즘은 먼저 현재의 영상을 하나의 물체로 추정되는 영역이 하나의 영역으로 구분되어지게 간단하게 분할해낸다 그리고 나누어진 영역마다 대표 Color 값을 계산하여 미리 학습된 데이터를 기준으로 Support Vector Domain Description (SVDD) 알고리즘을 사용하여 구별해내고 그 결과를 바탕으로 영역이 무엇인지를 판별해낸다. 이 방법은 정지되어 있는 카메라뿐만 아니라 움직이는 카메라 상에서도 사용되어질 수 있으며 알고리즘 상에서 사용되는 임계값의 종류가 적기 때문에 많은 상황에서 일반적으로 쓰일 수 있다.

  • PDF

A Study on the Function of Props in Animation 1 (애니메이션 소도구의 기능에 관한 소고(小考) 1)

  • Baek, Seung-Gyun
    • Cartoon and Animation Studies
    • /
    • s.9
    • /
    • pp.143-160
    • /
    • 2005
  • This study was performed on purpose to consider the charade function of props in directing animation. The prop is gradually expanded its role and scope in modern animation. Its scope covers dramatic factors, creating and changing characters, the means of psychological description or emotional expression, mise-en-scene, montage, creating products etc. Like this, the prop has an important function emotionally or indispensably in human life. Thus, the prop should be a subject that can speak to audiences or viewers, not worthless and silent subject. Hence, the prop should be recognized as a charade having productional function. Nevertheless, the prop has been unnoticed up to now. The function of props should be valued hereafter. The prop itself is meaningless, but it always speaks to audiences on the screen.

  • PDF

AN IMAGE SEGMENTATION LEVEL SET METHOD FOR BUILDING DETECTION

  • Konstantinos, Karantzalos;Demetre, Argialas
    • Proceedings of the KSRS Conference
    • /
    • v.2
    • /
    • pp.610-614
    • /
    • 2006
  • In this paper the advanced method of geodesic active contours was developed for the task of building detection from aerial and satellite images. Automatic extraction of man-made structures including buildings, building blocks or roads from remote sensing data is useful for land use mapping, scene understanding, robotic navigation, image retrieval, surveillance, emergency management procedures, cadastral etc. A level set method based on a region-driven segmentation model was implemented with which building boundaries were detected, through this curve propagation technique. The essence of this approach is to optimize the position and the geometric form of the curve by measuring information along that curve, and within the regions that compose the image partition. To this end, one can consider uniform intensities inside objects and the background. Thus, given an initial position of the curve, one can determine global, region-driven functions and provide a statistical description of the inside and outside object area. The calculus of variations and a gradient descent method was used to optimize the variational functional by an iterative steady state process. Experimental results demonstrate the potential of the proposed processing scheme.

  • PDF

A Study on System for Analyzing Story of Cinematographic work Based on Estimating Tension of User (감성 상태 기반의 영상 저작물 스토리 분석 시스템 및 분석 방법 개발에 관한 연구)

  • Woo, Jeong-gueon
    • Journal of Engineering Education Research
    • /
    • v.18 no.6
    • /
    • pp.64-69
    • /
    • 2015
  • A video-work story analysis system based on emotional state measurement includes a content provision unit which provides story content of a video-work, a display unit which displays content provided by the content provision unit, an emotional state measurement unit which measures a tense-relaxed emotional state of a viewer viewing the displayed story content, a story pattern analysis unit which analyzes the tense-relaxed emotional state measured from the emotional state measurement unit according to a scene in the story content provided by the content provision unit, and a story pattern display unit which prints out an analysis result or displays the analysis result as an image. The emotional state measurement unit measures a tense or relaxed emotional state through one or more analyses among a brainwave analysis, a vital sign analysis, or an ocular state analysis. A writer may obtain support in an additional scenario modification work, and an investor may obtain support in making a decision through the above description. Furthermore, the video-work story analysis system and analysis method based on emotional state measurement may extract a particular pattern with respect to a change in an emotional state of a viewer, compile statistics, and analyze a correlation between a story and an emotional state.

The Proposal of Truck driver's Support System using Purpose Oriented System

  • Oshima, Naoki;Harada, Akira
    • Proceedings of the Korea Society of Design Studies Conference
    • /
    • 2001.10a
    • /
    • pp.27.1-27
    • /
    • 2001
  • The purpose of rhis research is proposing rhe sysrem which does information supporr as for a truck driver, and verifying the validity. First, it investigated by visiting the Transporr Company and interview for the present situation and the opinion on computerization from the operation administrator and truck drivers. Consequently, the problem of computerization could be found out to the present system. Next, the present system was considered. As for present machine system, human's "Choosing a function", srarts processing. Then this system is called "Function-Oriented-System". And three problems were extracted from this sysrem. As a solution of those problems, the Purpose-Oriented-System was proposed. In order to attain user's purpose, Agent that situation is perceived and works a function autonomously assumed that this system was inherent. 3D-Sceanrio-Expression was proposed as the description method of rhe task process. It consists of "Machine and Functional-Item axis", "Time axis", and "Situation-Item axis". And, the task execution process of Function-Oriented-System and Purpose-Oriented-System was compared using 3D-Sceanrio-Expression supposing the scene of truck business. As a resulr, rhe following two things could be found out. (1) The concepr of Purpose-Oriented-System that Agent is inherent is effective as siruarion correspondence machine. (2) A solid scenario can express the interaction rhar cannor be seen, in the relarion of rhe conventional Human and Machine.

  • PDF

Segment-based Image Classification of Multisensor Images

  • Lee, Sang-Hoon
    • Korean Journal of Remote Sensing
    • /
    • v.28 no.6
    • /
    • pp.611-622
    • /
    • 2012
  • This study proposed two multisensor fusion methods for segment-based image classification utilizing a region-growing segmentation. The proposed algorithms employ a Gaussian-PDF measure and an evidential measure respectively. In remote sensing application, segment-based approaches are used to extract more explicit information on spatial structure compared to pixel-based methods. Data from a single sensor may be insufficient to provide accurate description of a ground scene in image classification. Due to the redundant and complementary nature of multisensor data, a combination of information from multiple sensors can make reduce classification error rate. The Gaussian-PDF method defines a regional measure as the PDF average of pixels belonging to the region, and assigns a region into a class associated with the maximum of regional measure. The evidential fusion method uses two measures of plausibility and belief, which are derived from a mass function of the Beta distribution for the basic probability assignment of every hypothesis about region classes. The proposed methods were applied to the SPOT XS and ENVISAT data, which were acquired over Iksan area of of Korean peninsula. The experiment results showed that the segment-based method of evidential measure is greatly effective on improving the classification via multisensor fusion.

Robust Features and Accurate Inliers Detection Framework: Application to Stereo Ego-motion Estimation

  • MIN, Haigen;ZHAO, Xiangmo;XU, Zhigang;ZHANG, Licheng
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.11 no.1
    • /
    • pp.302-320
    • /
    • 2017
  • In this paper, an innovative robust feature detection and matching strategy for visual odometry based on stereo image sequence is proposed. First, a sparse multiscale 2D local invariant feature detection and description algorithm AKAZE is adopted to extract the interest points. A robust feature matching strategy is introduced to match AKAZE descriptors. In order to remove the outliers which are mismatched features or on dynamic objects, an improved random sample consensus outlier rejection scheme is presented. Thus the proposed method can be applied to dynamic environment. Then, geometric constraints are incorporated into the motion estimation without time-consuming 3-dimensional scene reconstruction. Last, an iterated sigma point Kalman Filter is adopted to refine the motion results. The presented ego-motion scheme is applied to benchmark datasets and compared with state-of-the-art approaches with data captured on campus in a considerably cluttered environment, where the superiorities are proved.

Optimization Technology for MPEG-4 Scene Description of Interactive T-DMB contents (전송율을 고려한 지상파 DMB 대화형 컨텐츠의 MPEG-4 씬 디스크립션 최적화 기법)

  • Cha Kyung-Ae;Cho Jiyeon;Lee Songlu;Kim Sangwook;Jae YuYoung;Cheong Won-Sik
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2005.11b
    • /
    • pp.556-558
    • /
    • 2005
  • 이동멀티미디어 방송 서비스의 국내 표준인 디지털 멀티미디어 방송(DMB) 시스템에서 대화형 컨텐츠는 MPEG-4 씬 디스크립션 정보에 의해서 이루어진다. 따라서 사용자 상호작용이 풍부한 컨텐츠일수록 씬 디스크립션이 전송되기 위해서 요구되는 비트레이트도 높아진다. 그러나 이동 단말에 고품질의 멀티미디어 데이터를 전송하는 지상파 DMB 환경에서는 씬 디스크립션과 같은 부가 데이터의 전송율을 매우 제한적이다. 그러므로 오디오나 비디오 데이터뿐만 아니라 씬 디스크립션 정보도 저대역폭 및 이동 단말을 대상으로 유효한 품질을 보장할 수 있는 형태로 인코딩되어야 한다. 본 논문에서는 컨텐츠를 전송하기 전에 인코딩된 MPEG-4 씬 디스크립션 정보를 파악하여 전송시점에 예상되는 비트율에 최적화되도록 재구성함으로써 씬 디스크립션 정보의 전송지연 및 손실을 최소화하는 방안의 연구 내용물 제안하고 실험결과를 소개한다.

  • PDF

A Study on the Active BIFS Generation System on User Interaction (사용자 요구에 따른 능동적인 BIFS 시스템에 관한 연구)

  • Lee, Sang-Rae;Lee, Yung-Lyul;Park, Hyun-Wook
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2002.04a
    • /
    • pp.183-186
    • /
    • 2002
  • MPEG-4는 기존의 MPEG-1, MPEG-2와 달리 멀티미디어를 위한 객체 기반의 부호화에 관한 표준이다. MPEG-4의 장면은 여러 개의 객체로 이루어져 있기 때문에 각 객체들을 시간, 공간적으로 표현하기 위한 장면 기술의 방법으로 BIFS(Binary Format for Scene description)를 규정하고 있다. MPEG-4 단말기에서는 부호화된 BIFS 정보를 복호화하여 각 객체들을 화면에 구성하게 되며, 객체의 특성, 행동들을 정의하거나 변경할 수 있고 새로운 객체들을 포함하는 등의 사용자 상호 작용에 따른 기능을 수행하게 된다. 그러나, 사용자 상호 작용에 따른 장면 재구성은 초기 장면을 구성할 때 기술된 장면 정보를 벗어날 수 없는 제약을 받게 된다. 따라서 본 논문에서는 BIFS 수정 정보 발생기 (BIFS modifier)를 가진 시스템 구조를 제안한다. 제안된 시스템 구조에서 BIFS 수정 발생기는 사용자의 상호 작용이 발생한 노드를 전달 받아 이에 상응하는 BIFS 정보를 기존의 BIFS 정보에서 찾은 후 이를 수정하여 BIFS 변경(BIFS update) 명령을 만들어내고 이에 따라 장면을 재구성하여 동적인 장면 구성을 가능하게 한다. 또한, 제안된 시스템 구조를 주요 응용 분야인 peer-to-peer(P2P)를 가정한 네트웍 기반의 게임에 직접 적용하여 보았다.

  • PDF