• Title/Summary/Keyword: Scattering path-finding algorithm

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High-frequency Reverberation Simulation of High-speed Moving Source in Range-independent Ocean Environment (거리독립 해양환경에서 고속이동 음원의 고주파 잔향음 신호모의)

  • Kim, Sunhyo;Lee, Wonbyoung;You, Seung-Ki;Choi, Jee Woong;Kim, Wooshik;Park, Joung Soo;Park, Kyoung Ju
    • The Journal of the Acoustical Society of Korea
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    • v.32 no.2
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    • pp.104-115
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    • 2013
  • In a shallow water waveguide, reverberation signals and their Doppler effects form the primary limitation on sonar system performance. Therefore, in the reverberation-limited environment, it is necessary to estimate the reverberation level to be encountered under the conditions in which the sonar system is operated. In this paper, high-frequency reverberation model capable of simulating the reverberation signals received by a high-speed moving source in a range independent waveguide is suggested. In this model, eigenray information from the source to each boundary is calculated using the ray-based approach and the optimizing method for the launch angles. And the source receiving position changed by the moving source is found by a scattering path-finding algorithm, which considers the speed and direction of source and sound speed to find the path of source movement. The scattering effects from sea surface and bottom boundaries are considered by APL-UW scattering models. The model suggested in this paper is verified by a comparison to the measurements made in August 2010. Lastly, this model reflects well statistical properties of the reverberation signals.