• Title/Summary/Keyword: Scalability Problem

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Position-Based Multicast Routing in Mobile Ad hoc Networks: An Analytical Study

  • Qabajeh, Mohammad M.;Adballa, Aisha H.;Khalifa, Othman O.;Qabajeh, Liana K.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.6
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    • pp.1586-1605
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    • 2012
  • With the prevalence of multimedia applications and the potential commercial usage of Mobile Ad hoc Networks (MANETs) in group communications, Quality of Service (QoS) support became a key requirement. Recently, some researchers studied QoS multicast issues in MANETs. Most of the existing QoS multicast routing protocols are designed with flat topology and small networks in mind. In this paper, we investigate the scalability problem of these routing protocols. In particular, a Position-Based QoS Multicast Routing Protocol (PBQMRP) has been developed. PBQMRP builds a source multicast tree guided by the geographic information of the mobile nodes, which helps in achieving more efficient multicast delivery. This protocol depends on the location information of the multicast members which is obtained using a location service algorithm. A virtual backbone structure has been proposed to perform this location service with minimum overhead and this structure is utilized to provide efficient packet transmissions in a dynamic mobile Ad hoc network environment. The performance of PBQMRP is evaluated by performing both quantitative analysis and extensive simulations. The results show that the used virtual clustering is very useful in improving scalability and outperforms other clustering schemes. Compared to On-Demand Multicast Routing Protocol (ODMRP), PBQMRP achieves competing packet delivery ratio and significantly lower control overhead.

Adaptation for Object-based MPEG-4 Content with Multiple Streams (다중 스트림을 이용한 객체기반 MPEG-4 컨텐트의 적응 기법)

  • Cha Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.3
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    • pp.69-81
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    • 2006
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. In the area of adaptive streaming issue, a lot of researches have been made on how to represent encoded media(such as video) bitstream in scalable way. By contrast, MPEG-4 supports object-based multimedia content which is composed of various types of media streams such as audio, video, image and other graphical elements. Thus, it can be more effective to provide individual media streams in scalable way for streaming object-based content to heterogeneous environment. The proposed method provides the multiple media streams corresponding to an object with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, an optimal selection of the multiple streams for each object to meet a given constraint is proposed. The selection process is adopted a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different scalability levels. The proposed algorithm enforces the optimal selection process to maintain the perceptual qualities of more important objects at the best effort. The experimental results show that the set of selected media stream for presenting objects meets a current transmission condition with more high perceptual quality.

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A Study on the Robustness of the Bitcoin Lightning Network (Bitcoin Lightning Network의 강건성에 대한 연구)

  • Lee, Seung-jin;Kim, Hyoung-shick
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.4
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    • pp.1009-1019
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    • 2018
  • Bitcoin is the first application utilizing the blockchain, but it has limitations in terms of scalability. The concept of Lightning Network was recently introduced to address the scalability problem of Bitcoin. In this paper, we found that the real-world Bitcoin Lightning Network shows the scale-free property. Therefore, the Bitcoin Lightning Network can be vulnerable to the intentional attacks targeting some specific nodes in the network while it is still robust to the random node failures. We experimentally analyze the robustness of the Bitcoin's Lightning Network via the simulation of network attack model. Our simulation results demonstrate that the real-world Lightning Network is vulnerable to target attacks that destroy a few nodes with high degree.

A Study of Multipath Routing based on Software-Defined Networking for Data Center Networking in Cloud Computing Environments (클라우드 컴퓨팅 환경에서 데이터 센터 네트워킹을 위한 소프트웨어 정의 네트워킹 기반 다중 경로 라우팅 연구)

  • Kang, Yong-Hyeog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.563-564
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    • 2017
  • The core of the cloud computing technology is the data center in that the networking technology is important. Cloud data centers are comprised of tens or even hundreds of thousands of physical servers, so networking technology is required for high-speed data transfer. These networking technologies also require scalability, fault tolerance, and agility. For these requirements, many multi-path based schemes have been proposed. However, it was mainly used for load balancing of traffic and select a path randomly. In this paper, a scheme that can construct a multipath using software defined networking technology and transmit the traffic in parallel by using the multipath to achieve a fast transmission speed, solve the scalability problem and fault tolerance is proposed.

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Traffic Flow Estimation based Channel Assignment for Wireless Mesh Networks

  • Pak, Woo-Guil;Bahk, Sae-Woong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.1
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    • pp.68-82
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    • 2011
  • Wireless mesh networks (WMNs) provide high-speed backbone networks without any wired cable. Many researchers have tried to increase network throughput by using multi-channel and multi-radio interfaces. A multi-radio multi-channel WMN requires channel assignment algorithm to decide the number of channels needed for each link. Since the channel assignment affects routing and interference directly, it is a critical component for enhancing network performance. However, the optimal channel assignment is known as a NP complete problem. For high performance, most of previous works assign channels in a centralized manner but they are limited in being applied for dynamic network environments. In this paper, we propose a simple flow estimation algorithm and a hybrid channel assignment algorithm. Our flow estimation algorithm obtains aggregated flow rate information between routers by packet sampling, thereby achieving high scalability. Our hybrid channel assignment algorithm initially assigns channels in a centralized manner first, and runs in a distributed manner to adjust channel assignment when notable traffic changes are detected. This approach provides high scalability and high performance compared with existing algorithms, and they are confirmed through extensive performance evaluations.

Design and Implementation of a Multi-Intelligent Agent based Platform for a Bio-Inspired System (생태계 모방 시스템을 위한 멀티 지능형 에이전트 기반의 플랫폼 설계 및 구현)

  • Moon, Joo-Sun;Nang, Jong-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.7
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    • pp.545-549
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    • 2007
  • The Bio-Inspired System focuses on the creation of an effective system model for massive network applications and is being widely developed. However, the system has a problem-difficulty implementing three features in the system, which includes scalability, adaptability and survivability. To solve this problem, we designed an Ecogent as a multiple intelligence agent, and a Bio-platform to address the three features of scalability, adaptability and survivability. The Bio-Inspired System Platform consists of an ERS (Ecogent Runtime Services) Platform and a Bio-Platform. The ERS platform serves the basic functions of mobile agents, such as Registration, Life Cycle, Migration, Communication, Location and Fault Tolerance. The Bio-Platform includes the functions of Evolution Control and Stigmergy Control to address evolution and adaptation.

An Adaptable Destination-Based Dissemination Algorithm Using a Publish/Subscribe Model in Vehicular Networks

  • Morales, Mildred Madai Caballeros;Haw, Rim;Cho, Eung-Jun;Hong, Choong-Seon;Lee, Sung-Won
    • Journal of Computing Science and Engineering
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    • v.6 no.3
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    • pp.227-242
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    • 2012
  • Vehicular Ad Hoc Networks (VANETs) are highly dynamic and unstable due to the heterogeneous nature of the communications, intermittent links, high mobility and constant changes in network topology. Currently, some of the most important challenges of VANETs are the scalability problem, congestion, unnecessary duplication of data, low delivery rate, communication delay and temporary fragmentation. Many recent studies have focused on a hybrid mechanism to disseminate information implementing the store and forward technique in sparse vehicular networks, as well as clustering techniques to avoid the scalability problem in dense vehicular networks. However, the selection of intermediate nodes in the store and forward technique, the stability of the clusters and the unnecessary duplication of data remain as central challenges. Therefore, we propose an adaptable destination-based dissemination algorithm (DBDA) using the publish/subscribe model. DBDA considers the destination of the vehicles as an important parameter to form the clusters and select the intermediate nodes, contrary to other proposed solutions. Additionally, DBDA implements a publish/subscribe model. This model provides a context-aware service to select the intermediate nodes according to the importance of the message, destination, current location and speed of the vehicles; as a result, it avoids delay, congestion, unnecessary duplications and low delivery rate.

Three Effective Top-Down Clustering Algorithms for Location Database Systems

  • Lee, Kwang-Jo;Yang, Sung-Bong
    • Journal of Computing Science and Engineering
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    • v.4 no.2
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    • pp.173-187
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    • 2010
  • Recent technological advances in mobile communication systems have made explosive growth in the number of mobile device users worldwide. One of the most important issues in designing a mobile computing system is location management of users. The hierarchical systems had been proposed to solve the scalability problem in location management. The scalability problem occurs when there are too many users for a mobile system to handle, as the system is likely to react slow or even get down due to late updates of the location databases. In this paper, we propose a top-down clustering algorithm for hierarchical location database systems in a wireless network. A hierarchical location database system employs a tree structure. The proposed algorithm uses a top-down approach and utilizes the number of visits to each cell made by the users along with the movement information between a pair of adjacent cells. We then present a modified algorithm by incorporating the exhaustive method when there remain a few levels of the tree to be processed. We also propose a capacity constraint top-down clustering algorithm for more realistic environments where a database has a capacity limit. By the capacity of a database we mean the maximum number of mobile device users in the cells that can be handled by the database. This algorithm reduces a number of databases used for the system and improves the update performance. The experimental results show that the proposed, top-down, modified top-down, and capacity constraint top-down clustering algorithms reduce the update cost by 17.0%, 18.0%, 24.1%, the update time by about 43.0%, 39.0%, 42.3%, respectively. The capacity constraint algorithm reduces the average number of databases used for the system by 23.9% over other algorithms.

Cell-based Participant Management Model in Distributed Virtual Environment (셀분할 모델에 기반한 가상공간 다중참여자 관리기법)

  • 유석종
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.527-531
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    • 2003
  • Previous researches on scalability problem of distributed virtual environment (DVE) have been mainly focused on spatial partitioning of area of interest (AOI). Congestion phenomena by avatar groups in AOI have been neglected relatively. However, AOI congestion is highly related to scalability of DVT because it exhausts system resources such as network bandwidth and rendering time, and could be a bar to perform collaboration among participants. In this paper, this will be defined as the problem that must be solved for the realization of the scalable DVE, and a model will be proposed to measure and control congestion situation in AOI. The purposes of the proposed model are to prevent high density of participants in AOI, and to protect stable collaboration in DVE. For evaluation of the performance it is compared with a previous method by defining the resource cost model which is dynamically activated to AOI congestion.

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Multicast using Label Aggregation in MPLS Environment (MPLS환경에서의 Label Aggregation을 통한 Multicast 지원 방안)

  • Park, Pong-Min;Kim, Gyeong-Mok;Oh, Young-Hwan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.10 s.340
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    • pp.9-16
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    • 2005
  • The growth of the Internet over the last several years has placed a tremendous strain on the high bandwidth Hence, the amount of internet traffic has risen sharply and it has demanded to use the limited resource. MPLS (Multiprotocol Label Switching) is regarded as a core technology for migrating to the next generation Internet. It is important to reduce the number of labels and LSP(Label Switched Path)s for network resource management. In this thesis, we considered an MPLS multicast mechanism in the current Internet. The scalability problem due to lack of labels and multicast property is one of the serious problems in MPLS multicast mechanism, we proposed a Label Aggregation algorithm that the multicast packets on same link in MPLS allocates the same label for the scalability problem. In order to support the proposed algorithm we defined a new LDP(Label Distribution Protocol) multicast field and multicast packet is copied and transmitted for multicast group links of next node in LSR(label Switch Router).