• 제목/요약/키워드: Satisfied customer

검색결과 261건 처리시간 0.021초

온라인 의류 점포 유형에 따른 점포속성 만족도 (The Satisfaction of Store Characteristics Depending on On-Line Store Type)

  • 김은숙;김미영
    • 복식
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    • 제57권7호
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    • pp.1-14
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    • 2007
  • This study investigates the differences between the satisfaction factors of store characteristics depending on on-line clothing store type and its satisfaction index. The collected data were analyzed by using SPSS 10.0 software with various techniques such as paired t-test, T-test, Cronbach's ${\alpha}$ reliability and factor analysis that use principal component analysis and Varimax orthogonal rotation were used. The results are summarized as follows: 1. By categorizing the level of on-line store characteristics satisfaction depending on its type, clarifies the differences between its satisfaction. The satisfaction rank of general merchandise store was as followed: searching and approaching system, buying process service, screen-displayed design, product, store credit. On the other hand, the satisfaction rank of general store was as followed: screen-displayed design, store credit, buying process service. 2. By analyzing the difference of satisfaction depending on the store type, it was found that general merchandise store was more satisfied with screen-displayed design, approaching and searching, whole payment process, the safety of payment and shipping service, security service when compared to specialty store. It was also found that specialty store was more satisfied with the variety of product, update of rare items, quality and price of product. 3. By analyzing the difference between the type of on-line clothing store satisfaction depending on age, in the case of general merchandise store, the result showed that people in their thirties were more satisfied with buying process service, store credit, customer management system when compared to twenties. In the case of specialty store, the result showed that people in their twenties were more satisfied with customer management service when compared to thirties, and when it came to buying process service, it was vice versa.

대학 교직원의 대학 식당 급식서비스에 대한 만족도 평가 (Assessment of Customer Satisfaction of Foodservice Quality in University Employee Foodservices)

  • 박정숙
    • 한국지역사회생활과학회지
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    • 제11권1호
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    • pp.9-18
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    • 2000
  • The purposed of the study was to assess customer satisfaction concerning foodservice quality characteristics by using developed DINESERV model for university employee foodservices. Specially, it was intended to develop the tool which assesses the differences between customer importance and perceptions of customer with actual foodservice delivery by university employee foodservices. Questionnaires were distributed to 300 un9iversity employees. Total 230 university employees responded with a usable response rate of 67.7%. Statistical data analysis was completed using SAS programs for descriptive analysis and t-test. The results of the study are as follows: 1) Employees´first choice was distance when they select foodserveices. They answered their preference as the first factor when they order menu in the foodservices. The first complain factor concerning university foodservices was the taste of food. 2) Customers did not satisfied with the foodservice quality of university employee foodservices. Importance mean score of service quality was 3.81 out of 5 but percption mean score of service quality was 3.10. Importance mean score of food quality was 4.11 out of 5 but perception mean score of food quality was 2.96. 3) Customers´satisfaction of service quality by dimensions were as following order: assurance > reliability > responsiveness > empathy > tangibles. And customers´satisfaction of food quality by dimensions were as following order: nutrition > food > price > sanitation. There were no significant difference about customer satisfaction between contracted management and self-operated.

시간제약과 하역장 용량제약이 있는 차량경로문제에 대한 타부탐색 알고리즘 (A Tabu Search Algorithm for the Vehicle Routing Problem with Time Window and Dock Capacity Constraints)

  • 장희정;이경식;최은정;박성수
    • 한국경영과학회지
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    • 제30권4호
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    • pp.45-60
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    • 2005
  • We consider a vehicle routing problem with time window and dock capacity constraints (VRPTD). In most traditional models of vehicle routing problems with time window (VRPTW), each customer must be assigned to only one vehicle route. However demand of a customer may exceed the capacity of one vehicle, hence at least two vehicles may need to visit the customer We assume that each customer has Its own dock capacity. Hence, the customer can be served by only a limited number of vehicles simultaneously. Given a depot, customers, their demands, their time windows and dock capacities, VRPTD is to get a set of feasible routes which pass the depot and some customers such that all demands of each customer are satisfied Since VRPTD is NP-hard, a meta-heuristic algorithm is developed. The algorithm consists of two Procedures : the route construction procedure and the route scheduling procedure. We tested the algorithm on a number of instances and computational results are reported.

어패럴 산업(産業)의 브랜드 개발(開發)에 관(關)한 사례연구(事例硏究) - 일본(日本) 어패럴 기업(企業)을 중심(中心)으로 - (A Study on the Cases of the R & D of the Apparel industry - Focus on Brand Developments in the Japanese Apparel Corporation -)

  • 신재용;전태유
    • 패션비즈니스
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    • 제6권5호
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    • pp.112-124
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    • 2002
  • Japanese apparel industries have deployed the activities of plannings, production & sellings by brand marketings. Owing to it, they satisfied customers and accomplished the goal of corporation objective market advantage. All through this process it is very essential to establish the concept of product Through the analysis of the brand development in Japanese total apparel corporation; 1) it accesses synthetically to acquire sales and target benefit by active marketing based on the analysis of market environment; 2) on relation with customer, it comes close to customer in the process of buying and consuming product and provides a customer satisfaction in the process of those. All the way of the process above and the precedent, it is to complete the goal of corporation. The development of the brand in Japanese apparel corporation depends on the corporate's customeroriented marketing. Due to it, Japanese apparel corporation perceives the differentiation that the consuming pattern of customer is its life style so that Japanese apparel corporation provides the product that can satisfy customer needs.

Customer Satisfaction in Hotel Services: A Case Study of Thanh Hoa Province, Vietnam

  • LE, Quang Hieu;NGUYEN, Thanh Xuan Thi;LE, Thanh Thuy Thi
    • The Journal of Asian Finance, Economics and Business
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    • 제7권10호
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    • pp.919-927
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    • 2020
  • The study examines the influence of factors on customer satisfaction in hotel services in Thanh Hoa province of Vietnam. In terms of the tangible facilities of hotels, customers appreciate the availability and the full range of equipment and additional services, as the 3-to-5-star hotels in Thanh Hoa province are almost new, built in the last five years - 7 of 13 hotels were built in 2015. In the process of measuring the effect of factors on satisfaction in hotel services there, the researchers conducted exploratory factor analysis, reliability test, correlation and regression to confirm the relationships of factors. Based on a survey of 380 respondents, the test results showed that the proposed factors have positive impacts on consumer satisfaction; they are: perceived quality (including intangible and tangible elements), brand image, perceived value, and customer relationship management. In particular, intangible elements have the strongest influence on customer satisfaction, followed by tangible elements, brand image, perceived value, and finally, customer relationship management. In addition, the study found that foreigners and higher education customers tend to be more satisfied by the hotels than other groups, which helps to suggest important and appropriate solutions for hotel managers in Thanh Hoa province.

Effects of Performance, Imagery and Regulatory Focus on Customer Engagement

  • Choi, Nak-Hwan;Nguyen, Quynh Mai;Teng, Zhuoqi
    • 유통과학연구
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    • 제17권1호
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    • pp.57-72
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    • 2019
  • Purpose - Current study aimed at investigating customer experience types (gain vs. loss avoidance performance experience and hedonic vs. reliability imagery experience) and their influences on satisfaction and positive emotion as antecedents of customer engagement. It also explored moderation role of regulatory focus in the influence of each experience type on satisfaction and positive emotion. Research design, data, and methodology - 416 Vietnamese local tourists were selected to test hypotheses by structural equation model in AMOS 21.0. Results - First, customers actually achieving gain or avoiding loss are more satisfied. Second, customers with hedonic and reliability imagery experience feel more positive emotion. Third, both positive emotion and satisfaction have positive influences on customer engagement. Last, regulatory focus moderates the positive effects of either gain or loss avoidance performance experience on satisfaction and also moderates the positive effects of either hedonic or reliability imagery experience on positive emotion. Conclusions - Focusing on both cognitive satisfaction and affective emotion resulted from experience, this study could advance customer engagement theory. Managerially, brand managers should induce gain performance and hedonic imagery experience (loss avoidance performance and reliability imagery experience) from promotion (prevention)-focused customers to enhance their engagement.

Investigation of the Effect of Blockchain-based Cryptocurrencies on Tourism Industry

  • Rashideh, Waleed;Alkhathami, Mohammed;Obidallah, Waeal J.;Alduraywish, Yousef;Alshammari, Abdulaziz;Alsahli, Abdulaziz
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.234-244
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    • 2022
  • Tourism products involve the transfer of money that is flowing to countries with partners or borders, which do not possess any relations surrounding their business environment. Suitable platforms must be generated by the tourism industry, which are beneficial to users when their demands are satisfied based on financial, technology, knowledge, and industry matters. Intermediaries are applied to alleviate different problems that are related to the non-fulfilment of contracts of existing users and service providers who are offering their services and represent a reliable third party. However, it is significant that intermediaries must be reliable when charges are incurred for any possible commission. Cryptocurrencies rely on blockchain technology to provide smoothness in money interchange without the need for reliable third parties. This interchange allows an increasing number of different new forms, which are related to different customer-to-customer transactions. The study attempts to provide an appropriate answer to the main research question, which is: 'Will the widespread adoption of cryptocurrencies bring new types of customer-to-customer markets from a technological, organizational, and environmental perspective?'.

Getting Emotional about Quality: Questioning and Elaborating the Satisfaction Concept

  • Lilja, John;Wiklund, Hakan
    • International Journal of Quality Innovation
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    • 제6권3호
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    • pp.38-55
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    • 2005
  • Consumption has generally become more fragmented, hedonic and individual specific, satisfying not only functional but also emotional needs. In parallel, customer satisfaction is now thought to be both a cognitive and affective response, and the closely related concept of job satisfaction is commonly seen as an emotional reaction. The reasoning within quality management does, however, still lean heavily toward cognitive judgements (i.e. performance ratings), the emotional component clearly being under explored. Further, performance variables have shown not to be significant in predicting satisfaction for certain 'experience products', the effect fully mediated by emotions. As a consequence a cognitive judgement based quality concept has lost its ability to predict satisfaction, which clearly contradicts with the modem quality definition, stressing quality as the ability to satisfy the customer. Emotions have however entered the quality discourse and it has been proposed that having customers that are merely feeling satisfied will not suffice. Instead, there has been a plethora of executive exhortations in the trade press calling on business to 'delight the customer'. Strategies for doing so have however usually been imprecise and unclear, and the different drivers of delight and satisfaction are not well explored. This paper aims to complement the previous cognitive dominance by exploring the multiple emotional responses involved in customer satisfaction. A conclusion being that we currently are measuring something, in terms of satisfied, that is more or less independent of what we aim for, in terms of delight. It is also most likely that - depending on the situation, product, and person - other positive and negative emotions are more important outcomes of purchase and usage than merely satisfaction. It is questioned whether a single, summary response such as satisfaction is feasible or even desirable.

온라인 고객 기반 확보의 장애 요인: 바이럴 마케팅의 현장 실험 연구 (Bottlenecks in Building an Online Customer Base: A Experimental Field Study on Viral Marketing)

  • 박선주;정승화;표나성;황순기
    • 한국콘텐츠학회논문지
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    • 제19권1호
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    • pp.682-695
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    • 2019
  • 최근에 기업은 신규 고객을 유입시키고, 신규 고객 및 기존 고객과 장기적인 관계를 갖기 위해 연결 플랫폼을 이용한 모바일 바이럴 마케팅 전략을 세우고 실행한다. 상호작용성을 가진 웹 2.0의 출현은 고객 참여의 폭발적 증가를 가져왔고, 실무자들은 고객과 가까운 관계를 구축하는데 도움이 되는 연결 플랫폼에 관심을 갖게 되었다. 그러나 기업에서 활용하는 연결 플랫폼을 이용한 다양한 고객 유입 방법들이 고객 참여 수준을 실제로 높이는지에 대한 효과성 연구는 부족하며, 따라서 이에 대한 연구가 필요한 시점이다. 본 연구는 Sashi(2012)의 이론적 연구에 기반하여 신규 고객을 유입시키고, 유입된 신규 고객과 장기적인 관계를 갖기 위한 목적으로 시행된 A사 오픈 마켓 쇼핑몰의 실제 모바일 바이럴 프로모션을 분석하였다. 고객 참여 유형을 분석함으로 모바일 바이럴 프로모션의 효과성에 대한 시사점을 제안한다. 첫째, 온라인 바이럴 프로모션의 즉각적인 효과를 본 결과, 프로모션은 신규 고객 유입에 있어 부분적으로 효과적이다. 둘째, 온라인 바이럴 프로모션의 장기적 효과를 보기 위해 고객의 참여 유형 변화를 살펴 본 결과, 대부분의 경우 유입된 신규 고객은 만족한 고객이 되지 못하였으며, 만족한 고객이 되기까지 시간이 걸리는 지체 현상이 확인됐다.

Previous Satisfaction and Positive Word-of-Mouth Communication as Antecedents to Purchase Intention in Transmedia Storytelling

  • Park, Bong-Won;Ahn, Jae-Hyeon
    • International Journal of Contents
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    • 제6권4호
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    • pp.90-100
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    • 2010
  • As the reuse of content becomes a strategy for the entertainment industry, managerial insight on customers is needed to be cultivated in order to run a successful business. This study analyzes the impact of previous satisfaction on consumption intention for content in another medium. To do this, two data sets are collected: cases of movie-to-TV series and TV series-to-movie and analyze them using a structural equation modeling approach. The results of our analysis show that satisfied viewers of a movie tend to communicate their positive feelings via word-of-mouth communication and demonstrate repurchase intention of another medium afterward. However, satisfaction does not automatically lead to repurchase intention in another medium. While satisfied viewers of a TV series show a statistically positive repurchase intention for a movie, satisfied viewers of a movie do not show a direct repurchase intention for a TV series. This result demonstrates an asymmetric relationship between satisfaction and repurchase intention across media, and its strategic implications are further discussed.